zlib.js
zlib.js is ZLIB(RFC1950), DEFLATE(RFC1951), GZIP(RFC1952) and PKZIP implementation in JavaScript.
Usage
Use one in "bin" directory.
- zlib_and_gzip.min.js: ZLIB + GZIP
- (Raw)
- rawdeflate.js: Raw Deflate
- rawinflate.js: Raw Inflate
- zlib.min.js: ZLIB Inflate + Deflate
- inflate.min.js: ZLIB Inflate
- deflate.min.js: ZLIB Deflate
- inflate_stream.min.js: ZLIB Inflate (stream mode)
- (GZIP)
- gzip.min.js: GZIP
- gunzip.min.js: GUNZIP
- (PKZIP)
- zip.min.js ZIP
- unzip.min.js UNZIP
- (Raw)
- node-zlib.js: (ZLIB + GZIP for node.js)
Compression
Raw Deflate
// plain = Array.<number> or Uint8Array
var deflate = new Zlib.RawDeflate(plain);
var compressed = deflate.compress();
Raw Deflate Option
See ZLIB Option.
ZLIB
// plain = Array.<number> or Uint8Array
var deflate = new Zlib.Deflate(plain);
var compressed = deflate.compress();
ZLIB Option
Second argument of Zlib.Deflate constructor
{
compressionType: Zlib.Deflate.CompressionType, // compression type
lazy: number // lazy matching parameter
}
Zlib.Deflate.CompressionType
is enumerable,
Choose one in NONE
(Store), FIXED
(Fixed Huffman Coding), DYNAMIC
(Dynamic Huffman Coding).
Default value is DYNAMIC
.
lazy
is Lazy Matching length.
This parameter is deprecated.
GZIP
GZIP implementation is incomplete. However, there is no problem in usual use.
// plain = Array.<number> or Uint8Array
var gzip = new Zlib.Gzip(plain);
var compressed = gzip.compress();
GZIP Option
{
deflateOptions: Object, // see: deflate option (ZLIB Option)
flags: {
fname: boolean, // use filename?
comment: boolean, // use comment?
fhcrc: boolean // use file checksum?
},
filename: string, // filename
comment: string // comment
}
PKZIP
var zip = new Zlib.Zip();
// plainData1
zip.addFile(plainData1, {
filename: stringToByteArray('foo.txt')
});
zip.addFile(plainData2, {
filename: stringToByteArray('bar.txt')
});
zip.addFile(plainData3, {
filename: stringToByteArray('baz.txt')
});
var compressed = zip.compress();
function stringToByteArray(str) {
var array = new (window.Uint8Array !== void 0 ? Uint8Array : Array)(str.length);
var i;
var il;
for (i = 0, il = str.length; i < il; ++i) {
array[i] = str.charCodeAt(i) & 0xff;
}
return array;
}
PKZIP Option
filename, comment, extraField are must use Uint8Array if enabled Typed Array.
{
filename: (Array.<number>|Uint8Array), // filename
comment: (Array.<number>|Uint8Array), //comment
extraField: (Array.<number>|Uint8Array), // extra field
compress: boolean, // compress when called "addFile" method.
compressionMethod: Zlib.Zip.CompressionMethod, // STORE or DEFLATE
os: Zlib.Zip.OperatingSystem, // MSDOS or UNIX or MACINTOSH
deflateOption: Object // see: ZLIB Option
}
Decompression
Raw Deflate
// compressed = Array.<number> or Uint8Array
var inflate = new Zlib.RawInflate(compressed);
var plain = inflate.decompress();
Raw Deflate Option
See ZLIB Option.
ZLIB
// compressed = Array.<number> or Uint8Array
var inflate = new Zlib.Inflate(compressed);
var plain = inflate.decompress();
ZLIB Option
Second argument of Zlib.Inflate constructor
{
'index': number, // start position in input buffer
'bufferSize': number, // initial output buffer size
'bufferType': Zlib.Inflate.BufferType, // buffer expantion type
'resize': boolean, // resize buffer(ArrayBuffer) when end of decompression (default: false)
'verify': boolean // verify decompression result (default: false)
}
Zlib.Inflate.BufferType
is enumerable.
Choose one ADAPTIVE
(default) and BLOCK
.
-
ADAPTIVE
: buffer expansion based on compression ratio in filled buffer. -
BLOCK
: buffer expansion based onBufferSize
.
GZIP
// compressed = Array.<number> or Uint8Array
var gunzip = new Zlib.Gunzip(compressed);
var plain = gunzip.decompress();
PKZIP
// compressed = Array.<number> or Uint8Array
var unzip = new Zlib.Unzip(compressed);
var filenames = unzip.getFilenames();
var plain = unzip.decompress(filenames[0]);
Node.js
see unit tests. https://github.com/imaya/zlib.js/blob/master/test/node-test.js
Debug
If you want to know the code before compile, SourceMaps and PrettyPrint can be used.
Source Map
If you want to use the Source Map, use dev
version.
For example, you want to use Inflate with Source Map.
- inflate.min.js // release version
- inflate.dev.min.js // development version <- use this
Pretty Print
zlib.pretty.js
is not renamed symbol.
How to build
Build using Grunt and Closure Compiler.
Requirement
- Grunt
- Python
Build
Use "grunt" command.
$ grunt [target]
Build target
target | generate file | implementation |
---|---|---|
deps | deps.js | (dependency: deps.js) |
deflate | deflate.min.js | ZLIB Deflate |
inflate | inflate.min.js | ZLIB Inflate |
inflate_stream | inflate_stream.min.js | ZLIB Inflate (stream) |
zlib | zlib.min.js | ZLIB Deflate + Inflate |
gzip | gzip.min.js | GZIP Compression |
gunzip | gunzip.min.js | GZIP Decompression |
zlib_and_gzip | zlib_and_gzip.min.js | ZLIB + GZIP |
node | node-zlib.js | ZLIB + GZIP for node.js |
zip | zip.min.js | PKZIP Compression |
unzip | unzip.min.js | PKZIP Decompression |
all | * | default target |
Test
Unit tests are using Karma and mocha.
$ npm test
Browser only
$ npm run test-karma
Node.js only
$ npm run test-mocha
Issue
Preset dictionary is not implemented.
License
Copyright © 2012 imaya. Licensed under the MIT License.