VRMExporterMenu.cs
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using System.Text;
using UnityEditor;
using UnityEngine;
namespace VRM
{
public class VRMExporterWizard : ScriptableWizard
{
const string EXTENSION = ".vrm";
VRMMeta m_meta;
public VRMExportSettings m_settings = new VRMExportSettings();
public static void CreateWizard()
{
var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
"VRM Exporter", "Export");
var go = Selection.activeObject as GameObject;
// update checkbox
wiz.m_settings.InitializeFrom(go);
wiz.OnWizardUpdate();
}
void OnWizardCreate()
{
// save dialog
var path = EditorUtility.SaveFilePanel(
"Save vrm",
null,
m_settings.Source.name + EXTENSION,
EXTENSION.Substring(1));
if (string.IsNullOrEmpty(path))
{
return;
}
// export
m_settings.Export(path);
}
void OnWizardUpdate()
{
isValid = true;
var helpBuilder = new StringBuilder();
var errorBuilder = new StringBuilder();
foreach(var msg in m_settings.CanExport())
{
isValid = false;
errorBuilder.Append(msg);
}
helpString = helpBuilder.ToString();
errorString = errorBuilder.ToString();
}
}
public static class VRMExporterMenu
{
const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export humanoid";
[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
private static bool ExportValidate()
{
var root = Selection.activeObject as GameObject;
if (root == null)
{
return false;
}
var animator = root.GetComponent<Animator>();
if (animator == null)
{
return false;
}
return true;
}
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
private static void ExportFromMenu()
{
VRMExporterWizard.CreateWizard();
}
}
}