ManageType.h
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#pragma once
#include"MusicType.h"
class ManageType {
private:
string Pkey;
int played;
int Index;
string name;
string artist;
public:
ManageType() {
Pkey = "";
played = 0;
Index = 0;
};
~ManageType() {};
void setPkey(string key)
{
Pkey = key;
}
void setIndex(int I)
{
Index = I;
}
void IncreasePlayed()
{
played++;
}
void setName(string N)
{
name = N;
}
void setArtist(string A)
{
artist = A;
}
string getArtist()
{
return artist;
}
string getPkey()
{
return Pkey;
}
int getPlayed()
{
return played;
}
int getIndex()
{
return Index;
}
string getName()
{
return name;
}
void PrintNameNArtist()
{
cout << "\t°î¸í : " << name << endl;
cout << "\t¾ÆƼ½ºÆ® : " << artist << endl << endl;
}
void PrintNameNIndex()
{
cout << "\t°î¸í : " << name << endl;
cout << "\tIndex : " << Index << endl << endl;
}
};