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views/squartPage/0.wav
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views/squartPage/1.wav
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views/squartPage/2.wav
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views/squartPage/8.wav
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views/squartPage/bad.mp3
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1 | <!DOCTYPE html> | 1 | <!DOCTYPE html> |
2 | -<html lang="en"> | 2 | +<html lang="ko"> |
3 | <head> | 3 | <head> |
4 | <meta charset="UTF-8"> | 4 | <meta charset="UTF-8"> |
5 | <meta http-equiv="X-UA-Compatible" content="IE=edge"> | 5 | <meta http-equiv="X-UA-Compatible" content="IE=edge"> |
6 | <meta name="viewport" content="width=device-width, initial-scale=1.0"> | 6 | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
7 | - <title>Squart Page</title> | 7 | + <link rel="stylesheet" href="style.css"> |
8 | + <title>Squat Page</title> | ||
8 | </head> | 9 | </head> |
9 | <body> | 10 | <body> |
10 | - <div>Teachable Machine Pose Model - Squart</div> | 11 | + <h1><div>Teachable Machine Pose Model - Squat</div></h1> |
11 | <button type="button" onclick="init()">Start</button> | 12 | <button type="button" onclick="init()">Start</button> |
12 | <div><canvas id="canvas"></canvas></div> | 13 | <div><canvas id="canvas"></canvas></div> |
13 | <div id="label-container"></div> | 14 | <div id="label-container"></div> |
... | @@ -51,7 +52,8 @@ | ... | @@ -51,7 +52,8 @@ |
51 | await predict(); | 52 | await predict(); |
52 | window.requestAnimationFrame(loop); | 53 | window.requestAnimationFrame(loop); |
53 | } | 54 | } |
54 | - // 상태 | 55 | + |
56 | + // 상태 : 서있는 상태로 초기화 | ||
55 | let status = "stand" ; | 57 | let status = "stand" ; |
56 | // 갯수 count | 58 | // 갯수 count |
57 | let count = 0; | 59 | let count = 0; |
... | @@ -63,25 +65,22 @@ | ... | @@ -63,25 +65,22 @@ |
63 | // Prediction 2: run input through teachable machine classification model | 65 | // Prediction 2: run input through teachable machine classification model |
64 | const prediction = await model.predict(posenetOutput); | 66 | const prediction = await model.predict(posenetOutput); |
65 | 67 | ||
66 | - if (prediction[0].probability.toFixed(2) > 0.9) // 서있는 상태 | 68 | + if (prediction[0].probability.toFixed(2) > 0.9) { // 서있는 상태 |
67 | - { | 69 | + if (status == "squat"){ // 전에 스쿼트 상태였다면, 일어날 때 카운트를 하나 올려줘야 함. |
68 | - if (status == "squart") | ||
69 | - { | ||
70 | count++; | 70 | count++; |
71 | + var audio = new Audio(count%10 + '.wav'); | ||
72 | + audio.play(); | ||
73 | + console.log(count); | ||
71 | } | 74 | } |
72 | - status = "stand"; | 75 | + status = "stand" |
73 | - } | 76 | + } else if (prediction[1].probability.toFixed(2) == 1.00) { // 스쿼트 자세 |
74 | - else if (prediction[1].probability.toFixed(2) == 1.00) // 스쿼트 자세 | 77 | + status = "squat" |
75 | - { | 78 | + } else if (prediction[2].probability.toFixed(2) == 1.00) { // 굽은 자세(잘못된 케이스) |
76 | - status = "squart"; | 79 | + if (status == "squart" || status == "stand") { // 굽은 자세로 잘못 수행하면, 소리 나도록 |
77 | - } | 80 | + var audio = new Audio('bad.mp3'); |
78 | - else if (prediction[2].probability.toFixed(2) == 1.00) // 굽은 자세(잘못된 케이스) | 81 | + audio.play(); |
79 | - { | ||
80 | - if (status == "squart" || status == "stand") // 굽은 자세로 잘못 수행하면, | ||
81 | - { | ||
82 | - console.log("잘못된 경우 입니다.") | ||
83 | } | 82 | } |
84 | - status = "bent"; | 83 | + status = "bent" |
85 | } | 84 | } |
86 | 85 | ||
87 | for (let i = 0; i < maxPredictions; i++) { | 86 | for (let i = 0; i < maxPredictions; i++) { | ... | ... |
views/squartPage/style.css
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