SteamVR_CameraMask.cs
553 Bytes
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Masks out pixels that cannot be seen through the connected hmd.
//
//=============================================================================
using UnityEngine;
namespace Valve.VR
{
[ExecuteInEditMode]
public class SteamVR_CameraMask : MonoBehaviour
{
void Awake()
{
Debug.Log("<b>[SteamVR]</b> SteamVR_CameraMask is deprecated in Unity 5.4 - REMOVING");
DestroyImmediate(this);
}
}
}