ButtonExample.cs
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using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem.Sample
{
public class ButtonExample : MonoBehaviour
{
public HoverButton hoverButton;
public GameObject prefab;
private void Start()
{
hoverButton.onButtonDown.AddListener(OnButtonDown);
}
private void OnButtonDown(Hand hand)
{
StartCoroutine(DoPlant());
}
private IEnumerator DoPlant()
{
GameObject planting = GameObject.Instantiate<GameObject>(prefab);
planting.transform.position = this.transform.position;
planting.transform.rotation = Quaternion.Euler(0, Random.value * 360f, 0);
planting.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
Rigidbody rigidbody = planting.GetComponent<Rigidbody>();
if (rigidbody != null)
rigidbody.isKinematic = true;
Vector3 initialScale = Vector3.one * 0.01f;
Vector3 targetScale = Vector3.one * (1 + (Random.value * 0.25f));
float startTime = Time.time;
float overTime = 0.5f;
float endTime = startTime + overTime;
while (Time.time < endTime)
{
planting.transform.localScale = Vector3.Slerp(initialScale, targetScale, (Time.time - startTime) / overTime);
yield return null;
}
if (rigidbody != null)
rigidbody.isKinematic = false;
}
}
}