glTF_VRMExtensions.cs
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using System.Linq;
using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
namespace VRM
{
public static class glTF_VRMExtensions
{
public static glTF_VRM_BlendShapeBind Cerate(Transform root, List<Mesh> meshes, BlendShapeBinding binding)
{
var transform = UniGLTF.UnityExtensions.GetFromPath(root.transform, binding.RelativePath);
var renderer = transform.GetComponent<SkinnedMeshRenderer>();
var mesh = renderer.sharedMesh;
var meshIndex = meshes.IndexOf(mesh);
return new glTF_VRM_BlendShapeBind
{
mesh = meshIndex,
index = binding.Index,
weight = binding.Weight,
};
}
public static void Add(this glTF_VRM_BlendShapeMaster master,
BlendShapeClip clip, Transform transform, List<Mesh> meshes)
{
var list = new List<glTF_VRM_BlendShapeBind>();
if (clip.Values != null)
{
list.AddRange(clip.Values.Select(y => Cerate(transform, meshes.ToList(), y)));
}
var materialList = new List<glTF_VRM_MaterialValueBind>();
if (clip.MaterialValues != null)
{
materialList.AddRange(clip.MaterialValues.Select(y => new glTF_VRM_MaterialValueBind
{
materialName = y.MaterialName,
propertyName = y.ValueName,
targetValue = y.TargetValue.ToArray(),
}));
}
var group = new glTF_VRM_BlendShapeGroup
{
name = clip.BlendShapeName,
presetName = clip.Preset.ToString().ToLower(),
isBinary = clip.IsBinary,
binds = list,
materialValues = materialList,
};
master.blendShapeGroups.Add(group);
}
public static void Apply(this glTF_VRM_DegreeMap map, CurveMapper mapper)
{
map.curve = mapper.Curve.keys.SelectMany(x => new float[] { x.time, x.value, x.inTangent, x.outTangent }).ToArray();
map.xRange = mapper.CurveXRangeDegree;
map.yRange = mapper.CurveYRangeDegree;
}
}
}