VRMFirstPerson.cs
8.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UnityEngine;
namespace VRM
{
public class VRMFirstPerson : MonoBehaviour
{
// If no layer names are set, use the default layer IDs.
// Otherwise use the two Unity layers called "VRMFirstPersonOnly" and "VRMThirdPersonOnly".
public static bool TriedSetupLayer = false;
public static int FIRSTPERSON_ONLY_LAYER = 9;
public static int THIRDPERSON_ONLY_LAYER = 10;
[SerializeField]
public Transform FirstPersonBone;
[SerializeField]
public Vector3 FirstPersonOffset;
[Serializable]
public struct RendererFirstPersonFlags
{
public Renderer Renderer;
public FirstPersonFlag FirstPersonFlag;
public Mesh SharedMesh
{
get
{
var renderer = Renderer as SkinnedMeshRenderer;
if (renderer != null)
{
return renderer.sharedMesh;
}
var filter = Renderer.GetComponent<MeshFilter>();
if (filter != null)
{
return filter.sharedMesh;
}
return null;
}
}
}
[SerializeField]
public List<RendererFirstPersonFlags> Renderers = new List<RendererFirstPersonFlags>();
static IEnumerable<Transform> Traverse(Transform parent)
{
yield return parent;
foreach (Transform child in parent)
{
foreach (var x in Traverse(child))
{
yield return x;
}
}
}
public void CopyTo(GameObject _dst, Dictionary<Transform, Transform> map)
{
var dst = _dst.AddComponent<VRMFirstPerson>();
dst.FirstPersonBone = FirstPersonBone;
dst.FirstPersonOffset = FirstPersonOffset;
dst.Renderers = Renderers.Select(x =>
{
var renderer = map[x.Renderer.transform].GetComponent<Renderer>();
return new VRMFirstPerson.RendererFirstPersonFlags
{
Renderer = renderer,
FirstPersonFlag = x.FirstPersonFlag,
};
}).ToList();
}
public void SetDefault()
{
FirstPersonOffset = new Vector3(0, 0.06f, 0);
var animator = GetComponent<Animator>();
if (animator != null)
{
FirstPersonBone = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
private void Reset()
{
TraverseRenderers();
}
public void TraverseRenderers(VRMImporterContext context = null)
{
Renderers = Traverse(transform)
.Select(x => x.GetComponent<Renderer>())
.Where(x => x != null)
.Select(x => new RendererFirstPersonFlags
{
Renderer = x,
FirstPersonFlag = context == null
? FirstPersonFlag.Auto
: GetFirstPersonFlag(context, x)
})
.ToList()
;
}
static FirstPersonFlag GetFirstPersonFlag(VRMImporterContext context, Renderer r)
{
var mesh = r.transform.GetSharedMesh();
if (mesh == null)
{
return FirstPersonFlag.Auto;
}
var index = context.Meshes.FindIndex(x => x.Mesh == mesh);
if (index == -1)
{
return FirstPersonFlag.Auto;
}
foreach(var x in context.GLTF.extensions.VRM.firstPerson.meshAnnotations)
{
if (x.mesh == index)
{
return EnumUtil.TryParseOrDefault<FirstPersonFlag>(x.firstPersonFlag);
}
}
return FirstPersonFlag.Auto;
}
void CreateHeadlessModel(Renderer _renderer, Transform EraseRoot)
{
{
var renderer = _renderer as SkinnedMeshRenderer;
if (renderer != null)
{
CreateHeadlessModelForSkinnedMeshRenderer(renderer, EraseRoot);
return;
}
}
{
var renderer = _renderer as MeshRenderer;
if (renderer != null)
{
CreateHeadlessModelForMeshRenderer(renderer, EraseRoot);
return;
}
}
// ここには来ない
}
public static void SetupLayers()
{
if (!TriedSetupLayer) {
TriedSetupLayer = true;
int layer = LayerMask.NameToLayer("VRMFirstPersonOnly");
FIRSTPERSON_ONLY_LAYER = (layer == -1) ? FIRSTPERSON_ONLY_LAYER : layer;
layer = LayerMask.NameToLayer("VRMThirdPersonOnly");
THIRDPERSON_ONLY_LAYER = (layer == -1) ? THIRDPERSON_ONLY_LAYER : layer;
}
}
private static void CreateHeadlessModelForMeshRenderer(MeshRenderer renderer, Transform eraseRoot)
{
if (renderer.transform.Ancestors().Any(x => x == eraseRoot))
{
// 祖先に削除ボーンが居る
SetupLayers();
renderer.gameObject.layer = THIRDPERSON_ONLY_LAYER;
}
else
{
// 特に変更しない => 両方表示
}
}
private static void CreateHeadlessModelForSkinnedMeshRenderer(SkinnedMeshRenderer renderer, Transform eraseRoot)
{
SetupLayers();
renderer.gameObject.layer = THIRDPERSON_ONLY_LAYER;
var go = new GameObject("_headless_" + renderer.name);
go.layer = FIRSTPERSON_ONLY_LAYER;
go.transform.SetParent(renderer.transform, false);
var m_eraseBones = renderer.bones.Select(x =>
{
var eb = new BoneMeshEraser.EraseBone
{
Bone = x,
};
if (eraseRoot != null)
{
// 首の子孫を消去
if (eb.Bone.Ancestor().Any(y => y == eraseRoot))
{
//Debug.LogFormat("erase {0}", x);
eb.Erase = true;
}
}
return eb;
})
.ToArray();
var bones = renderer.bones;
var eraseBones = m_eraseBones
.Where(x => x.Erase)
.Select(x => bones.IndexOf(x.Bone))
.ToArray();
var mesh = BoneMeshEraser.CreateErasedMesh(renderer.sharedMesh, eraseBones);
var erased = go.AddComponent<SkinnedMeshRenderer>();
erased.sharedMesh = mesh;
erased.sharedMaterials = renderer.sharedMaterials;
erased.bones = renderer.bones;
erased.rootBone = renderer.rootBone;
erased.updateWhenOffscreen = true;
}
bool m_done;
/// <summary>
/// 配下のモデルのレイヤー設定など
/// </summary>
public void Setup()
{
SetupLayers();
if (m_done) return;
m_done = true;
foreach (var x in Renderers)
{
switch (x.FirstPersonFlag)
{
case FirstPersonFlag.Auto:
CreateHeadlessModel(x.Renderer, FirstPersonBone);
break;
case FirstPersonFlag.FirstPersonOnly:
x.Renderer.gameObject.layer = FIRSTPERSON_ONLY_LAYER;
break;
case FirstPersonFlag.ThirdPersonOnly:
x.Renderer.gameObject.layer = THIRDPERSON_ONLY_LAYER;
break;
case FirstPersonFlag.Both:
//x.Renderer.gameObject.layer = 0;
break;
}
}
}
}
}