LongbowNotch.mat
4.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: LongbowNotch
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: S_RECEIVE_SHADOWS S_SPECULAR_METALLIC _EMISSION
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap:
OriginalShader: Standard
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _SpecGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: g_tOverrideLightmap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _FogMultiplier
second: 1
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _GlossyReflections
second: 1
- first:
name: _Metallic
second: 1
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _OcclusionStrengthDirectDiffuse
second: 1
- first:
name: _OcclusionStrengthDirectSpecular
second: 1
- first:
name: _OcclusionStrengthIndirectDiffuse
second: 1
- first:
name: _OcclusionStrengthIndirectSpecular
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SpecularMode
second: 2
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
- first:
name: g_bReceiveShadows
second: 1
- first:
name: g_bUnlit
second: 0
- first:
name: g_bWorldAlignedTexture
second: 0
- first:
name: g_flCubeMapScalar
second: 1
- first:
name: g_flReflectanceBias
second: 0
- first:
name: g_flReflectanceMax
second: 1
- first:
name: g_flReflectanceMin
second: 0
- first:
name: g_flReflectanceScale
second: 1
m_Colors:
- first:
name: _Color
second: {r: 0.46323532, g: 0.46323532, b: 0.46323532, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _SpecColor
second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- first:
name: g_vWorldAlignedNormalTangentU
second: {r: -1, g: 0, b: 0, a: 0}
- first:
name: g_vWorldAlignedNormalTangentV
second: {r: 0, g: 0, b: 1, a: 0}
- first:
name: g_vWorldAlignedTextureNormal
second: {r: 0, g: 1, b: 0, a: 0}
- first:
name: g_vWorldAlignedTexturePosition
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: g_vWorldAlignedTextureSize
second: {r: 1, g: 1, b: 1, a: 0}