traits.json 8.77 KB
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[
  {
    "key": "Astro",
    "name": "Astro",
    "description": "Astro Champions have reduced mana cost.",
    "type": "origin",
    "sets": [
      {
        "style": "gold",
        "min": 3
      }
    ]
  },
  {
    "key": "Battlecast",
    "name": "Battlecast",
    "description": "Battlecast Champions, upon dealing or taking 10 instances of damage, heal if below half health, or deal magic damage to the nearest enemy if above half.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "silver",
        "min": 4,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6
      }
    ]
  },
  {
    "key": "Set3_Blademaster",
    "name": "Blademaster",
    "description": "Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 3,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6,
        "max": 8
      },
      {
        "style": "chromatic",
        "min": 9
      }
    ]
  },
  {
    "key": "Blaster",
    "name": "Blaster",
    "description": "Every fourth Basic Attack from a Blaster fires additional attacks at random enemies. These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  },
  {
    "key": "Set3_Brawler",
    "name": "Brawler",
    "description": "Brawlers gain bonus Maximum Health.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  },
  {
    "key": "Set3_Celestial",
    "name": "Celestial",
    "description": "All allies heal for some of the damage they deal with spells and attacks.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "silver",
        "min": 4,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6
      }
    ]
  },
  {
    "key": "Chrono",
    "name": "Chrono",
    "description": "All allies gain attack speed every few seconds.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "silver",
        "min": 4,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6
      }
    ]
  },
  {
    "key": "Cybernetic",
    "name": "Cybernetic",
    "description": "Cybernetic champions with at least one item gain Health and Attack Damage.",
    "type": "origin",
    "sets": [
      {
        "style": "silver",
        "min": 3,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6
      }
    ]
  },
  {
    "key": "DarkStar",
    "name": "Dark Star",
    "description": "When a Dark Star champion dies they give increased damage, plus any previous stacks of this effect, to the nearest ally Dark Star champion.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 3,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6,
        "max": 8
      },
      {
        "style": "chromatic",
        "min": 9
      }
    ]
  },
  {
    "key": "Demolitionist",
    "name": "Demolitionist",
    "description": "Damage from Demolitionists' spellcasts stuns their targets for a few seconds. (Once per spellcast)",
    "type": "class",
    "sets": [
      {
        "style": "gold",
        "min": 2
      }
    ]
  },
  {
    "key": "Infiltrator",
    "name": "Infiltrator",
    "innate": "At the start of combat, Infiltrators move to the enemy's backline.",
    "description": "Infiltrators gain Attack Speed for a few seconds at the start of combat.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4,
        "max": 5
      },
      {
        "style": "chromatic",
        "min": 6
      }
    ]
  },
  {
    "key": "ManaReaver",
    "name": "Mana-Reaver",
    "description": "Mana-Reavers' Basic Attacks increase the mana cost of their target's next spellcast by a percentage.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  },
  {
    "key": "MechPilot",
    "name": "Mech-Pilot",
    "description": "At the start of combat, three random Mech-Pilots are teleported into a Super-Mech. The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected, granted Mana, and continue to fight.",
    "type": "origin",
    "sets": [
      {
        "style": "gold",
        "min": 3
      }
    ]
  },
  {
    "key": "Mercenary",
    "name": "Mercenary",
    "innate": "Upgrades for Mercenaries' spells have a chance to appear in the shop.",
    "type": "class",
    "sets": [
      {
        "style": "gold",
        "min": 1
      }
    ]
  },
  {
    "key": "Set3_Mystic",
    "name": "Mystic",
    "description": "All allies gain Magic Resistance.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  },
  {
    "key": "Paragon",
    "name": "Paragon",
    "description": "Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.",
    "type": "class",
    "sets": [
      {
        "style": "gold",
        "min": 1
      }
    ]
  },
  {
    "key": "Protector",
    "name": "Protector",
    "description": "Protectors shield themselves for a few seconds whenever they cast a spell. This shield doesn't stack.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4,
        "max": 5
      },
      {
        "style": "chromatic",
        "min": 6
      }
    ]
  },
  {
    "key": "Rebel",
    "name": "Rebel",
    "description": "At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for a few seconds.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 3,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6,
        "max": 8
      },
      {
        "style": "chromatic",
        "min": 9
      }
    ]
  },
  {
    "key": "Sniper",
    "name": "Sniper",
    "description": "Snipers deal percentage increased damage for each hex between themselves and their target.",
    "type": "class",
    "sets": [
      {
        "style": "gold",
        "min": 2
      }
    ]
  },
  {
    "key": "Set3_Sorcerer",
    "name": "Sorcerer",
    "description": "All allies have increased Spell Power.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "silver",
        "min": 4,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6,
        "max": 7
      },
      {
        "style": "chromatic",
        "min": 8
      }
    ]
  },
  {
    "key": "SpacePirate",
    "name": "Space Pirate",
    "description": "Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  },
  {
    "key": "StarGuardian",
    "name": "Star Guardian",
    "description": "Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.",
    "type": "origin",
    "sets": [
      {
        "style": "bronze",
        "min": 3,
        "max": 5
      },
      {
        "style": "gold",
        "min": 6
      }
    ]
  },
  {
    "key": "Starship",
    "name": "Starship",
    "innate": "Starships gain mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.",
    "type": "class",
    "sets": [
      {
        "style": "gold",
        "min": 1
      }
    ]
  },
  {
    "key": "Vanguard",
    "name": "Vanguard",
    "description": "Vanguard champions gain bonus Armor.",
    "type": "class",
    "sets": [
      {
        "style": "bronze",
        "min": 2,
        "max": 3
      },
      {
        "style": "gold",
        "min": 4
      }
    ]
  }
]