Example.cs
1.46 KB
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/*
* Copyright (c) 2015 Allan Pichardo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using System;
public class Example : MonoBehaviour
{
void Start ()
{
//Select the instance of AudioProcessor and pass a reference
//to this object
AudioProcessor processor = FindObjectOfType<AudioProcessor> ();
processor.onBeat.AddListener (onOnbeatDetected);
processor.onSpectrum.AddListener (onSpectrum);
}
//this event will be called every time a beat is detected.
//Change the threshold parameter in the inspector
//to adjust the sensitivity
void onOnbeatDetected ()
{
Debug.Log ("Beat!!!");
}
//This event will be called every frame while music is playing
void onSpectrum (float[] spectrum)
{
//The spectrum is logarithmically averaged
//to 12 bands
for (int i = 0; i < spectrum.Length; ++i) {
Vector3 start = new Vector3 (i, 0, 0);
Vector3 end = new Vector3 (i, spectrum [i], 0);
Debug.DrawLine (start, end);
}
}
}