VRMLookAtHeadEditor.cs
5.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UniGLTF;
using System.Linq;
namespace VRM
{
[CustomEditor(typeof(VRMLookAtHead))]
public class VRMLookAtHeadEditor : Editor
{
VRMLookAtHead m_target;
PreviewRenderUtility m_previewRenderUtility;
#if UNITY_2017_1_OR_NEWER
struct Item
{
public Transform Transform;
public SkinnedMeshRenderer SkinnedMeshRenderer;
public Mesh Mesh;
public Material[] Materials;
public Mesh Baked()
{
if (SkinnedMeshRenderer != null)
{
if (Mesh == null)
{
Mesh = new Mesh();
}
SkinnedMeshRenderer.BakeMesh(Mesh);
}
return Mesh;
}
}
Item[] m_items;
void SetupItems()
{
m_items = m_target.transform.Traverse().Select(x =>
{
var meshFilter = x.GetComponent<MeshFilter>();
var meshRenderer = x.GetComponent<MeshRenderer>();
var skinnedMeshRenderer = x.GetComponent<SkinnedMeshRenderer>();
if (meshFilter != null && meshRenderer != null)
{
return new Item
{
Mesh = meshFilter.sharedMesh,
Transform = x.transform,
Materials = meshRenderer.sharedMaterials,
};
}
else if (skinnedMeshRenderer != null)
{
return new Item
{
//Mesh = skinnedMeshRenderer.sharedMesh,
SkinnedMeshRenderer = skinnedMeshRenderer,
Transform = x.transform,
Materials = skinnedMeshRenderer.sharedMaterials
};
}
else
{
return default(Item);
}
})
.Where(x => x.Transform != null)
.ToArray();
}
#endif
void OnEnable()
{
m_target = (VRMLookAtHead)target;
m_previewRenderUtility = new PreviewRenderUtility(true);
#if UNITY_2017_1_OR_NEWER
SetupItems();
#endif
}
private void OnDisable()
{
m_previewRenderUtility.Cleanup();
m_previewRenderUtility = null;
}
static void SetPreviewCamera(Camera camera, Vector3 target, Vector3 forward)
{
camera.fieldOfView = 30f;
camera.farClipPlane = 100;
camera.nearClipPlane = 0.1f;
camera.transform.position = target + forward * 0.8f;
camera.transform.LookAt(target);
}
public override bool HasPreviewGUI()
{
return true;
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
m_previewRenderUtility.BeginPreview(r, background);
var target = m_target.Head;
if (target != null)
{
#if UNITY_2017_1_OR_NEWER
SetPreviewCamera(
m_previewRenderUtility.camera,
target.position + new Vector3(0, 0.1f, 0),
target.forward
);
foreach(var x in m_items)
{
var mesh = x.Baked();
for(int i=0; i<x.Materials.Length; ++i)
{
m_previewRenderUtility.DrawMesh(mesh, x.Transform.position, x.Transform.rotation,
x.Materials[i], i);
}
}
m_previewRenderUtility.Render();
#else
SetPreviewCamera(
m_previewRenderUtility.m_Camera,
target.position + new Vector3(0, 0.1f, 0),
target.forward
);
m_previewRenderUtility.m_Camera.Render();
#endif
}
m_previewRenderUtility.EndAndDrawPreview(r);
}
const float RADIUS = 0.5f;
void OnSceneGUI()
{
if (m_target.Head == null) return;
if (!m_target.DrawGizmo) return;
if (m_target.Target != null)
{
{
EditorGUI.BeginChangeCheck();
var newTargetPosition = Handles.PositionHandle(m_target.Target.position, Quaternion.identity);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_target.Target, "Change Look At Target Position");
m_target.Target.position = newTargetPosition;
}
}
Handles.color = new Color(1, 1, 1, 0.6f);
Handles.DrawDottedLine(m_target.Head.position, m_target.Target.position, 4.0f);
}
Handles.matrix = m_target.Head.localToWorldMatrix;
Handles.Label(Vector3.zero, string.Format("Yaw: {0:0.}degree\nPitch: {1:0.}degree",
m_target.Yaw,
m_target.Pitch));
Handles.color = new Color(0, 1, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(1),
Matrix4x4.identity.GetColumn(2),
m_target.Yaw,
RADIUS);
Handles.matrix = m_target.Head.localToWorldMatrix * m_target.YawMatrix;
Handles.color = new Color(1, 0, 0, 0.2f);
Handles.DrawSolidArc(Vector3.zero,
Matrix4x4.identity.GetColumn(0),
Matrix4x4.identity.GetColumn(2),
-m_target.Pitch,
RADIUS);
}
}
}