294c71841bcc5c16c2def5c63dfe1f6a.json
8.5 KB
{"ast":null,"code":"var _interopRequireDefault=require(\"@babel/runtime/helpers/interopRequireDefault\");Object.defineProperty(exports,\"__esModule\",{value:true});exports.default=backwardsCompatibleAnimWrapper;var _base=require(\"../base\");var _AnimatedClock=_interopRequireDefault(require(\"../core/AnimatedClock\"));var _evaluateOnce=require(\"../derived/evaluateOnce\");function createOldAnimationObject(node,AnimationClass,value,config){var newClock=new _AnimatedClock.default();var currentState=AnimationClass.getDefaultState();var alwaysNode;var isStarted=false;var isDone=false;var wasStopped=false;var animationCallback;var animation={start:function start(currentAnimationCallback){animationCallback=currentAnimationCallback;if(isStarted){animationCallback&&animationCallback({finished:false});return;}if(isDone){console.warn('Animation has been finished 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alwaysNode = always(\n set(\n value,\n block([\n cond(clockRunning(newClock), 0, startClock(newClock)),\n node(newClock, currentState, config),\n cond(currentState.finished, [\n call([], () => {\n isStarted = false;\n if (!wasStopped) {\n isDone = true;\n }\n value.__detachAnimation(animation);\n isDone = true;\n if (!wasStopped) {\n wasStopped = false;\n }\n }),\n stopClock(newClock),\n ]),\n currentState.position,\n ])\n )\n );\n value.__attachAnimation(animation);\n alwaysNode.__addChild(value);\n }\n );\n },\n __detach: () => {\n animationCallback && animationCallback({ finished: isDone });\n animationCallback = null;\n alwaysNode.__removeChild(value);\n },\n stop: () => {\n if (isDone) {\n console.warn(\n 'Calling stop has no effect as the animation has already completed'\n );\n return;\n }\n if (!isStarted) {\n console.warn(\n \"Calling stop has no effect as the animation hasn't been started\"\n );\n return;\n }\n wasStopped = true;\n evaluateOnce(set(currentState.finished, 1), currentState.finished);\n },\n __stopImmediately_testOnly: result => {\n animation.stop();\n isDone = result;\n value.__detachAnimation(animation);\n },\n };\n return animation;\n}\n\n/**\n * Depending on the arguments list we either return animation node or return an\n * animation object that is compatible with the original Animated API\n */\nexport default function backwardsCompatibleAnimWrapper(node, AnimationClass) {\n return (clock, state, config) => {\n if (config !== undefined) {\n return node(clock, state, config);\n }\n return createOldAnimationObject(node, AnimationClass, clock, state);\n };\n}\n"]},"metadata":{},"sourceType":"script"}