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node_hue_api/Changelog.md
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node_hue_api/LICENSE
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node_hue_api/README.md
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node_hue_api/docs/capabilities.md
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1 | +# Capabilities API | ||
2 | + | ||
3 | +The `capabilities` API provides a means of obtaining the capabilities of the Bridge, along with totals as to how | ||
4 | +many more things of each type can be stored/created. | ||
5 | + | ||
6 | + | ||
7 | +* [getAll()](#getAll) | ||
8 | +* [Capabilities Object](#capabilities-object) | ||
9 | + * [lights](#lights) | ||
10 | + * [sensors](#sensors) | ||
11 | + * [groups](#groups) | ||
12 | + * [scenes](#scenes) | ||
13 | + * [schedules](#schedules) | ||
14 | + * [rules](#rules) | ||
15 | + * [resourcelinks](#resourcelinks) | ||
16 | + * [streaming](#streaming) | ||
17 | + * [timezones](#timezones) | ||
18 | + | ||
19 | + | ||
20 | +## getAll | ||
21 | +The `getAll()` function will get the complete capabilities from the Hue Bridge. | ||
22 | + | ||
23 | +```js | ||
24 | +api.capabilities.getAll() | ||
25 | + .then(capabilities => { | ||
26 | + // Display the full capabilities from the bridge | ||
27 | + console.log(capabilities.toStringDetailed()); | ||
28 | + }) | ||
29 | +; | ||
30 | +``` | ||
31 | + | ||
32 | +The function call will resolve to a `Capabilities` Object. | ||
33 | + | ||
34 | +A complete code sample is available [here](../examples/v3/capabilities/getAllCapabilities.js). | ||
35 | + | ||
36 | + | ||
37 | +## Capabilities Object | ||
38 | + | ||
39 | +The Capabilities Object is an object that holds all the capability data obtained from the bridge. | ||
40 | +The properties available on this object are detailed below: | ||
41 | + | ||
42 | +### lights | ||
43 | +Obtains the capabilities for the total number of supported lights on the bridge and how many more can be added. | ||
44 | + | ||
45 | +* `get` | ||
46 | + | ||
47 | +```js | ||
48 | +{ | ||
49 | + "available": 23, | ||
50 | + "total": 63 | ||
51 | +} | ||
52 | +``` | ||
53 | + | ||
54 | +### sensors | ||
55 | +Obtains the capabilities for the total number of supported sensors on the bridge and how many more can be added. | ||
56 | +It has a further break down on the supported types of sensors, `clip`, `zll` and `zgp`. | ||
57 | + | ||
58 | +* `get` | ||
59 | + | ||
60 | +```js | ||
61 | +{ | ||
62 | + "available": 209, | ||
63 | + "total": 250, | ||
64 | + "clip": { | ||
65 | + "available": 209, | ||
66 | + "total": 250 | ||
67 | + }, | ||
68 | + "zll": { | ||
69 | + "available": 62, | ||
70 | + "total": 64 | ||
71 | + }, | ||
72 | + "zgp": { | ||
73 | + "available": 62, | ||
74 | + "total": 64 | ||
75 | + } | ||
76 | +} | ||
77 | +``` | ||
78 | + | ||
79 | +### groups | ||
80 | +Obtains the capabilities for the total number of supported groups on the bridge and how many more can be added. | ||
81 | + | ||
82 | +* `get` | ||
83 | + | ||
84 | +```js | ||
85 | +{ | ||
86 | + "available": 41, | ||
87 | + "total": 64 | ||
88 | +} | ||
89 | +``` | ||
90 | + | ||
91 | +### scenes | ||
92 | +Obtains the capabilities for the total number of supported scenes on the bridge and how many more can be added. | ||
93 | +It also details how many more lightstates are in use and how many more can be created. | ||
94 | + | ||
95 | +* `get` | ||
96 | + | ||
97 | +```js | ||
98 | +{ | ||
99 | + "available": 89, | ||
100 | + "total": 200, | ||
101 | + "lightstates": { | ||
102 | + "available": 5210, | ||
103 | + "total": 12600 | ||
104 | + } | ||
105 | +} | ||
106 | +``` | ||
107 | + | ||
108 | +### schedules | ||
109 | +Obtains the capabilities for the total number of supported schedules on the bridge and how many more can be added. | ||
110 | + | ||
111 | +* `get` | ||
112 | + | ||
113 | +```js | ||
114 | +{ | ||
115 | + "available": 97, | ||
116 | + "total": 100 | ||
117 | +} | ||
118 | +``` | ||
119 | + | ||
120 | +### rules | ||
121 | +Obtains the capabilities for the total number of supported rules on the bridge and how many more can be added. | ||
122 | +It also contains similar breakdowns for the `conditions` and the `actions`. | ||
123 | +* `get` | ||
124 | + | ||
125 | +```js | ||
126 | +{ | ||
127 | + "available": 218, | ||
128 | + "total": 250, | ||
129 | + "conditions": { | ||
130 | + "available": 1429, | ||
131 | + "total": 1500 | ||
132 | + }, | ||
133 | + "actions": { | ||
134 | + "available": 956, | ||
135 | + "total": 1000 | ||
136 | + } | ||
137 | +``` | ||
138 | + | ||
139 | +### resourcelinks | ||
140 | +Obtains the capabilities for the total number of supported schedules on the bridge and how many more can be added. | ||
141 | + | ||
142 | +This is also available as `resourceLinks` getter on the Object (which is consistent with naming of ResourceLinks elsewhere in the API), | ||
143 | + | ||
144 | +* `get` | ||
145 | + | ||
146 | +```js | ||
147 | +{ | ||
148 | + "available": 51, | ||
149 | + "total": 64 | ||
150 | +} | ||
151 | +``` | ||
152 | + | ||
153 | +### streaming | ||
154 | +Obtains the capabilities for around the Entertainment streaming functions. | ||
155 | + | ||
156 | +* `get` | ||
157 | + | ||
158 | +```js | ||
159 | +{ | ||
160 | + "available": 1, | ||
161 | + "total": 1, | ||
162 | + "channels": 10 | ||
163 | +} | ||
164 | +``` | ||
165 | + | ||
166 | +### timezones | ||
167 | +Obtains a list of the timezones known to the Hue Bridge as an Array of `String`s. | ||
168 | + | ||
169 | +* `get` | ||
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node_hue_api/docs/configuration.md
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1 | +# Configuration API | ||
2 | + | ||
3 | +The `configuration` API provides a means of interacting with the Hue Bridge configuration. Some of these options do not | ||
4 | +require you to have an existing user, as in the creation of a new user account, but most of them do. | ||
5 | + | ||
6 | + | ||
7 | +* [getAll()](#getAll) | ||
8 | +* [get()](#get) | ||
9 | +* [update(data)](#update) | ||
10 | +* [pressLinkButton()](#pressLinkButton) | ||
11 | + | ||
12 | + | ||
13 | + | ||
14 | +## getAll | ||
15 | +The `getAll()` function will get the complete configuration and states from the | ||
16 | +Hue Bridge. | ||
17 | + | ||
18 | +This includes the bridge configuration and a number of other items: | ||
19 | + | ||
20 | +* `lights`: JSON representation of the Lights in the bridge | ||
21 | +* `sensors`: JSON representation of the Sensors in the bridge | ||
22 | +* `rules`: JSON representation of all the Rules in the bridge | ||
23 | +* `schedules`: JSON representation of the Schedules in the bridge | ||
24 | +* `resourcelinks`: Resource links used by the Bridge | ||
25 | +* `config`: The configuration of the bridge. | ||
26 | + | ||
27 | +```js | ||
28 | +api.configuration.getAll() | ||
29 | + .then(config => { | ||
30 | + // Display the full configuration from the bridge | ||
31 | + console.log(JSON.stringify(config, null, 2)); | ||
32 | + }) | ||
33 | +; | ||
34 | +``` | ||
35 | + | ||
36 | +A complete code sample is available [here](../examples/v3/configuration/getAllConfiguration.js). | ||
37 | + | ||
38 | + | ||
39 | + | ||
40 | +## get | ||
41 | +The `get()` function will obtain just the configuration of the Hue Bridge. | ||
42 | + | ||
43 | +The result will be an `Object` with all the configuration options of the Bridge. These change depending upon | ||
44 | +the software version of the bridge. | ||
45 | + | ||
46 | +```js | ||
47 | +api.configuration.get() | ||
48 | + .then(config => { | ||
49 | + // Display the configuration from the bridge | ||
50 | + console.log(JSON.stringify(config, null, 2)); | ||
51 | + }) | ||
52 | +; | ||
53 | +``` | ||
54 | + | ||
55 | +A complete code sample is available [here](../examples/v3/configuration/getConfiguration.js). | ||
56 | + | ||
57 | + | ||
58 | + | ||
59 | +## update | ||
60 | +The `update(data)` function will attempt to update the specified configuration on | ||
61 | +the Hue Bridge. | ||
62 | + | ||
63 | +The data parameter is a key value `Object` that contains the keys and associated | ||
64 | +values that you wish to set in the Bridge configuration. | ||
65 | + | ||
66 | +To get an up to date list of options (some of which may not be modifiable), check | ||
67 | +the result from the `get()` function, as these values change over time when the | ||
68 | +Hue Bridge is updated. | ||
69 | + | ||
70 | +If you attempt to set an unmodifiable option, then an `ApiError` will be generated. | ||
71 | + | ||
72 | +```js | ||
73 | +api.configuration.update({proxyport: 8080}) | ||
74 | + .then(result => { | ||
75 | + console.log(`Updated proxy port? ${result}`); | ||
76 | + }) | ||
77 | +; | ||
78 | +``` | ||
79 | + | ||
80 | +The function call will resolve with a `Boolean` indicating the success status. | ||
81 | + | ||
82 | +A complete code sample is available [here](../examples/v3/configuration/update.js). | ||
83 | + | ||
84 | + | ||
85 | + | ||
86 | +## pressLinkButton | ||
87 | +The `pressLinkButton()` function is an older API call, in later versions the Hue Bridge has disabled the ability | ||
88 | +to modify this value via the `configuration` API. | ||
89 | + | ||
90 | +This used to be a way to virtually press the link button. Now for security, you have to actually press the link button on | ||
91 | +the Bridge. | ||
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node_hue_api/docs/discovery.md
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1 | +# Discovery | ||
2 | + | ||
3 | +There are two ways to discover a Hue bridge on the network using N-UPnP and UPnP methods. Both of these methods are | ||
4 | +useful if you do not know the IP Address of the bridge already. | ||
5 | + | ||
6 | +The official Hue documentation recommends an approach to finding bridges by using both UPnP and N-UPnP in parallel | ||
7 | +to find your bridges on the network. This API library provided you with both options, but leaves it | ||
8 | +to the developer to decide on the approach to be used, i.e. fallback, parallel, or just one type. | ||
9 | + | ||
10 | + | ||
11 | +- [N-UPnP Search](#n-upnpsearch) | ||
12 | +- [UPnP Search](#upnp-search) | ||
13 | + | ||
14 | + | ||
15 | +## N-UPnP Search | ||
16 | +This API function makes use of the official API endpoint that reveals the bridges on a network. It is a call through to | ||
17 | +`https://discovery.meethue.com` which may not work in all circumstances (your bridge must have signed into the meethue portal), | ||
18 | +in which case you can fall back to the slower ``upnpSearch()`` function. | ||
19 | + | ||
20 | +_Note: This function is considerably faster to resolve the bridges < 500ms compared to 5 seconds to perform a full | ||
21 | +search via UPnP on my own network._ | ||
22 | + | ||
23 | +```js | ||
24 | +const v3 = require('node-hue-api').v3; | ||
25 | + | ||
26 | +async function getBridge() { | ||
27 | + const results = await v3.discovery.nupnpSearch(); | ||
28 | + | ||
29 | + // Results will be an array of bridges that were found | ||
30 | + console.log(JSON.stringify(results, null, 2)); | ||
31 | +} | ||
32 | + | ||
33 | +getBridge(); | ||
34 | +``` | ||
35 | + | ||
36 | +The results will be an array of valid discovered bridges with the following structure: | ||
37 | + | ||
38 | +```json | ||
39 | +[ | ||
40 | + { | ||
41 | + "name": "Philips hue", | ||
42 | + "ipaddress": "192.xxx.xxx.xxx", | ||
43 | + "modelid": "BSB002", | ||
44 | + "swversion": "1935074050" | ||
45 | + } | ||
46 | +] | ||
47 | +``` | ||
48 | + | ||
49 | +If a bridge is registered in the Hue portal and returned from the discovery endpoint that is queried but cannot be | ||
50 | +connected to for any reason (i.e. it is offline), then the bridge data will be provided in an error object of the form: | ||
51 | + | ||
52 | +```json | ||
53 | +{ | ||
54 | + "error": { | ||
55 | + "message": "An error message", | ||
56 | + "description": "Failed to connect and load configuration from the bridge at ip address xxx.xxx.xxx.xxx", | ||
57 | + "ipaddress": "xxx.xxx.xxx.xxx", | ||
58 | + "id": "xxxxxxxxxxxxxxxx" | ||
59 | + } | ||
60 | +} | ||
61 | +``` | ||
62 | + The `message` value will be that of the underlying error when attempting to resolve the bridge configuration. The `id` | ||
63 | + is the mac address reported from the discovery portal and the `ipaddress` is that of the recorded ip address from the | ||
64 | + discovery portal. | ||
65 | + | ||
66 | + | ||
67 | +## UPnP Search | ||
68 | + | ||
69 | +This API function utilizes a network scan for the SSDP responses of devices on a network. This ius a significantly slower | ||
70 | +way to find the Bridge, but can be useful if you have not set it up yet and it has not registered with the meethue portal. | ||
71 | + | ||
72 | +Note that you must be on the same network as the bridge for this to work. | ||
73 | + | ||
74 | +```js | ||
75 | +const v3 = require('node-hue-api').v3; | ||
76 | + | ||
77 | +async function getBridge(timeout) { | ||
78 | + const results = await v3.discovery.upnpSearch(timeout); | ||
79 | + | ||
80 | + // Results will be an array of bridges that were found | ||
81 | + console.log(JSON.stringify(results, null, 2)); | ||
82 | +} | ||
83 | + | ||
84 | +// You can pass a timeout value to set the maximum time to search for Hue Bridges, there is a default of 5 seconds if not set | ||
85 | +getBridge(10000); // 10 second timeout | ||
86 | +``` | ||
87 | + | ||
88 | + | ||
89 | +A timeout can be provided to the function to increase/decrease the amount of time that it waits for responses from the | ||
90 | +search request, by default this is set to 5 seconds (the above example sets this to 10 seconds). | ||
91 | + | ||
92 | +The results from this function call will be of the form; | ||
93 | + | ||
94 | +```json | ||
95 | +[ | ||
96 | + { | ||
97 | + "name": "Philips hue (192.xxx.xxx.xxx)", | ||
98 | + "manufacturer": "Royal Philips Electronics", | ||
99 | + "ipaddress": "192.xxx.xxx.xxx", | ||
100 | + "model": { | ||
101 | + "number": "BSB002", | ||
102 | + "description": "Philips hue Personal Wireless Lighting", | ||
103 | + "name": "Philips hue bridge 2015", | ||
104 | + "serial": "0017xxxxxxxx" | ||
105 | + }, | ||
106 | + "version": { | ||
107 | + "major": "1", | ||
108 | + "minor": "0" | ||
109 | + }, | ||
110 | + "icons": [ | ||
111 | + { | ||
112 | + "mimetype": "image/png", | ||
113 | + "height": "48", | ||
114 | + "width": "48", | ||
115 | + "depth": "24", | ||
116 | + "url": "hue_logo_0.png" | ||
117 | + } | ||
118 | + ] | ||
119 | + } | ||
120 | +] | ||
121 | +``` | ||
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node_hue_api/docs/group.md
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1 | +# Group | ||
2 | + | ||
3 | +A `Group` is a representation of a grouping construct in the Hue Bridge, of which there are a number of specializations | ||
4 | +including serrving different purposes: | ||
5 | + | ||
6 | +* [`LightGroup`](#lightgroup): The default type of Group which collects lights and sensors | ||
7 | +* [`Luminaire`](#luminaire): A special type of group representing a Luminaire, the bridge will create these for these devices if you have any | ||
8 | +* [`Room`](#room): A Room that collects a number of lights and sensors togehter (a light and sensor can only belong to a single `Room`) | ||
9 | +* [`Entertainment`](#entertainment): A new special type of Group used for an Entertainment area for streaming (syncing light changes | ||
10 | + to a visualization via a seperate streaming API). Not all lights can be added to an Entertainment Group. | ||
11 | +* [`Zone`](#zone): A group that allows you to define a Zone that might be within a room, or extend across a number of rooms. | ||
12 | + This allows you to work around the `Room` limitations of lights and sensors only being able to belong to one Room. | ||
13 | + | ||
14 | +You cannot create these Object directly, but can either retrieve them from the Hue Bridge via the [Groups API](./groups.md) | ||
15 | +or create a new instance of them using the `v3.model` functions: | ||
16 | + | ||
17 | +* `v3.model.createLightGroup()` | ||
18 | +* `v3.model.createRoom()` | ||
19 | +* `v3.model.createZone()` | ||
20 | +* `v3.model.createEntertainment()` | ||
21 | + | ||
22 | + | ||
23 | +* [Common Group Properties and Functions](#common-group-properties-and-functions) | ||
24 | + * [id](#id) | ||
25 | + * [name](#name) | ||
26 | + * [lights](#lights) | ||
27 | + * [type](#type) | ||
28 | + * [action](#action) | ||
29 | + * [recycle](#recycle) | ||
30 | + * [sensors](#sensors) | ||
31 | + * [state](#state) | ||
32 | + * [toString()](#tostring) | ||
33 | + * [toStringDetailed()](#tostringdetailed) | ||
34 | +* [LightGroup](#lightgroup) | ||
35 | +* [Room](#room) | ||
36 | + * [class](#class) | ||
37 | +* [Zone](#zone) | ||
38 | + * [class](#class | ||
39 | +* [Entertainment](#entertainment) | ||
40 | + * [class](#class) | ||
41 | + * [locations](#locations) | ||
42 | + * [stream](#stream) | ||
43 | + | ||
44 | + | ||
45 | + | ||
46 | +## Common Group Properties and Functions | ||
47 | + | ||
48 | +The properties and functions available for all `Group`s are: | ||
49 | + | ||
50 | +## id | ||
51 | +The id for the group. | ||
52 | + | ||
53 | +* `get` | ||
54 | + | ||
55 | + | ||
56 | +## name | ||
57 | +The name for the group. | ||
58 | + | ||
59 | +* `get` | ||
60 | +* `set` | ||
61 | + | ||
62 | + | ||
63 | +## lights | ||
64 | +An array of light `id`s that are in the group | ||
65 | + | ||
66 | +* `get` | ||
67 | + | ||
68 | + | ||
69 | +## type | ||
70 | +The type of group that this `Group` instance represents. | ||
71 | + | ||
72 | +* `get` | ||
73 | + | ||
74 | +The type can be one of the following values: | ||
75 | + | ||
76 | +* `Lunimarie`: Multisource Luminaire group | ||
77 | +* `Lighsource`: Multisource Luminaire group | ||
78 | +* `LightGroup`: A group of lights that can be controlled together | ||
79 | + * A light group is deleted by the bridge if you remove all the lights from it | ||
80 | +* `Room` | ||
81 | +* `Entertainment` | ||
82 | +* `Zone` | ||
83 | + | ||
84 | + | ||
85 | +## action | ||
86 | +The Light state of one of the lamps in the group. | ||
87 | + | ||
88 | +* `get` | ||
89 | + | ||
90 | + | ||
91 | +## recycle | ||
92 | +A flag indicating if the bridge can automatically remove the group. | ||
93 | + | ||
94 | +* `get` | ||
95 | + | ||
96 | + | ||
97 | +## sensors | ||
98 | +An `Array` of sensor `id`s that are associated with the group, which can be empty. | ||
99 | + | ||
100 | +* `get` | ||
101 | + | ||
102 | + | ||
103 | +## state | ||
104 | +A state representation of the group. Which can contain details like `all_on` or `any_on` which indicate if all or any of | ||
105 | +the light members are currently on. | ||
106 | + | ||
107 | +`get` | ||
108 | + | ||
109 | + | ||
110 | +### toString() | ||
111 | +The `toString()` function will obtain a simple `String` representation of the Scene. | ||
112 | + | ||
113 | + | ||
114 | +### toStringDetailed() | ||
115 | +The `toStringDetailed()` function will obtain a more detailed representation of the Scene object. | ||
116 | + | ||
117 | + | ||
118 | + | ||
119 | +## LightGroup | ||
120 | + | ||
121 | +The standard LightGroup has all the properties and functions defined in the [common group properties](#common-group-properties-and-functions). | ||
122 | + | ||
123 | + | ||
124 | +## Room | ||
125 | +A group of lights that are physically located in the same place in a house. These behave like a standard group, but have a couple of differences: | ||
126 | + | ||
127 | +* A room can be empty and contain no lights | ||
128 | +* A light is only allowed in a single room | ||
129 | +* A room is not automatically deleted when all the lights are removed | ||
130 | + | ||
131 | +The `Room` Group has all the properties and functions as defined in the [common group properties](#common-group-properties-and-functions) | ||
132 | +as well as the following: | ||
133 | + | ||
134 | +## class | ||
135 | +The `class` represents the `Zone` category as a `String`. | ||
136 | + | ||
137 | +* `get` | ||
138 | +* `set` | ||
139 | + | ||
140 | +The values that can be set for this on a `Room` are: | ||
141 | + | ||
142 | +-------------- | -------------- | ---------- | ||
143 | +`Living room` | `Kitchen` | `Dining` | ||
144 | +`Bedroom` | `Kids bedroom` | `Bathroom` | ||
145 | +`Nursery` | `Recreation` | `Office` | ||
146 | +`Gym` | `Hallway` | `Toilet` | ||
147 | +`Front door` | `Garage` | `Terrace` | ||
148 | +`Garden` | `Driveway` | `Carport` | ||
149 | +`Other` | | | ||
150 | + | ||
151 | +Since version 1.30 of the Hue Bridge API the following values can also be used: | ||
152 | + | ||
153 | +-------------- | ------------- | ---------- | ||
154 | +`Home` | `Downstairs` | `Upstairs` | ||
155 | +`Top floor` | `Attic` | `Guest room` | ||
156 | +`Staircase` | `Lounge` | `Man cave` | ||
157 | +`Computer` | `Studio` | `Music` | ||
158 | +`TV` | `Reading` | `Closet` | ||
159 | +`Storage` | `Laundry room` | `Balcony` | ||
160 | +`Porch` | `Barbecue` | `Pool` | ||
161 | + | ||
162 | + | ||
163 | +## Zone | ||
164 | +A group of lights that can be controlled together. | ||
165 | + | ||
166 | +* A zone can be empty and contain no lights | ||
167 | +* A light is allowed to be in multiple zones (as opposed to only being able to belong to a single room) | ||
168 | + | ||
169 | +The `Zone` Group has all the properties and functions as defined in the [common group properties](#common-group-properties-and-functions) | ||
170 | +as well as the following: | ||
171 | + | ||
172 | +## class | ||
173 | +The `class` represents the `Zone` category as a `String`. | ||
174 | + | ||
175 | +* `get` | ||
176 | +* `set` | ||
177 | + | ||
178 | +The values that can be set for this on a `Room` are: | ||
179 | + | ||
180 | +-------------- | -------------- | ---------- | ||
181 | +`Living room` | `Kitchen` | `Dining` | ||
182 | +`Bedroom` | `Kids bedroom` | `Bathroom` | ||
183 | +`Nursery` | `Recreation` | `Office` | ||
184 | +`Gym` | `Hallway` | `Toilet` | ||
185 | +`Front door` | `Garage` | `Terrace` | ||
186 | +`Garden` | `Driveway` | `Carport` | ||
187 | +`Other` | | | ||
188 | + | ||
189 | +Since version 1.30 of the Hue Bridge API the following values can also be used: | ||
190 | + | ||
191 | +-------------- | ------------- | ---------- | ||
192 | +`Home` | `Downstairs` | `Upstairs` | ||
193 | +`Top floor` | `Attic` | `Guest room` | ||
194 | +`Staircase` | `Lounge` | `Man cave` | ||
195 | +`Computer` | `Studio` | `Music` | ||
196 | +`TV` | `Reading` | `Closet` | ||
197 | +`Storage` | `Laundry room` | `Balcony` | ||
198 | +`Porch` | `Barbecue` | `Pool` | ||
199 | + | ||
200 | + | ||
201 | + | ||
202 | +## Entertainment | ||
203 | +Represents an entertainment set up, which is a group of lights used to define targets for streaming along with defining position of the lights. | ||
204 | + | ||
205 | +The Entertainment Group has all the properties and functions as defined in the [common group properties](#common-group-properties-and-functions) | ||
206 | +as well as the following: | ||
207 | + | ||
208 | +* [class](#class) | ||
209 | +* [locations](#locations) | ||
210 | +* [stream](#stream) | ||
211 | + | ||
212 | +## class | ||
213 | +The `class` represents the `Entertainment` category as a `String`. | ||
214 | + | ||
215 | +* `get` | ||
216 | + | ||
217 | +The values that can be set for this on a are: | ||
218 | + | ||
219 | +* `TV` | ||
220 | +* `Other` | ||
221 | + | ||
222 | + | ||
223 | +## locations | ||
224 | +The locations of the lights in an `Entertainment` type Group which is an Object that maps the `id` of the light to an | ||
225 | +`Array` consisting of three integers inidicating the position in 3D space from the source. | ||
226 | + | ||
227 | +`get` | ||
228 | + | ||
229 | + | ||
230 | +## stream | ||
231 | +The stream details object for an `Entertainment` type Group. | ||
232 | + | ||
233 | +`get` | ||
234 | + | ||
235 | +The stream object consists of the following keys and values: | ||
236 | + | ||
237 | +* `proxymode`: A string indicating the proxy mode | ||
238 | +* `proxynode`: A string which is an address string to a light in the bridge, e.g. `/lights/22` | ||
239 | +* `active`: A Boolean indicating whether or not the Entertainment is currently streaming | ||
240 | +* `owner`: If the Entertainment is currently streaming, this is the user id of the owner of the stream. |
node_hue_api/docs/groups.md
0 → 100644
1 | +# Groups API | ||
2 | + | ||
3 | +The `groups` API provides a means of interacting with groups in the Hue Bridge. | ||
4 | + | ||
5 | +* [getAll()](#getall) | ||
6 | +* [getGroup()](#getgroup) | ||
7 | +* [getGroupByName()](#getgroupbyname) | ||
8 | +* [get by type](#get-by-type) | ||
9 | +* [createGroup()](#creategroup) | ||
10 | +* [updateGroupAttributes()](#updategroupattributes) | ||
11 | +* [deleteGroup()](#deletegroup) | ||
12 | +* [getGroupState()](#getgroupstate) | ||
13 | +* [setGroupState()](#setgroupstate) | ||
14 | + * [Activating a Scene](#activating-a-scene) | ||
15 | + | ||
16 | + | ||
17 | + | ||
18 | +## getAll() | ||
19 | +The `getAll()` function allows you to get all the groups that the Hue Bridge has defined. | ||
20 | + | ||
21 | +```js | ||
22 | +api.groups.getAll() | ||
23 | + .then(allGroups => { | ||
24 | + // Display the groups from the bridge | ||
25 | + allGroups.forEach(group => { | ||
26 | + console.log(group.toStringDetailed()); | ||
27 | + }); | ||
28 | + }); | ||
29 | +``` | ||
30 | + | ||
31 | +This function call will resolve to an `Array` of `Group` instance objects (LightGroup, Zone, Room, Entertainment and Luminaire, | ||
32 | +see [Group Objects](./group.md) for more details). | ||
33 | + | ||
34 | +A complete code sample for this function is available [here](../examples/v3/groups/getAllGroups.js). | ||
35 | + | ||
36 | + | ||
37 | + | ||
38 | +## getGroup() | ||
39 | +The `getGroup(id)` function will allow to to get the group specified by the `id` value. | ||
40 | + | ||
41 | +* `id`: The integer `id` of the group you wish to retrieve, or a `Group` object that you want a refreshed copy of. | ||
42 | + | ||
43 | +```js | ||
44 | +api.groups.getGroup(1) | ||
45 | + .then(group => { | ||
46 | + console.log(group.toStringDetailed()); | ||
47 | + }) | ||
48 | +; | ||
49 | +``` | ||
50 | + | ||
51 | +The call will resolve to a [`Group Object`](./group.md) instance for the specified `id`. | ||
52 | + | ||
53 | +A complete code sample for this function is available [here](../examples/v3/groups/getGroup.js). | ||
54 | + | ||
55 | + | ||
56 | + | ||
57 | +## getGroupByName() | ||
58 | +The `getGroupByName(name)` function will retrieve the group(s) from the Hue Bridge that have the specified `name`. Group names | ||
59 | +are not guaranteed to be unique in the Hue Bridge. | ||
60 | + | ||
61 | +```js | ||
62 | +api.groups.getGroupByName('myGroup') | ||
63 | + .then(matchedGroups => { | ||
64 | + // Display the groups from the bridge | ||
65 | + matchedGroups.forEach(group => { | ||
66 | + console.log(group.toStringDetailed()); | ||
67 | + }); | ||
68 | + }); | ||
69 | +``` | ||
70 | + | ||
71 | +The call will resolve to an `Array` of `Group Objects`](./group.md) that have a matching `name`. | ||
72 | + | ||
73 | +A complete code sample for this function is available [here](../examples/v3/groups/getGroupByName.js). | ||
74 | + | ||
75 | + | ||
76 | + | ||
77 | +## get by type | ||
78 | + | ||
79 | +You can retrieve a specific `type` of `Group` from the Hue Bridge using the following functions: | ||
80 | + | ||
81 | +* `getLightGroups()` | ||
82 | +* `getLuminaires()` | ||
83 | +* `getLightSources()` | ||
84 | +* `getRooms()` | ||
85 | +* `getZones()` | ||
86 | +* `getEntertainment()` | ||
87 | + | ||
88 | +For example to get all the `zone` Groups from the Hue Bridge: | ||
89 | +```js | ||
90 | +api.groups.getZones() | ||
91 | + .then(zones => { | ||
92 | + // Do something with the zone groups. | ||
93 | + console.log(`There are ${zones.length} defined zones in the bridge`); | ||
94 | + }) | ||
95 | +; | ||
96 | +``` | ||
97 | + | ||
98 | +All these functions will resolve to an `Array` of matching [Group Objects](./group.md) that matches the `type` that was requested; e.g. a Zones if you call `getZones()`. | ||
99 | + | ||
100 | +A complete code samples for these functions is available [here](../examples/v3/groups/getGroupByType.js). | ||
101 | + | ||
102 | + | ||
103 | + | ||
104 | +## createGroup() | ||
105 | +The `createGroup(group)` function allows you to create an instance of a specific [`Group Object`](./group.md) in the Hue Bridge. | ||
106 | + | ||
107 | +* `group`: The Group object that has been built that you wish to create, e.g. a LightGroup populated with a name and light ids | ||
108 | + | ||
109 | +```js | ||
110 | +const group = v3.model.createLightGroup(); | ||
111 | +group.name = 'my new group'; | ||
112 | +group.lights = [2, 3]; | ||
113 | + | ||
114 | +api.groups.createGroup(group) | ||
115 | + .then(createdGroup => { | ||
116 | + console.log(`Created new group:\n${createdGroup.toStringDetailed()}); | ||
117 | + }) | ||
118 | +; | ||
119 | +``` | ||
120 | + | ||
121 | +The call will resolve to a [`Group Object`](./group.md) that was created using the provided details. | ||
122 | + | ||
123 | +Complete code samples creating various types of Groups are available: | ||
124 | +* [LightGroup](../examples/v3/groups/createLightGroup.js) | ||
125 | +* [Room](../examples/v3/groups/createRoom.js) | ||
126 | +* [Zone](../examples/v3/groups/createZone.js) | ||
127 | +* [Entertainment](../examples/v3/groups/createEntertainment.js) | ||
128 | + | ||
129 | + | ||
130 | + | ||
131 | +## updateGroupAttributes() | ||
132 | +The `updateGroupAttributes(group)` function allows you to update the attributes of an existing group. The attributes that | ||
133 | +can be modified are: | ||
134 | + | ||
135 | + * `name` | ||
136 | + * `lights` | ||
137 | + * `sensors` | ||
138 | + * `class`: The class for the Room/Zone or Entertainment Group | ||
139 | + | ||
140 | +* `group`: The Group that has been modified with the updates you want to apply to the Bridge Group. | ||
141 | + | ||
142 | +```js | ||
143 | +const group; // Obtained from some other call to retrieve this reference to a Group object from the bridge | ||
144 | +// Update the name | ||
145 | +group.name = 'Updated Group Name'; | ||
146 | + | ||
147 | +api.groups.updateGroupAttributes(group) | ||
148 | + .then(result => { | ||
149 | + console.log(`Updated attributes: ${result}`) | ||
150 | + }) | ||
151 | +; | ||
152 | +``` | ||
153 | + | ||
154 | +The call will resolve to a `Boolean` indicating the success status of the update to the specified attributes. | ||
155 | + | ||
156 | +A complete code sample for this function is available [here](../examples/v3/groups/updateGroupAttributes.js). | ||
157 | + | ||
158 | + | ||
159 | + | ||
160 | +## deleteGroup() | ||
161 | +The `deleteGroup(id)` function allow you to delete a group from the Hue Bridge. | ||
162 | + | ||
163 | +* `id`: The integer `id` of the group to delete, or a `Group Object` that you wish to remove | ||
164 | + | ||
165 | +```js | ||
166 | +api.groups.deleteGroup(id) | ||
167 | + .then(result => { | ||
168 | + console.log(`Deleted group? ${result}`); | ||
169 | + }) | ||
170 | +; | ||
171 | +``` | ||
172 | + | ||
173 | +The call will resolve to a `Boolean` indicating the success status of the deletion. | ||
174 | + | ||
175 | +A complete code sample for this function is available [here](../examples/v3/groups/deleteGroup.js). | ||
176 | + | ||
177 | + | ||
178 | + | ||
179 | +## getGroupState() | ||
180 | +The `getGroupState(id)` function allows you to get the current state that has been applied to the `Group`. | ||
181 | + | ||
182 | +* `id`: The id of the group to get the state for, or Group Object. | ||
183 | + | ||
184 | +```js | ||
185 | +api.groups.getGroupState(id) | ||
186 | + .then(state => { | ||
187 | + // Display the current state | ||
188 | + console.log(JSON.stringify(state, null, 2)); | ||
189 | + }) | ||
190 | +; | ||
191 | +``` | ||
192 | + | ||
193 | +The call will resolve to an `Object` that contains the current state values for the `Group` | ||
194 | + | ||
195 | + | ||
196 | + | ||
197 | +## setGroupState() | ||
198 | +The `setGroupState(id, state)` function allows you to set a state on the lights in the specified `Group`. | ||
199 | + | ||
200 | +* `id`: The id of the group to modify the state on, or a `Group Object`. | ||
201 | +* `state`: A `GroupLightState` for the group to be applied to the lights in the group. This can be an Object with explicit | ||
202 | + key values or a `GroupLightState` Object. | ||
203 | + | ||
204 | + | ||
205 | +Using an Object for the state, which must conform to the various state attributes that can be set for a `Group`: | ||
206 | +```js | ||
207 | +api.groups.setGroupState(groupId, {on: true}) | ||
208 | + .then(result => { | ||
209 | + console.log(`Updated Group State: ${result}`); | ||
210 | + }) | ||
211 | +; | ||
212 | +``` | ||
213 | + | ||
214 | + | ||
215 | +Using a [`GroupLightState`](lightState.md#grouplightstate) Object: | ||
216 | +```js | ||
217 | +const GroupLightState = require('node-hue-api').v3.model.lightStates.GroupLightState; | ||
218 | +const groupState = new GroupLightState().on(); | ||
219 | + | ||
220 | +api.groups.setGroupState(groupId, groupState) | ||
221 | + .then(result => { | ||
222 | + console.log(`Updated Group State: ${result}`); | ||
223 | + }) | ||
224 | +; | ||
225 | +``` | ||
226 | + | ||
227 | +The call will resolve to a `Boolean` indicating success state of setting the desired group light state. | ||
228 | + | ||
229 | +A complete code sample for this function is available [here](../examples/v3/groups/setGroupLightState.js). | ||
230 | + | ||
231 | + | ||
232 | +### Activating a Scene | ||
233 | +The `setGroupState(id, state)` function (as detailed above) is the function that needs to be used to activate/recall an | ||
234 | +existing `Scene` that is stored in the Hue Bridge / Lights. | ||
235 | + | ||
236 | +The lights that are affected by the Scene activation is the intersection of the members of the `Group` and the lights | ||
237 | +that were `Scene` associated with it. | ||
238 | + | ||
239 | +This means you can potentially target a single room/zone when recalling a Scene that might straddle multiple rooms or zones | ||
240 | +by limiting the target `Group` when recalling the Scene. | ||
241 | + | ||
242 | +So to ensure that you target all the lights that you associated with a `Scene`, when activating it, you would need to | ||
243 | +utilize the special `All Lights Group` which has an id of `0`. | ||
244 | + | ||
245 | +Example for recalling a Scene using the `All Lights Group`, that is all lights saved in the scene will be activated: | ||
246 | +```js | ||
247 | +const GroupLightState = require('node-hue-api').v3.lightStates.GroupLightState; | ||
248 | +const mySceneLightState = new GroupLightState().scene('my-scene-id'); | ||
249 | + | ||
250 | +api.groups.setGroupState(0, mySceneLightState) | ||
251 | + .then(result => { | ||
252 | + console.log(`Activated Scene? ${result}`); | ||
253 | + }) | ||
254 | +; | ||
255 | +``` | ||
256 | + | ||
257 | +_Note: There is a convenience function on the Scenes API [activateScene(id)](./scenes.md#activatescene) that is a | ||
258 | +wrapper around the `setGroupState()` API call targeting the `All Lights Group`._ | ||
259 | + | ||
260 | + |
node_hue_api/docs/light.md
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1 | +# Light | ||
2 | + | ||
3 | +All Lights on the Bridge are built into a `Light` instance. | ||
4 | + | ||
5 | +The Hue Bridge has multiple types of lights which are: | ||
6 | + | ||
7 | +* `On Off Light` | ||
8 | +* `Dimmable Light` | ||
9 | +* `Color Light` | ||
10 | +* `Color Temperature Light` | ||
11 | +* `Extended Color Light` | ||
12 | + | ||
13 | +Each instance of a `Light` will have different properties depending upon their capabilities of the underlying type. | ||
14 | + | ||
15 | + | ||
16 | + | ||
17 | + | ||
18 | + | ||
19 | +* [Light Properties and Functions](#light-properties-and-functions) | ||
20 | + * [id](#id) | ||
21 | + * [name](#name) | ||
22 | + * [type](#type) | ||
23 | + * [modelid](#modelid) | ||
24 | + * [manufacturername](#manufacturername) | ||
25 | + * [uniqueid](#uniqueid) | ||
26 | + * [productid](#productid) | ||
27 | + * [swversion](#swversion) | ||
28 | + * [swupdate](#swupdate) | ||
29 | + * [state](#state) | ||
30 | + * [capabilities](#capabilites) | ||
31 | + * [coloeGamut](#colorgamut) | ||
32 | + * [getSupportedStates()](#getsupportedstates) | ||
33 | + * [toString()](#tostring) | ||
34 | + * [toStringDetailed()](#tostringdetailed) | ||
35 | + | ||
36 | + | ||
37 | + | ||
38 | +## Light Properties and Functions | ||
39 | + | ||
40 | + | ||
41 | +## id | ||
42 | +The id for the light in the Bridge. | ||
43 | + | ||
44 | +* `get` | ||
45 | + | ||
46 | + | ||
47 | +## name | ||
48 | +The name for the light. | ||
49 | + | ||
50 | +* `get` | ||
51 | +* `set` | ||
52 | + | ||
53 | +## type | ||
54 | +The type of the light. | ||
55 | + | ||
56 | +* `get` | ||
57 | + | ||
58 | +The known types of Lights (there may be more, and also variant of the strings): | ||
59 | + | ||
60 | + * `On Off Light` | ||
61 | + * `Dimmable Light` | ||
62 | + * `Color Light` | ||
63 | + * `Color Temperature Light` | ||
64 | + * `Extended Color Light` | ||
65 | + | ||
66 | + | ||
67 | +## modelid | ||
68 | +The model id of the light | ||
69 | + | ||
70 | +* `get` | ||
71 | + | ||
72 | +## manufacturername | ||
73 | +The manufacturer name of the light. | ||
74 | + | ||
75 | +* `get` | ||
76 | + | ||
77 | +## uniqueid | ||
78 | +The unique id of the light in the Hue Bridge. | ||
79 | + | ||
80 | +* `get` | ||
81 | + | ||
82 | +## productid | ||
83 | +The product id for the light | ||
84 | + | ||
85 | +* `get` | ||
86 | + | ||
87 | +## swversion | ||
88 | +The software version number, if applicable for the light. | ||
89 | + | ||
90 | +* `get` | ||
91 | + | ||
92 | +## swupdate | ||
93 | +The software update object for the light. | ||
94 | + | ||
95 | +* `get` | ||
96 | + | ||
97 | +The Object if present for a light (not all support software updates) is of the form: | ||
98 | + | ||
99 | +For a light that can be software updated: | ||
100 | +```json | ||
101 | +{ | ||
102 | + "state": "noupdates", | ||
103 | + "lastinstall": "2019-09-23T22:12:54" | ||
104 | +} | ||
105 | +``` | ||
106 | + | ||
107 | +For a light that does not support software updates: | ||
108 | +```json | ||
109 | +{ | ||
110 | + "state": "notupdatable", | ||
111 | + "lastinstall": null | ||
112 | +} | ||
113 | +``` | ||
114 | + | ||
115 | +## state | ||
116 | +The state of the light when it was retrieved from the Hue Bridge. | ||
117 | + | ||
118 | +* `get` | ||
119 | + | ||
120 | +This is an Object representation of a LightState, but is left as a raw Object. | ||
121 | + | ||
122 | + | ||
123 | +## capabilites | ||
124 | +An Object representing all the capabilities of the Light. The details for the capabilities varies depending upon the | ||
125 | +Light product and manufacturer. Older lights may report nothing whereas new Hue lights used for Entertainment Streaming | ||
126 | +will report a lot of details in their capabilities. | ||
127 | + | ||
128 | +* `get` | ||
129 | + | ||
130 | +An example of an Extended Color Light capabilities: | ||
131 | +```json | ||
132 | +"capabilities": { | ||
133 | + "certified": true, | ||
134 | + "control": { | ||
135 | + "mindimlevel": 5000, | ||
136 | + "maxlumen": 250, | ||
137 | + "colorgamuttype": "B", | ||
138 | + "colorgamut": [ | ||
139 | + [ | ||
140 | + 0.675, | ||
141 | + 0.322 | ||
142 | + ], | ||
143 | + [ | ||
144 | + 0.409, | ||
145 | + 0.518 | ||
146 | + ], | ||
147 | + [ | ||
148 | + 0.167, | ||
149 | + 0.04 | ||
150 | + ] | ||
151 | + ], | ||
152 | + "ct": { | ||
153 | + "min": 153, | ||
154 | + "max": 500 | ||
155 | + } | ||
156 | + }, | ||
157 | + "streaming": { | ||
158 | + "renderer": true, | ||
159 | + "proxy": true | ||
160 | + } | ||
161 | +} | ||
162 | +``` | ||
163 | + | ||
164 | +## colorGamut | ||
165 | +Obtains the matched Color Gamut for the Light. This can be loaded from the Light capabilities object, or | ||
166 | +via a matching against the light modelid. | ||
167 | + | ||
168 | +Only lights that support color will report a colorGamut (white lights will not have a color gamut). | ||
169 | + | ||
170 | +* `get` | ||
171 | + | ||
172 | +The result will either be `null` or an Object consisting of `red`, `green` and `blue` keys set to an Object with `x`, `y` values: | ||
173 | + | ||
174 | +```js | ||
175 | +{ | ||
176 | + red: {x: 0.692, y: 0.308}, | ||
177 | + green: {x: 0.17, y: 0.7}, | ||
178 | + blue: {x: 0.153, y: 0.048} | ||
179 | +} | ||
180 | +``` | ||
181 | + | ||
182 | + | ||
183 | +## getSupportedStates() | ||
184 | +The function `getSupportedStates()` will return an `Array` of `String` values that are the known states that can be set | ||
185 | +on the light. | ||
186 | + | ||
187 | +Typically you would not need to use this, as the `LightState` object would be used to set the LightState on a Light in | ||
188 | +the API, but this can be used to help limit the setting that you can build into a LightState in a UI, or | ||
189 | +programmatically. | ||
190 | + | ||
191 | +An example of this for an Extended Color Light is: | ||
192 | +```js | ||
193 | +[ | ||
194 | + "on", | ||
195 | + "bri", | ||
196 | + "hue", | ||
197 | + "sat", | ||
198 | + "effect", | ||
199 | + "xy", | ||
200 | + "ct", | ||
201 | + "alert", | ||
202 | + "colormode", | ||
203 | + "mode", | ||
204 | + "reachable", | ||
205 | + "transitiontime", | ||
206 | + "bri_inc", | ||
207 | + "sat_inc", | ||
208 | + "hue_inc", | ||
209 | + "ct_inc", | ||
210 | + "xy_inc" | ||
211 | +] | ||
212 | +``` | ||
213 | + | ||
214 | +An example for a Dimmable Light is: | ||
215 | +```js | ||
216 | +[ | ||
217 | + "on", | ||
218 | + "bri", | ||
219 | + "alert", | ||
220 | + "mode", | ||
221 | + "reachable", | ||
222 | + "transitiontime", | ||
223 | + "bri_inc" | ||
224 | +] | ||
225 | +``` | ||
226 | + | ||
227 | +## toString() | ||
228 | +The `toString()` function will obtain a simple `String` representation of the Light. | ||
229 | + | ||
230 | +e.g. | ||
231 | +```text | ||
232 | +Light | ||
233 | + id: 10 | ||
234 | +``` | ||
235 | + | ||
236 | +## toStringDetailed() | ||
237 | +The `toStringDetailed()` function will obtain a more detailed representation of the Light object. | ||
238 | + | ||
239 | +e.g. | ||
240 | +```text | ||
241 | +Light | ||
242 | + id: 14 | ||
243 | + state: {"on":false,"bri":254,"alert":"select","mode":"homeautomation","reachable":false} | ||
244 | + swupdate: {"state":"noupdates","lastinstall":"2018-12-13T20:43:31"} | ||
245 | + type: "Dimmable light" | ||
246 | + name: "Hallway Entrance" | ||
247 | + modelid: "LWB004" | ||
248 | + manufacturername: "Philips" | ||
249 | + productname: "Hue white lamp" | ||
250 | + capabilities: {"certified":true,"control":{"mindimlevel":2000,"maxlumen":750},"streaming":{"renderer":false,"proxy":false}} | ||
251 | + config: {"archetype":"sultanbulb","function":"functional","direction":"omnidirectional","startup":{"mode":"powerfail","configured":true}} | ||
252 | + uniqueid: "00:17:xx:xx:xx:xx:xx:xx-0b" | ||
253 | + swversion: "5.127.1.26420" | ||
254 | +``` | ||
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node_hue_api/docs/lightState.md
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node_hue_api/docs/lights.md
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1 | +# Lights API | ||
2 | + | ||
3 | +The `lights` API provides a means of interacting with the lights in Hue Bridge. | ||
4 | + | ||
5 | +* [Light Object](#light-object) | ||
6 | +* [getAll()](#getAll) | ||
7 | +* [getLight()](#getlight) | ||
8 | +* [getLightById(id)](#getlightbyid): Deprecated | ||
9 | +* [getLightByName(name)](#getlightbyname) | ||
10 | +* [searchForNew()](#searchfornew) | ||
11 | +* [getNew()](#getnew) | ||
12 | +* [getLightAttributesAndState(id)](#getlightattributesandstate) | ||
13 | +* [getLightState(id)](#getlightstate) | ||
14 | +* [setLightState(id, state)](#setlightstate) | ||
15 | +* [renameLight(light)](#renamelight) | ||
16 | +* [deleteLight(id)](#deletelight) | ||
17 | + | ||
18 | + | ||
19 | +## Light Object | ||
20 | +Any function calls that will return an instance of a Light, will return a [`Light`](./light.md) instance. | ||
21 | +The `Light` object provides useful getters and setters for interacting with the Light. Consult the [documentation](./light.md) | ||
22 | +for specifics. | ||
23 | + | ||
24 | + | ||
25 | + | ||
26 | +## getAll() | ||
27 | +The `getAll()` function allows you to get all the lights that the Hue Bridge has registered with it. | ||
28 | + | ||
29 | +```js | ||
30 | +api.lights.getAll() | ||
31 | + .then(allLights => { | ||
32 | + // Display the lights from the bridge | ||
33 | + console.log(JSON.stringify(allLights, null, 2)); | ||
34 | + }); | ||
35 | +``` | ||
36 | + | ||
37 | +This function call will resolve to an `Array` of `Light` objects. | ||
38 | + | ||
39 | +A complete code sample for this function is available [here](../examples/v3/lights/getAllLights.js). | ||
40 | + | ||
41 | + | ||
42 | + | ||
43 | +## getLight() | ||
44 | +The `getLight(id)` function allows you to retrieve a specific light. | ||
45 | + | ||
46 | +* `id`: The `id` number or a `Light` instance to retrieve from the bridge. | ||
47 | + | ||
48 | +```js | ||
49 | +api.lights.getLight(id) | ||
50 | + .then(light => { | ||
51 | + // Display the details of the light | ||
52 | + console.log(light.toStringDetailed()); | ||
53 | + }); | ||
54 | +``` | ||
55 | + | ||
56 | +This function call will return a Promise that will resolve to a single `Light` instance. | ||
57 | + | ||
58 | +A complete code sample for this function is available [here](../examples/v3/lights/getLight.js). | ||
59 | + | ||
60 | + | ||
61 | +## getLightById() | ||
62 | +This API `getLightById(id)` has bee deprecated, use [`getLight(id)`](#getlight) instead. | ||
63 | + | ||
64 | + | ||
65 | + | ||
66 | +## getLightByName() | ||
67 | +The `getLightByName(name)` function allows you to retrieve a specific light by it's associated name value. | ||
68 | + | ||
69 | +```js | ||
70 | +api.lights.getLightByName(name) | ||
71 | + .then(light => { | ||
72 | + // Display the details of the light | ||
73 | + console.log(light.toStringDetailed()); | ||
74 | + }); | ||
75 | +``` | ||
76 | + | ||
77 | +This function call will resolve to a single `Light` instance. | ||
78 | + | ||
79 | +A complete code sample for this function is available [here](../examples/v3/lights/getLight.js). | ||
80 | + | ||
81 | + | ||
82 | + | ||
83 | +## searchForNew() | ||
84 | +The `searchForNew()` function will initiate a search for new lights by the Hue Bridge. It will search for at least 40 seconds | ||
85 | +(but may run longer if lights are found). The search is asynchronous and performed on the bridge. To obtain the results | ||
86 | +from a previous search, use the `getNew()` API function. | ||
87 | + | ||
88 | +Calling this function whilst a search is in progress will extend the search for another 40 seconds. | ||
89 | + | ||
90 | +```js | ||
91 | +api.lights.searchForNew() | ||
92 | + .then(searchStarted => { | ||
93 | + // Display the status of the search request | ||
94 | + console.log(`Search for new lights started? ${searchStarted}`); | ||
95 | + }); | ||
96 | +``` | ||
97 | + | ||
98 | +The function will resolve to a `Boolean` status as to whether or no a search was activated, or extended. | ||
99 | + | ||
100 | +A complete code sample for this function is available [here](../examples/v3/lights/searchForNewLights.js). | ||
101 | + | ||
102 | + | ||
103 | + | ||
104 | +## getNew() | ||
105 | +The `getNew()` function obtains the list of Lights that were discovered from the last time a search was performed (via `searchForNew()`). | ||
106 | +Note, the lights that are provided in this API call will be cleared when a new search is initiated on the Hue Bridge. | ||
107 | + | ||
108 | +```js | ||
109 | +api.lights.getNew() | ||
110 | + .then(results => { | ||
111 | + // Display the details of the search results | ||
112 | + console.log(JSON.stringify(results, null, 2)); | ||
113 | + }); | ||
114 | +``` | ||
115 | + | ||
116 | +The function will resolve to a JSON payload consisting of a `lastscan` property that will be set to the timestamp of the | ||
117 | +last scan that was performed. | ||
118 | + | ||
119 | +If any lights are found they will be presented under the `id` value that has been associated with the light,, e.g. 5 and the | ||
120 | +data value associate with it will be the JSON payload for the light. | ||
121 | + | ||
122 | +For example if a light of id 7 is found the returned JSON payload will be: | ||
123 | + | ||
124 | +```json | ||
125 | +{ | ||
126 | + "lastscan": "2019-07-13T09:58:20", | ||
127 | + "7": { | ||
128 | + "name": "Hue Lamp 7" | ||
129 | + } | ||
130 | +} | ||
131 | +``` | ||
132 | + | ||
133 | +A complete code sample for this function is available [here](../examples/v3/lights/getNewLights.js). | ||
134 | + | ||
135 | + | ||
136 | + | ||
137 | +## getLightAttributesAndState() | ||
138 | +The `getLightSttributesAndState(id)` function allows you to retrieve all the attributes and the state of a particular | ||
139 | +light from the Hue Bridge. | ||
140 | + | ||
141 | +```js | ||
142 | +api.lights.getLightAttributesAndState(id) | ||
143 | + .then(attributesAndState => { | ||
144 | + // Display the details of the light | ||
145 | + console.log(JSON.stringify(attributesAndState, null, 2)); | ||
146 | + }); | ||
147 | +``` | ||
148 | + | ||
149 | +This will resolve to an `Object` that contains all the attributes and the current state of the light, an example of this | ||
150 | +is shown below: | ||
151 | + | ||
152 | +```json | ||
153 | +{ | ||
154 | + "id": 1, | ||
155 | + "state": { | ||
156 | + "on": false, | ||
157 | + "bri": 0, | ||
158 | + "hue": 38191, | ||
159 | + "sat": 94, | ||
160 | + "effect": "none", | ||
161 | + "xy": [ | ||
162 | + 0.3321, | ||
163 | + 0.3605 | ||
164 | + ], | ||
165 | + "alert": "select", | ||
166 | + "colormode": "xy", | ||
167 | + "mode": "homeautomation", | ||
168 | + "reachable": true | ||
169 | + }, | ||
170 | + "swupdate": { | ||
171 | + "state": "notupdatable", | ||
172 | + "lastinstall": null | ||
173 | + }, | ||
174 | + "type": "Color light", | ||
175 | + "name": "Living Colour Floor", | ||
176 | + "modelid": "LLC007", | ||
177 | + "manufacturername": "Philips", | ||
178 | + "productname": "LivingColors", | ||
179 | + "capabilities": { | ||
180 | + "certified": true, | ||
181 | + "control": { | ||
182 | + "mindimlevel": 10000, | ||
183 | + "maxlumen": 120, | ||
184 | + "colorgamuttype": "A", | ||
185 | + "colorgamut": [ | ||
186 | + [ | ||
187 | + 0.704, | ||
188 | + 0.296 | ||
189 | + ], | ||
190 | + [ | ||
191 | + 0.2151, | ||
192 | + 0.7106 | ||
193 | + ], | ||
194 | + [ | ||
195 | + 0.138, | ||
196 | + 0.08 | ||
197 | + ] | ||
198 | + ] | ||
199 | + }, | ||
200 | + "streaming": { | ||
201 | + "renderer": false, | ||
202 | + "proxy": false | ||
203 | + } | ||
204 | + }, | ||
205 | + "config": { | ||
206 | + "archetype": "huebloom", | ||
207 | + "function": "decorative", | ||
208 | + "direction": "upwards" | ||
209 | + }, | ||
210 | + "uniqueid": "xx:xx:xx:xx:xx:xx:xx:xx-xx", | ||
211 | + "swversion": "4.6.0.8274" | ||
212 | +} | ||
213 | +``` | ||
214 | + | ||
215 | +A complete code sample for this function is available [here](../examples/v3/lights/getLightAttributesAndState.js). | ||
216 | + | ||
217 | + | ||
218 | + | ||
219 | +## getLightState() | ||
220 | +You can obtain the current light state for a light using the `getLightState(id)` function. | ||
221 | + | ||
222 | +```js | ||
223 | +api.lights.getLightState(id) | ||
224 | + .then(state => { | ||
225 | + // Display the state of the light | ||
226 | + console.log(JSON.stringify(state, null, 2)); | ||
227 | + }); | ||
228 | +``` | ||
229 | + | ||
230 | +This will resolve to an `Object` with the current state values of the light identified by the `id`. The state values | ||
231 | +returned will depend upon the type of the light and its current state values. | ||
232 | + | ||
233 | +```json | ||
234 | +{ | ||
235 | + "on": false, | ||
236 | + "bri": 0, | ||
237 | + "hue": 38191, | ||
238 | + "sat": 94, | ||
239 | + "effect": "none", | ||
240 | + "xy": [ | ||
241 | + 0.3321, | ||
242 | + 0.3605 | ||
243 | + ], | ||
244 | + "alert": "select", | ||
245 | + "colormode": "xy", | ||
246 | + "mode": "homeautomation", | ||
247 | + "reachable": true | ||
248 | +} | ||
249 | +``` | ||
250 | + | ||
251 | +A complete code sample for this function is available [here](../examples/v3/lights/getLightState.js). | ||
252 | + | ||
253 | + | ||
254 | +## setLightState() | ||
255 | + | ||
256 | +The `setLightState(id, state)` function can be used to set the state of a light specified by the `id` to the specified | ||
257 | +`state` provided. | ||
258 | + | ||
259 | +You can either provide a data object with the desired properties set for the `state` or utilize the [`LightState`](lightState.md) | ||
260 | +object to build a desired `LightState` to set. | ||
261 | + | ||
262 | + | ||
263 | +Example setting a simple light state of `on` using a simple object: | ||
264 | +```js | ||
265 | +api.lights.setLightState(id, {on: true}) | ||
266 | + .then(result => { | ||
267 | + console.log(`Light state change was successful? ${result}`); | ||
268 | + }) | ||
269 | +``` | ||
270 | +A complete code sample for this function is available [here](../examples/v3/lights/setLightStateUsingObject.js). | ||
271 | + | ||
272 | +Example using a LightState state to set `on` and `ct` value: | ||
273 | +```js | ||
274 | +const state = new LightState().on().ct(200); | ||
275 | + | ||
276 | +api.lights.setLightState(LIGHT_ID, state) | ||
277 | + .then(result => { | ||
278 | + console.log(`Light state change was successful? ${result}`); | ||
279 | + }) | ||
280 | +``` | ||
281 | + | ||
282 | +The call will resolve to a `Boolean` that indicates the success status of the change. | ||
283 | + | ||
284 | +A complete code sample for this function is available [here](../examples/v3/lights/setLightStateUsingLightState.js). | ||
285 | + | ||
286 | + | ||
287 | + | ||
288 | +## renameLight() | ||
289 | + | ||
290 | +The `renameLight(id, name)` function allows you to rename the light identified by the `id` to the specified `name` value. | ||
291 | + | ||
292 | +```js | ||
293 | +api.lights.renameLight(id, 'my_new_name') | ||
294 | + .then(result => { | ||
295 | + console.log(`Successfully reanmed light? ${result}`); | ||
296 | + }); | ||
297 | +```` | ||
298 | + | ||
299 | +The call will resolve to a `Boolean` with the auccess status of the renaming. | ||
300 | + | ||
301 | +A complete code sample for this function is available [here](../examples/v3/lights/renameLight.js). | ||
302 | + | ||
303 | + | ||
304 | + | ||
305 | +## deleteLight() | ||
306 | + | ||
307 | +The `deletLight(id)` function will allow you to remove the light identified by the `id` value from the Hue Bridge. | ||
308 | + | ||
309 | +```js | ||
310 | +api.lights.deleteLight(lightId) | ||
311 | + .then(result => { | ||
312 | + // Display the state of the light | ||
313 | + console.log(`Successfully delete light? ${result}`); | ||
314 | + }) | ||
315 | +``` | ||
316 | + | ||
317 | +The call will resolve to a `Boolean` indicate a successful deletion of the light. If the light is not found, it will | ||
318 | +generate an error stating the resource is not available. | ||
319 | + | ||
320 | +A complete code sample for this function is available [here](../examples/v3/lights/deleteLight.js). | ||
321 | + |
node_hue_api/docs/remote.md
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1 | +# Remote API | ||
2 | + | ||
3 | +The Hue bridge can be accessed locally or remotely. The same API calls are valid for both (mostly) and this library can | ||
4 | +operate both against local and remote versions of the Hue Bridge API. | ||
5 | + | ||
6 | +For details on setting up and connecting to the `Remote Hue API` consult the [remote setup](./remoteSetup.md) docs. | ||
7 | + | ||
8 | +* [OAuthTokens Object](#oauthtokens) | ||
9 | +* [getToken()](#gettoken) | ||
10 | +* [refreshTokens()](#refreshtokens) | ||
11 | +* [createRemoteUser()](#createremoteuser) | ||
12 | +* [getRemoteAccessCredentials](#getremoteaccesscredentials) | ||
13 | + | ||
14 | + | ||
15 | +## OAuthTokens | ||
16 | +`OAuthTokens` is an Object that stores the tokens and expiry times of the related tokens. Various functions will return | ||
17 | +an instance of this Object, like `getTokens()` and `refreshTokens()`. | ||
18 | + | ||
19 | +The object has the following properties and functons: | ||
20 | + | ||
21 | +* `refreshToken`: `get` property that is the value of the refresh token | ||
22 | +* `refreshTokenExpiresAt`: `get` property that is the Unix Epoc time that the refresh token will expire | ||
23 | +* `accessToken`: `get` property that is the value of the access token | ||
24 | +* `accessTokenExpiresAt`: `get` property that is the Unix Epoc time that the access token will expire | ||
25 | +* `toString()`: `function` that will return the `String` representation of the `OAuthTokens` | ||
26 | + | ||
27 | + | ||
28 | +## getToken() | ||
29 | +The `getToken()` function allows you to exchange a `code` for a set of OAuth tokens for `access` and `refresh` activities | ||
30 | +on the `Hue Remote API`. | ||
31 | + | ||
32 | +* `code` is the authentication code that you received via the `Callback URL` from your `Hue Remote Application`. | ||
33 | + | ||
34 | +```js | ||
35 | +api.remote.getToken('magic code value') | ||
36 | + .then(tokens => { | ||
37 | + // Display the tokens | ||
38 | + console.log(JSON.stringify(tokens, null, 2)); | ||
39 | + }); | ||
40 | +``` | ||
41 | + | ||
42 | +The function will resolve to an [`OAuthTokens` object](#oauthtokens) containing the details of the new tokens. | ||
43 | + | ||
44 | +```js | ||
45 | +{ | ||
46 | + "accessToken": "AYZXfqbJXzSXetwcg9HS7V3ZmyAA", | ||
47 | + "access_expires_at": 1568298222137, | ||
48 | + "refreshToken": "NeeoF9HkPS50xAUJX8R8q2kMxUOGBGsb", | ||
49 | + "refresh_expires_at": 1577370222137 | ||
50 | +} | ||
51 | +``` | ||
52 | + | ||
53 | +* `access` is the OAuth Access Token that can be used to access the `Remote Hue API` | ||
54 | +* `access_expires_at` is the Unix Epoch time that the token will expire on, attempting to use the token after this time will result in failure | ||
55 | +* `refresh` is the OAuth Refresh Token that can be exchanged for new Access and Refresh tokens | ||
56 | +* `refresh_expires_at` is the Unix Epoch time that the refesh token will expire on, attempting to use the token after this time will result in failure | ||
57 | + | ||
58 | + | ||
59 | +## refreshTokens() | ||
60 | +The `refreshTokens(refreshToken)` function will exchange the `refreshToken` for a new set of OAuth tokens. | ||
61 | + | ||
62 | +```js | ||
63 | +api.remote.refreshTokens() | ||
64 | + .then(tokens => { | ||
65 | + // Display the refreshed tokens | ||
66 | + console.log(JSON.stringify(tokens, null, 2)); | ||
67 | + }); | ||
68 | +``` | ||
69 | + | ||
70 | +The function will resolve to an [`OAuthTokens` object](#oauthtokens) containing the details of the refreshed tokens. | ||
71 | + | ||
72 | +*Note: calling this function with a valid refresh token will _expire_ the old tokens, so make sure you store the new | ||
73 | +tokens for future use. The new tokens are used immediately for all future remote API calls.* | ||
74 | + | ||
75 | + | ||
76 | +## createRemoteUser() | ||
77 | +The `createRemoteUser(remoteBridgeId, deviceType)` function will create a new remote user in the `Hue Remote API`. | ||
78 | + | ||
79 | +* `remoteBridgeId`: the integer id of the remote bridge. Unless you have multiple Hue Bridges registered in the | ||
80 | + portal, then this should be `0`. THis is an optional parameter, it will default to `0` id not specified. | ||
81 | +* `deviceType`: the name of the application/device that the user represents. This is used to visualize the user access | ||
82 | + to the end user in the portal. This is an optional parameter. | ||
83 | + | ||
84 | +```js | ||
85 | +api.remote.createRemoteUser() | ||
86 | + .then(username => { | ||
87 | + console.log(`Created a remote user: ${username}`); | ||
88 | + }); | ||
89 | +``` | ||
90 | + | ||
91 | +The call will resolve to the remote `username` for the user that was created. | ||
92 | + | ||
93 | +*Note: remote users are not the same as the local users that are stored inside the Hue bridge.* | ||
94 | + | ||
95 | + | ||
96 | +## getRemoteAccessCredentials() | ||
97 | +The `getRemoteAccessCredentials()` function allows you to retrieve all the remote related authentication data that | ||
98 | +the API knows about in an `Object`. | ||
99 | + | ||
100 | +```js | ||
101 | +const credentials = api.remote.getRemoteAccessCredentials(); | ||
102 | +// Display the credentials | ||
103 | +console.log(JSON.stringify(credentials, null, 2)); | ||
104 | +``` | ||
105 | + | ||
106 | +The function will return an `Object` with the following properties: | ||
107 | + | ||
108 | +* `clientId` | ||
109 | +* `clientSecret` | ||
110 | +* `username` | ||
111 | +* `tokens`: `access` and `refresh` Objects with properties `value` and `expiresAt` | ||
112 | + | ||
113 | +The token `expiresAt` properties are the Unix epoch time values, that is millseconds since the Unix epoch and an be | ||
114 | +trivially converted into a Date object using `new Date(value)`. | ||
115 | + | ||
116 | +An example credentials object: | ||
117 | +```js | ||
118 | +{ | ||
119 | + clientId: 'FSzJeGkrC6hJzPlDjC9bfxEMAQxXOvAY', | ||
120 | + clientSecret: 'YPI9z67Qh9Fjjh59', | ||
121 | + username: 'WkdWmGYI5tYVoy36ImLuLwXBwPoqxgakRnj5S0jL', | ||
122 | + tokens: { | ||
123 | + access: { | ||
124 | + value: 'AYZXfqbJXzSXetwcg9HS7V3ZmyAA', | ||
125 | + expiresAt: '1568298222137' | ||
126 | + }, | ||
127 | + refresh: { | ||
128 | + value: 'NeeoF9HkPS50xAUJX8R8q2kMxUOGBGsb', | ||
129 | + expiresAt: '1577370222137' | ||
130 | + } | ||
131 | + } | ||
132 | +} | ||
133 | +``` | ||
134 | + | ||
135 | + | ||
136 | + | ||
137 | + |
node_hue_api/docs/remoteApi.md
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1 | +# Remote Hue API Support | ||
2 | + | ||
3 | +There is a remote access version of the Hue API that is available to users that have registered their bridges with the | ||
4 | +Philips Hue Portal. | ||
5 | + | ||
6 | +From a software perspective and this library, it does support the `Remote Hue API`, but this requires a number of things | ||
7 | +to be in place for you to be able to authenticate with the `Remote Hue API`. | ||
8 | + | ||
9 | +This library does most of the heavy lifting for you with respect to handling the various challenges that are necessary | ||
10 | +for setting up the remote OAuth tokens and users. | ||
11 | + | ||
12 | +That said it is still beneficial to understand the overall authentication flow which is detailed at: | ||
13 | +https://developers.meethue.com/develop/hue-api/remote-authentication/ | ||
14 | + | ||
15 | +The steps in configuring and getting up and running with the remote API are detailed in the steps below: | ||
16 | + | ||
17 | +1. [Setup](remoteSetup.md) | ||
18 | +1. [Remote Bootstrap](remoteBootstrap.md) | ||
19 | +1. Use the `api` from the `connectXXX()` call to interact with the bridge as you would locally. | ||
20 | + | ||
21 | + | ||
22 | +## OAuth Tokens Security and Expiry | ||
23 | +Once you have successfully established a connection via the `Hue Remote API`, there will be two OAuth tokens | ||
24 | +(for access and refresh) that you need to keep hold of for future (re)connections. | ||
25 | + | ||
26 | +It is up to you as a developer/user of the library to store these securely where ever you deem appropriate, considering | ||
27 | +that these tokens provide complete remote access to your Hue Bridge via the internet! | ||
28 | + | ||
29 | +These token also have a limited window of validity, so if they are compromised at least they will expire out, eventually... | ||
30 | + | ||
31 | +Due to the tokens having an expiry, it is up to you to ensure you renew them using the `api.remote.refreshTokens()` | ||
32 | +function call, whilst the refresh token is still valid. | ||
33 | + | ||
34 | +If you let the tokens expire then you will need to perform the re-authorization against the `Hue Remote API` utilizing | ||
35 | +the `Callback URL` of your `Hue Remote API Application` and granting access, then exchanging that authorization code for | ||
36 | +the new tokens. | ||
37 | + | ||
38 | + | ||
39 | +## Examples | ||
40 | +There are working examples of establishing remote access: | ||
41 | + | ||
42 | +* [Getting remote access from scratch](../examples/v3/remote/accessFromScratch.js) | ||
43 | +* [Getting remote access using existing tokens](../examples/v3/remote/accessWithTokens.js) | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
node_hue_api/docs/remoteBootstrap.md
0 → 100644
1 | +# RemoteBootstrap | ||
2 | + | ||
3 | +The `RemoteBootstrap` object provides the necessary functions to be able to configure and connect to the `Hue Remote API`. | ||
4 | + | ||
5 | +* [Creating a RemoteBootstrap](#create-a-remotebootstrap) | ||
6 | +* [getAuthCodeUrl()](#getauthcodeurl) | ||
7 | +* [connectWithCode()](#connectwithcode) | ||
8 | +* [connectWithTokens](#connectwithtokens) | ||
9 | + | ||
10 | + | ||
11 | +## Create a RemoteBootstrap | ||
12 | +To help with connecting and configuring access to the `Hue Remote API` a `RemoteBootstrap` object needs to be created | ||
13 | +that maps to your `Hue Remote API Application` that you created in the development portal. | ||
14 | + | ||
15 | +When you create a `Hue Remote API Application` under your developer account, it will be assigned a `ClientId` and | ||
16 | +`ClientSecret`. These can be obtained by opening the application that you created in the development portal following | ||
17 | +the details in the [Remote Setup](remoteSetup.md) docs. | ||
18 | + | ||
19 | + | ||
20 | +The `api.createRemote()` function requires two parameters: | ||
21 | + | ||
22 | +* `clientId`: The `ClientId` value from the `Hue Remote API application` that you create in the Hue Development Portal | ||
23 | +* `clientSecret`: The `ClientSecret` value from the `Hue Remote API application` that you created in the Hue Development Portal | ||
24 | + | ||
25 | +```js | ||
26 | +const v3 = require('node-hue-api').v3; | ||
27 | + | ||
28 | +const remoteBootstrap = v3.api.createRemote(clientId, clientSecret); | ||
29 | +``` | ||
30 | + | ||
31 | + | ||
32 | +## getAuthCodeUrl | ||
33 | +The `getAuthCodeUrl(deviceId, appId, state)` function will generate the URL that you need to initiate the OAuth flow to | ||
34 | +get the OAuth tokens to access the `Hue Remote API`. | ||
35 | + | ||
36 | +* `deviceId`: `String` which is a unique identifier for the application or device using the API | ||
37 | +* `appId`: `String` which is the `AppId` of the `Hue Remote API Application` in the developer portal, you can get this | ||
38 | + from the details of the application you create | ||
39 | +* `state`: A `String` value that will be present in the response from the authentication challenge. The Hue | ||
40 | + Authorization Server roundtrips this parameter, so your application receives the same value it sent. | ||
41 | + To mitigate against cross-site request forgery (CSRF), it is strongly recommended to include an anti-forgery | ||
42 | + token in the state, and confirm it in the response. One good choice for a state token is a string of 30 or so | ||
43 | + characters constructed using a high-quality random-number generator. | ||
44 | + | ||
45 | +```js | ||
46 | +const v3 = require('node-hue-api').v3; | ||
47 | + | ||
48 | +const remoteBootstrap = v3.api.createRemote(clientId, clientSecret); | ||
49 | +console.log(remoteBootstrap.getAuthCodeUrl()); | ||
50 | +``` | ||
51 | + | ||
52 | +The call will return a `String` which is the URL that your end user needs to follow in the browser to perform the | ||
53 | +redirection flow that will allow them to grant your application access to their bridge over the internet. | ||
54 | + | ||
55 | +Upon a successful flow the `Callback URL` that you registered with your `Hue Remote API Application` in the developer | ||
56 | +portal. This Callback URL target will get the `state` value you passed in to the function and an authorization `code`. | ||
57 | + | ||
58 | +You should validate the `state` value before continuing, so that you can confirm that the response is from the Hue | ||
59 | +Authorization servers. | ||
60 | + | ||
61 | +*Note: The `code` that is returned in the Callback URL call is only valid for a finite time, there is nothing detailed | ||
62 | +as to the extent of the time it is valid from the Hue documentation, but it definitely longer than 25 seconds at the | ||
63 | +time of writing.* | ||
64 | + | ||
65 | + | ||
66 | +## connectWithCode | ||
67 | +The `connectWithCode(code, username, timeout, deviceType, remoteBridgeId)` function will perform the second step in the | ||
68 | +OAuth authentication process following a user granting your application access to their Hue Bridge. | ||
69 | + | ||
70 | +* `code`: The `authentication` code that you get from the Callback URL for your `Hue Remote Api Application`. | ||
71 | +* `username`: An optional `username` that has been previously created/whitelisted in the remote API. | ||
72 | +* `timeout`: An optional timeout in milliseconds for API requests. | ||
73 | +* `deviceType`: An optional `deviceType` identifier for the user that will be created _IF_ no `username` value is passed | ||
74 | + in. | ||
75 | +* `remoteBridgeId`: An optional `id` value for the remote bridge being connected to, _IF_ no value is passed will | ||
76 | + default to an id of `0` which is correct for the majority of users, as you would need to have multiple hue bridges | ||
77 | + assigned to an account before you need to specify this value. | ||
78 | + | ||
79 | +This function call will exchange the provided authorization code for new OAuth Access and Refresh tokens. These will be | ||
80 | +stored within the library as par of the call and can be retrieved later using the [`remote.getRemoteAccessCredentials()`](remote.md#getremoteaccesscredentials) | ||
81 | +call. | ||
82 | + | ||
83 | +_Note: You need to store the OAuth tokens yourself in whatever system/location you deem necessary so that you can use | ||
84 | +them again in the future, otherwise you will have to get a new authorization code using the Callback URL. **These are | ||
85 | +highly sensitive pieces of information, with them someone can fully control your bridge outside of your network!**_ | ||
86 | + | ||
87 | +If you do not pass in a `username` for the connection, one will be created for you automatically due to the majority of | ||
88 | +the remote API being useless without a user. If you leave it to the library to create the user for you, you can get the | ||
89 | +`username` value from the library via the library function [`remote.getRemoteAccessCredentials()`](remote.md#getremoteaccesscredentials) | ||
90 | + | ||
91 | +```js | ||
92 | +const v3 = require('node-hue-api').v3; | ||
93 | + | ||
94 | +const remoteBootstrap = v3.api.createRemote(clientId, clientSecret); | ||
95 | +remoteBootstrap.connectWithCode(code) | ||
96 | + .then(api => { | ||
97 | + // Do something with the api like getting lights etc... | ||
98 | + }) | ||
99 | +``` | ||
100 | + | ||
101 | +The call will return a `Promise` that will resolve to `v3 API` object that you can use to access the bridge. | ||
102 | + | ||
103 | + | ||
104 | +## connectWithTokens | ||
105 | +The `connectWithTokens(accessToken, refreshToken, username, timeout, deviceType)` function will perform the | ||
106 | +authentication to the `Remote Hue API` using previously obtained OAuth tokens. | ||
107 | + | ||
108 | +You do not need to perform the user Callback URL process when providing existing tokens, provided that they are | ||
109 | +still valid (that is within the expiry time of their creation). Note using the refresh token you can obtain new tokens | ||
110 | +and the refresh token is valid longer than the access token, so you could wait until it expires before renewing, but | ||
111 | +there is also a time limit on the refresh token. | ||
112 | + | ||
113 | +* `accessToken`: The OAuth access token that you previously obtained (and is still valid) | ||
114 | +* `refreshToken`: The Oauth refresh token that you previously obtained (and is still valid) | ||
115 | +* `username`: An optional `username` that has been previously created/whitelisted in the remote API. | ||
116 | +* `timeout`: An optional timeout in milliseconds for API requests. | ||
117 | +* `deviceType`: An optional `deviceType` identifier for the user that will be created _IF_ no `username` value is passed | ||
118 | + in. | ||
119 | + | ||
120 | +```js | ||
121 | +const v3 = require('node-hue-api').v3; | ||
122 | + | ||
123 | +const remoteBootstrap = v3.api.createRemote(clientId, clientSecret); | ||
124 | +remoteBootstrap.connectWithTokens(code) | ||
125 | + .then(api => { | ||
126 | + // Do something with the api like getting lights etc... | ||
127 | + }) | ||
128 | +``` | ||
129 | + | ||
130 | +The call will return a `Promise` that will resolve to `v3 API` object that you can use to access the bridge. | ||
131 | + | ||
132 | +_Note: If you use this function to connect to the bridge, then the expiry times for the tokens will not be available | ||
133 | +within the library. If you do refresh the tokens using `api.remote.refreshTokens()` then the expiry values will be know | ||
134 | +to the library, but the tokens will be rotated adn the old ones made invalid_. |
node_hue_api/docs/remoteSetup.md
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1 | +# Remote API | ||
2 | + | ||
3 | +The Hue bridge can be accessed locally or remotely. The same API calls are valid for both (mostly) and this library can | ||
4 | +operate both against local and remote versions of the Hue Bridge API. | ||
5 | + | ||
6 | + | ||
7 | +## Prerequisites | ||
8 | +There are some prerequisites that must be met before you can attempt to utilize the Remote version of the Hue Bridge API. | ||
9 | + | ||
10 | +* [Developer Account on the https://developers.meethue.com portal](#registering-a-developer-account) | ||
11 | +* [Remote Hue API Application registered for your application](#creating-a-remote-hue-api-application) | ||
12 | + | ||
13 | + | ||
14 | +### Registering a Developer Account | ||
15 | +You can register for a developers account by filling in the details on the registration page, https://developers.meethue.com/register/. | ||
16 | + | ||
17 | +Once you have this account, you can sign in to the https://developer.meethue.com portal and then register your remote | ||
18 | +application with them. | ||
19 | + | ||
20 | + | ||
21 | +### Creating a Remote Hue API Application | ||
22 | +Once you have signed into the https://developers.meethue.com portal using you developers account, you can register a | ||
23 | +`Hue API Remote Application` by selecting your username in the masthead and then clicking on the `Remote Hue API appids` | ||
24 | +link. | ||
25 | + | ||
26 | +This will display your existing remote applications that you have registered as well as giving you a link to create a | ||
27 | +new application. | ||
28 | + | ||
29 | +When you click a new application, you are required to fill a number of details about your application which consist of: | ||
30 | + | ||
31 | +* `App name`: An Application name for your application, this will be what is presented to users when they authorize your | ||
32 | + application via the Remote API initial token generation | ||
33 | +* `Callback URL`: A URL that will be used in the callback when generating the necessary code for getting the Remote API | ||
34 | + OAuth tokens. This is really expected to be a URL that is valid | ||
35 | +* `Application Description`: A description of the application | ||
36 | +* `Company Details`: These appear to be optional at this time | ||
37 | + | ||
38 | +You will need to read and accept the terms and conditions for the API. It is up to you to adhere to these the library | ||
39 | +will not do anything specific to ensure you are complaint with these terms and conditions. | ||
40 | + | ||
41 | + | ||
42 | +#### Callback URL | ||
43 | +The `Callback URL` is going to be redirected to from an initial authentication grant by the user when granting access to | ||
44 | +the `Hue Remote API` by a user. | ||
45 | + | ||
46 | +This process flow ideally needs to occur in the browser and for cloud/internet hosted applications, it will not be | ||
47 | +difficult to have an endpoint exposed that will collect the information from this callback redirect and make it | ||
48 | +available to your application. It is an OAuth flow after all. | ||
49 | + | ||
50 | +If you are not hosting your application exposed to the internet, then you can still obtain the `code` that you need to | ||
51 | +exchange for tokens by registering any URL for the `Callback URL`, say `http://localhost:8080`, then the browser will | ||
52 | +still redirect to that URL along with the query parameters containing the `code` and `state`. You can then extract those | ||
53 | +values from the URL in the browser after it fails. | ||
54 | + | ||
55 | +Alternatively you can run a simple server on the `localhost` or internal network address that can be used for the | ||
56 | +`Callback URL` (currently the callback URL does support the use of `localhost`, but this may change in the future). | ||
57 | +You can then run something as simple as the following code to capture the values from the `Callback URL`: | ||
58 | + | ||
59 | +```js | ||
60 | +// Using Hapi as the server, could use express as well... | ||
61 | +const Hapi = require('@hapi/hapi'); | ||
62 | + | ||
63 | +const init = async () => { | ||
64 | + const server = Hapi.server({ | ||
65 | + port: 9090, | ||
66 | + host: 'localhost', | ||
67 | + }); | ||
68 | + | ||
69 | + server.route({ | ||
70 | + method: 'GET', | ||
71 | + path: '/', | ||
72 | + handler: (request) => { | ||
73 | + const code = request.query.code | ||
74 | + , state = request.query.state | ||
75 | + ; | ||
76 | + return { | ||
77 | + code: code, | ||
78 | + state: state | ||
79 | + } | ||
80 | + } | ||
81 | + }) | ||
82 | + | ||
83 | + await server.start(); | ||
84 | + console.log('Server running on %s', server.info.uri); | ||
85 | +} | ||
86 | + | ||
87 | +process.on('unhandledRejection', (err) => { | ||
88 | + console.log(err); | ||
89 | + process.exit(1); | ||
90 | +}); | ||
91 | + | ||
92 | +init(); | ||
93 | +``` | ||
94 | + | ||
95 | + | ||
96 | +## Connecting with the Remote API | ||
97 | + | ||
98 | +Once you have set up the `Remote API Application` with the https://developers.meethue.com portal, you can then use the | ||
99 | +application data along with the library to generate your OAuth tokens needed for remote access. | ||
100 | + | ||
101 | +Navigate to your `Remote Hue API Application` and collect the `ClientId` and `ClientSecret` along with the `AppId` for | ||
102 | +the remote application, these are needed so that we can talk with the Hue Remote API endpoints. | ||
103 | + | ||
104 | +There are two possible paths that you have for accessing the Hue Remote API; | ||
105 | + | ||
106 | +* [New Connection to the Remote Hue API Application](#new-remote-application-connection) | ||
107 | +* [Reusing an existing Access Token to connect to the Remote Hue API](#) | ||
108 | + | ||
109 | + | ||
110 | +### New Remote Application Connection | ||
111 | + | ||
112 | +In this scenario you have never generated (or lost your previous) OAuth Access Token to the Remote Hue API. The flow that | ||
113 | +the Hue Remote API requires in this case is: | ||
114 | + | ||
115 | +1. An access URL is generated that the user can issue an HTTP GET on (this includes a `state`) code which you can use | ||
116 | + to detect forgeries from your application code. | ||
117 | +1. User navigates to the provided URL, which will redirect them to sign in to the https://account.meethue.com website | ||
118 | +1. After the user is signed in, they will prompted with a `Grant permission` page that will show the name of your | ||
119 | + application (the `AppId`), that they must accept to grant you access to their account and bridges. | ||
120 | +1. Once the user accepts the grant request, they will be redirected to the `Callback URL` of the Hue Remote Application | ||
121 | + that you set up above. There will be two query parameters in the callback URL that the user is redirected to, | ||
122 | + `code` and `state`. | ||
123 | +1. The `code` and `state` parameters that are received in the callback need to be collected. The `state` is the same | ||
124 | + `state` value that was passed in via the initial access URL, you can validate this to ensure that the response is | ||
125 | + associated with the one you sent. The `code` is the value you need to exchange with the Remote Hue API to obtain | ||
126 | + your OAuth Access Token. | ||
127 | +1. Call the `connectWithCode(code, username)` function to exchange your code for OAuth Access and Refresh Tokens | ||
128 | +1. Interact with the remote bridge (after you have stored the tokens for future use) using this library API. | ||
129 | + | ||
130 | + | ||
131 | +### Reusing Existing OAuth Tokens | ||
132 | + | ||
133 | +In this scenario, you have already gone through the [New Remote Application Connection](#new-remote-application-connection) | ||
134 | +process and stored the `Access Token` and `Refresh Token` so that you can reuse them. | ||
135 | + | ||
136 | +1. Instantiate a remote api via the library | ||
137 | +1. Call `connectWithTokens()` function to attach to the `Hue Remote API` using the provided tokens | ||
138 | +1. Interact with the remote bridge using this library API | ||
139 | + | ||
140 | +*Note: You are responsible for passing a valid unexpired access and/or refresh token. The tokens will expire after a | ||
141 | +period of time, the times of which are availble via the API when they are first obtained.* | ||
142 | + | ||
143 | + | ||
144 | +## Remote Users / Whitelist | ||
145 | +The remote API is fairly useless unless you have a remote user created. The library will create a new user for you in the | ||
146 | +`Hue Remote API` whitelist if you do not pass in an existing username. *Note, this is different to the approach that is taken | ||
147 | +with the local API connections of this library.* | ||
148 | + | ||
149 | +When you call either `connectWithCode()` or `connectWithTokens()` and do not provide a `username` parameter a new remote | ||
150 | +user will be created as part of the connection to the remote API. The reason for doing this is to make the remote API | ||
151 | +more usable as unlike the local API, where you now need to press the link button on the bridge, this can be automated | ||
152 | +via the `Hue Remote API`. | ||
153 | + | ||
154 | +If you are not passing an existing `username` when connecting, you can collect the username that was created at | ||
155 | +connection time using the [`api.remote.getRemoteAccessCredentials()`]() function. | ||
156 | + | ||
157 | + | ||
158 | + |
node_hue_api/docs/resourceLink.md
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1 | +# ResourceLink | ||
2 | + | ||
3 | +A `ResourceLink` is a grouping construct for various Hue Bridge resources that are linked to provide some level of | ||
4 | +interconnected functionality. This is used primarily for the Hue Formulas, but can be leveraged by API developers as an | ||
5 | +advanced mechanism for building advanced functionality. | ||
6 | + | ||
7 | + | ||
8 | +* [Create a ResourceLink](#creating-a-resourcelink) | ||
9 | +* [ResourceLink Properties and Functions](#resourcelink-properties-and-functions) | ||
10 | + | ||
11 | + | ||
12 | +## Creating a ResourceLink | ||
13 | + | ||
14 | +You can create a `ResourceLink` by using the `v3.model.createResourceLink()` function. | ||
15 | + | ||
16 | +```js | ||
17 | +const Scene = require('node-hue-api').v3.model; | ||
18 | +const myResourceLink = model.createResourceLink(); | ||
19 | +``` | ||
20 | + | ||
21 | + | ||
22 | +## ResourceLink Properties and Functions | ||
23 | + | ||
24 | +* [id](#id) | ||
25 | +* [name](#name) | ||
26 | +* [description](#description) | ||
27 | +* [type](#type) | ||
28 | +* [classid](#classid) | ||
29 | +* [owner](#owner) | ||
30 | +* [recycle](#recycle) | ||
31 | +* [links](#links) | ||
32 | + * [resetLinks()](#resetlinks) | ||
33 | + * [addLink()](#addlink) | ||
34 | + * [removeLink()](#removelinks) | ||
35 | +* [toString](#tostring) | ||
36 | +* [toStringDetailed](#tostringdetailed) | ||
37 | + | ||
38 | + | ||
39 | + | ||
40 | + | ||
41 | +### id | ||
42 | +Get the `id` for the ResourceLink. | ||
43 | +* `get` | ||
44 | + | ||
45 | + | ||
46 | +### name | ||
47 | +Get/Set a name for the ResourceLink. | ||
48 | +* `get` | ||
49 | +* `set` | ||
50 | + | ||
51 | + | ||
52 | +### description | ||
53 | +Get/Set a description for the ResourceLink. | ||
54 | +* `get` | ||
55 | +* `set` | ||
56 | + | ||
57 | + | ||
58 | +### type | ||
59 | +Get the type of the ResourceLink, which is always `Link` at the current time. | ||
60 | +* `get` | ||
61 | + | ||
62 | + | ||
63 | +### classid | ||
64 | +Get/Set a classid for the ResourceLink. This is specific to the application and can be used to identify the purpose of | ||
65 | +the ResourceLink. | ||
66 | + | ||
67 | +The Hue API documentation gives the following example use case: | ||
68 | + | ||
69 | + The resourcelink class can be used to identify resourcelink with the same purpose, like classid 1 for wake-up, 2 for going to sleep, etc. (best practice use range 1 – 10000) | ||
70 | + | ||
71 | +* `get` | ||
72 | +* `set` | ||
73 | + | ||
74 | + | ||
75 | +### owner | ||
76 | +Gets the owner of the ResourceLink, which is only populated on ResourceLinks obtained from the Hue Bridge. | ||
77 | +* `get` | ||
78 | + | ||
79 | + | ||
80 | +### recycle | ||
81 | +Get/Set the `recyle` attribute of the ResourceLink. This is used to flag scenes that can be automatically deleted by | ||
82 | +the bridge. | ||
83 | + | ||
84 | +If the `recycle` state is set to `false` the Hue bridge will keep the ResourceLink until an application removes it. | ||
85 | +* `get` | ||
86 | +* `set` | ||
87 | + | ||
88 | + | ||
89 | +### links | ||
90 | +There is a property on the ResourceLink `links` that will return a copy of the existing links object defined in the | ||
91 | +ResourceLink. | ||
92 | + | ||
93 | +* `get` | ||
94 | + | ||
95 | +The object returned will have a key value of the name of the type of link (e.g. `groups`) and an Array of the ids for the | ||
96 | +linked items of that type. Any types of links that have no items, will not be present in the links object. | ||
97 | + | ||
98 | +For example if we had links for lights with ids `1`, `2` and `3` and group `0` the `links` object would look like: | ||
99 | + | ||
100 | +```json | ||
101 | +{ | ||
102 | + "lights": [1, 2, 3], | ||
103 | + "groups": [0] | ||
104 | +} | ||
105 | +``` | ||
106 | + | ||
107 | + | ||
108 | +#### resetLinks() | ||
109 | +A function `resetLinks()` will clear out any existing links on the ResourceLink. | ||
110 | + | ||
111 | + | ||
112 | +#### addLink() | ||
113 | +The function `addLink(type, id)` allows for the adding of a link to the ResourceLink. | ||
114 | + | ||
115 | +* `type`: One of the supported types: | ||
116 | + * `lights` | ||
117 | + * `sensors` | ||
118 | + * `groups` | ||
119 | + * `scenes` | ||
120 | + * `rules` | ||
121 | + * `schedules` | ||
122 | + * `resourcelinks` | ||
123 | +* `id`: The id of the type of object that you are adding as a link, e.g. a group id if the the `type` was a group | ||
124 | + | ||
125 | + | ||
126 | +#### removeLink() | ||
127 | +The function `removeLink(type, id)` allows for the removal of a specific link from the ResourceLink. | ||
128 | + | ||
129 | +* `type`: One of the supported types: | ||
130 | + * `lights` | ||
131 | + * `sensors` | ||
132 | + * `groups` | ||
133 | + * `scenes` | ||
134 | + * `rules` | ||
135 | + * `schedules` | ||
136 | + * `resourcelinks` | ||
137 | +* `id`: The id of the type of object that you are removing as a link, e.g. a group id if the the `type` was a group | ||
138 | + | ||
139 | + | ||
140 | + | ||
141 | +### toString() | ||
142 | +The `toString()` function will obtain a simple `String` representation of the Scene. | ||
143 | + | ||
144 | + | ||
145 | +### toStringDetailed() | ||
146 | +The `toStringDetailed()` function will obtain a more detailed representation of the Scene object. | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
node_hue_api/docs/resourcelinks.md
0 → 100644
1 | +# ResourceLinks API | ||
2 | + | ||
3 | +The `resourceLinks` API provides a means of interacting with the `ResourceLinks` in Hue Bridge. | ||
4 | + | ||
5 | +A `ResourceLink` is a collection/grouping mechanism for linking various bridge resources that are interconnected. The | ||
6 | +Hue Formulas that you add to your bridge are examples of these. | ||
7 | + | ||
8 | +See [`ResourceLink`s](./resourceLink.md) for more details on the `ResourceLink` objects | ||
9 | + | ||
10 | + | ||
11 | +* [getAll()](#getall) | ||
12 | +* [getResourceLink(id)](#getresourcelink) | ||
13 | +* [getResourceLinkByName(name)](#getresourcelinkbyname) | ||
14 | +* [createResourceLink()](#createresourcelink) | ||
15 | +* [updateResouceLink()](#updateresourcelink) | ||
16 | +* [deleteResourceLink()](#deleteresourcelink) | ||
17 | + | ||
18 | + | ||
19 | +## getAll() | ||
20 | +The `getAll()` function allows you to get all the `ResourceLinks` that the Hue Bridge has registered with it. | ||
21 | + | ||
22 | +```js | ||
23 | +api.resourceLinks.getAll() | ||
24 | + .then(allResourceLinks => { | ||
25 | + // Display the ResourceLinks from the bridge | ||
26 | + allResourceLinks.forEach(resourceLink => { | ||
27 | + console.log(resourceLink.toStringDetailed()); | ||
28 | + }); | ||
29 | + }); | ||
30 | +``` | ||
31 | + | ||
32 | +This function call will resolve to an `Array` of `ResourceLink` objects. | ||
33 | + | ||
34 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/getAllResourceLinks.js). | ||
35 | + | ||
36 | + | ||
37 | + | ||
38 | +## getResourceLink() | ||
39 | +The `getResourceLink(id)` function allows a specific `ResourceLink` to be retrieved from the Hue Bridge. | ||
40 | + | ||
41 | +* `id`: The `String` id of the `ResourceLink` to retrieve. | ||
42 | + | ||
43 | + | ||
44 | +```js | ||
45 | +api.resourceLinks.getResourceLink(62738) | ||
46 | + .then(resourceLink => { | ||
47 | + console.log(resourceLink.toStringDetailed()); | ||
48 | + }) | ||
49 | +; | ||
50 | +``` | ||
51 | + | ||
52 | +This function call will resolve to a `ResourceLink` object for the specified `id`. | ||
53 | + | ||
54 | +If the `ResourceLink` cannot be found an `ApiError` will be returned with a `getHueErrorType()` value of `3`. | ||
55 | + | ||
56 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/getResourceLink.js). | ||
57 | + | ||
58 | + | ||
59 | +## getResourceLinkByName() | ||
60 | +The `getResourceLinkByName(name)` function will retrieve all `ResourceLink` instances that match the provided name from the Hue Bridge. | ||
61 | + | ||
62 | +* `name`: The `String` name of the `ResourceLink` to retrieve. | ||
63 | + | ||
64 | + | ||
65 | +```js | ||
66 | +api.resourceLinks.getResourceLink(62738) | ||
67 | + .then(resourceLink => { | ||
68 | + console.log(resourceLink.toStringDetailed()); | ||
69 | + }) | ||
70 | +; | ||
71 | +``` | ||
72 | + | ||
73 | +This function call will resolve to a `ResourceLink` object for the specified `id`. | ||
74 | + | ||
75 | +If the `ResourceLink` cannot be found an `ApiError` will be returned with a `getHueErrorType()` value of `3`. | ||
76 | + | ||
77 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/getResourceLink.js). | ||
78 | + | ||
79 | + | ||
80 | + | ||
81 | + | ||
82 | +## createResourceLink() | ||
83 | +The `createResourceLink(ResourceLink)` function allows for the creation of new `ResourceLink`s in the Hue Bridge. | ||
84 | + | ||
85 | +* `resourceLink`: A `ResourceLink` object that has been configured with the desired settings that you want to store. | ||
86 | + | ||
87 | +```js | ||
88 | +const resourceLink = v3.model.createResourceLink(); | ||
89 | +resourceLink.name = 'My Resource Link'; | ||
90 | +resourceLink.description = 'A test resource link for node-hue-api'; | ||
91 | +resourceLink.recycle = true; | ||
92 | +resourceLink.classid = 100; | ||
93 | +resourceLink.addLink('groups', 0); | ||
94 | + | ||
95 | +api.resourceLinks.createResourceLink(resourceLink) | ||
96 | + .then(resourceLink => { | ||
97 | + console.log(`Successfully created ResourceLink\n${resourceLink.toStringDetailed()}`); | ||
98 | + }) | ||
99 | +; | ||
100 | +``` | ||
101 | + | ||
102 | +The function will resolve with a corresponding `ResourceLink` object that was created. | ||
103 | + | ||
104 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/createAndDeleteResourceLink.js). | ||
105 | + | ||
106 | + | ||
107 | + | ||
108 | +## updateResourceLink() | ||
109 | +The `updateResourceLink(resourceLink)` function allows you to update an existing `ResourceLink` in the Hue Bridge. | ||
110 | + | ||
111 | +* `resourceLink`: A `ResourceLink` object that was obtained from the API and then updated with the appropriate data changes to apply. | ||
112 | + | ||
113 | +```js | ||
114 | +// A resourceLink needs to be obtained from the bridge first, assume one has called "resourceLink" | ||
115 | +resourceLink.name = 'Updated ResourceLink Name'; | ||
116 | + | ||
117 | +api.resourceLink.updateResourceLink(resourceLink); | ||
118 | + .then(updated => { | ||
119 | + console.log(`Updated ResourceLink properties: ${JSON.stringify(updated)}`); | ||
120 | + }) | ||
121 | +; | ||
122 | +``` | ||
123 | + | ||
124 | +The function will resolve to an object that contains the attribute names of the `ResourceLink` that were updated set | ||
125 | +to the success status of the change to the attribute. | ||
126 | + | ||
127 | +_Note currently no checks are performed against the existing attributes, so all updatable attributes are sent to the bridge | ||
128 | +when invoking this function._ | ||
129 | + | ||
130 | +For example, the result from the above example would resolve to: | ||
131 | + | ||
132 | +```js | ||
133 | +{ | ||
134 | + "name": true, | ||
135 | + "description": true, | ||
136 | + "classid": true, | ||
137 | + "links": true | ||
138 | +} | ||
139 | +``` | ||
140 | + | ||
141 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/updateResourceLink.js). | ||
142 | + | ||
143 | + | ||
144 | + | ||
145 | + | ||
146 | +## deleteResourceLink() | ||
147 | +The `deleteResourceLink(id)` function will delete the specified `ResourceLink` identified by the `id` from the Hue Bridge. | ||
148 | + | ||
149 | +* `id`: The `id` of the `ResourceLink` to delete from the Hue Bridge, or a `ResourceLink` object that was obtained from | ||
150 | + the Hue Bridge | ||
151 | + | ||
152 | +```js | ||
153 | +api.resourceLinks.deleteResourceLink('abc170f') | ||
154 | + .then(result => { | ||
155 | + console.log(`Deleted ResourceLink? ${result}`); | ||
156 | + }) | ||
157 | +; | ||
158 | +``` | ||
159 | + | ||
160 | +The call will resolve to a `Boolean` indicating the success status of the deletion. | ||
161 | + | ||
162 | +A complete code sample for this function is available [here](../examples/v3/resourceLinks/createAndDeleteResourceLink.js). | ||
163 | + |
node_hue_api/docs/rule.md
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1 | +# Rule Objects | ||
2 | + | ||
3 | +The Hue Bridge supports Rules to define complex automation activities. The `Rule` object can be built up to support a | ||
4 | +number of `RuleConditions` which when all evaluating to `true` will trigger one or more `RuleActions` to modify states | ||
5 | +of Lights, Groups, CLIP Sensors or Schedules. | ||
6 | + | ||
7 | +* [Creating a New Rule](#creating-a-rule) | ||
8 | +* [Rule Properties](#rule-properties) | ||
9 | + * [id](#id) | ||
10 | + * [name](#name) | ||
11 | + * [owner](#owner) | ||
12 | + * [lasttriggered](#lasttriggered) | ||
13 | + * [timestriggered](#timestriggered) | ||
14 | + * [status](#status) | ||
15 | + * [recycle](#recycle) | ||
16 | + * [conditions](#conditions) | ||
17 | + * [actions](#actions) | ||
18 | + * [toString()](#tostring) | ||
19 | + * [toStringDetailed()](#tostringdetailed) | ||
20 | +* [addCondition()](#addconditioncondition) | ||
21 | +* [removeConditionAt(idx)](#removeconditionatidx) | ||
22 | +* [clearConditions()](#clearconditions) | ||
23 | +* [addAction()](#addactionaction) | ||
24 | +* [removeActionAt(idx)](#removeactionatidx) | ||
25 | +* [clearActions()](#clearactions) | ||
26 | + | ||
27 | + | ||
28 | +## Creating a Rule | ||
29 | + | ||
30 | +You can create a `Rule` by using the `new` operator. | ||
31 | + | ||
32 | +```js | ||
33 | +const Rule = require('node-hue-api').v3.rules.Rule; | ||
34 | +const myRule = new Rule(); | ||
35 | +``` | ||
36 | + | ||
37 | +All Rules MUST have at least one `RuleCondition` and `RuleAction` associated with them for the Bridge to consider them | ||
38 | +valid. You can add these to a `Rule` using the [`addAction(action)`](#addactionaction) and [`addCondition(condition)`](#addactionaction) | ||
39 | +functions on the `Rule`. | ||
40 | + | ||
41 | +Consult the [`RuleAction`](./ruleAction.md) and [`RuleCondition`](./ruleCondition.md) documentation for creating the | ||
42 | +various types of Actions and Conditions for a Rule. | ||
43 | + | ||
44 | + | ||
45 | +## Rule Properties | ||
46 | + | ||
47 | +* [id](#id) | ||
48 | +* [name](#name) | ||
49 | +* [owner](#owner) | ||
50 | +* [lasttriggered](#lasttriggered) | ||
51 | +* [timestriggered](#timestriggered) | ||
52 | +* [status](#status) | ||
53 | +* [recycle](#recycle) | ||
54 | +* [conditions](#conditions) | ||
55 | +* [actions](#actions) | ||
56 | +* [toString()](#tostring) | ||
57 | +* [toStringDetailed()](#tostringdetailed) | ||
58 | + | ||
59 | +### id | ||
60 | +Get the `id` for the Scene. | ||
61 | +* `get` | ||
62 | + | ||
63 | +### name | ||
64 | +Get/Set a name for the Scene. | ||
65 | +* `get` | ||
66 | +* `set` | ||
67 | + | ||
68 | +### owner | ||
69 | +Gets the owner of the Scene. | ||
70 | +* `get` | ||
71 | + | ||
72 | +### lasttriggered | ||
73 | +Gets the last triggered time for the Rule. | ||
74 | +* `get` | ||
75 | + | ||
76 | +### timestriggered | ||
77 | +Gets the number of times that the Rule has been triggered | ||
78 | +* `get` | ||
79 | + | ||
80 | +### status | ||
81 | +Gets the status of the Rule, which can be `enabled`, `resourcedeleted` and possibly other states, but these are not | ||
82 | +documented via the Hue API. | ||
83 | +* `get` | ||
84 | + | ||
85 | +### recycle | ||
86 | +Get/Set the `recyle` attribute of the Rule. This is used to flag scenes that can be automatically deleted by the bridge. | ||
87 | +If the `recycle` state is set to `false` the Hue bridge will keep the scene until an application removes it. | ||
88 | +* `get` | ||
89 | +* `set` | ||
90 | + | ||
91 | +### conditions | ||
92 | +Gets the `RuleCondition`s that are set on the Rule. These are the conditions that all must evaluate to `true` to | ||
93 | +trigger the rule's `RuleAction`s. | ||
94 | +* `get` | ||
95 | + | ||
96 | +### actions | ||
97 | +Gets the `RuleAction`s that are set on the Rule. These are the actions that will be triggered if the all the `RuleCondtion`s | ||
98 | +evaluate to `true`. | ||
99 | +* `get` | ||
100 | + | ||
101 | + | ||
102 | +### toString() | ||
103 | +The `toString()` function will obtain a simple `String` representation of the Scene. | ||
104 | + | ||
105 | + | ||
106 | +### toStringDetailed() | ||
107 | +The `toStringDetailed()` function will obtain a more detailed representation of the Scene object. | ||
108 | + | ||
109 | + | ||
110 | +## addCondition(condition) | ||
111 | +The `addCondition(condition)` function will add a new `RuleCondition` to the existing conditions on the `Rule`. | ||
112 | + | ||
113 | +* `condition`: The new `RuleCondition` to be added. | ||
114 | + | ||
115 | +Consult the [RuleCondition](./ruleCondition.md) documentation on creating a `RuleCondition` instance. | ||
116 | + | ||
117 | + | ||
118 | +## removeConditionAt(idx) | ||
119 | +The `removeConditionAt(idx)` function will remove the `RuleCondition` that is at the specified index `idx` from the Array | ||
120 | +of `RuleConditions` on the `Rule`. | ||
121 | + | ||
122 | +* `idx`: The index of the `RuleCondition` in the Rule to remove. | ||
123 | + | ||
124 | + | ||
125 | +## clearConditions() | ||
126 | +The `clearConditions()` function will reset all the conditions on the Rule to an empty `Array`. You will need to add at | ||
127 | +least one `RuleCondition` after do this for the Rule to be valid. | ||
128 | + | ||
129 | + | ||
130 | +## addAction(action) | ||
131 | +The `AddAction(action)` function will add a new `RuleAction` to the existing actions on the `Rule`. | ||
132 | + | ||
133 | +* `action`: The new `RuleAction` to be added. | ||
134 | + | ||
135 | +Consult the [RuleAction](./ruleAction.md) documentation on creating a `RuleAction` instance. | ||
136 | + | ||
137 | +## removeActionAt(idx) | ||
138 | +The `removeActionAt(idx)` function will remove the `RuleAction` at the specified `idx` index value from the | ||
139 | +`RuleActions` on the `Rule`. | ||
140 | + | ||
141 | +* `idx`: The index of the `RuleAction` in the Rule to remove. | ||
142 | + | ||
143 | + | ||
144 | +## clearActions() | ||
145 | +The `clearActions()` function will reset all the actions on the Rule to an empty `Array`. You will need to add at least | ||
146 | +one `RuleAction` after this for the Rule to be valid. | ||
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node_hue_api/docs/ruleAction.md
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1 | +# RuleAction | ||
2 | + | ||
3 | +A `RuleAction` is an object that defines an action that can be performed when a `Rule` is triggered in the Hue Bridge. | ||
4 | + | ||
5 | +There are a number of different types of `RuleAction`s that can be built and to aid in this, the API provides a | ||
6 | +fluent interface for building up the various `RuleActions`s for `Rule`s. | ||
7 | + | ||
8 | +* [Instantiating a RuleAction](#instantiating-an-action) | ||
9 | +* [RuleAction](#ruleaction) | ||
10 | + * [LightStateAction](#lightstateaction) | ||
11 | + * [GroupStateAction](#groupstateaction) | ||
12 | + * [SensorStateAction](#sensorstateaction) | ||
13 | + * [SceneAction](#sceneaction) | ||
14 | + | ||
15 | + | ||
16 | + | ||
17 | +## Instantiating a RuleAction | ||
18 | +A `RuleAction` can be built using the `v3.model.ruleActions` Object, currently this allows for the creation of actions | ||
19 | +via the functions: | ||
20 | + | ||
21 | +* `light`: Creates a [`LightStateAction`](#lightstateaction) that will set a `LightState` on a specific `Light` | ||
22 | +* `group`: Creates a [`GroupStateAction`](#groupstateaction) that will set a state `GroupLightState` on a `Group` | ||
23 | +* `sensor`: Creates a [`SensorStateAction`](#sensorstateaction) that will set a state on a `CLIPSensor` Object | ||
24 | + | ||
25 | + | ||
26 | +## RuleAction | ||
27 | +The base `RuleAction` class is a common base to all `RuleAction` types. It has the following properties and functions: | ||
28 | + | ||
29 | +* `address`: `get` the address target for the `RuleAction` | ||
30 | +* `body`: `get` the body payload for the `RuleAction` | ||
31 | +* `id`: `get` the id for the target of the `RuleAction`, e.g. the Light id, Group id, Sensor id | ||
32 | +* `method`: `get` the method of the `RuleAction`, in most cases this is `PUT` as the majority of actions are updates | ||
33 | +* `withMethod(method)`: sets the method of the `RuleAction` | ||
34 | +* `toString()`: Obtains a String representation of the `RuleAction` | ||
35 | +* `payload()`: Obtains the payload that is set into the Hue Bridge for the `RuleAction` when the `Rule` is updated/created | ||
36 | + | ||
37 | +--- | ||
38 | + | ||
39 | +### LightStateAction | ||
40 | +A `LightStateAction` is a `RuleAction` that will help in constructing the `RuleAction` for setting a `LightState` on a `Light` | ||
41 | +when a rule is triggered. | ||
42 | + | ||
43 | +It contains all the properties and functions for [`RuleAction`](#ruleaction) above. | ||
44 | + | ||
45 | + | ||
46 | +#### Instantiation | ||
47 | +To get an instance of a `LightStateAction` use the function `v3.rules.actions.light(id)` | ||
48 | + | ||
49 | +* `id`: The id for the light or a `Light` instance obtained from the bridge | ||
50 | + | ||
51 | +The function will return an instance of a `LightStateAction`. | ||
52 | + | ||
53 | + | ||
54 | +#### withState(state) | ||
55 | +The `withState(state)` function allows you to specify the state that will be applied to the `Light`. | ||
56 | + | ||
57 | +* `state`: The [`LightState`](lightState.md) to apply to the `Light`, or a JSON payload of attributes that will be transformed in a `LightState`, e.g. `{on: true}`. | ||
58 | + | ||
59 | +The function will return the instance of the `LightStateAction` so you can chain calls. | ||
60 | + | ||
61 | +--- | ||
62 | + | ||
63 | + | ||
64 | +### GroupStateAction | ||
65 | +A `GroupStateAction` is a `RuleAction` that will help in constructing the `RuleAction` for setting a `GroupLightState` | ||
66 | +on a `Group` when a rule is triggered. | ||
67 | + | ||
68 | +It contains all the properties and functions for [`RuleAction`](#ruleaction) above. | ||
69 | + | ||
70 | + | ||
71 | +#### Instantiation | ||
72 | +To get an instance of a `GroupStateAction` use the function `v3.rules.actions.group(id)` | ||
73 | + | ||
74 | +* `id`: The id for the group or a `Group` instance obtained from the bridge | ||
75 | + | ||
76 | +The function will return an instance of a `GroupStateAction`. | ||
77 | + | ||
78 | + | ||
79 | +#### withState(state) | ||
80 | +The `withState(state)` function allows you to specify the state that will be applied to the `Group`. | ||
81 | + | ||
82 | +* `state`: The [`GroupLightState`](lightState.md) to apply to the `Group`, or a JSON payload of attributes that will be transformed in a `GroupLightState`, e.g. `{on: true}`. | ||
83 | + | ||
84 | +The function will return the instance of the `GroupStateAction` so you can chain calls. | ||
85 | + | ||
86 | +--- | ||
87 | + | ||
88 | +### SensorStateAction | ||
89 | +A `SensorStateAction` is a `RuleAction` that will help in constructing the `RuleAction` for setting a `Sensor`s state | ||
90 | +attributes when a rule is triggered. | ||
91 | + | ||
92 | +It contains all the properties and functions for [`RuleAction`](#ruleaction) above. | ||
93 | + | ||
94 | + | ||
95 | +#### Instantiation | ||
96 | +To get an instance of a `SensorStateAction` use the function `v3.rules.actions.sensor(id)` | ||
97 | + | ||
98 | +* `id`: The id for the sensor or a `Sensor` instance obtained from the bridge | ||
99 | + | ||
100 | +The function will return an instance of a `SensorStateAction`. | ||
101 | + | ||
102 | + | ||
103 | +#### withState(state) | ||
104 | +The `withState(state)` function allows you to specify the state that will be applied to the `Sensor`. | ||
105 | + | ||
106 | +* `state`: A JSON payload of attributes that will be modified on the `Sensor`, e.g: `{flag: true}` | ||
107 | + | ||
108 | +The function will return the instance of the `SensorStateAction` so you can chain calls. | ||
109 | + | ||
110 | +--- | ||
111 | + | ||
112 | +### SceneAction | ||
113 | +A `SceneAction` is a `RuleAction` that will help to constructo a `RuleAction` for saving a `Scene`'s state when triggered | ||
114 | + | ||
115 | +It contains all the properties and functions for [`RuleAction`](#ruleaction) above. | ||
116 | + | ||
117 | +#### Instantiation | ||
118 | +To get an instance of a `SensotStateAction` use the function `v3.rules.actions.scene(id)` | ||
119 | + | ||
120 | +* `id`: The id for the sensor or a `Scene` instance obtained from the bridge | ||
121 | + | ||
122 | +The function will return an instance of a `SceneAction`. | ||
123 | + | ||
124 | + | ||
125 | +#### withState(state) | ||
126 | +The `withState(state)` function allows you to specify the state that will be applied to the `Scene`. | ||
127 | + | ||
128 | +* `state`: A JSON payload of attributes that will be modified on the `Sensor`, e.g: `{storelightstate: true}` | ||
129 | + | ||
130 | +The function will return the instance of the `SceneAction` so you can chain calls. | ||
131 | + | ||
132 | + | ||
133 | +--- | ||
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node_hue_api/docs/ruleCondition.md
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1 | +# RuleCondition | ||
2 | + | ||
3 | +A `RuleCondition` is an object that defines a condition that can be used to trigger a `Rule` in the Hue Bridge. | ||
4 | + | ||
5 | +There are a number of different types of RuleConditions that can be built and to aid in this, the API provides a | ||
6 | +fluent interface for building up the various `RuleCondition`s for `Rule`s. | ||
7 | + | ||
8 | + | ||
9 | +* [Condition Builders](#condition-builders) | ||
10 | +* [SensorCondition Builder](#sensorcondition-builder) | ||
11 | + * [when(attribute)](#whenattribute) | ||
12 | + * [Sensor Attribute Operator](#sensor-attribute-operator) | ||
13 | + * [getRuleCondition()](#getrulecondition) | ||
14 | + * [Examples](#sensorcondition-examples) | ||
15 | +* [GroupCondition Builder](#groupcondition-builder) | ||
16 | + * [when()](#when) | ||
17 | + * [Group Attribute Selector](#group-attribute-selector) | ||
18 | + * [Group Attribute Operator](#group-attribute-operator) | ||
19 | + * [getRuleCondition()](#getrulecondition-1) | ||
20 | + * [Examples](#groupcondition-examples) | ||
21 | + | ||
22 | + | ||
23 | +## Condition Builders | ||
24 | + | ||
25 | +A `RuleCondition` can be built using the `v3.model.ruleCconditions` Object, currently this allows for the creation of | ||
26 | +conditions for `Sensors` and `Groups`. | ||
27 | + | ||
28 | + | ||
29 | +## SensorCondition Builder | ||
30 | + | ||
31 | +A `SensorCondition` builder can be created using the `v3.model.ruleConditions.sensor(sensor)` function. | ||
32 | + | ||
33 | +* `sensor`: The `Sensor` obtained from bridge via the API that you wish to use in a condition. | ||
34 | + | ||
35 | +You have to provide a `Sensor` object from the Hue Bridge (you can use the [Sensors API](./sensors.md) to get an | ||
36 | +instance of the one you desire). | ||
37 | + | ||
38 | +```js | ||
39 | +const v3 = require('node-hue-api').v3 | ||
40 | + , conditions = v3.model.ruleConditions; | ||
41 | + | ||
42 | +const mySensor = await v3.sensors.get(sesnorId); | ||
43 | +const mySensorCondition = conditions.sensor(mySensor); | ||
44 | +// Then build the condition using the functions/properties on the SensorConditions | ||
45 | +``` | ||
46 | + | ||
47 | +### when(attribute) | ||
48 | +The `whne(attribute)` function specifies the target attribute of the sensor to set the condition on. The attributes vary | ||
49 | +on the Sensors based on what type of sensor that it is. | ||
50 | + | ||
51 | +* `attribute`: The String name of the attribute for the `Sensor` that you are applying the condition to | ||
52 | + | ||
53 | +For example a `CLIPGenericFlag` has an attribute of `flag` that is a `boolean` flag that can be monitored. | ||
54 | + | ||
55 | +This function will return an `Object` that allows you to select the appropriate `RuleOperator` by invoking an appropriate | ||
56 | +function, see below for more details. | ||
57 | + | ||
58 | +#### Sensor Attribute Operator | ||
59 | + | ||
60 | +* `equals(val)`: The specified attribute equals `val`, compatible with `boolean` and `int` attributes | ||
61 | +* `greaterThan(val)`: The specified attribute is greater than `val`, compatible with `int` attributes | ||
62 | +* `lessThan(val)`: The specified attribute is less than `val`, compatible with `int` attributes | ||
63 | +* `changed()`: The specified attribute has changed | ||
64 | +* `changedDelayed(val)`: The specified attribute changed within a `val` interval period (a delayed change) | ||
65 | +* `stable(val)`: The specified attribute has not changed in a specified `val` interval | ||
66 | +* `notStable(val)`: The specified attribute has changed in a specified `val` interval | ||
67 | +* `in(val)`: Current time is within the specified interval, triggered on starttime | ||
68 | +* `notIn(val)`: Current time is not with the specified interval, triggered on endtime | ||
69 | + | ||
70 | +Any of these functions when called will return the `SensorCondition` object that you started with. | ||
71 | + | ||
72 | +### getRuleCondition() | ||
73 | +The `getRuleCondition()` function will generate the `RuleCondition` instance that has been built from the various | ||
74 | +calls that you have made via the fluent API for the builder. | ||
75 | + | ||
76 | +This will return a `RuleCondition` if the provided configuration is valid. Otherwise it will throw and `ApiError`. | ||
77 | + | ||
78 | +Note: Not every aspect of the condition can be checked at this point, and as such the final validation will be performed | ||
79 | +via the Hue Bridge when the `RuleCondition` is saved/updated on a `Rule`. | ||
80 | + | ||
81 | + | ||
82 | +### SensorCondition Examples | ||
83 | + | ||
84 | +The following are code examples of setting up various SensorConditions. | ||
85 | + | ||
86 | +Create a `RuleCondition` that will trigger on a `flag` attribute change on a CLIPGenericFlag Sensor (i.e. trigger on every change): | ||
87 | +```js | ||
88 | +const v3 = require('node-hue-api').v3 | ||
89 | + , conditions = v3.model.ruleConditions | ||
90 | +; | ||
91 | + | ||
92 | +// Create a SensorCondition that will trigger on a flag attribute change for the CLIPGenericFlag Sensor: | ||
93 | +const sensorCondition = conditions.sensor(aFlagSensor).when('flag').changed(); | ||
94 | +const ruleCondition = sensorCondition.getRuleCondition(); | ||
95 | +``` | ||
96 | + | ||
97 | +Create a RuleCondition that will trigger when the `flag` attribute changes to `true` for a CLIPGenericFlag Sensor: | ||
98 | +```js | ||
99 | +const v3 = require('node-hue-api').v3 | ||
100 | + , conditions = v3.model.ruleConditions | ||
101 | +; | ||
102 | + | ||
103 | +// Create a SensorCondition that will trigger on the flag attribute being true CLIPGenericFlag Sensor: | ||
104 | +const sensorCondition = conditions.sensor(aFlagSensor).when('flag').equals(true); | ||
105 | +const ruleCondition = sensorCondition.getRuleCondition(); | ||
106 | +``` | ||
107 | + | ||
108 | + | ||
109 | +## GroupCondition Builder | ||
110 | + | ||
111 | +A `GroupCondition` builder can be created using the `v3.model.ruleConditions.group(id)` function. | ||
112 | + | ||
113 | +* `id`: The id for the group (or the Group instance) that you wish to build the condition on | ||
114 | + | ||
115 | +You can pass in either the id value for the group or a `Group` instance from the API to start building the condition. | ||
116 | + | ||
117 | +### when() | ||
118 | +The `when()` function obtains the Attribute selector for the group which allows you to select the desired Group attribute | ||
119 | +that the condition will be built from. | ||
120 | + | ||
121 | +#### Group Attribute Selector | ||
122 | +There are only two attributes for a group that can be used to build a condition on which are exposed via the following | ||
123 | +functions: | ||
124 | + | ||
125 | +* `allOn()`: Boolean attribute that is `true` when ALL the lights in a group are on | ||
126 | +* `anyOn()`: Boolean attribute that is `true` when ANY of the lights in a group are on | ||
127 | + | ||
128 | +Either of these functons will return an Operator Selector object that will allow you to set the operator (and possible value) | ||
129 | +on the condition that you are building. | ||
130 | + | ||
131 | +#### Group Attribute Operator | ||
132 | + | ||
133 | +* `equals(val)`: The attribute equals the specified `val` | ||
134 | +* `changed()`: The attribute is changed | ||
135 | +* `changedDelayed(val)`: The attribute is a delayed changed within a period `val` | ||
136 | + | ||
137 | +Any of these functions will return the `GroupCondition` that you started with. | ||
138 | + | ||
139 | + | ||
140 | +### getRuleCondition() | ||
141 | +The `getRuleCondition()` function will generate the `RuleCondition` instance that has been built from the various | ||
142 | +calls that you have made via the fluent API for the builder. | ||
143 | + | ||
144 | +This will return a `RuleCondition` if the provided configuration is valid. Otherwise it will throw and `ApiError`. | ||
145 | + | ||
146 | +Note: Not every aspect of the condition can be checked at this point, and as such the final validation will be performed | ||
147 | +via the Hue Bridge when the `RuleCondition` is saved/updated on a `Rule`. | ||
148 | + | ||
149 | +### GroupCondition Examples | ||
150 | + | ||
151 | +The following are code examples of setting up various GroupConditions. | ||
152 | + | ||
153 | +Create a `GroupCondition` that will trigger when any light is on in a group: | ||
154 | +```js | ||
155 | +const v3 = require('node-hue-api').v3 | ||
156 | + , conditions = v3.model.ruleConditions | ||
157 | +; | ||
158 | + | ||
159 | +// Create a SensorCondition that will trigger on a flag attribute change for the CLIPGenericFlag Sensor: | ||
160 | +const groupCondition = conditions.group(groupId).when().anyOn().equals(true); | ||
161 | +const ruleCondition = groupCondition.getRuleCondition(); | ||
162 | +``` |
node_hue_api/docs/rules.md
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1 | +# Rules API | ||
2 | + | ||
3 | +The `rules` API provides a manes of interacting with Rules in the Hue Bridge. | ||
4 | + | ||
5 | +Rules are complex event triggers that consist of a one or more conditions that must be satisfied, which when they are | ||
6 | +will trigger one or more actions for devices connected to the bridge. | ||
7 | + | ||
8 | +The Actions can consist of Group, Light or Sensor state changes. | ||
9 | + | ||
10 | +It is possible to build up some very complex logic/triggering with the use of rules, and with the use of CLIP Sensors | ||
11 | +you can potentially build up some interesting automation scenarios. | ||
12 | + | ||
13 | + | ||
14 | +The Rules API interacts with specific [`Rule`](./rule.md) objects from the Bridge. | ||
15 | + | ||
16 | + | ||
17 | +* [getAll()](#getall) | ||
18 | +* [getRule(id)](#getrule) | ||
19 | +* [getRuleByName(name)](#getrulebyname) | ||
20 | +* [createRule(rule)](#createrule) | ||
21 | +* [deleteRule(id)](#deleterule) | ||
22 | +* [updateRule(rule)](#updaterule) | ||
23 | + | ||
24 | + | ||
25 | +## getAll() | ||
26 | +The `getAll()` function will obtain all the Rules that are defiend in the Hue Bridge. | ||
27 | + | ||
28 | +```js | ||
29 | +api.rules.getAll() | ||
30 | + .then(allRules => { | ||
31 | + // Display the Rules | ||
32 | + allRules.forEach(rule => { | ||
33 | + console.log(rule.toStringDetailed()) | ||
34 | + }); | ||
35 | + }); | ||
36 | +``` | ||
37 | + | ||
38 | +This function call will resolve to an `Array` of `Rule` objects. | ||
39 | + | ||
40 | +A complete code sample for this function is available [here](../examples/v3/rules/getAllRules.js). | ||
41 | + | ||
42 | + | ||
43 | +## getRule() | ||
44 | +The `getRule(id)` function will obtain the specified Rule with the given `id`. | ||
45 | + | ||
46 | +* `id`: The id for the rule, or a `Rule` instance to get from the Hue Bridge. | ||
47 | + | ||
48 | +```js | ||
49 | +api.rules.getRule(1) | ||
50 | + .then(rule => { | ||
51 | + // Display the Rule | ||
52 | + console.log(rule.toStringDetailed()); | ||
53 | + }); | ||
54 | +``` | ||
55 | + | ||
56 | +This function will return a `Rule` object for the specified `id`. | ||
57 | + | ||
58 | +A complete code sample for this function is available [here](../examples/v3/rules/getRule.js). | ||
59 | + | ||
60 | + | ||
61 | +## getRuleByName() | ||
62 | +The `getRuleByName(name)` function will obtain all the `Rule`s from the bridge that have the specified `name`. | ||
63 | + | ||
64 | +* `name`: The name of the `Rule`s to get from the Hue Bridge. | ||
65 | + | ||
66 | +```js | ||
67 | +api.rules.getRuleByName('Opened door') | ||
68 | + .then(allRules => { | ||
69 | + // Display the Rules | ||
70 | + allRules.forEach(rule => { | ||
71 | + console.log(rule.toStringDetailed()); | ||
72 | + }); | ||
73 | + }); | ||
74 | +``` | ||
75 | + | ||
76 | +This function will return an `Array` of `Rule` objects for all of the `Rule`s that matched the specided `name`. | ||
77 | + | ||
78 | +A complete code sample for this function is available [here](../examples/v3/rules/getRuleByName.js). | ||
79 | + | ||
80 | + | ||
81 | + | ||
82 | +## createRule() | ||
83 | +The `createRule(rule)` function will create a new `Rule` in the Hue Bridge. | ||
84 | + | ||
85 | +* `rule`: The `Rule` that is to be created in the Bridge, consult the documentation on [`Rule` objects](rule.md) to work out how to define a `Rule` | ||
86 | + | ||
87 | +```js | ||
88 | +// You need to have created the myRule instance using code before invoking this | ||
89 | +api.rules.createRule(myRule) | ||
90 | + .then(result => { | ||
91 | + // Will get an instance of a Rule object | ||
92 | + console.log(`Created Rule: ${result.toStringDetailed()}`); | ||
93 | + }) | ||
94 | + .catch(err => { | ||
95 | + console.error(`Rule was not valid: ${err.message}`); | ||
96 | + }); | ||
97 | +``` | ||
98 | + | ||
99 | +The function will return the created `Rule` object, otherwise will throw an `ApiError`. | ||
100 | + | ||
101 | +_Note: It is not possible to completely validate all the possible combinations of attributes in a `Rule` as to whether or not | ||
102 | +it is valid before trying to create it in the Hue Bridge. | ||
103 | +The library will perform a number of checks around eliminating common and obvious issues when building a `Rule`, but | ||
104 | +the ultimate check is made by the bridge, but I have seen some very generic error messages in testing when there are | ||
105 | +issues in the Rule definition._ | ||
106 | + | ||
107 | +A complete code sample for this function is available [here](../examples/v3/rules/createRule.js). | ||
108 | + | ||
109 | + | ||
110 | +## deleteRule() | ||
111 | +The `deleteRule(id)` function will delete the specified rule from the Bridge. | ||
112 | + | ||
113 | +* `id`: The id for the Rule to remove or the `Rule` instance that you previously obtained from the bridge via a [`getAll()`](#getall) or [`get(id)`](#get) call | ||
114 | + | ||
115 | +```js | ||
116 | +api.rules.deleteRule(id) | ||
117 | + .then(result => { | ||
118 | + console.log(`Deleted Rule? ${result}`); | ||
119 | + }); | ||
120 | +``` | ||
121 | + | ||
122 | +The function will return `true` upon successful deletion. | ||
123 | + | ||
124 | +A complete code sample for this function is available [here](../examples/v3/rules/deleteRule.js). | ||
125 | + | ||
126 | + | ||
127 | + | ||
128 | +## updateRule() | ||
129 | +The `updateRule(rule)` function allows you to modify an existing `Rule` in the Hue Bridge. | ||
130 | + | ||
131 | +* `rule`: The `Rule` that you wish to update, with the modifications already performed on it, this would have been retrieved previously from the Hue Bridge | ||
132 | + | ||
133 | +```js | ||
134 | +// The rule instance should have been retrieved and modified before calling this code | ||
135 | +api.rules.updateRule(rule) | ||
136 | + .then(result => { | ||
137 | + // show the updated attributes on the rule | ||
138 | + console.log(`Updated Rule Attributes: ${JSON.stringify(result)}`); | ||
139 | + }); | ||
140 | +``` | ||
141 | + | ||
142 | +_Note: The library will not perform checks currently against the existing state of the `Rule` on the Bridge and the provided `Rule` | ||
143 | +and will update the `name`, `actions` and `conditions` to match the `rule` state passed in._ | ||
144 | + | ||
145 | +The only attributes of an existing `Rule` that you can update currently are: | ||
146 | + | ||
147 | +* `name`: limited to 32 characters, will be truncated if it exceeds this length | ||
148 | +* `actions`: The `RuleAction`s for the Rule, all previous values will be overwritten | ||
149 | +* `conditions`: The `RuleCondition`s for the Rule, all previous values will be overwritten | ||
150 | + | ||
151 | +The function will return a JSON object consisting of the attributes it updated along with a `Boolean` value if the field was updated: | ||
152 | + | ||
153 | +```js | ||
154 | +{ | ||
155 | + 'name': true, | ||
156 | + 'actions': true, | ||
157 | + 'conditions': true | ||
158 | +} | ||
159 | +``` | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
node_hue_api/docs/scene.md
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1 | +# Scene | ||
2 | + | ||
3 | +The Hue Bridge can support two variations of a Scene, `LightScene` and `GroupScene`. | ||
4 | + | ||
5 | +A Scene is represented as an `id` a `name` and a list of `Lights` stored inside the Hue Bridge. These are separate from | ||
6 | +what a scene is in the iOS and Android applications. | ||
7 | + | ||
8 | +* [Common Scene Properties](#common-scene-properties-and-functions) | ||
9 | +* [LightScene](#lightscene) | ||
10 | + * [Creating a LightScene](#creating-a-lightscene) | ||
11 | + * [Properties](#lightscene-properties) | ||
12 | + * [lights](#lights) | ||
13 | + * [lightstates](#lightstates) | ||
14 | +* [GroupScene](#groupscene) | ||
15 | + * [Creating a GroupScene](#creating-a-groupscene) | ||
16 | + * [Properties](#groupscene-properties) | ||
17 | + * [group](#group-1) | ||
18 | + * [lights](#lights-1) | ||
19 | + * [lightstates](#lightstates-1) | ||
20 | + | ||
21 | + | ||
22 | +## Common Scene Properties and Functions | ||
23 | +Depending upon the properties that you chose to set on the `Scene` the `type` attribute will be implicitly set for you | ||
24 | +by the API. This `type` dictates what attributes are modifiable in the Hue Bridge. | ||
25 | + | ||
26 | +* [id](#id) | ||
27 | +* [name](#name) | ||
28 | +* [type](#type) | ||
29 | +* [owner](#owner) | ||
30 | +* [recycle](#recycle) | ||
31 | +* [locked](#locked) | ||
32 | +* [appdata](#appdata) | ||
33 | +* [picture](#picture) | ||
34 | +* [lastupdated](#lastupdated) | ||
35 | +* [version](#version) | ||
36 | +* [toString()](#tostring) | ||
37 | +* [toStringDetailed()](#tostringdetailed) | ||
38 | + | ||
39 | + | ||
40 | +### id | ||
41 | +Get the `id` for the Scene. | ||
42 | +* `get` | ||
43 | + | ||
44 | +### name | ||
45 | +Get/Set a name for the Scene. | ||
46 | +* `get` | ||
47 | +* `set` | ||
48 | + | ||
49 | +### type | ||
50 | +Get/Set the type of the scene, which is one of `GroupScene` or `LightScene`. Users should not need to set this value, | ||
51 | +instead using the `set` on the `group` or `lights` properties instead. | ||
52 | +* `get` | ||
53 | +* `set` | ||
54 | + | ||
55 | +### owner | ||
56 | +Gets the owner of the Scene. | ||
57 | +* `get` | ||
58 | + | ||
59 | +### recycle | ||
60 | +Get/Set the `recyle` attribute of the Scene. This is used to flag scenes that can be automatically deleted by the bridge. | ||
61 | +If the `recycle` state is set to `false` the Hue bridge will keep the scene until an application removes it. | ||
62 | +* `get` | ||
63 | +* `set` | ||
64 | + | ||
65 | +### locked | ||
66 | +Gets the locked state of the Scene. A locked scene means that the scene is in use by the `rule` or `schedule`. | ||
67 | +* `get` | ||
68 | + | ||
69 | +### appdata | ||
70 | +Get/Set the associated application data for the scene. This is an `Object` payload that the application is responsible for | ||
71 | +any format/encoding/meaning of this data. | ||
72 | + | ||
73 | +* `get` | ||
74 | +* `set` | ||
75 | + | ||
76 | +When setting this value, you need to create an `Object` with tow keys: | ||
77 | + | ||
78 | +* `version`: A version for specifying the version on the data object that you are storing. | ||
79 | +* `data`: Any data that you wish to store specific to your application, this can be between `0` and `16` characters. | ||
80 | + | ||
81 | +For example we could store the `location` and `application_name` in the `appdata` using a payload of the form: | ||
82 | + | ||
83 | +```js | ||
84 | +{ | ||
85 | + version: 1, | ||
86 | + data: 'my-custom-app-data' | ||
87 | +} | ||
88 | +``` | ||
89 | + | ||
90 | +### picture | ||
91 | +Get/Set the picture data for the scene. The Hue Bridge does not support setting this via a PUT call which means it is | ||
92 | +not possible to update this data field, only at the time of creation. | ||
93 | +* `get` | ||
94 | +* `set` | ||
95 | + | ||
96 | +### lastupdated | ||
97 | +Gets the last updated time for the Scene. | ||
98 | +* `get` | ||
99 | + | ||
100 | +### version | ||
101 | +Gets the version of the Scene | ||
102 | +* `get` | ||
103 | + | ||
104 | + | ||
105 | +### toString() | ||
106 | +The `toString()` function will obtain a simple `String` representation of the Scene. | ||
107 | + | ||
108 | + | ||
109 | +### toStringDetailed() | ||
110 | +The `toStringDetailed()` function will obtain a more detailed representation of the Scene object. | ||
111 | + | ||
112 | + | ||
113 | + | ||
114 | +# LightScene | ||
115 | +This is the `default` type of `Scene` in the Hue Bridge. It maintains a list of lights that the are associated with the | ||
116 | +Scene, which can be updated. | ||
117 | + | ||
118 | +## Creating a LightScene | ||
119 | +You can create a new LightScene object using the `v3.model.createLightScene()` function. | ||
120 | + | ||
121 | + | ||
122 | +## LightScene Properties | ||
123 | +The following are the LightScene specific properties above those already defined in the [Common Scene Properties and functions](#common-scene-properties-and-functions). | ||
124 | + | ||
125 | +### lights | ||
126 | +The associated light ids for the `LightScene`. | ||
127 | + | ||
128 | +* `get`: Obtains the Array of light ids | ||
129 | +* `set`: Set the Array of light ids associated with the LightScene | ||
130 | + | ||
131 | +### lightstates | ||
132 | +Gets/Sets the desired LightState for the lights in the scene. This is primarily used to provide some backwards | ||
133 | +compatibility in the API with v2, not for normal user usage. | ||
134 | +* `get` | ||
135 | +* `set` | ||
136 | + | ||
137 | +_Note: lightStates are only present on scenes that have explicitly been retrieved from the Hue Bridge, that is, scenes | ||
138 | +that you have obtained from the `v3.api.scenes.get(id)` API call._ | ||
139 | + | ||
140 | + | ||
141 | + | ||
142 | + | ||
143 | +# GroupScene | ||
144 | +A `GroupScene` is a `Scene` with a `type` of `GroupScene`. These scenes are linked to an specified Group in the Hue Bridge. | ||
145 | + | ||
146 | +The associated lights for the `GroupScene` is controlled via the `Group`. When the `Group` becomes empty or is removed | ||
147 | +from the Bridge, the associated `GroupScene`s are also removed. | ||
148 | + | ||
149 | +The lights for a GroupScene are not modifiable as they belong to the `Group` object. | ||
150 | + | ||
151 | + | ||
152 | +## Creating a GroupScene | ||
153 | +You can create a new GroupScene object using the `v3.model.createGroupScene()` function. | ||
154 | + | ||
155 | + | ||
156 | +## GroupScene Properties | ||
157 | +The following are the LightScene specific properties above those already defined in the [Common Scene Properties and functions](#common-scene-properties-and-functions). | ||
158 | + | ||
159 | +### group | ||
160 | +The group ID for the GroupScene if associated with a group. | ||
161 | +* `get` | ||
162 | +* `set` | ||
163 | + | ||
164 | +### lights | ||
165 | +The associated light ids for the `GroupScene`. This is controlled via the membership of the lights in the `Group` that | ||
166 | +the GroupScene is associated with. | ||
167 | + | ||
168 | +* `get`: Obtains the Array of light ids in the target Group | ||
169 | + | ||
170 | +### lightstates | ||
171 | +Gets the LightStates for the lights in the GroupScene. This is primarily used to provide some backwards | ||
172 | +compatibility in the API with v2, not for normal user usage. | ||
173 | +* `get` | ||
174 | + | ||
175 | +_Note: lightStates are only present on scenes that have explicitly been retrieved from the Hue Bridge, that is, scenes | ||
176 | +that you have obtained from the `v3.api.scenes.get(id)` API call._ |
node_hue_api/docs/scenes.md
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1 | +# Scenes API | ||
2 | + | ||
3 | +The `scenes` API provides a means of interacting with the scenes in Hue Bridge. | ||
4 | + | ||
5 | +The Scenes API interacts with specific [`Scene`](./scene.md) objects stored in the Hue Bridge. These are not to be | ||
6 | +confused with the preset scenes that are present in the Android and iOS Hue applications. | ||
7 | + | ||
8 | +There are a number of limitations on Scenes in the Hue Bridge. | ||
9 | +* The bridge can support up to 200 Scenes | ||
10 | +* There is a maximum of 2048 Scene LightStates which may lower the maximum number of Scenes that can be stored | ||
11 | + | ||
12 | +For example if you have 20 LightStates stored on each Scene, the maximum number of Scenes that can be stored in the | ||
13 | +Bridge will be 102. | ||
14 | + | ||
15 | + | ||
16 | +* [getAll()](#getall) | ||
17 | +* [getScene(id)](#getscene) | ||
18 | +* [getSceneByName(name)](#getscenebyname) | ||
19 | +* [createScene()](#createscene) | ||
20 | +* [updateScene()](#updatescene) | ||
21 | +* [updateLightState()](#updatelightstate) | ||
22 | +* [deleteScene()](#deletescene) | ||
23 | +* [activateScene](#activatescene) | ||
24 | + | ||
25 | + | ||
26 | +## getAll() | ||
27 | +The `getAll()` function allows you to get all the scenes that the Hue Bridge has registered with it. | ||
28 | + | ||
29 | +```js | ||
30 | +api.scenes.getAll() | ||
31 | + .then(allScenes => { | ||
32 | + // Display the Scenes from the bridge | ||
33 | + console.log(JSON.stringify(allScenes, null, 2)); | ||
34 | + }); | ||
35 | +``` | ||
36 | + | ||
37 | +This function call will resolve to an `Array` of `Scene` objects. | ||
38 | + | ||
39 | +A complete code sample for this function is available [here](../examples/v3/scenes/getAllScenes.js). | ||
40 | + | ||
41 | + | ||
42 | + | ||
43 | +## getScene() | ||
44 | +The `getScene(id)` function allows a specific scene to be retrieved from the Hue Bridge. | ||
45 | + | ||
46 | +* `id`: The `String` id of the scene to retrieve or a previous `Scene` instance obtained from the bridge. | ||
47 | + | ||
48 | + | ||
49 | +```js | ||
50 | +api.scenes.getScene('GfOL56sqKPGmPer') | ||
51 | + .then(scene => { | ||
52 | + console.log(scene.toStringDetailed()); | ||
53 | + }) | ||
54 | +; | ||
55 | +``` | ||
56 | + | ||
57 | +This function call will resolve to a `Scene` object for the specified scene `id`. | ||
58 | + | ||
59 | +If the Scene cannot be found an `ApiError` will be returned with a `getHueErrorType()` value of `3`. | ||
60 | + | ||
61 | +A complete code sample for this function is available [here](../examples/v3/scenes/getScene.js). | ||
62 | + | ||
63 | + | ||
64 | + | ||
65 | +## getSceneByName() | ||
66 | +The `getSceneByName(name)` function will find all the scenes that are stored in the bridge with the specified `name`. | ||
67 | + | ||
68 | +* `name`: The `String` that represents the name of the `Scene`s that you wish to find. | ||
69 | + | ||
70 | +```js | ||
71 | +api.scenes.getSceneByName('Concentrate') | ||
72 | + .then(results => { | ||
73 | + // Do something with the scenes we found | ||
74 | + results.forEach(scene => { | ||
75 | + console.log(scene.toStringDetailed()); | ||
76 | + }); | ||
77 | + }) | ||
78 | +; | ||
79 | +``` | ||
80 | + | ||
81 | +The function will resolve to an `Array` of `Scene` Objects that were matched to the specified `name`. | ||
82 | + | ||
83 | +A complete code sample for this function is available [here](../examples/v3/scenes/getSceneByName.js). | ||
84 | + | ||
85 | + | ||
86 | + | ||
87 | +## createScene() | ||
88 | +The `createScene(scene)` function allows for the creation of new `Scene`s in the Hue Bridge. | ||
89 | + | ||
90 | +* `scene`: A `Scene` object that has been configured with the desired settings for the scene being created. | ||
91 | + | ||
92 | +```js | ||
93 | +const scene = v3.model.createLightScene(); | ||
94 | +scene.name = 'My Scene'; | ||
95 | +scene.lights = [1, 2, 3]; | ||
96 | + | ||
97 | +api.scenes.createScene(scene) | ||
98 | + .then(scene => { | ||
99 | + console.log(`Successfully created scene\n${scene.toStringDetailed()}`); | ||
100 | + }) | ||
101 | +; | ||
102 | +``` | ||
103 | + | ||
104 | +The function will resolve with a corresponding `GroupScene` or `LightScene` object, depending upon what was passed in. | ||
105 | + | ||
106 | +_Note: Whilst the Hue API itself will allow a scene to be updated via creation call, this library will prevent such a | ||
107 | +thing, by removing any `id` value from the `Scene` object to prevent overwriting an existing `Scene`. | ||
108 | + | ||
109 | +A complete code sample for this function is available [here](../examples/v3/scenes/createScene.js). | ||
110 | + | ||
111 | + | ||
112 | + | ||
113 | +## updateScene() | ||
114 | +The `update(scene)` function allows you to update an existing `Scene` in the Hue Bridge. | ||
115 | + | ||
116 | +* `scene`: The `Scene` object that contains the relevant updated data to apply to the existing scene. | ||
117 | + | ||
118 | +```js | ||
119 | +// The scene would have be retrieved from the bridge using some other call. | ||
120 | +const scene; | ||
121 | +scene.name = 'Updated scene name'; | ||
122 | + | ||
123 | +api.scenes.updateScene(scene) | ||
124 | + .then(updated => { | ||
125 | + console.log(`Updated scene properties: ${JSON.stringify(updated)}`); | ||
126 | + }) | ||
127 | +; | ||
128 | +``` | ||
129 | + | ||
130 | +The function will resolve to an object that contains the attribute names of the scene that were updated set tot he success | ||
131 | +status of the change to the attribute. | ||
132 | + | ||
133 | +For example, the result from the above example would resolve to: | ||
134 | + | ||
135 | +```js | ||
136 | +{ | ||
137 | + "name": true | ||
138 | +} | ||
139 | +``` | ||
140 | + | ||
141 | +A complete code sample for this function is available [here](../examples/v3/scenes/updateScene.js). | ||
142 | + | ||
143 | + | ||
144 | + | ||
145 | +## updateLightState() | ||
146 | +The `updateLightState(id, lightId, lightstate)` function allows you to update the LightState stored for a specific light | ||
147 | +in a `Scene`. | ||
148 | + | ||
149 | +* `id`: The `String` id for the Scene to update | ||
150 | +* `lightId`: The `Integer` id value for the Light in the Scene to update the LightState of | ||
151 | +* `lightstate`: The `SceneLightState` object containing the desired state for the specified light to activate when the | ||
152 | + scene is activated. | ||
153 | + | ||
154 | +_Note: The `SceneLightState` is a simplified `LightState` object and can be imported using:_ | ||
155 | +```js | ||
156 | +const SceneLightState = require('node-hue-api').v3.lightStates.SceneLightState; | ||
157 | +``` | ||
158 | + | ||
159 | +```js | ||
160 | +const sceneLightState = new SceneLightState(); | ||
161 | +sceneLightState.on().brightness(100) | ||
162 | + | ||
163 | +api.scenes.updateLightState(sceneId, lightId, sceneLightState) | ||
164 | + .then(results => { | ||
165 | + // Show the resultant updated attributes that were modified from the update request | ||
166 | + console.log(`Updated LightState values in scene:`) | ||
167 | + console.log(JSON.stringify(results, null, 2)); | ||
168 | + }) | ||
169 | +; | ||
170 | +``` | ||
171 | + | ||
172 | +The function will resolve to an `Object` that contains the `SceneLightState` values that were updated along with the | ||
173 | +success state of the requested change. | ||
174 | + | ||
175 | +For example if you passed a `SceneLightState` that updated the `on` and `bri` attributes you would get a result object of the form: | ||
176 | + | ||
177 | +```js | ||
178 | +{ | ||
179 | + "on": true, | ||
180 | + "bri": true | ||
181 | +} | ||
182 | +``` | ||
183 | + | ||
184 | +A complete code sample for this function is available [here](../examples/v3/scenes/updateSceneLightState.js). | ||
185 | + | ||
186 | + | ||
187 | +## deleteScene() | ||
188 | +The `deleteScene(id)` function will delete the specified scene identified by the `id` from the Hue Bridge. | ||
189 | + | ||
190 | +* `id`: The `id` of the Scene or a `Scene` instance to delete from the Hue Bridge. | ||
191 | + | ||
192 | +```js | ||
193 | +api.scenes.deleteScene('abc170f') | ||
194 | + .then(result => { | ||
195 | + console.log(`Deleted scene? ${result}`); | ||
196 | + }) | ||
197 | +; | ||
198 | +``` | ||
199 | + | ||
200 | +The call will resolve to a `Boolean` indicating the success status of the deletion. | ||
201 | + | ||
202 | +A complete code sample for this function is available [here](../examples/v3/scenes/deleteScene.js). | ||
203 | + | ||
204 | + | ||
205 | +## activateScene() | ||
206 | +The `activateScene(id)` function allows you to activate an existing stored `Scene`. | ||
207 | + | ||
208 | +* `id`: The id of the `Scene` to be activated. | ||
209 | + | ||
210 | +```js | ||
211 | +api.scenes.activateScene('GfOL56sqKPGmPer') | ||
212 | + .then(activated => { | ||
213 | + console.log(`The Scene was successfully activated? ${activated}`); | ||
214 | + }) | ||
215 | +; | ||
216 | +``` | ||
217 | + | ||
218 | +The function call will resolve to a `Boolean` indicating the success state for the activation of the `Scene`. | ||
219 | + | ||
220 | +_Note: Scene activation is really a feature of the [Groups API](./groups.md), not the underlying Scenes API that the | ||
221 | +bridge provides. This function is provided as a convenience function._ | ||
222 | + | ||
223 | +See the [Groups API](./groups.md#activating-a-scene) for more details on activating a `Scene`. | ||
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node_hue_api/docs/schedules.md
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1 | +# Schedules API | ||
2 | + | ||
3 | +The `schedules` API provides a means of interacting with the `Schedule`s in the Hue Bridge. | ||
4 | + | ||
5 | +The Schedules API interacts with [`Schedule`](./schedule.md) objects along with their associated | ||
6 | +[Time Patterns](./timePatterns.md). | ||
7 | + | ||
8 | + | ||
9 | +* [getAll()](#getall) | ||
10 | +* [getSchedule(id)](#getschedule) | ||
11 | +* [getScheduleByName(name)](#getschedulebyname) | ||
12 | +* [createSchedule()](#createschedule) | ||
13 | +* [updateSchedule()](#updateschedule) | ||
14 | +* [deleteSchedule()](#deleteschedule) | ||
15 | + | ||
16 | + | ||
17 | +## getAll() | ||
18 | +The `getAll()` function allows you to get all the `Schedule`s that the Hue Bridge has registered with it. | ||
19 | + | ||
20 | +```js | ||
21 | +api.schedules.getAll() | ||
22 | + .then(allSchedules => { | ||
23 | + // Display the Schedules from the bridge | ||
24 | + allSchedules.forEach(schedule => { | ||
25 | + console.log(schedule.toStringDetailed()); | ||
26 | + }); | ||
27 | + }); | ||
28 | +``` | ||
29 | + | ||
30 | +This function call will resolve to an `Array` of `Schedule` objects. | ||
31 | + | ||
32 | +A complete code sample for this function is available [here](../examples/v3/schedules/getAllSchedules.js). | ||
33 | + | ||
34 | + | ||
35 | + | ||
36 | +## getSchedule() | ||
37 | +The `getSchedule(id)` function allows a specific `Schedule` to be retrieved from the Hue Bridge. | ||
38 | + | ||
39 | +* `id`: The `id` of the `Schedule` or a `Schedule` instance that was previously obtained from the bridge. | ||
40 | + | ||
41 | + | ||
42 | +```js | ||
43 | +api.schedules.getSchedule(1) | ||
44 | + .then(schedule => { | ||
45 | + console.log(schedule.toStringDetailed()); | ||
46 | + }) | ||
47 | +; | ||
48 | +``` | ||
49 | + | ||
50 | +This function call will resolve to a `Schedule` object for the specified schedule `id`. | ||
51 | + | ||
52 | +If the Scene cannot be found an `ApiError` will be returned with a `getHueErrorType()` value of `3`. | ||
53 | + | ||
54 | +A complete code sample for this function is available [here](../examples/v3/schedules/getScheduleById.js). | ||
55 | + | ||
56 | + | ||
57 | + | ||
58 | +## getScheduleByName() | ||
59 | +The `getScheduleByName(name)` function will find all the `Schedule`s that are stored in the bridge with the specified `name`. | ||
60 | + | ||
61 | +* `name`: The `String` that represents the name of the `Schedules`s that you wish to find. | ||
62 | + | ||
63 | +```js | ||
64 | +api.schedules.getScheduleByName('Wake Up') | ||
65 | + .then(results => { | ||
66 | + // Do something with the schedules we matched | ||
67 | + results.forEach(scene => { | ||
68 | + console.log(schedule.toStringDetailed()); | ||
69 | + }); | ||
70 | + }) | ||
71 | +; | ||
72 | +``` | ||
73 | + | ||
74 | +The function will resolve to an `Array` of `Schedule` Objects that were matched to the specified `name`. It none are | ||
75 | +matched the `Array` will be empty. | ||
76 | + | ||
77 | +A complete code sample for this function is available [here](../examples/v3/schedules/getSchedulesByName.js). | ||
78 | + | ||
79 | + | ||
80 | + | ||
81 | +## createSchedule() | ||
82 | +The `createSchedule(schedule)` function allows for the creation of new `Schedule`s in the Hue Bridge. | ||
83 | + | ||
84 | +* `schedule`: A `Schedule` object that has been configured with the desired settings for the `Schedule` being created. | ||
85 | + | ||
86 | +```js | ||
87 | +const model = require('node-hue-api').v3.model; | ||
88 | + | ||
89 | +const schedule = model.createSchedule(); | ||
90 | +schedule.name = 'My Schedule'; | ||
91 | +schedule.description = 'A test schedule from the node-hue-api examples'; | ||
92 | +// trigger the schedule in 1 hour from now | ||
93 | +schedule.localtime = model.timePatterns.createTimer().hours(1); | ||
94 | +// Turn all the lights off (using light group 0 for all lights) | ||
95 | +schedule.command = model.actions.group(0).withState(new model.lightStates.GroupLightState().off()); | ||
96 | + | ||
97 | +api.schedules.createSchedule(schedule) | ||
98 | + .then(createdSchedule => { | ||
99 | + console.log(`Successfully created Schedule\n${createdSchedule.toStringDetailed()}`); | ||
100 | + }) | ||
101 | +; | ||
102 | +``` | ||
103 | + | ||
104 | +The function will return a Promise that will resolve with a corresponding `Schedule` with a populated `id` attribute. | ||
105 | + | ||
106 | +A complete code sample for this function is available [here](../examples/v3/schedule/createSchedule.js). | ||
107 | + | ||
108 | + | ||
109 | + | ||
110 | +## updateSchedule() | ||
111 | +The `updateSchedule(schedule)` function will update the schedule in the bridge to match the attributes of the specified | ||
112 | +schedule. | ||
113 | + | ||
114 | +* `schedule`: The schedule with updated attributes to set on the bridge. | ||
115 | + | ||
116 | +```js | ||
117 | +// Obtain a schedule from the Bridge, e.g. get schedule with id = 1 | ||
118 | +const mySchedule = await hue.schedules.get(1); | ||
119 | + | ||
120 | +// Update some attributes | ||
121 | +mySchedule.name = 'Updated Name'; | ||
122 | + | ||
123 | +// Update the schedule in the bridge | ||
124 | +hue.schedules.updateSchedule(mySchedule) | ||
125 | + .then(updateResult => { | ||
126 | + console.log(`Updated Name? ${updateResult.name}`); // Will print "Updated Name? true" | ||
127 | + }); | ||
128 | +``` | ||
129 | + | ||
130 | +_Note: Currently there is no checking as to whether or not a value has been modified, so all the updatable attributes are | ||
131 | +passed to the bridge. (this is quicker and more efficient than doing a get/put chain of requests)._ | ||
132 | + | ||
133 | +The function call will return a `Promise` that will resolve to an `Object` with the update information. | ||
134 | + | ||
135 | +The result Object that will have the form of the keys that were updated along with a boolean flag | ||
136 | +indicating if the value was modified. | ||
137 | +```js | ||
138 | +{ | ||
139 | + "name": true, | ||
140 | + "description": true, | ||
141 | + "command": true, | ||
142 | + "localtime": true, | ||
143 | + "status": true, | ||
144 | + "autodelete": true | ||
145 | +} | ||
146 | +``` | ||
147 | + | ||
148 | +A complete code sample for this function is available [here](../examples/v3/schedule/updateSchedule.js). | ||
149 | + | ||
150 | + | ||
151 | + | ||
152 | +## deleteSchedule() | ||
153 | +The `deleteSchedule(id)` function will delete the specified scene identified by the `id` from the Hue Bridge. | ||
154 | + | ||
155 | +* `id`: The `id` of the scene to delete from the Hue Bridge. | ||
156 | + | ||
157 | +```js | ||
158 | +api.scenes.delete('abc170f') | ||
159 | + .then(result => { | ||
160 | + console.log(`Deleted scene? ${result}`); | ||
161 | + }) | ||
162 | +; | ||
163 | +``` | ||
164 | + | ||
165 | +The call will resolve to a `Boolean` indicating the success status of the deletion. | ||
166 | + | ||
167 | +A complete code sample for this function is available [here](../examples/v3/scenes/deleteScene.js). | ||
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node_hue_api/docs/sensor.md
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1 | +# Sensor | ||
2 | + | ||
3 | +The Hue Bridge can support a number of sensors. The API has various objects for each of the types of Sensors that the | ||
4 | +Hue Bridge can support. | ||
5 | + | ||
6 | +Some of these Sensors are Hardware sensors whilst others are Software constructs that can be updated by API calls. | ||
7 | + | ||
8 | +The sensors that can be built and controlled via software are the `CLIP` variety. | ||
9 | + | ||
10 | +The API provides access to the Sensor objects via the [`v3.api.sensors` API](sensors.md), but you can also create new | ||
11 | +CLIP Sensor objects using the various CLIP sensor classes by using the `v3.model.createCLIP[xxx]Sensor()` functions. | ||
12 | + | ||
13 | + | ||
14 | +- [CLIP Sensors](#clipsensors) | ||
15 | + - [CLIP GenericFlag](#clipgenreicflag) | ||
16 | + - [CLIP GenericStatus](#clipgenericstatus) | ||
17 | + - [CLIP Humidity](#cliphumidity) | ||
18 | + - [CLIP LightLevel](#cliplightlevel) | ||
19 | + - [CLIP OpenClose](#clipopenclose) | ||
20 | + - [CLIP Presence](#clippresence) | ||
21 | + - [CLIP Switch](#clipswitch) | ||
22 | + - [CLIP Temperature](#cliptemperature) | ||
23 | + | ||
24 | + | ||
25 | + | ||
26 | +## CLIP Sensors | ||
27 | + | ||
28 | +CLIP Sensors allow you to integrate external objects and statuses into the Hue Bridge via CLIP Sensors. | ||
29 | + | ||
30 | +For example you may have the ability to detect the humidity in a room and want to store this value in the Hue Bridge. | ||
31 | +You can do this using a `CLIPHumidity` Sensor which can be saved and then updated in the Hue Bridge upon changes. | ||
32 | + | ||
33 | +All sensors have the following mandatory properties: | ||
34 | + | ||
35 | +* `type`: This is the type of sensor, this is readable and only set at the time of instantiation of the object | ||
36 | +* `modelid`: A model ID for the sensor which should uniquely identify the hardware model oif the device from the manufacturer | ||
37 | +* `manufacturername`: The manufacturer name of the sensor | ||
38 | +* `uniqueid`: A unique ID for the sensor, this should be the MAC Address of the device | ||
39 | +* `swversion`: A software version running on the sensor | ||
40 | +* `name`: A name for the sensor which will be the human readable name | ||
41 | + | ||
42 | +The above properties have to be set when creating a new sensor from scratch in code, except for `name` which can be | ||
43 | +modified after creation. | ||
44 | + | ||
45 | +All CLIP Sensors also have the following properties: | ||
46 | + | ||
47 | +* `id`: A readonly value for the `id` that the Hue Bridge will assign to a Sensor | ||
48 | +* `lastupdated`: A readonly timestamp value when the sensor was last updated in the Hue Bridge | ||
49 | +* `on`: `get` and `set`, turns the sensor on/off. When off, state changes of the sensor are not reflected in the sensor resource | ||
50 | +* `reachable`: `get` and `set`, indicates whether communication with the device is possible | ||
51 | +* `battery`: `get` and `set`, the current battery state in percent for battery powered devices | ||
52 | +* `url`: `get` and `set`, an optional URL to the CLIP sensor | ||
53 | + | ||
54 | + | ||
55 | + | ||
56 | +### CLIPGenericFlag | ||
57 | +The `CLIPGenericFlag` sensor is a `Boolean` flag sensor. | ||
58 | + | ||
59 | +A generic sensor object for 3rd party IP sensor use. | ||
60 | +E.g. the portal can make use of a Generic sensor to indicate IFTTT events. | ||
61 | + | ||
62 | + | ||
63 | +The unique properties for the GenericFlag Sensor are: | ||
64 | + | ||
65 | +* `flag`: `get` and `set` stores a `Boolean` state | ||
66 | + | ||
67 | + | ||
68 | +Creating a `CLIPGenericFlag` sensor can be done as shown below: | ||
69 | +```js | ||
70 | +const model = require('node-hue-api').v3.model; | ||
71 | + | ||
72 | +const mySensor = model.createCLIPGenericFlagSensor(); | ||
73 | +mySensor.modelid = 'software'; | ||
74 | +mySensor.swversion = '1.0'; | ||
75 | +mySensor.uniqueid = '00:00:00:01'; | ||
76 | +mySensor.manufacturername = 'node-hue-api'; | ||
77 | + | ||
78 | +// Set the name of the sensor | ||
79 | +mySensor.name = 'My awesome clip generic flag sensor'; | ||
80 | + | ||
81 | +// Set the flag state to true | ||
82 | +mySensor.flag = true; | ||
83 | +``` | ||
84 | + | ||
85 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
86 | + | ||
87 | + | ||
88 | + | ||
89 | +### CLIPGenericStatus | ||
90 | +The `CLIPGenericStatus` sensor is a `Integer` value sensor. | ||
91 | + | ||
92 | +A generic sensor object for 3rd party IP sensor use. | ||
93 | +E.g. the portal can make use of a Generic sensor to indicate IFTTT events. | ||
94 | + | ||
95 | + | ||
96 | +The unique properties for the `GenericFlag` Sensor are: | ||
97 | + | ||
98 | +* `status`: `get` and `set`, stores an integer value | ||
99 | + | ||
100 | + | ||
101 | +Creating a `CLIPGenericStatus` sensor can be done as shown below: | ||
102 | +```js | ||
103 | +const model = require('node-hue-api').v3.model; | ||
104 | + | ||
105 | +const mySensor = model.createCLIPGenericStatusSensor(); | ||
106 | +mySensor.modelid = 'software'; | ||
107 | +mySensor.swversion = '1.0'; | ||
108 | +mySensor.uniqueid = '00:00:00:01'; | ||
109 | +mySensor.manufacturername = 'node-hue-api'; | ||
110 | + | ||
111 | +// Set the name of the sensor | ||
112 | +mySensor.name = 'My awesome clip generic status sensor'; | ||
113 | +// Set the status to 1000 | ||
114 | +mySensor.status = 1000; | ||
115 | +``` | ||
116 | + | ||
117 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
118 | + | ||
119 | + | ||
120 | + | ||
121 | + | ||
122 | +### CLIPHumidity | ||
123 | +The `CLIPHumidity` sensor is a sensor measuring the current ambient humidity. | ||
124 | + | ||
125 | +The unique properties for the `Humidity` Sensor are: | ||
126 | + | ||
127 | +* `humidity`: `get` and `set`, the ambient humidity in 0.01% steps, e.g. 2000 = 20% | ||
128 | + | ||
129 | +Creating a `CLIPHumidity` sensor can be done as shown below: | ||
130 | +```js | ||
131 | +const model = require('node-hue-api').v3.model; | ||
132 | + | ||
133 | +const mySensor = model.createCLIPHumiditySensor(); | ||
134 | +mySensor.modelid = 'software'; | ||
135 | +mySensor.swversion = '1.0'; | ||
136 | +mySensor.uniqueid = '00:00:00:01'; | ||
137 | +mySensor.manufacturername = 'node-hue-api'; | ||
138 | + | ||
139 | +// Set the name of the sensor | ||
140 | +mySensor.name = 'Lounge Humidity'; | ||
141 | +// Set the humidity level | ||
142 | +mySensor.humidity = 1000; // 10% | ||
143 | +``` | ||
144 | + | ||
145 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
146 | + | ||
147 | + | ||
148 | + | ||
149 | + | ||
150 | +### CLIPLightLevel | ||
151 | +The `CLIPLightLevel` sensor indicates the ambient light level at the sensor location. | ||
152 | + | ||
153 | +The unique properties for the `Lighlevel` Sensor are: | ||
154 | + | ||
155 | +* `tholddark`: `get` and `set`, threshold used in rules to determine insufficient light level, below threshold, between `0` and `65535` | ||
156 | +* `tholdoffset`: `get` and `set`, threshold used in riles to determine sufficient light level, above threshold, between `0` and `65535` | ||
157 | +* `lightlevel`: `get` and `set`, light level in `10000 log10 (lux) + 1` value measured by sensor, between `0` and `65535` | ||
158 | +* `dark`: `get` and `set`, `Boolean` indicating light level is at or below given dark threshold, between `0` and `65535` | ||
159 | +* `daylight`: `get` and `set`, `Boolean` indicating light level is at or above light threshold (dark + offset), between `0` and `65535` | ||
160 | + | ||
161 | +Creating a `CLIPLightLevel` sensor can be done as shown below: | ||
162 | +```js | ||
163 | +const model = require('node-hue-api').v3.model; | ||
164 | + | ||
165 | +const mySensor = model.createCLIPLightlevelSensor(); | ||
166 | +mySensor.modelid = 'software'; | ||
167 | +mySensor.swversion = '1.0'; | ||
168 | +mySensor.uniqueid = '00:00:00:01'; | ||
169 | +mySensor.manufacturername = 'node-hue-api'; | ||
170 | + | ||
171 | +// Set the name of the sensor | ||
172 | +mySensor.name = 'Lounge LightLevel'; | ||
173 | +// Set the light level | ||
174 | +mySensor.lightlevel = 1000; | ||
175 | +``` | ||
176 | + | ||
177 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
178 | + | ||
179 | + | ||
180 | + | ||
181 | +### CLIPOpenClose | ||
182 | +The `CLIPOpenClose` sensor is for open/close status sensors, like a door or window. | ||
183 | + | ||
184 | +The unique properties for the `OpenClose` Sensor are: | ||
185 | + | ||
186 | +* `open`: `get` and `set`, boolean indicating open state | ||
187 | + | ||
188 | + | ||
189 | +Creating a `CLIPOpenClose` sensor can be done as shown below: | ||
190 | +```js | ||
191 | +const model = require('node-hue-api').v3.model; | ||
192 | + | ||
193 | +const mySensor = model.createCLIPOpenCloseSensor(); | ||
194 | +mySensor.modelid = 'software'; | ||
195 | +mySensor.swversion = '1.0'; | ||
196 | +mySensor.uniqueid = '00:00:00:01'; | ||
197 | +mySensor.manufacturername = 'node-hue-api'; | ||
198 | + | ||
199 | +// Set the name of the sensor | ||
200 | +mySensor.name = 'Lounge Door'; | ||
201 | +// Set the open state | ||
202 | +mySensor.open = false; | ||
203 | +``` | ||
204 | + | ||
205 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
206 | + | ||
207 | + | ||
208 | + | ||
209 | +### CLIPPresence | ||
210 | +The `CLIPPresense` sensor is for registering the presence of someone at the location of the sensor. | ||
211 | + | ||
212 | +The unique properties for the `Presense` Senor are: | ||
213 | + | ||
214 | +* `presence`: `get` and `set`, boolean indicating if there is a presence at the sensor | ||
215 | + | ||
216 | + | ||
217 | +Creating a `CLIPPresence` sensor can be done as shown below: | ||
218 | +```js | ||
219 | +const model = require('node-hue-api').v3.model; | ||
220 | + | ||
221 | +const mySensor = model.createCLIPPresenceSensor(); | ||
222 | +mySensor.modelid = 'software'; | ||
223 | +mySensor.swversion = '1.0'; | ||
224 | +mySensor.uniqueid = '00:00:00:01'; | ||
225 | +mySensor.manufacturername = 'node-hue-api'; | ||
226 | + | ||
227 | +// Set the name of the sensor | ||
228 | +mySensor.name = 'Lounge Presence'; | ||
229 | +// Set the presence state | ||
230 | +mySensor.presence = true; | ||
231 | +``` | ||
232 | + | ||
233 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
234 | + | ||
235 | + | ||
236 | + | ||
237 | +### CLIPSwitch | ||
238 | +The `CLIPSwitch` sensor is for registering switch button states. | ||
239 | + | ||
240 | +The unique properties for the `Switch` Sensor are: | ||
241 | + | ||
242 | +* `buttonevent`: `get` and `set`, an integer value indicating the button event that has been triggered on the switch. | ||
243 | + | ||
244 | +In Zigbee switches the events relate to the individual buttons that are present on the switch and the state triggered on | ||
245 | +the last button pressed/released an whether it was a short or long press. | ||
246 | + | ||
247 | +Creating a `CLIPSwitch` sensor can be done as shown below: | ||
248 | +```js | ||
249 | +const model = require('node-hue-api').v3.model; | ||
250 | + | ||
251 | +const mySensor = model.createCLIPSwitchSensor(); | ||
252 | +mySensor.modelid = 'software'; | ||
253 | +mySensor.swversion = '1.0'; | ||
254 | +mySensor.uniqueid = '00:00:00:01'; | ||
255 | +mySensor.manufacturername = 'node-hue-api'; | ||
256 | + | ||
257 | +// Set the name of the sensor | ||
258 | +mySensor.name = 'Lounge Wall Switch'; | ||
259 | +// Set a button event code state | ||
260 | +mySensor.buttonevent = 2000; | ||
261 | +``` | ||
262 | + | ||
263 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
264 | + | ||
265 | + | ||
266 | + | ||
267 | +### CLIPTemperature | ||
268 | +The `CLIPTemperature` sensor is for measuring current ambient temperature. | ||
269 | + | ||
270 | +The unique properties for the `Temperature` Sensor are: | ||
271 | + | ||
272 | +* `temperature`: `get` and `set`, the current temperature in 0.01 degrees celsius, e.g. 3000 is 30.00 degrees | ||
273 | + | ||
274 | + | ||
275 | +Creating a `CLIPTemperature` sensor can be done as shown below: | ||
276 | +```js | ||
277 | +const model = require('node-hue-api').v3.model; | ||
278 | + | ||
279 | +const mySensor = model.createCLIPTemperatureSensor(); | ||
280 | +mySensor.modelid = 'software'; | ||
281 | +mySensor.swversion = '1.0'; | ||
282 | +mySensor.uniqueid = '00:00:00:01'; | ||
283 | +mySensor.manufacturername = 'node-hue-api'; | ||
284 | + | ||
285 | +// Set the name of the sensor | ||
286 | +mySensor.name = 'Lounge Temperature'; | ||
287 | +// Set a the temperature to 18.5 degrees | ||
288 | +mySensor.buttonevent = 1850; | ||
289 | +``` | ||
290 | + | ||
291 | +A complete code sample for sensors is available [here](../examples/v3/sensors/creatingClipSensors.js). | ||
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node_hue_api/docs/sensors.md
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1 | +# Sensors API | ||
2 | + | ||
3 | +The sensors API allows you to interact with the sensors features of the Hue Bridge. | ||
4 | + | ||
5 | +* [Sensor Objects](#sensors) | ||
6 | +* [getAll()](#getall) | ||
7 | +* [getSensor(id)](#getsensor) | ||
8 | +* [searchForNew()](#searchfornew) | ||
9 | +* [getNew()](#getnew) | ||
10 | +* [renameSensor(sensor)](#renamesensor) | ||
11 | +* [updateName()](#updatename) | ||
12 | +* [createSensor(sensor)](#createsensor) | ||
13 | +* [deleteSensor(id)](#deletesensor) | ||
14 | +* [updateSensorConfig(sensor)](#updatesensorconfig) | ||
15 | +* [updateSensorState(sensor)](#updatesensorstate) | ||
16 | + | ||
17 | + | ||
18 | +## Sensors | ||
19 | + | ||
20 | +There are many different types of `Sensors` that can exist in a Hue Bridge. Some of these are actual Physical Sensors | ||
21 | +and others can be Programmable `CLIP` Sensors. | ||
22 | + | ||
23 | +Consult the documentation for the `CLIP Sensors` [here](sensor.md). | ||
24 | + | ||
25 | + | ||
26 | + | ||
27 | +## getAll() | ||
28 | +This function allows you to retrieve all the sensors that are stored in the Hue Bridge. | ||
29 | + | ||
30 | +```js | ||
31 | +api.sensors.getAll() | ||
32 | + .then(allSensors => { | ||
33 | + // Display the details of the sensors we got back | ||
34 | + console.log(JSON.stringify(allSensors, null, 2)); | ||
35 | + }) | ||
36 | +; | ||
37 | +``` | ||
38 | + | ||
39 | +This will return an Array of `Sensor` objects that exist in the Hue Bridge. | ||
40 | + | ||
41 | +A complete code sample for getting all sensors is available [here](../examples/v3/sensors/getAllSensors.js). | ||
42 | + | ||
43 | + | ||
44 | + | ||
45 | +## getSensor() | ||
46 | +The `getSensor(id)` function will obtain the sensor identified by the specified `id` value. | ||
47 | + | ||
48 | +```js | ||
49 | +// Get the daylight sensor for the bridge, at id 1 | ||
50 | +api.sensors.getSensor(1) | ||
51 | + .then(sensor => { | ||
52 | + console.log(sensor.toStringDetailed()); | ||
53 | + }) | ||
54 | +; | ||
55 | +``` | ||
56 | + | ||
57 | +The Sensor that is returned will be an instance of `Sensor` or one of the many specializations that the bridge supports. | ||
58 | +See [here](#sensors) for more details. | ||
59 | + | ||
60 | +A complete code sample is available [here](../examples/v3/sensors/getSensor.js). | ||
61 | + | ||
62 | + | ||
63 | + | ||
64 | +## searchForNew() | ||
65 | +The `searchForNew()` function will initiate a search for new sensors. | ||
66 | + | ||
67 | +```js | ||
68 | +api.sensors.searchForNew() | ||
69 | + .then(result => { | ||
70 | + console.log(`Initiated search for new sensors? ${result}`); | ||
71 | + }) | ||
72 | +; | ||
73 | +``` | ||
74 | + | ||
75 | +A `Boolean` result is returned indicating the success state of starting a search. | ||
76 | + | ||
77 | +A complete code sample is available [here](../examples/v3/sensors/searchForNew.js). | ||
78 | + | ||
79 | + | ||
80 | + | ||
81 | +## getNew() | ||
82 | +The `getNew()` function will return the new sensors that were discovered in the previous search for new sensors. | ||
83 | + | ||
84 | +```js | ||
85 | +api.sensors.getNew() | ||
86 | + .then(result => { | ||
87 | + // Show the time of the last scan | ||
88 | + console.log(`Last Scan Performed: ${result.lastscan}`); | ||
89 | + // Display the new sensors | ||
90 | + console.log(`Sensors found:\n${JSON.stringify(result.sensors, null, 2)}`); | ||
91 | + }) | ||
92 | +; | ||
93 | +``` | ||
94 | + | ||
95 | +The return `Object` has the following properties: | ||
96 | + | ||
97 | +* `lastscan`: The timestamp of the last search | ||
98 | +* `sensors`: An `Array` of the sensors that were discovered in the last search | ||
99 | + | ||
100 | +A complete code sample is available [here](../examples/v3/sensors/getNewSensors.js). | ||
101 | + | ||
102 | + | ||
103 | +## renameSensor() | ||
104 | +The `renameSensor(sensor)` function will allow you to rename an existing Sensor in the Hue Bridge. | ||
105 | + | ||
106 | +The parameters are: | ||
107 | + | ||
108 | +* `sensor`: The updated `Sensor` object with the changed name. | ||
109 | + | ||
110 | +```js | ||
111 | +// The sensor would have been previously obtained from the bridge. | ||
112 | +sensor.name = 'Updated Sensor Name'; | ||
113 | + | ||
114 | +api.sensors.renameSensor(sensor) | ||
115 | + .then(result => { | ||
116 | + console.log(`Updated Sensor Name? ${result}`) | ||
117 | + }); | ||
118 | +``` | ||
119 | + | ||
120 | +The result from the function call will be a `Boolean` indicating the success status of the renaming action. | ||
121 | + | ||
122 | +A complete code sample is available [here](../examples/v3/sensors/renameSensor.js). | ||
123 | + | ||
124 | + | ||
125 | +## updateName() | ||
126 | +The `updateName(id, name)` function will allow you to rename an existing Sensor in the Hue Bridge. | ||
127 | +This has been deprecated, use [`reanmeSesnor(sensor)`](#renamesensor) instead. | ||
128 | + | ||
129 | + | ||
130 | +## createSensor() | ||
131 | +The `createSensor(sensor)` function allows you to create software backed `CLIP` sensors. | ||
132 | + | ||
133 | +For details on creating the various types of sensors that the Hue Bridge supports, consult the [sensor](sensor.md) | ||
134 | +documentation or the [example code](../examples/v3/sensors/creatingClipSensors.js) | ||
135 | + | ||
136 | +```js | ||
137 | +api.sensors.createSensor(sensor) | ||
138 | + .then(sensor => { | ||
139 | + console.log(`Created sensor\n${sensor.toStringDetailed()}`) | ||
140 | + }) | ||
141 | +``` | ||
142 | + | ||
143 | +The promise will resolve to an instance of a `Sensor` that will be an instance of the type of sensor data that you | ||
144 | +passed in. e.g. a `CLIPOpenClose` sensor. | ||
145 | + | ||
146 | +A complete code sample is available [here](../examples/v3/sensors/createNewSensor.js). | ||
147 | + | ||
148 | + | ||
149 | +## deleteSensor() | ||
150 | +The `deleteSensor(id)` function allows you to delete a sensor with the specified `id`. | ||
151 | + | ||
152 | +* `id`: The id of the `Sensor` or the `Sensor` itself to be deleted from the Bridge. | ||
153 | + | ||
154 | +```js | ||
155 | +api.sensors.deleteSensor(sensorIdToRemove) | ||
156 | + .then(result => { | ||
157 | + console.log(`Sensor deleted? ${result}`); | ||
158 | + }) | ||
159 | + .catch(err => { | ||
160 | + if (err.getHueErrorType() === 3) { | ||
161 | + console.log(`Sensor was not found`); | ||
162 | + } else { | ||
163 | + console.error(`Unexpected Error: ${err.message}`); | ||
164 | + } | ||
165 | + }) | ||
166 | +; | ||
167 | +``` | ||
168 | + | ||
169 | +The function call will return a `Boolean` with the success status of the deletion of the specified sensor. If the Sensor | ||
170 | +is not found in the bridge, an `ApiError` will be thrown. | ||
171 | + | ||
172 | +A complete code sample is available [here](../examples/v3/sensors/deleteSensor.js). | ||
173 | + | ||
174 | + | ||
175 | + | ||
176 | +## updateSensorConfig() | ||
177 | +The `updateSensorConfig(sensor)` function will update the `Sensor`s `config` attributes on the Hue Bridge. | ||
178 | + | ||
179 | +* `sensor`: The `Sensor` from the bridge with the `config` attributes updated to the desired state. | ||
180 | + | ||
181 | +```js | ||
182 | +api.sensors.updateSensorConfig(sensor) | ||
183 | + .then(result => { | ||
184 | + console.log(`Updated sensor config? ${result}`); | ||
185 | + }) | ||
186 | +``` | ||
187 | + | ||
188 | +_Note: The config attributes differ depending upon the type of Sensor that you are dealing with. To identify what | ||
189 | +`config` attributes are available you can get the Sensor from the Hue Bridge and use the `.toStringDetailed()` function | ||
190 | +on it to show the `config` attributes for that `Sensor`._ | ||
191 | + | ||
192 | +The function will resolve to a `Boolean` indicating the successful updating of the config values. | ||
193 | + | ||
194 | + | ||
195 | + | ||
196 | +## updateSensorState() | ||
197 | +The `updateSensorState(sensor)` function allows you to update a `CLIPSensor`s state using the current state of the provided | ||
198 | +sensor object. | ||
199 | + | ||
200 | +* `sensor`: The `Sensor` object with the updated state values to be stored. You can get the Sensor by retrieving it | ||
201 | +from the Hue Bridge via a [`get(id)`](#get) or [`getAll()`](#getall) call. | ||
202 | + | ||
203 | +```js | ||
204 | +api.sensors.updateSensorState(mySensor) | ||
205 | + .then(result => { | ||
206 | + console.log(`Sensor Updated? ${result}`); | ||
207 | + }); | ||
208 | +``` | ||
209 | + | ||
210 | +The function will resolve to a `Object` with the keys being the state values that were attempted to be updated and the | ||
211 | +value set to a `Boolean` indicating if the bridge updated the value. | ||
212 | + | ||
213 | +For example for an OpenClose `Sensor` it would return the following object (as it only has a state of `open`): | ||
214 | +```json | ||
215 | +{ | ||
216 | + "open": true | ||
217 | +} | ||
218 | +``` | ||
219 | + | ||
220 | +_Note: This will only work for CLIP `Sensor` types as other sensor types are usually hardware devices. Each type of | ||
221 | +sensor has different state attributes that can be modified. Consult the [`Sensor` documentation](./sensor.md) for the | ||
222 | +state attributes for the sensor type that you are interacting with._ | ||
223 | + | ||
224 | +A complete code sample is available [here](../examples/v3/sensors/updateSensorState.js). | ||
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node_hue_api/docs/users.md
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1 | +# Users API | ||
2 | + | ||
3 | +The `users` API provides a means of interacting with the Hue Bridge user accounts. | ||
4 | + | ||
5 | +* [User Names](#user-names) | ||
6 | +* [createUser(appName, deviceName)](#createuser) | ||
7 | +* [deleteUser(username)](#deleteuser) | ||
8 | +* [getAll()](#getAll) | ||
9 | +* [get(username)](#get) | ||
10 | +* [getByName(appName, deviceName)](#getbyname) | ||
11 | + | ||
12 | + | ||
13 | +## User Names | ||
14 | +The names of user accounts that are created in the bridge consist of two variations: | ||
15 | + | ||
16 | +* Single string value `0..40 charcters` | ||
17 | +* Application Name and Device Name combination format `<applicaiton_name>#<device_name>` | ||
18 | + * `application_name`: `0..20 characters` | ||
19 | + * `device_name`: `0..19 characters` | ||
20 | + | ||
21 | +The bridge APIs now encourage the use of the latter format and this is the primary format that this API will encourage | ||
22 | +on the creation of new accounts. | ||
23 | + | ||
24 | + | ||
25 | + | ||
26 | +## createUser | ||
27 | +The `createUser(appName, deviceName)` function allows for the creation of new users on the Hue Bridge. | ||
28 | + | ||
29 | +This function can be invoked without previously authenticating with another user account on the Bridge, but for it to | ||
30 | +succeed, it requires the user to press the Link Button on the Bridge, otherwise it will generate an `ApiError` with a | ||
31 | +type of `101`. | ||
32 | + | ||
33 | +Once the user presses the Link Button on the bridge, you have roughly 30 seconds to execute this call to create a new | ||
34 | +user. | ||
35 | + | ||
36 | +The parameters for the function are: | ||
37 | + | ||
38 | +* `appName`: The application name for the user that is being created, e.g. `node-hue-api`. This has to be a string between 0 and 20 characters | ||
39 | +* `devciceName`: The device name for the user that is being created, e.g. `mac-mini`, This has to be a string between 0 and 19 characters | ||
40 | + | ||
41 | +```js | ||
42 | +api.users.createUser('node-hue-api', 'my-device-or-app') | ||
43 | + .then(usernameAndKey => { | ||
44 | + console.log(`Created User: ${usernameAndKey.username}`); | ||
45 | + console.log(`PSK for Entertainment API : ${usernameAndKey.clientkey}`); | ||
46 | + }) | ||
47 | + .catch(err => { | ||
48 | + if (err.getHueErrorType() === 101) { | ||
49 | + console.error(`The Link Button on the bridge was not pressed. Please press the link button and then re-run.`); | ||
50 | + } else { | ||
51 | + // Unexpected error | ||
52 | + console.error(err); | ||
53 | + } | ||
54 | + }) | ||
55 | +; | ||
56 | +``` | ||
57 | + | ||
58 | +If successful, this function will resolve to an `Object` for the created user with the following properties: | ||
59 | + | ||
60 | +* `username`: The `username` to use for authenticating against the bridge | ||
61 | +* `clientkey`: PSK Identity that can be used with the Streaming Entertainment API | ||
62 | + | ||
63 | +_Note that this is sensitive data, this is effectively a password for accessing the bridge, so be sensible about where you store this._ | ||
64 | + | ||
65 | +A complete code sample for creating a user is available [here](../examples/v3/users/createUser.js). | ||
66 | + | ||
67 | + | ||
68 | + | ||
69 | +## deleteUser | ||
70 | +The `deleteUser(username)` function allows you to remove an existing user from the bridge. | ||
71 | + | ||
72 | +Note currently as of 28/07/2019 (bridge API version 1.33.0) there are some issues in the Bridge with respect to permissions on the removal of users | ||
73 | +that prevents the removal of user accounts. | ||
74 | + | ||
75 | + | ||
76 | + | ||
77 | +## getAll | ||
78 | +The `getAll()` function will return all the whitelisted users from the Hue bridge. | ||
79 | + | ||
80 | +The result will always be an `Array` or user objects that are in the Bridge Whitelist which will consist of `Object`s | ||
81 | +with the properties returned in the bridge configuration which as of bridge API version `1.20` is: | ||
82 | + | ||
83 | +* `username`: The username that is used to authenticate the user account against the Bridge | ||
84 | +* `name`: The name that was used to create the user account, either a human readable `String` or of the format `<application_name>#<device_name>` | ||
85 | +* `create date`: The date of the creation of the user | ||
86 | +* `last use date`: The date that the user account was last used | ||
87 | + | ||
88 | + | ||
89 | +```js | ||
90 | +api.users.getAll() | ||
91 | + .then(allUsers => { | ||
92 | + // Do something with the users array | ||
93 | + console.log(JSON.stringify(allUsers, null, 2)); | ||
94 | + }) | ||
95 | +; | ||
96 | +``` | ||
97 | + | ||
98 | +A complete code sample for creating a user is available [here](../examples/v3/users/getAllUsers.js). | ||
99 | + | ||
100 | + | ||
101 | + | ||
102 | +## get | ||
103 | +The `get(username)` function will return the details for the user account stored in the bridge. | ||
104 | + | ||
105 | +If the username is found in the bridge, the result will be an object that has the following properties: | ||
106 | + | ||
107 | +* `username`: The username that is used to authenticate the user account against the Bridge | ||
108 | +* `name`: The name that was used to create the user account, either a human readable `String` or of the format `<application_name>#<device_name>` | ||
109 | +* `create date`: The date of the creation of the user | ||
110 | +* `last use date`: The date that the user account was last used | ||
111 | + | ||
112 | +```js | ||
113 | +api.users.get('username_value') | ||
114 | + .then(allUsers => { | ||
115 | + // Do something with the users array | ||
116 | + console.log(JSON.stringify(allUsers, null, 2)); | ||
117 | + }) | ||
118 | +; | ||
119 | +``` | ||
120 | + | ||
121 | +A complete code sample for creating a user is available [here](../examples/v3/users/getUser.js). | ||
122 | + | ||
123 | + | ||
124 | + | ||
125 | +## getByName | ||
126 | +The `getByName(appName, deviceName)` or `getByName(name)` function allowss you to find the user accounts that use the | ||
127 | +specified `name` or `appName` and `deviceName` combination | ||
128 | + | ||
129 | +The result will always be an `Array` or user objects that are in the Bridge Whitelist which will consist of `Object`s | ||
130 | +with the properties returned in the bridge configuration which as of bridge API version `1.20` is: | ||
131 | + | ||
132 | +* `username`: The username that is used to authenticate the user account against the Bridge | ||
133 | +* `name`: The name that was used to create the user account, either a human readable `String` or of the format `<application_name>#<device_name>` | ||
134 | +* `create date`: The date of the creation of the user | ||
135 | +* `last use date`: The date that the user account was last used | ||
136 | + | ||
137 | +```js | ||
138 | +api.users.get('username_value') | ||
139 | + .then(allUsers => { | ||
140 | + // Do something with the users array | ||
141 | + console.log(JSON.stringify(allUsers, null, 2)); | ||
142 | + }) | ||
143 | +; | ||
144 | +``` | ||
145 | + | ||
146 | +A complete code sample for creating a user is available [here](../examples/v3/users/getUserByName.js). | ||
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1 | +'use strict'; | ||
2 | + | ||
3 | +const hueApi = require('../../../index'); | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const hueApi = require('node-hue-api'); | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username; | ||
9 | + | ||
10 | +hueApi.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return hueApi.v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + return api.capabilities.getAll(); | ||
17 | + }) | ||
18 | + .then(capabilities => { | ||
19 | + // Display the Capabilities Object Details | ||
20 | + console.log(capabilities.toStringDetailed()); | ||
21 | + }) | ||
22 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username; | ||
9 | + | ||
10 | +v3.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + return api.configuration.getAll(); | ||
17 | + }) | ||
18 | + .then(config => { | ||
19 | + // Display the complete configuration for the Bridge, including lights, sensors, config etc... | ||
20 | + console.log(JSON.stringify(config, null, 2)); | ||
21 | + }) | ||
22 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username; | ||
9 | + | ||
10 | +v3.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + return api.configuration.getConfiguration(); | ||
17 | + }) | ||
18 | + .then(config => { | ||
19 | + // Display the configuration for the Bridge | ||
20 | + console.log(JSON.stringify(config, null, 2)); | ||
21 | + }) | ||
22 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username; | ||
9 | + | ||
10 | +v3.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + // The JSON payload of the configuration value(s) to update | ||
17 | + const valuesToUpdate = { | ||
18 | + 'touchlink': true | ||
19 | + }; | ||
20 | + | ||
21 | + return api.configuration.updateConfiguration(valuesToUpdate); | ||
22 | + }) | ||
23 | + .then(result => { | ||
24 | + // Display the configuration for the Bridge | ||
25 | + console.log(`Updated the bridge configuration? ${result}`); | ||
26 | + }) | ||
27 | + .catch(err => { | ||
28 | + // If you attempt to update a value that is not modifiable, an ApiError will be generated | ||
29 | + // the message will indicate that the parameter is not modifiable. | ||
30 | + console.error(err.message) | ||
31 | + }) | ||
32 | +; |
1 | +const v3 = require('../../index').v3 | ||
2 | + , discovery = require('../../index').discovery | ||
3 | + // If using this code outside of the examples directory, you will want to use the line below and remove the | ||
4 | + // const v3 = require('node-hue-api').v3 | ||
5 | + // const discovery = require('node-hue-api').discovery | ||
6 | + , hueApi = v3.api | ||
7 | +; | ||
8 | + | ||
9 | +const appName = 'node-hue-api'; | ||
10 | +const deviceName = 'example-code'; | ||
11 | + | ||
12 | + | ||
13 | +async function discoverBridge() { | ||
14 | + const discoveryResults = await discovery.nupnpSearch(); | ||
15 | + | ||
16 | + if (discoveryResults.length === 0) { | ||
17 | + console.error('Failed to resolve any Hue Bridges'); | ||
18 | + return null; | ||
19 | + } else { | ||
20 | + // Ignoring that you could have more than one Hue Bridge on a network as this is unlikely in 99.9% of users situations | ||
21 | + return discoveryResults[0].ipaddress; | ||
22 | + } | ||
23 | +} | ||
24 | + | ||
25 | +async function discoverAndCreateUser() { | ||
26 | + const ipAddress = await discoverBridge(); | ||
27 | + | ||
28 | + // Create an unauthenticated instance of the Hue API so that we can create a new user | ||
29 | + const unauthenticatedApi = await hueApi.createLocal(ipAddress).connect(); | ||
30 | + | ||
31 | + let createdUser; | ||
32 | + try { | ||
33 | + createdUser = await unauthenticatedApi.users.createUser(appName, deviceName); | ||
34 | + console.log('*******************************************************************************\n'); | ||
35 | + console.log('User has been created on the Hue Bridge. The following username can be used to\n' + | ||
36 | + 'authenticate with the Bridge and provide full local access to the Hue Bridge.\n' + | ||
37 | + 'YOU SHOULD TREAT THIS LIKE A PASSWORD\n'); | ||
38 | + console.log(`Hue Bridge User: ${createdUser.username}`); | ||
39 | + console.log(`Hue Bridge User Client Key: ${createdUser.clientkey}`); | ||
40 | + console.log('*******************************************************************************\n'); | ||
41 | + | ||
42 | + // Create a new API instance that is authenticated with the new user we created | ||
43 | + const authenticatedApi = await hueApi.createLocal(ipAddress).connect(createdUser.username); | ||
44 | + | ||
45 | + // Do something with the authenticated user/api | ||
46 | + const bridgeConfig = await authenticatedApi.configuration.getConfiguration(); | ||
47 | + console.log(`Connected to Hue Bridge: ${bridgeConfig.name} :: ${bridgeConfig.ipaddress}`); | ||
48 | + | ||
49 | + } catch(err) { | ||
50 | + if (err.getHueErrorType() === 101) { | ||
51 | + console.error('The Link button on the bridge was not pressed. Please press the Link button and try again.'); | ||
52 | + } else { | ||
53 | + console.error(`Unexpected Error: ${err.message}`); | ||
54 | + } | ||
55 | + } | ||
56 | +} | ||
57 | + | ||
58 | +// Invoke the discovery and create user code | ||
59 | +discoverAndCreateUser(); | ||
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1 | +'use strict'; | ||
2 | + | ||
3 | +const discovery = require('../../index').discovery | ||
4 | +// If using this code outside of the examples directory, you will want to use the line below and remove the | ||
5 | +// const discovery = require('node-hue-api').discovery | ||
6 | +; | ||
7 | + | ||
8 | +// For this to work properly you need to be connected to the same network that the Hue Bridge is running on. | ||
9 | +// It will not function across VLANs or different network ranges. | ||
10 | + | ||
11 | +async function getBridge() { | ||
12 | + try { | ||
13 | + const results = await discovery.nupnpSearch(); | ||
14 | + | ||
15 | + // Results will be an array of bridges that were found | ||
16 | + console.log(JSON.stringify(results, null, 2)); | ||
17 | + } catch (err) { | ||
18 | + console.log(`Failure with n-UPnP search: ${err.message}`) | ||
19 | + } | ||
20 | +} | ||
21 | + | ||
22 | +getBridge(); | ||
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1 | +'use strict'; | ||
2 | + | ||
3 | +const discovery = require('../../index').discovery | ||
4 | +; | ||
5 | + | ||
6 | +async function getBridge() { | ||
7 | + const results = await discovery.upnpSearch(); | ||
8 | + | ||
9 | + // Results will be an array of bridges that were found | ||
10 | + console.log(JSON.stringify(results, null, 2)); | ||
11 | +} | ||
12 | + | ||
13 | +getBridge(); | ||
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1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const model = v3.model; | ||
8 | + | ||
9 | +// Replace this with your Bridge User name | ||
10 | +const USERNAME = require('../../../test/support/testValues').username; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + const entertainment = model.createEntertainment(); | ||
20 | + // The name of the new zone we are creating | ||
21 | + entertainment.name = 'Testing Entertainment Creation'; | ||
22 | + // The array of light ids that will be in the entertainment group, not all lights can be added, they have to support streaming | ||
23 | + entertainment.lights = [13, 14]; | ||
24 | + // The class for the entertainment group, this has to be selected from the valid values, consult the documentation for details | ||
25 | + entertainment.class = 'TV'; | ||
26 | + | ||
27 | + return api.groups.createGroup(entertainment) | ||
28 | + .then(group => { | ||
29 | + console.log(group.toStringDetailed()); | ||
30 | + | ||
31 | + // Delete the new Entertainment Group | ||
32 | + return api.groups.deleteGroup(group); | ||
33 | + }); | ||
34 | + }) | ||
35 | + .catch(err => { | ||
36 | + console.error(err); | ||
37 | + }) | ||
38 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const model = v3.model; | ||
8 | + | ||
9 | +// Replace this with your Bridge User name | ||
10 | +const USERNAME = require('../../../test/support/testValues').username; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + const newGroup = model.createLightGroup(); | ||
20 | + // The name of the new group to create | ||
21 | + newGroup.name = 'My New Group'; | ||
22 | + // The array of light ids that will be in the group | ||
23 | + newGroup.lights = [2]; | ||
24 | + | ||
25 | + return api.groups.createGroup(newGroup) | ||
26 | + .then(group => { | ||
27 | + console.log(group.toStringDetailed()); | ||
28 | + | ||
29 | + // Delete the new Group | ||
30 | + return api.groups.deleteGroup(group); | ||
31 | + }); | ||
32 | + }) | ||
33 | + .catch(err => { | ||
34 | + console.error(err); | ||
35 | + }) | ||
36 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const model = v3.model; | ||
8 | + | ||
9 | +// Replace this with your Bridge User name | ||
10 | +const USERNAME = require('../../../test/support/testValues').username; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + const newRoom = model.createRoom(); | ||
20 | + // The name of the new room we are creating | ||
21 | + newRoom.name = 'Testing Room Creation'; | ||
22 | + // The class of the room we are creating, these are specified in the Group documentation under class attribute | ||
23 | + newRoom.class = 'Gym'; | ||
24 | + | ||
25 | + return api.groups.createGroup(newRoom) | ||
26 | + .then(room => { | ||
27 | + console.log(room.toStringDetailed()); | ||
28 | + | ||
29 | + // Delete the new Room | ||
30 | + return api.groups.deleteGroup(room); | ||
31 | + }); | ||
32 | + }) | ||
33 | + .catch(err => { | ||
34 | + console.error(err); | ||
35 | + }) | ||
36 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const model = v3.model; | ||
8 | + | ||
9 | +// Replace this with your Bridge User name | ||
10 | +const USERNAME = require('../../../test/support/testValues').username; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + const newZone = model.createZone(); | ||
20 | + // The name of the new zone we are creating | ||
21 | + newZone.name = 'Testing Zone Creation'; | ||
22 | + // The array of light ids that will be in the zone | ||
23 | + newZone.lights = [2, 3, 4, 5]; | ||
24 | + // The class for the zone, this has to be selected from the valid value, consult the documentation for details | ||
25 | + newZone.class = 'Toilet'; | ||
26 | + | ||
27 | + return api.groups.createGroup(newZone) | ||
28 | + .then(zone => { | ||
29 | + console.log(zone.toStringDetailed()); | ||
30 | + | ||
31 | + // Delete the new Zone | ||
32 | + return api.groups.deleteGroup(zone); | ||
33 | + }); | ||
34 | + }) | ||
35 | + .catch(err => { | ||
36 | + console.error(err); | ||
37 | + }) | ||
38 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | + | ||
10 | +v3.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + // Create a new group that we can then delete | ||
17 | + const zone = v3.model.createZone(); | ||
18 | + zone.name = 'Testing Group Deletion'; | ||
19 | + | ||
20 | + return api.groups.createGroup(zone) | ||
21 | + .then(group => { | ||
22 | + // Display the new group | ||
23 | + console.log(group.toStringDetailed()); | ||
24 | + | ||
25 | + // Delete the group we just created | ||
26 | + return api.groups.deleteGroup(group.id); | ||
27 | + }); | ||
28 | + }) | ||
29 | + .then(result => { | ||
30 | + console.log(`Deleted group? ${result}`); | ||
31 | + }) | ||
32 | + .catch(err => { | ||
33 | + console.error(err); | ||
34 | + }) | ||
35 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | +v3.discovery.nupnpSearch() | ||
10 | + .then(searchResults => { | ||
11 | + const host = searchResults[0].ipaddress; | ||
12 | + return v3.api.createLocal(host).connect(USERNAME); | ||
13 | + }) | ||
14 | + .then(api => { | ||
15 | + return api.groups.getAll(); | ||
16 | + }) | ||
17 | + .then(getAllGroups => { | ||
18 | + // Iterate over the light objects showing details | ||
19 | + getAllGroups.forEach(group => { | ||
20 | + console.log(group.toStringDetailed()); | ||
21 | + }); | ||
22 | + }) | ||
23 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
node_hue_api/examples/v3/groups/getGroup.js
0 → 100644
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | +// THe id of the group to retrieve | ||
10 | +const GROUP_ID = 1; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.groups.getGroup(GROUP_ID); | ||
20 | + }) | ||
21 | + .then(group => { | ||
22 | + // Display the details for the group | ||
23 | + console.log(group.toStringDetailed()); | ||
24 | + }) | ||
25 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | +// The nameof the group(s) to retrieve | ||
10 | +const GROUP_NAME = 'VRC 1'; | ||
11 | + | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.groups.getGroupByName(GROUP_NAME); | ||
20 | + }) | ||
21 | + .then(matchedGroups => { | ||
22 | + if (matchedGroups && matchedGroups.length > 0) { | ||
23 | + // Iterate over the light objects showing details | ||
24 | + matchedGroups.forEach(group => { | ||
25 | + console.log(group.toStringDetailed()); | ||
26 | + }); | ||
27 | + } else { | ||
28 | + console.log(`No groups found with names that match: '${GROUP_NAME}'`); | ||
29 | + } | ||
30 | + }) | ||
31 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | + | ||
10 | +v3.discovery.nupnpSearch() | ||
11 | + .then(searchResults => { | ||
12 | + const host = searchResults[0].ipaddress; | ||
13 | + return v3.api.createLocal(host).connect(USERNAME); | ||
14 | + }) | ||
15 | + .then(api => { | ||
16 | + | ||
17 | + const promises = []; | ||
18 | + | ||
19 | + // Get and display Light Groups | ||
20 | + promises.push( | ||
21 | + api.groups.getLightGroups() | ||
22 | + .then(displayGroups('LightGroups')) | ||
23 | + ); | ||
24 | + | ||
25 | + // Get and display Luminaires | ||
26 | + promises.push( | ||
27 | + api.groups.getLuminaries() | ||
28 | + .then(displayGroups('Luminaries')) | ||
29 | + ); | ||
30 | + | ||
31 | + // Get and display LightSources | ||
32 | + promises.push( | ||
33 | + api.groups.getLightSources() | ||
34 | + .then(displayGroups('LightSources')) | ||
35 | + ); | ||
36 | + | ||
37 | + // Get and display Rooms | ||
38 | + promises.push( | ||
39 | + api.groups.getRooms() | ||
40 | + .then(displayGroups('Rooms')) | ||
41 | + ); | ||
42 | + | ||
43 | + // Get and display Zones | ||
44 | + promises.push( | ||
45 | + api.groups.getZones() | ||
46 | + .then(displayGroups('Zones')) | ||
47 | + ); | ||
48 | + | ||
49 | + // Get and display Entertainment | ||
50 | + promises.push( | ||
51 | + api.groups.getEntertainment() | ||
52 | + .then(displayGroups('Entertainment')) | ||
53 | + ); | ||
54 | + | ||
55 | + return Promise.all(promises); | ||
56 | + }) | ||
57 | +; | ||
58 | + | ||
59 | + | ||
60 | +function displayGroups(type) { | ||
61 | + return function (groups) { | ||
62 | + console.log('*************************************************************'); | ||
63 | + console.log(`Group Type: ${type}`); | ||
64 | + if (groups && groups.length > 0) { | ||
65 | + groups.forEach(group => { | ||
66 | + console.log(group.toStringDetailed()); | ||
67 | + }); | ||
68 | + } else { | ||
69 | + console.log('No matching groups in Hue Bridge'); | ||
70 | + } | ||
71 | + console.log('*************************************************************'); | ||
72 | + }; | ||
73 | +} | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3 | ||
4 | + , GroupLightState = v3.lightStates.GroupLightState | ||
5 | +; | ||
6 | +// If using this code outside of this library the above should be replaced with | ||
7 | +// const v3 = require('node-hue-api').v3; | ||
8 | + | ||
9 | +const USERNAME = require('../../../test/support/testValues').username; | ||
10 | + | ||
11 | +// The target Group id that we will set the light state on. Using the all groups group here as that will always be present. | ||
12 | +const GROUP_ID = 0; | ||
13 | + | ||
14 | + | ||
15 | +v3.discovery.nupnpSearch() | ||
16 | + .then(searchResults => { | ||
17 | + const host = searchResults[0].ipaddress; | ||
18 | + return v3.api.createLocal(host).connect(USERNAME); | ||
19 | + }) | ||
20 | + .then(api => { | ||
21 | + // Build a desired light state for the group | ||
22 | + const groupState = new GroupLightState() | ||
23 | + .on() | ||
24 | + .brightness(20) | ||
25 | + .saturation(50) | ||
26 | + ; | ||
27 | + | ||
28 | + return api.groups.setGroupState(GROUP_ID, groupState); | ||
29 | + }) | ||
30 | + .then(result => { | ||
31 | + console.log(`Successfully set group light state? ${result}`); | ||
32 | + }) | ||
33 | + .catch(err => { | ||
34 | + console.error(err); | ||
35 | + }) | ||
36 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3 | ||
4 | + , model = v3.model; | ||
5 | +// If using this code outside of this library the above should be replaced with | ||
6 | +// const v3 = require('node-hue-api').v3 | ||
7 | +// , model = v3.model; | ||
8 | + | ||
9 | +const USERNAME = require('../../../test/support/testValues').username; | ||
10 | + | ||
11 | +// Flag indicating whether or not to clean up, i.e. delete the group we getOperator as part of this example | ||
12 | +const CLEANUP = true; | ||
13 | + | ||
14 | +// The Id of the group that we will getOperator | ||
15 | +let createdGroupId = null; | ||
16 | + | ||
17 | + | ||
18 | +v3.discovery.nupnpSearch() | ||
19 | + .then(searchResults => { | ||
20 | + const host = searchResults[0].ipaddress; | ||
21 | + return v3.api.createLocal(host).connect(USERNAME); | ||
22 | + }) | ||
23 | + .then(api => { | ||
24 | + // Create a new group that we can modify the attributes on | ||
25 | + const zone = model.createZone(); | ||
26 | + zone.name = 'Testing Group Update Attributes'; | ||
27 | + | ||
28 | + return api.groups.createGroup(zone) | ||
29 | + .then(group => { | ||
30 | + // Display the new group | ||
31 | + console.log(group.toStringDetailed()); | ||
32 | + | ||
33 | + // Store the ID so we can later remove it | ||
34 | + createdGroupId = group.id; | ||
35 | + | ||
36 | + // Update the name of the group | ||
37 | + group.name = 'A new group name'; | ||
38 | + // Update the name on the group (can also do 'class' for the room class and 'lights' to update the lights associated with the group) | ||
39 | + return api.groups.updateGroupAttributes(group); | ||
40 | + }) | ||
41 | + .then(result => { | ||
42 | + // Display the result of the | ||
43 | + console.log(`Update group attributes? ${result}`); | ||
44 | + }) | ||
45 | + .then(() => { | ||
46 | + if (CLEANUP && createdGroupId) { | ||
47 | + console.log('Cleaning up and removing group that was created'); | ||
48 | + return api.groups.deleteGroup(createdGroupId); | ||
49 | + } | ||
50 | + }); | ||
51 | + }) | ||
52 | + .catch(err => { | ||
53 | + console.error(err); | ||
54 | + }) | ||
55 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username | ||
9 | + // The name of the light we wish to retrieve by name | ||
10 | + , LIGHT_ID = 1000 | ||
11 | +; | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.lights.deleteLight(LIGHT_ID); | ||
20 | + }) | ||
21 | + .then(result => { | ||
22 | + // Display the state of the light | ||
23 | + console.log(`Successfully delete light? ${result}`); | ||
24 | + }) | ||
25 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +const USERNAME = require('../../../test/support/testValues').username; | ||
8 | + | ||
9 | +v3.discovery.nupnpSearch() | ||
10 | + .then(searchResults => { | ||
11 | + const host = searchResults[0].ipaddress; | ||
12 | + return v3.api.createLocal(host).connect(USERNAME); | ||
13 | + }) | ||
14 | + .then(api => { | ||
15 | + return api.lights.getAll(); | ||
16 | + }) | ||
17 | + .then(allLights => { | ||
18 | + // Display the details of the lights we got back | ||
19 | + console.log(JSON.stringify(allLights, null, 2)); | ||
20 | + | ||
21 | + // Iterate over the light objects showing details | ||
22 | + allLights.forEach(light => { | ||
23 | + console.log(light.toStringDetailed()); | ||
24 | + }); | ||
25 | + }) | ||
26 | + .catch(err => { | ||
27 | + console.error(err); | ||
28 | + }) | ||
29 | +; | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
node_hue_api/examples/v3/lights/getLight.js
0 → 100644
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username | ||
9 | + // The name of the light we wish to retrieve by id | ||
10 | + , LIGHT_ID = 10 | ||
11 | +; | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.lights.getLight(LIGHT_ID); | ||
20 | + }) | ||
21 | + .then(light => { | ||
22 | + // Display the details of the light | ||
23 | + console.log(light.toStringDetailed()); | ||
24 | + }) | ||
25 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username | ||
9 | + // The name of the light we wish to retrieve by name | ||
10 | + , LIGHT_ID = 10 | ||
11 | +; | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.lights.getLightAttributesAndState(LIGHT_ID); | ||
20 | + }) | ||
21 | + .then(attributesAndState => { | ||
22 | + // Display the details of the light | ||
23 | + console.log(JSON.stringify(attributesAndState, null, 2)); | ||
24 | + }) | ||
25 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username | ||
9 | + // The name of the light we wish to retrieve by name | ||
10 | + , LIGHT_NAME = 'Bench corner' | ||
11 | +; | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.lights.getLightByName(LIGHT_NAME); | ||
20 | + }) | ||
21 | + .then(light => { | ||
22 | + if (light) { | ||
23 | + // Display the details of the light | ||
24 | + console.log(light.toStringDetailed()); | ||
25 | + } else { | ||
26 | + console.log(`Failed to find a light with name '${LIGHT_NAME}'`); | ||
27 | + } | ||
28 | + }) | ||
29 | +; |
1 | +'use strict'; | ||
2 | + | ||
3 | +const v3 = require('../../../index').v3; | ||
4 | +// If using this code outside of this library the above should be replaced with | ||
5 | +// const v3 = require('node-hue-api').v3; | ||
6 | + | ||
7 | +// Replace this with your username for accessing the bridge | ||
8 | +const USERNAME = require('../../../test/support/testValues').username | ||
9 | + // The name of the light we wish to retrieve by name | ||
10 | + , LIGHT_ID = 10 | ||
11 | +; | ||
12 | + | ||
13 | +v3.discovery.nupnpSearch() | ||
14 | + .then(searchResults => { | ||
15 | + const host = searchResults[0].ipaddress; | ||
16 | + return v3.api.createLocal(host).connect(USERNAME); | ||
17 | + }) | ||
18 | + .then(api => { | ||
19 | + return api.lights.getLightState(LIGHT_ID); | ||
20 | + }) | ||
21 | + .then(state => { | ||
22 | + // Display the state of the light | ||
23 | + console.log(JSON.stringify(state, null, 2)); | ||
24 | + }) | ||
25 | +; |
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