Grenade.cs
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using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem.Sample
{
public class Grenade : MonoBehaviour
{
public GameObject explodePartPrefab;
public int explodeCount = 10;
public float minMagnitudeToExplode = 1f;
private Interactable interactable;
private void Start()
{
interactable = this.GetComponent<Interactable>();
}
private void OnCollisionEnter(Collision collision)
{
if (interactable != null && interactable.attachedToHand != null) //don't explode in hand
return;
if (collision.impulse.magnitude > minMagnitudeToExplode)
{
for (int explodeIndex = 0; explodeIndex < explodeCount; explodeIndex++)
{
GameObject explodePart = (GameObject)GameObject.Instantiate(explodePartPrefab, this.transform.position, this.transform.rotation);
explodePart.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
}
Destroy(this.gameObject);
}
}
}
}