VRMMetaObject.cs
1.59 KB
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using UnityEngine;
namespace VRM
{
public class VRMMetaObject : ScriptableObject
{
[SerializeField]
public string ExporterVersion;
#region Info
[SerializeField]
public string Title;
[SerializeField]
public string Version;
[SerializeField]
public string Author;
[SerializeField]
public string ContactInformation;
[SerializeField]
public string Reference;
[SerializeField]
public Texture2D Thumbnail;
#endregion
#region Permission
[SerializeField, Tooltip("A person who can perform with this avatar")]
public AllowedUser AllowedUser;
[SerializeField, Tooltip("Violent acts using this avatar")]
public UssageLicense ViolentUssage;
[SerializeField, Tooltip("Sexuality acts using this avatar")]
public UssageLicense SexualUssage;
[SerializeField, Tooltip("For commercial use")]
public UssageLicense CommercialUssage;
[SerializeField, Tooltip("Other License Url")]
public string OtherPermissionUrl;
#endregion
#region Distribution License
[SerializeField]
public LicenseType LicenseType;
[SerializeField]
public string OtherLicenseUrl;
#endregion
/*
public bool Equals(VRMMetaObject other)
{
return
Author == other.Author
&& Title == other.Title
&& UniGLTF.MonoBehaviourComparator.AssetAreEquals(Thumbnail, other.Thumbnail)
;
}
*/
}
}