6cb7f5c4b30bcd9d541300b053349b27.json
23.3 KB
{"ast":null,"code":"'use strict';var _interopRequireDefault=require(\"@babel/runtime/helpers/interopRequireDefault\");Object.defineProperty(exports,\"__esModule\",{value:true});exports.default=void 0;var _AnimatedInterpolation=_interopRequireDefault(require(\"./AnimatedInterpolation\"));var _AnimatedNode=_interopRequireDefault(require(\"./AnimatedNode\"));var _AnimatedWithChildren2=_interopRequireDefault(require(\"./AnimatedWithChildren\"));var _InteractionManager=_interopRequireDefault(require(\"../../../../exports/InteractionManager\"));var _NativeAnimatedHelper=_interopRequireDefault(require(\"../NativeAnimatedHelper\"));function _inheritsLoose(subClass,superClass){subClass.prototype=Object.create(superClass.prototype);subClass.prototype.constructor=subClass;subClass.__proto__=superClass;}var NativeAnimatedAPI=_NativeAnimatedHelper.default.API;var _uniqueId=1;function _flush(rootNode){var animatedStyles=new Set();function findAnimatedStyles(node){if(typeof node.update==='function'){animatedStyles.add(node);}else{node.__getChildren().forEach(findAnimatedStyles);}}findAnimatedStyles(rootNode);animatedStyles.forEach(function(animatedStyle){return animatedStyle.update();});}var AnimatedValue=function(_AnimatedWithChildren){_inheritsLoose(AnimatedValue,_AnimatedWithChildren);function AnimatedValue(value){var _this;_this=_AnimatedWithChildren.call(this)||this;_this._startingValue=_this._value=value;_this._offset=0;_this._animation=null;_this._listeners={};return _this;}var _proto=AnimatedValue.prototype;_proto.__detach=function __detach(){this.stopAnimation();_AnimatedWithChildren.prototype.__detach.call(this);};_proto.__getValue=function __getValue(){return this._value+this._offset;};_proto.__makeNative=function __makeNative(){_AnimatedWithChildren.prototype.__makeNative.call(this);if(Object.keys(this._listeners).length){this._startListeningToNativeValueUpdates();}};_proto.setValue=function setValue(value){if(this._animation){this._animation.stop();this._animation=null;}this._updateValue(value,!this.__isNative);if(this.__isNative){NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(),value);}};_proto.setOffset=function setOffset(offset){this._offset=offset;if(this.__isNative){NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(),offset);}};_proto.flattenOffset=function flattenOffset(){this._value+=this._offset;this._offset=0;if(this.__isNative){NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());}};_proto.extractOffset=function extractOffset(){this._offset+=this._value;this._value=0;if(this.__isNative){NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());}};_proto.addListener=function addListener(callback){var id=String(_uniqueId++);this._listeners[id]=callback;if(this.__isNative){this._startListeningToNativeValueUpdates();}return id;};_proto.removeListener=function removeListener(id){delete this._listeners[id];if(this.__isNative&&Object.keys(this._listeners).length===0){this._stopListeningForNativeValueUpdates();}};_proto.removeAllListeners=function removeAllListeners(){this._listeners={};if(this.__isNative){this._stopListeningForNativeValueUpdates();}};_proto._startListeningToNativeValueUpdates=function _startListeningToNativeValueUpdates(){var _this2=this;if(this.__nativeAnimatedValueListener){return;}NativeAnimatedAPI.startListeningToAnimatedNodeValue(this.__getNativeTag());this.__nativeAnimatedValueListener=_NativeAnimatedHelper.default.nativeEventEmitter.addListener('onAnimatedValueUpdate',function(data){if(data.tag!==_this2.__getNativeTag()){return;}_this2._updateValue(data.value,false);});};_proto._stopListeningForNativeValueUpdates=function _stopListeningForNativeValueUpdates(){if(!this.__nativeAnimatedValueListener){return;}this.__nativeAnimatedValueListener.remove();this.__nativeAnimatedValueListener=null;NativeAnimatedAPI.stopListeningToAnimatedNodeValue(this.__getNativeTag());};_proto.stopAnimation=function stopAnimation(callback){this.stopTracking();this._animation&&this._animation.stop();this._animation=null;callback&&callback(this.__getValue());};_proto.resetAnimation=function resetAnimation(callback){this.stopAnimation(callback);this._value=this._startingValue;};_proto.interpolate=function interpolate(config){return new _AnimatedInterpolation.default(this,config);};_proto.animate=function animate(animation,callback){var _this3=this;var handle=null;if(animation.__isInteraction){handle=_InteractionManager.default.createInteractionHandle();}var 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* Copyright (c) 2015-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @format\n */\n'use strict';\n\nfunction _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }\n\nimport AnimatedInterpolation from './AnimatedInterpolation';\nimport AnimatedNode from './AnimatedNode';\nimport AnimatedWithChildren from './AnimatedWithChildren';\nimport InteractionManager from '../../../../exports/InteractionManager';\nimport NativeAnimatedHelper from '../NativeAnimatedHelper';\nvar NativeAnimatedAPI = NativeAnimatedHelper.API;\nvar _uniqueId = 1;\n/**\n * Animated works by building a directed acyclic graph of dependencies\n * transparently when you render your Animated components.\n *\n * new Animated.Value(0)\n * .interpolate() .interpolate() new Animated.Value(1)\n * opacity translateY scale\n * style transform\n * View#234 style\n * View#123\n *\n * A) Top Down phase\n * When an Animated.Value is updated, we recursively go down through this\n * graph in order to find leaf nodes: the views that we flag as needing\n * an update.\n *\n * B) Bottom Up phase\n * When a view is flagged as needing an update, we recursively go back up\n * in order to build the new value that it needs. 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Using a new mechanism (e.g. starting a new animation,\n * or calling `setValue`) will stop any previous ones.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html\n */\n\n\nvar AnimatedValue =\n/*#__PURE__*/\nfunction (_AnimatedWithChildren) {\n _inheritsLoose(AnimatedValue, _AnimatedWithChildren);\n\n function AnimatedValue(value) {\n var _this;\n\n _this = _AnimatedWithChildren.call(this) || this;\n _this._startingValue = _this._value = value;\n _this._offset = 0;\n _this._animation = null;\n _this._listeners = {};\n return _this;\n }\n\n var _proto = AnimatedValue.prototype;\n\n _proto.__detach = function __detach() {\n this.stopAnimation();\n\n _AnimatedWithChildren.prototype.__detach.call(this);\n };\n\n _proto.__getValue = function __getValue() {\n return this._value + this._offset;\n };\n\n _proto.__makeNative = function __makeNative() {\n _AnimatedWithChildren.prototype.__makeNative.call(this);\n\n if (Object.keys(this._listeners).length) {\n this._startListeningToNativeValueUpdates();\n }\n }\n /**\n * Directly set the value. 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Useful for compensating\n * things like the start of a pan gesture.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#setoffset\n */\n ;\n\n _proto.setOffset = function setOffset(offset) {\n this._offset = offset;\n\n if (this.__isNative) {\n NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset);\n }\n }\n /**\n * Merges the offset value into the base value and resets the offset to zero.\n * The final output of the value is unchanged.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#flattenoffset\n */\n ;\n\n _proto.flattenOffset = function flattenOffset() {\n this._value += this._offset;\n this._offset = 0;\n\n if (this.__isNative) {\n NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());\n }\n }\n /**\n * Sets the offset value to the base value, and resets the base value to zero.\n * The final output of the value is unchanged.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#extractoffset\n */\n ;\n\n _proto.extractOffset = function extractOffset() {\n this._offset += this._value;\n this._value = 0;\n\n if (this.__isNative) {\n NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());\n }\n }\n /**\n * Adds an asynchronous listener to the value so you can observe updates from\n * animations. This is useful because there is no way to\n * synchronously read the value because it might be driven natively.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#addlistener\n */\n ;\n\n _proto.addListener = function addListener(callback) {\n var id = String(_uniqueId++);\n this._listeners[id] = callback;\n\n if (this.__isNative) {\n this._startListeningToNativeValueUpdates();\n }\n\n return id;\n }\n /**\n * Unregister a listener. The `id` param shall match the identifier\n * previously returned by `addListener()`.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#removelistener\n */\n ;\n\n _proto.removeListener = function removeListener(id) {\n delete this._listeners[id];\n\n if (this.__isNative && Object.keys(this._listeners).length === 0) {\n this._stopListeningForNativeValueUpdates();\n }\n }\n /**\n * Remove all registered listeners.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#removealllisteners\n */\n ;\n\n _proto.removeAllListeners = function removeAllListeners() {\n this._listeners = {};\n\n if (this.__isNative) {\n this._stopListeningForNativeValueUpdates();\n }\n };\n\n _proto._startListeningToNativeValueUpdates = function _startListeningToNativeValueUpdates() {\n var _this2 = this;\n\n if (this.__nativeAnimatedValueListener) {\n return;\n }\n\n NativeAnimatedAPI.startListeningToAnimatedNodeValue(this.__getNativeTag());\n this.__nativeAnimatedValueListener = NativeAnimatedHelper.nativeEventEmitter.addListener('onAnimatedValueUpdate', function (data) {\n if (data.tag !== _this2.__getNativeTag()) {\n return;\n }\n\n _this2._updateValue(data.value, false\n /* flush */\n );\n });\n };\n\n _proto._stopListeningForNativeValueUpdates = function _stopListeningForNativeValueUpdates() {\n if (!this.__nativeAnimatedValueListener) {\n return;\n }\n\n this.__nativeAnimatedValueListener.remove();\n\n this.__nativeAnimatedValueListener = null;\n NativeAnimatedAPI.stopListeningToAnimatedNodeValue(this.__getNativeTag());\n }\n /**\n * Stops any running animation or tracking. `callback` is invoked with the\n * final value after stopping the animation, which is useful for updating\n * state to match the animation position with layout.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#stopanimation\n */\n ;\n\n _proto.stopAnimation = function stopAnimation(callback) {\n this.stopTracking();\n this._animation && this._animation.stop();\n this._animation = null;\n callback && callback(this.__getValue());\n }\n /**\n * Stops any animation and resets the value to its original.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#resetanimation\n */\n ;\n\n _proto.resetAnimation = function resetAnimation(callback) {\n this.stopAnimation(callback);\n this._value = this._startingValue;\n }\n /**\n * Interpolates the value before updating the property, e.g. mapping 0-1 to\n * 0-10.\n */\n ;\n\n _proto.interpolate = function interpolate(config) {\n return new AnimatedInterpolation(this, config);\n }\n /**\n * Typically only used internally, but could be used by a custom Animation\n * class.\n *\n * See http://facebook.github.io/react-native/docs/animatedvalue.html#animate\n */\n ;\n\n _proto.animate = function animate(animation, callback) {\n var _this3 = this;\n\n var handle = null;\n\n if (animation.__isInteraction) {\n handle = InteractionManager.createInteractionHandle();\n }\n\n var previousAnimation = this._animation;\n this._animation && this._animation.stop();\n this._animation = animation;\n animation.start(this._value, function (value) {\n // Natively driven animations will never call into that callback, therefore we can always\n // pass flush = true to allow the updated value to propagate to native with setNativeProps\n _this3._updateValue(value, true\n /* flush */\n );\n }, function (result) {\n _this3._animation = null;\n\n if (handle !== null) {\n InteractionManager.clearInteractionHandle(handle);\n }\n\n callback && callback(result);\n }, previousAnimation, this);\n }\n /**\n * Typically only used internally.\n */\n ;\n\n _proto.stopTracking = function stopTracking() {\n this._tracking && this._tracking.__detach();\n this._tracking = null;\n }\n /**\n * Typically only used internally.\n */\n ;\n\n _proto.track = function track(tracking) {\n this.stopTracking();\n this._tracking = tracking;\n };\n\n _proto._updateValue = function _updateValue(value, flush) {\n this._value = value;\n\n if (flush) {\n _flush(this);\n }\n\n for (var _key in this._listeners) {\n this._listeners[_key]({\n value: this.__getValue()\n });\n }\n };\n\n _proto.__getNativeConfig = function __getNativeConfig() {\n return {\n type: 'value',\n value: this._value,\n offset: this._offset\n };\n };\n\n return AnimatedValue;\n}(AnimatedWithChildren);\n\nexport default AnimatedValue;"]},"metadata":{},"sourceType":"script"}