ControllerTextHintLine.mat 4.72 KB
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: ControllerTextHintLine
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: S_SPECULAR_NONE S_UNLIT _EMISSION
  m_LightmapFlags: 1
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _BumpMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailAlbedoMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailMask
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailNormalMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _EmissionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MainTex
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MetallicGlossMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _OcclusionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _ParallaxMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _SpecGlossMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: g_tOverrideLightmap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: PixelSnap
      second: 0
    - first:
        name: _BumpScale
      second: 1
    - first:
        name: _Cutoff
      second: 0.5
    - first:
        name: _DetailNormalMapScale
      second: 1
    - first:
        name: _DstBlend
      second: 0
    - first:
        name: _FogMultiplier
      second: 1
    - first:
        name: _GlossMapScale
      second: 1
    - first:
        name: _Glossiness
      second: 0.5
    - first:
        name: _GlossyReflections
      second: 1
    - first:
        name: _Metallic
      second: 0
    - first:
        name: _Mode
      second: 0
    - first:
        name: _OcclusionStrength
      second: 1
    - first:
        name: _OcclusionStrengthDirectDiffuse
      second: 1
    - first:
        name: _OcclusionStrengthDirectSpecular
      second: 1
    - first:
        name: _OcclusionStrengthIndirectDiffuse
      second: 1
    - first:
        name: _OcclusionStrengthIndirectSpecular
      second: 1
    - first:
        name: _Parallax
      second: 0.02
    - first:
        name: _SmoothnessTextureChannel
      second: 0
    - first:
        name: _SpecularHighlights
      second: 1
    - first:
        name: _SpecularMode
      second: 1
    - first:
        name: _SrcBlend
      second: 1
    - first:
        name: _UVSec
      second: 0
    - first:
        name: _ZWrite
      second: 1
    - first:
        name: g_bReceiveShadows
      second: 1
    - first:
        name: g_bUnlit
      second: 1
    - first:
        name: g_bWorldAlignedTexture
      second: 0
    - first:
        name: g_flCubeMapScalar
      second: 1
    - first:
        name: g_flReflectanceBias
      second: 0
    - first:
        name: g_flReflectanceMax
      second: 1
    - first:
        name: g_flReflectanceMin
      second: 0
    - first:
        name: g_flReflectanceScale
      second: 1
    m_Colors:
    - first:
        name: _Color
      second: {r: 0.85490197, g: 0.85490197, b: 0.85490197, a: 1}
    - first:
        name: _EmissionColor
      second: {r: 0, g: 0, b: 0, a: 1}
    - first:
        name: _SceneTint
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _SpecColor
      second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
    - first:
        name: g_vWorldAlignedNormalTangentU
      second: {r: -1, g: 0, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedNormalTangentV
      second: {r: 0, g: 0, b: 1, a: 0}
    - first:
        name: g_vWorldAlignedTextureNormal
      second: {r: 0, g: 1, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedTexturePosition
      second: {r: 0, g: 0, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedTextureSize
      second: {r: 1, g: 1, b: 1, a: 0}