VRMHumanoidDescription.cs
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using UnityEngine;
namespace VRM
{
public class VRMHumanoidDescription : MonoBehaviour
{
[SerializeField]
public Avatar Avatar;
[SerializeField]
public UniHumanoid.AvatarDescription Description;
public UniHumanoid.AvatarDescription GetDescription(out bool isCreated)
{
isCreated = false;
if (Description != null)
{
return Description;
}
#if UNITY_EDITOR
if (Avatar != null)
{
isCreated = true;
return UniHumanoid.AvatarDescription.CreateFrom(Avatar);
}
#endif
return null;
}
private void OnValidate()
{
if(Avatar!=null && (!Avatar.isValid || !Avatar.isHuman))
{
Avatar = null;
}
}
void Reset()
{
var animator = GetComponent<Animator>();
if (animator == null)
{
return;
}
Avatar = animator.avatar;
if (Avatar == null)
{
return;
}
}
}
}