immer.d.ts
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import { IProduce, IProduceWithPatches, Immer, Draft, Immutable } from "./internal";
export { Draft, Immutable, Patch, PatchListener, original, current, isDraft, isDraftable, NOTHING as nothing, DRAFTABLE as immerable, freeze } from "./internal";
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
export declare const produce: IProduce;
export default produce;
/**
* Like `produce`, but `produceWithPatches` always returns a tuple
* [nextState, patches, inversePatches] (instead of just the next state)
*/
export declare const produceWithPatches: IProduceWithPatches;
/**
* Pass true to automatically freeze all copies created by Immer.
*
* Always freeze by default, even in production mode
*/
export declare const setAutoFreeze: (value: boolean) => void;
/**
* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
* always faster than using ES5 proxies.
*
* By default, feature detection is used, so calling this is rarely necessary.
*/
export declare const setUseProxies: (value: boolean) => void;
/**
* Apply an array of Immer patches to the first argument.
*
* This function is a producer, which means copy-on-write is in effect.
*/
export declare const applyPatches: <T extends import("./internal").Objectish>(base: T, patches: import("./internal").Patch[]) => T;
/**
* Create an Immer draft from the given base state, which may be a draft itself.
* The draft can be modified until you finalize it with the `finishDraft` function.
*/
export declare const createDraft: <T extends import("./internal").Objectish>(base: T) => Draft<T>;
/**
* Finalize an Immer draft from a `createDraft` call, returning the base state
* (if no changes were made) or a modified copy. The draft must *not* be
* mutated afterwards.
*
* Pass a function as the 2nd argument to generate Immer patches based on the
* changes that were made.
*/
export declare const finishDraft: <D extends any>(draft: D, patchListener?: import("./internal").PatchListener | undefined) => D extends Draft<infer T> ? T : never;
/**
* This function is actually a no-op, but can be used to cast an immutable type
* to an draft type and make TypeScript happy
*
* @param value
*/
export declare function castDraft<T>(value: T): Draft<T>;
/**
* This function is actually a no-op, but can be used to cast a mutable type
* to an immutable type and make TypeScript happy
* @param value
*/
export declare function castImmutable<T>(value: T): Immutable<T>;
export { Immer };
export { enableES5 } from "./plugins/es5";
export { enablePatches } from "./plugins/patches";
export { enableMapSet } from "./plugins/mapset";
export { enableAllPlugins } from "./plugins/all";
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