김선호

UI COMPLETE

Showing 44 changed files with 1745 additions and 241 deletions
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...@@ -15,19 +15,172 @@ namespace project ...@@ -15,19 +15,172 @@ namespace project
15 public Form1() 15 public Form1()
16 { 16 {
17 InitializeComponent(); 17 InitializeComponent();
18 + main1.Show();
19 + label2.SendToBack();
20 + label3.SendToBack();
21 + label4.SendToBack();
22 + label5.SendToBack();
23 + label6.SendToBack();
24 + label7.SendToBack();
25 + label8.SendToBack();
26 + label9.SendToBack();
27 + label10.SendToBack();
28 + label11.SendToBack();
29 + label12.SendToBack();
30 + label13.SendToBack();
31 + label14.SendToBack();
32 + label15.SendToBack();
33 + label16.SendToBack();
34 + label17.SendToBack();
18 } 35 }
19 36
20 private void Form1_Load(object sender, EventArgs e) 37 private void Form1_Load(object sender, EventArgs e)
21 { 38 {
22 39
23 } 40 }
24 - private void moveImageBox(object sender) 41 +
42 + private void guna2Button1_CheckedChanged(object sender, EventArgs e)
25 { 43 {
26 44
27 } 45 }
28 - private void guna2Button1_CheckedChanged(object sender, EventArgs e) 46 +
47 + private Point mousePoint;
48 + private void panel3_MouseDown(object sender, MouseEventArgs e)
29 { 49 {
30 - 50 + mousePoint = new Point(e.X, e.Y);
51 + }
52 +
53 + private void panel3_MouseMove(object sender, MouseEventArgs e)
54 + {
55 + if ((e.Button & MouseButtons.Left) == MouseButtons.Left) //마우스 왼쪽 클릭 시에만 실행
56 + {
57 + //폼의 위치를 드래그중인 마우스의 좌표로 이동
58 + Location = new Point(Left - (mousePoint.X - e.X), Top - (mousePoint.Y - e.Y));
59 + }
60 + }
61 +
62 + private void exit_Click(object sender, EventArgs e)
63 + {
64 + Application.Exit();
65 + }
66 +
67 + private void guna2Button1_Click(object sender, EventArgs e)
68 + {
69 + main1.Show();
70 + manual1.SendToBack();
71 + notice1.SendToBack();
72 + white1.SendToBack();
73 + label2.SendToBack();
74 + label3.SendToBack();
75 + label4.SendToBack();
76 + label5.SendToBack();
77 + label6.SendToBack();
78 + label7.SendToBack();
79 + label8.SendToBack();
80 + label9.SendToBack();
81 + label10.SendToBack();
82 + label11.SendToBack();
83 + label12.SendToBack();
84 + label13.SendToBack();
85 + label14.SendToBack();
86 + label15.SendToBack();
87 + label16.SendToBack();
88 + label17.SendToBack();
89 + }
90 +
91 + private void guna2Button3_Click(object sender, EventArgs e)
92 + {
93 + manual1.Show();
94 + main1.SendToBack();
95 + notice1.SendToBack();
96 + white1.SendToBack();
97 + label2.SendToBack();
98 + label3.SendToBack();
99 + label4.SendToBack();
100 + label5.SendToBack();
101 + label6.SendToBack();
102 + label7.SendToBack();
103 + label8.SendToBack();
104 + label9.SendToBack();
105 + label10.SendToBack();
106 + label11.SendToBack();
107 + label12.SendToBack();
108 + label13.SendToBack();
109 + label14.SendToBack();
110 + label15.SendToBack();
111 + label16.SendToBack();
112 + label17.SendToBack();
113 + }
114 +
115 + private void guna2Button2_Click(object sender, EventArgs e)
116 + {
117 + notice1.Show();
118 + manual1.SendToBack();
119 + main1.SendToBack();
120 + white1.SendToBack();
121 + label2.SendToBack();
122 + label3.SendToBack();
123 + label4.SendToBack();
124 + label5.SendToBack();
125 + label6.SendToBack();
126 + label7.SendToBack();
127 + label8.SendToBack();
128 + label9.SendToBack();
129 + label10.SendToBack();
130 + label11.SendToBack();
131 + label12.SendToBack();
132 + label13.SendToBack();
133 + label14.SendToBack();
134 + label15.SendToBack();
135 + label16.SendToBack();
136 + label17.SendToBack();
137 + }
138 +
139 + private void guna2TextBox1_KeyUp(object sender, KeyEventArgs e)
140 + {
141 + if (e.KeyCode == Keys.Enter)
142 + {
143 + white1.Show();
144 + main1.SendToBack();
145 + manual1.SendToBack();
146 + notice1.SendToBack();
147 + label2.BringToFront();
148 + label3.BringToFront();
149 + label4.BringToFront();
150 + label5.BringToFront();
151 + label6.BringToFront();
152 + label7.BringToFront();
153 + label8.BringToFront();
154 + label9.BringToFront();
155 + label10.BringToFront();
156 + label11.BringToFront();
157 + label12.BringToFront();
158 + label13.BringToFront();
159 + label14.BringToFront();
160 + label15.BringToFront();
161 + label16.BringToFront();
162 + label17.BringToFront();
163 + var name=guna2TextBox1.Text;
164 + guna2TextBox1.Text = name+"11";
165 + }
31 } 166 }
167 + /*
168 +label2.SendToBack();
169 +label3.SendToBack();
170 +label4.SendToBack();
171 +label5.SendToBack();
172 +label6.SendToBack();
173 +label7.SendToBack();
174 +label8.SendToBack();
175 +label9.SendToBack();
176 +label10.SendToBack();
177 +label11.SendToBack();
178 +label12.SendToBack();
179 +label13.SendToBack();
180 +label14.SendToBack();
181 +label15.SendToBack();
182 +label16.SendToBack();
183 +label17.SendToBack();
184 +*/
32 } 185 }
33 } 186 }
......
This diff is collapsed. Click to expand it.
1 -namespace project.UserControls
2 -{
3 - partial class UC_Inbox
4 - {
5 - /// <summary>
6 - /// 필수 디자이너 변수입니다.
7 - /// </summary>
8 - private System.ComponentModel.IContainer components = null;
9 -
10 - /// <summary>
11 - /// 사용 중인 모든 리소스를 정리합니다.
12 - /// </summary>
13 - /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 - protected override void Dispose(bool disposing)
15 - {
16 - if (disposing && (components != null))
17 - {
18 - components.Dispose();
19 - }
20 - base.Dispose(disposing);
21 - }
22 -
23 - #region 구성 요소 디자이너에서 생성한 코드
24 -
25 - /// <summary>
26 - /// 디자이너 지원에 필요한 메서드입니다.
27 - /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 - /// </summary>
29 - private void InitializeComponent()
30 - {
31 - System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UC_Inbox));
32 - this.panel1 = new System.Windows.Forms.Panel();
33 - this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34 - this.label1 = new System.Windows.Forms.Label();
35 - this.guna2TextBox1 = new Guna.UI2.WinForms.Guna2TextBox();
36 - this.guna2ContextMenuStrip1 = new Guna.UI2.WinForms.Guna2ContextMenuStrip();
37 - this.guna2Button1 = new Guna.UI2.WinForms.Guna2Button();
38 - this.panel1.SuspendLayout();
39 - this.SuspendLayout();
40 - //
41 - // panel1
42 - //
43 - this.panel1.Controls.Add(this.guna2Button1);
44 - this.panel1.Controls.Add(this.guna2TextBox1);
45 - this.panel1.Controls.Add(this.label1);
46 - this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
47 - this.panel1.Location = new System.Drawing.Point(0, 0);
48 - this.panel1.Name = "panel1";
49 - this.panel1.Size = new System.Drawing.Size(892, 100);
50 - this.panel1.TabIndex = 0;
51 - //
52 - // flowLayoutPanel1
53 - //
54 - this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Left;
55 - this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 100);
56 - this.flowLayoutPanel1.Name = "flowLayoutPanel1";
57 - this.flowLayoutPanel1.Size = new System.Drawing.Size(312, 508);
58 - this.flowLayoutPanel1.TabIndex = 1;
59 - //
60 - // label1
61 - //
62 - this.label1.AutoSize = true;
63 - this.label1.Font = new System.Drawing.Font("Century Gothic", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
64 - this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
65 - this.label1.Location = new System.Drawing.Point(17, 63);
66 - this.label1.Name = "label1";
67 - this.label1.Size = new System.Drawing.Size(90, 23);
68 - this.label1.TabIndex = 2;
69 - this.label1.Text = "activate";
70 - //
71 - // guna2TextBox1
72 - //
73 - this.guna2TextBox1.BorderRadius = 15;
74 - this.guna2TextBox1.Cursor = System.Windows.Forms.Cursors.IBeam;
75 - this.guna2TextBox1.DefaultText = "";
76 - this.guna2TextBox1.DisabledState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(208)))), ((int)(((byte)(208)))), ((int)(((byte)(208)))));
77 - this.guna2TextBox1.DisabledState.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(226)))), ((int)(((byte)(226)))), ((int)(((byte)(226)))));
78 - this.guna2TextBox1.DisabledState.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(138)))), ((int)(((byte)(138)))), ((int)(((byte)(138)))));
79 - this.guna2TextBox1.DisabledState.Parent = this.guna2TextBox1;
80 - this.guna2TextBox1.DisabledState.PlaceholderForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(138)))), ((int)(((byte)(138)))), ((int)(((byte)(138)))));
81 - this.guna2TextBox1.FocusedState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(94)))), ((int)(((byte)(148)))), ((int)(((byte)(255)))));
82 - this.guna2TextBox1.FocusedState.Parent = this.guna2TextBox1;
83 - this.guna2TextBox1.Font = new System.Drawing.Font("Segoe UI", 9F);
84 - this.guna2TextBox1.HoverState.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(94)))), ((int)(((byte)(148)))), ((int)(((byte)(255)))));
85 - this.guna2TextBox1.HoverState.Parent = this.guna2TextBox1;
86 - this.guna2TextBox1.IconLeft = ((System.Drawing.Image)(resources.GetObject("guna2TextBox1.IconLeft")));
87 - this.guna2TextBox1.IconLeftOffset = new System.Drawing.Point(5, 0);
88 - this.guna2TextBox1.Location = new System.Drawing.Point(21, 13);
89 - this.guna2TextBox1.Name = "guna2TextBox1";
90 - this.guna2TextBox1.PasswordChar = '\0';
91 - this.guna2TextBox1.PlaceholderText = "Search Username";
92 - this.guna2TextBox1.SelectedText = "";
93 - this.guna2TextBox1.ShadowDecoration.Parent = this.guna2TextBox1;
94 - this.guna2TextBox1.Size = new System.Drawing.Size(200, 36);
95 - this.guna2TextBox1.TabIndex = 3;
96 - //
97 - // guna2ContextMenuStrip1
98 - //
99 - this.guna2ContextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
100 - this.guna2ContextMenuStrip1.Name = "guna2ContextMenuStrip1";
101 - this.guna2ContextMenuStrip1.RenderStyle.ArrowColor = System.Drawing.Color.FromArgb(((int)(((byte)(151)))), ((int)(((byte)(143)))), ((int)(((byte)(255)))));
102 - this.guna2ContextMenuStrip1.RenderStyle.BorderColor = System.Drawing.Color.Gainsboro;
103 - this.guna2ContextMenuStrip1.RenderStyle.ColorTable = null;
104 - this.guna2ContextMenuStrip1.RenderStyle.RoundedEdges = true;
105 - this.guna2ContextMenuStrip1.RenderStyle.SelectionArrowColor = System.Drawing.Color.White;
106 - this.guna2ContextMenuStrip1.RenderStyle.SelectionBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(88)))), ((int)(((byte)(255)))));
107 - this.guna2ContextMenuStrip1.RenderStyle.SelectionForeColor = System.Drawing.Color.White;
108 - this.guna2ContextMenuStrip1.RenderStyle.SeparatorColor = System.Drawing.Color.Gainsboro;
109 - this.guna2ContextMenuStrip1.RenderStyle.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
110 - this.guna2ContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
111 - //
112 - // guna2Button1
113 - //
114 - this.guna2Button1.CheckedState.Parent = this.guna2Button1;
115 - this.guna2Button1.CustomImages.Parent = this.guna2Button1;
116 - this.guna2Button1.Font = new System.Drawing.Font("Segoe UI", 9F);
117 - this.guna2Button1.ForeColor = System.Drawing.Color.White;
118 - this.guna2Button1.HoverState.Parent = this.guna2Button1;
119 - this.guna2Button1.Location = new System.Drawing.Point(243, 31);
120 - this.guna2Button1.Name = "guna2Button1";
121 - this.guna2Button1.ShadowDecoration.Parent = this.guna2Button1;
122 - this.guna2Button1.Size = new System.Drawing.Size(35, 35);
123 - this.guna2Button1.TabIndex = 0;
124 - //
125 - // UC_Inbox
126 - //
127 - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
128 - this.BackColor = System.Drawing.Color.White;
129 - this.Controls.Add(this.flowLayoutPanel1);
130 - this.Controls.Add(this.panel1);
131 - this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
132 - this.Name = "UC_Inbox";
133 - this.Size = new System.Drawing.Size(892, 608);
134 - this.panel1.ResumeLayout(false);
135 - this.panel1.PerformLayout();
136 - this.ResumeLayout(false);
137 -
138 - }
139 -
140 - #endregion
141 -
142 - private System.Windows.Forms.Panel panel1;
143 - private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
144 - private Guna.UI2.WinForms.Guna2TextBox guna2TextBox1;
145 - private System.Windows.Forms.Label label1;
146 - private Guna.UI2.WinForms.Guna2Button guna2Button1;
147 - private Guna.UI2.WinForms.Guna2ContextMenuStrip guna2ContextMenuStrip1;
148 - }
149 -}
1 +namespace project.UserControls
2 +{
3 + partial class main
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label3 = new System.Windows.Forms.Label();
32 + this.label2 = new System.Windows.Forms.Label();
33 + this.label1 = new System.Windows.Forms.Label();
34 + this.SuspendLayout();
35 + //
36 + // label3
37 + //
38 + this.label3.AutoSize = true;
39 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
40 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
41 + this.label3.Location = new System.Drawing.Point(249, 220);
42 + this.label3.Name = "label3";
43 + this.label3.Size = new System.Drawing.Size(339, 22);
44 + this.label3.TabIndex = 13;
45 + this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
46 + //
47 + // label2
48 + //
49 + this.label2.AutoSize = true;
50 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
51 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
52 + this.label2.Location = new System.Drawing.Point(165, 160);
53 + this.label2.Name = "label2";
54 + this.label2.Size = new System.Drawing.Size(507, 22);
55 + this.label2.TabIndex = 12;
56 + this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
57 + //
58 + // label1
59 + //
60 + this.label1.AutoSize = true;
61 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
62 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
63 + this.label1.Location = new System.Drawing.Point(249, 77);
64 + this.label1.Name = "label1";
65 + this.label1.Size = new System.Drawing.Size(338, 37);
66 + this.label1.TabIndex = 11;
67 + this.label1.Text = "Welcome to TROLL.GG";
68 + //
69 + // main
70 + //
71 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
72 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
73 + this.BackColor = System.Drawing.Color.White;
74 + this.Controls.Add(this.label3);
75 + this.Controls.Add(this.label2);
76 + this.Controls.Add(this.label1);
77 + this.Name = "main";
78 + this.Size = new System.Drawing.Size(892, 450);
79 + this.ResumeLayout(false);
80 + this.PerformLayout();
81 +
82 + }
83 +
84 + #endregion
85 +
86 + private System.Windows.Forms.Label label3;
87 + private System.Windows.Forms.Label label2;
88 + private System.Windows.Forms.Label label1;
89 + }
90 +}
...@@ -10,9 +10,9 @@ using System.Windows.Forms; ...@@ -10,9 +10,9 @@ using System.Windows.Forms;
10 10
11 namespace project.UserControls 11 namespace project.UserControls
12 { 12 {
13 - public partial class UC_Inbox : UserControl 13 + public partial class main : UserControl
14 { 14 {
15 - public UC_Inbox() 15 + public main()
16 { 16 {
17 InitializeComponent(); 17 InitializeComponent();
18 } 18 }
......
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class main_box
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.guna2ContextMenuStrip1 = new Guna.UI2.WinForms.Guna2ContextMenuStrip();
32 + this.label1 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label3 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // guna2ContextMenuStrip1
38 + //
39 + this.guna2ContextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
40 + this.guna2ContextMenuStrip1.Name = "guna2ContextMenuStrip1";
41 + this.guna2ContextMenuStrip1.RenderStyle.ArrowColor = System.Drawing.Color.FromArgb(((int)(((byte)(151)))), ((int)(((byte)(143)))), ((int)(((byte)(255)))));
42 + this.guna2ContextMenuStrip1.RenderStyle.BorderColor = System.Drawing.Color.Gainsboro;
43 + this.guna2ContextMenuStrip1.RenderStyle.ColorTable = null;
44 + this.guna2ContextMenuStrip1.RenderStyle.RoundedEdges = true;
45 + this.guna2ContextMenuStrip1.RenderStyle.SelectionArrowColor = System.Drawing.Color.White;
46 + this.guna2ContextMenuStrip1.RenderStyle.SelectionBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(88)))), ((int)(((byte)(255)))));
47 + this.guna2ContextMenuStrip1.RenderStyle.SelectionForeColor = System.Drawing.Color.White;
48 + this.guna2ContextMenuStrip1.RenderStyle.SeparatorColor = System.Drawing.Color.Gainsboro;
49 + this.guna2ContextMenuStrip1.RenderStyle.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
50 + this.guna2ContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
51 + //
52 + // label1
53 + //
54 + this.label1.AutoSize = true;
55 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
56 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
57 + this.label1.Location = new System.Drawing.Point(279, 152);
58 + this.label1.Name = "label1";
59 + this.label1.Size = new System.Drawing.Size(338, 37);
60 + this.label1.TabIndex = 8;
61 + this.label1.Text = "Welcome to TROLL.GG";
62 + //
63 + // label2
64 + //
65 + this.label2.AutoSize = true;
66 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
67 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
68 + this.label2.Location = new System.Drawing.Point(198, 235);
69 + this.label2.Name = "label2";
70 + this.label2.Size = new System.Drawing.Size(507, 22);
71 + this.label2.TabIndex = 9;
72 + this.label2.Text = "TROLL.GG는 트롤에 지친 유저분들에게 유용한 정보를 제공합니다.";
73 + //
74 + // label3
75 + //
76 + this.label3.AutoSize = true;
77 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
78 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
79 + this.label3.Location = new System.Drawing.Point(265, 295);
80 + this.label3.Name = "label3";
81 + this.label3.Size = new System.Drawing.Size(339, 22);
82 + this.label3.TabIndex = 10;
83 + this.label3.Text = "당신의 팀 멤버가 트롤유저인지 검색해보세요.";
84 + //
85 + // main_box
86 + //
87 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
88 + this.BackColor = System.Drawing.Color.White;
89 + this.Controls.Add(this.label3);
90 + this.Controls.Add(this.label2);
91 + this.Controls.Add(this.label1);
92 + this.Font = new System.Drawing.Font("Century Gothic", 10.2F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
93 + this.Name = "main_box";
94 + this.Size = new System.Drawing.Size(892, 530);
95 + this.ResumeLayout(false);
96 + this.PerformLayout();
97 +
98 + }
99 +
100 + #endregion
101 + private Guna.UI2.WinForms.Guna2ContextMenuStrip guna2ContextMenuStrip1;
102 + private System.Windows.Forms.Label label1;
103 + private System.Windows.Forms.Label label2;
104 + private System.Windows.Forms.Label label3;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class main_box : UserControl
14 + {
15 + public main_box()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
...@@ -117,88 +117,6 @@ ...@@ -117,88 +117,6 @@
117 <resheader name="writer"> 117 <resheader name="writer">
118 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> 118 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 </resheader> 119 </resheader>
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201 - </data>
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203 <value>17, 17</value> 121 <value>17, 17</value>
204 </metadata> 122 </metadata>
......
1 +namespace project.UserControls
2 +{
3 + partial class manual
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(203, 280);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(455, 22);
45 + this.label4.TabIndex = 18;
46 + this.label4.Text = "3. 검색한 유저의 게임 정보와 최근 플레이 점수를 출력합니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(229, 223);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(402, 22);
56 + this.label3.TabIndex = 17;
57 + this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(269, 164);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(322, 22);
67 + this.label2.TabIndex = 16;
68 + this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(228, 77);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(405, 37);
78 + this.label1.TabIndex = 15;
79 + this.label1.Text = "검색창에 유저이름을 검색하세요.";
80 + //
81 + // manual
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.BackColor = System.Drawing.Color.White;
86 + this.Controls.Add(this.label4);
87 + this.Controls.Add(this.label3);
88 + this.Controls.Add(this.label2);
89 + this.Controls.Add(this.label1);
90 + this.Name = "manual";
91 + this.Size = new System.Drawing.Size(892, 450);
92 + this.ResumeLayout(false);
93 + this.PerformLayout();
94 +
95 + }
96 +
97 + #endregion
98 +
99 + private System.Windows.Forms.Label label4;
100 + private System.Windows.Forms.Label label3;
101 + private System.Windows.Forms.Label label2;
102 + private System.Windows.Forms.Label label1;
103 + }
104 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class manual : UserControl
14 + {
15 + public manual()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
130 + <value>True</value>
131 + </metadata>
132 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
133 + <value>True</value>
134 + </metadata>
135 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class manualbox
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label3 = new System.Windows.Forms.Label();
32 + this.label2 = new System.Windows.Forms.Label();
33 + this.label1 = new System.Windows.Forms.Label();
34 + this.label4 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label3
38 + //
39 + this.label3.AutoSize = true;
40 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label3.Location = new System.Drawing.Point(201, 182);
43 + this.label3.Name = "label3";
44 + this.label3.Size = new System.Drawing.Size(368, 20);
45 + this.label3.TabIndex = 13;
46 + this.label3.Text = "2. 유저의 정보를 가져오는 동안 잠시 시간이 걸립니다.";
47 + //
48 + // label2
49 + //
50 + this.label2.AutoSize = true;
51 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label2.Location = new System.Drawing.Point(241, 135);
54 + this.label2.Name = "label2";
55 + this.label2.Size = new System.Drawing.Size(288, 20);
56 + this.label2.TabIndex = 12;
57 + this.label2.Text = "1. 유저이름을 입력하고 Enter을 누릅니다.";
58 + //
59 + // label1
60 + //
61 + this.label1.AutoSize = true;
62 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label1.Location = new System.Drawing.Point(229, 66);
65 + this.label1.Name = "label1";
66 + this.label1.Size = new System.Drawing.Size(313, 28);
67 + this.label1.TabIndex = 11;
68 + this.label1.Text = "검색창에 유저이름을 검색하세요.";
69 + //
70 + // label4
71 + //
72 + this.label4.AutoSize = true;
73 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label4.Location = new System.Drawing.Point(186, 228);
76 + this.label4.Name = "label4";
77 + this.label4.Size = new System.Drawing.Size(398, 20);
78 + this.label4.TabIndex = 14;
79 + this.label4.Text = "3. 검색한 유저의 게임 정보와 트롤유저 여부를 출력합니다.";
80 + //
81 + // manualbox
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
86 + this.BackColor = System.Drawing.Color.White;
87 + this.Controls.Add(this.label4);
88 + this.Controls.Add(this.label3);
89 + this.Controls.Add(this.label2);
90 + this.Controls.Add(this.label1);
91 + this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
92 + this.Name = "manualbox";
93 + this.Size = new System.Drawing.Size(892, 530);
94 + this.ResumeLayout(false);
95 + this.PerformLayout();
96 +
97 + }
98 +
99 + #endregion
100 +
101 + private System.Windows.Forms.Label label3;
102 + private System.Windows.Forms.Label label2;
103 + private System.Windows.Forms.Label label1;
104 + private System.Windows.Forms.Label label4;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class manualbox : UserControl
14 + {
15 + public manualbox()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class notice
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(164, 296);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(505, 22);
45 + this.label4.TabIndex = 22;
46 + this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(143, 220);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(546, 22);
56 + this.label3.TabIndex = 21;
57 + this.label3.Text = "2. 최근 전적들을 기준으로 플레이점수를 측정하여 트롤여부를 판단합니다.";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(135, 152);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(563, 22);
67 + this.label2.TabIndex = 20;
68 + this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(356, 76);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(121, 37);
78 + this.label1.TabIndex = 19;
79 + this.label1.Text = "주의사항";
80 + //
81 + // notice
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.BackColor = System.Drawing.Color.White;
86 + this.Controls.Add(this.label4);
87 + this.Controls.Add(this.label3);
88 + this.Controls.Add(this.label2);
89 + this.Controls.Add(this.label1);
90 + this.Name = "notice";
91 + this.Size = new System.Drawing.Size(892, 450);
92 + this.ResumeLayout(false);
93 + this.PerformLayout();
94 +
95 + }
96 +
97 + #endregion
98 +
99 + private System.Windows.Forms.Label label4;
100 + private System.Windows.Forms.Label label3;
101 + private System.Windows.Forms.Label label2;
102 + private System.Windows.Forms.Label label1;
103 + }
104 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class notice : UserControl
14 + {
15 + public notice()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 + <metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
124 + <value>True</value>
125 + </metadata>
126 + <metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
127 + <value>True</value>
128 + </metadata>
129 + <metadata name="label1.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
130 + <value>True</value>
131 + </metadata>
132 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
133 + <value>True</value>
134 + </metadata>
135 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class noticebox
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.label4 = new System.Windows.Forms.Label();
32 + this.label3 = new System.Windows.Forms.Label();
33 + this.label2 = new System.Windows.Forms.Label();
34 + this.label1 = new System.Windows.Forms.Label();
35 + this.SuspendLayout();
36 + //
37 + // label4
38 + //
39 + this.label4.AutoSize = true;
40 + this.label4.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
41 + this.label4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
42 + this.label4.Location = new System.Drawing.Point(154, 242);
43 + this.label4.Name = "label4";
44 + this.label4.Size = new System.Drawing.Size(453, 20);
45 + this.label4.TabIndex = 18;
46 + this.label4.Text = "3. MANUAL설명 외의 비정상적 입력은 문제가 발생할 수 있습니다.";
47 + //
48 + // label3
49 + //
50 + this.label3.AutoSize = true;
51 + this.label3.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
52 + this.label3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
53 + this.label3.Location = new System.Drawing.Point(206, 184);
54 + this.label3.Name = "label3";
55 + this.label3.Size = new System.Drawing.Size(349, 20);
56 + this.label3.TabIndex = 17;
57 + this.label3.Text = "2. 최근 전적들을 기준으로 트롤여부를 평가합니다. ";
58 + //
59 + // label2
60 + //
61 + this.label2.AutoSize = true;
62 + this.label2.Font = new System.Drawing.Font("Century Gothic", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
63 + this.label2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
64 + this.label2.Location = new System.Drawing.Point(130, 126);
65 + this.label2.Name = "label2";
66 + this.label2.Size = new System.Drawing.Size(500, 20);
67 + this.label2.TabIndex = 16;
68 + this.label2.Text = "1. DB와 LOL API를 통해 가져오는 데이터로 KR서버만 검색이 가능합니다.";
69 + //
70 + // label1
71 + //
72 + this.label1.AutoSize = true;
73 + this.label1.Font = new System.Drawing.Font("Century Gothic", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
74 + this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(118)))), ((int)(((byte)(212)))));
75 + this.label1.Location = new System.Drawing.Point(334, 66);
76 + this.label1.Name = "label1";
77 + this.label1.Size = new System.Drawing.Size(92, 28);
78 + this.label1.TabIndex = 15;
79 + this.label1.Text = "주의사항";
80 + //
81 + // noticebox
82 + //
83 + this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
84 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
85 + this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
86 + this.BackColor = System.Drawing.Color.White;
87 + this.Controls.Add(this.label4);
88 + this.Controls.Add(this.label3);
89 + this.Controls.Add(this.label2);
90 + this.Controls.Add(this.label1);
91 + this.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
92 + this.Name = "noticebox";
93 + this.Size = new System.Drawing.Size(892, 530);
94 + this.ResumeLayout(false);
95 + this.PerformLayout();
96 +
97 + }
98 +
99 + #endregion
100 +
101 + private System.Windows.Forms.Label label4;
102 + private System.Windows.Forms.Label label3;
103 + private System.Windows.Forms.Label label2;
104 + private System.Windows.Forms.Label label1;
105 + }
106 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class noticebox : UserControl
14 + {
15 + public noticebox()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
1 +namespace project.UserControls
2 +{
3 + partial class white
4 + {
5 + /// <summary>
6 + /// 필수 디자이너 변수입니다.
7 + /// </summary>
8 + private System.ComponentModel.IContainer components = null;
9 +
10 + /// <summary>
11 + /// 사용 중인 모든 리소스를 정리합니다.
12 + /// </summary>
13 + /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
14 + protected override void Dispose(bool disposing)
15 + {
16 + if (disposing && (components != null))
17 + {
18 + components.Dispose();
19 + }
20 + base.Dispose(disposing);
21 + }
22 +
23 + #region 구성 요소 디자이너에서 생성한 코드
24 +
25 + /// <summary>
26 + /// 디자이너 지원에 필요한 메서드입니다.
27 + /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
28 + /// </summary>
29 + private void InitializeComponent()
30 + {
31 + this.SuspendLayout();
32 + //
33 + // white
34 + //
35 + this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
36 + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
37 + this.BackColor = System.Drawing.Color.White;
38 + this.Name = "white";
39 + this.Size = new System.Drawing.Size(892, 530);
40 + this.ResumeLayout(false);
41 +
42 + }
43 +
44 + #endregion
45 + }
46 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.ComponentModel;
4 +using System.Drawing;
5 +using System.Data;
6 +using System.Linq;
7 +using System.Text;
8 +using System.Threading.Tasks;
9 +using System.Windows.Forms;
10 +
11 +namespace project.UserControls
12 +{
13 + public partial class white : UserControl
14 + {
15 + public white()
16 + {
17 + InitializeComponent();
18 + }
19 + }
20 +}
1 +<?xml version="1.0" encoding="utf-8"?>
2 +<root>
3 + <!--
4 + Microsoft ResX Schema
5 +
6 + Version 2.0
7 +
8 + The primary goals of this format is to allow a simple XML format
9 + that is mostly human readable. The generation and parsing of the
10 + various data types are done through the TypeConverter classes
11 + associated with the data types.
12 +
13 + Example:
14 +
15 + ... ado.net/XML headers & schema ...
16 + <resheader name="resmimetype">text/microsoft-resx</resheader>
17 + <resheader name="version">2.0</resheader>
18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 + <value>[base64 mime encoded serialized .NET Framework object]</value>
24 + </data>
25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 + <comment>This is a comment</comment>
28 + </data>
29 +
30 + There are any number of "resheader" rows that contain simple
31 + name/value pairs.
32 +
33 + Each data row contains a name, and value. The row also contains a
34 + type or mimetype. Type corresponds to a .NET class that support
35 + text/value conversion through the TypeConverter architecture.
36 + Classes that don't support this are serialized and stored with the
37 + mimetype set.
38 +
39 + The mimetype is used for serialized objects, and tells the
40 + ResXResourceReader how to depersist the object. This is currently not
41 + extensible. For a given mimetype the value must be set accordingly:
42 +
43 + Note - application/x-microsoft.net.object.binary.base64 is the format
44 + that the ResXResourceWriter will generate, however the reader can
45 + read any of the formats listed below.
46 +
47 + mimetype: application/x-microsoft.net.object.binary.base64
48 + value : The object must be serialized with
49 + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 + : and then encoded with base64 encoding.
51 +
52 + mimetype: application/x-microsoft.net.object.soap.base64
53 + value : The object must be serialized with
54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 + : and then encoded with base64 encoding.
56 +
57 + mimetype: application/x-microsoft.net.object.bytearray.base64
58 + value : The object must be serialized into a byte array
59 + : using a System.ComponentModel.TypeConverter
60 + : and then encoded with base64 encoding.
61 + -->
62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 + <xsd:element name="root" msdata:IsDataSet="true">
65 + <xsd:complexType>
66 + <xsd:choice maxOccurs="unbounded">
67 + <xsd:element name="metadata">
68 + <xsd:complexType>
69 + <xsd:sequence>
70 + <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 + </xsd:sequence>
72 + <xsd:attribute name="name" use="required" type="xsd:string" />
73 + <xsd:attribute name="type" type="xsd:string" />
74 + <xsd:attribute name="mimetype" type="xsd:string" />
75 + <xsd:attribute ref="xml:space" />
76 + </xsd:complexType>
77 + </xsd:element>
78 + <xsd:element name="assembly">
79 + <xsd:complexType>
80 + <xsd:attribute name="alias" type="xsd:string" />
81 + <xsd:attribute name="name" type="xsd:string" />
82 + </xsd:complexType>
83 + </xsd:element>
84 + <xsd:element name="data">
85 + <xsd:complexType>
86 + <xsd:sequence>
87 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 + </xsd:sequence>
90 + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 + <xsd:attribute ref="xml:space" />
94 + </xsd:complexType>
95 + </xsd:element>
96 + <xsd:element name="resheader">
97 + <xsd:complexType>
98 + <xsd:sequence>
99 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 + </xsd:sequence>
101 + <xsd:attribute name="name" type="xsd:string" use="required" />
102 + </xsd:complexType>
103 + </xsd:element>
104 + </xsd:choice>
105 + </xsd:complexType>
106 + </xsd:element>
107 + </xsd:schema>
108 + <resheader name="resmimetype">
109 + <value>text/microsoft-resx</value>
110 + </resheader>
111 + <resheader name="version">
112 + <value>2.0</value>
113 + </resheader>
114 + <resheader name="reader">
115 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 + </resheader>
117 + <resheader name="writer">
118 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 + </resheader>
120 + <metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
121 + <value>True</value>
122 + </metadata>
123 +</root>
...\ No newline at end of file ...\ No newline at end of file
...@@ -9,3 +9,7 @@ C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.GenerateRe ...@@ -9,3 +9,7 @@ C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.GenerateRe
9 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.CopyComplete 9 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.csproj.CopyComplete
10 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.exe 10 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.exe
11 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.pdb 11 C:\Users\ksh970\source\repos\project\project\obj\Debug\project.pdb
12 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.main.resources
13 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.manual.resources
14 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.notice.resources
15 +C:\Users\ksh970\source\repos\project\project\obj\Debug\project.UserControls.white.resources
......
...@@ -57,11 +57,29 @@ ...@@ -57,11 +57,29 @@
57 </Compile> 57 </Compile>
58 <Compile Include="Program.cs" /> 58 <Compile Include="Program.cs" />
59 <Compile Include="Properties\AssemblyInfo.cs" /> 59 <Compile Include="Properties\AssemblyInfo.cs" />
60 - <Compile Include="UserControls\UC_Inbox.cs"> 60 + <Compile Include="UserControls\main.cs">
61 <SubType>UserControl</SubType> 61 <SubType>UserControl</SubType>
62 </Compile> 62 </Compile>
63 - <Compile Include="UserControls\UC_Inbox.Designer.cs"> 63 + <Compile Include="UserControls\main.Designer.cs">
64 - <DependentUpon>UC_Inbox.cs</DependentUpon> 64 + <DependentUpon>main.cs</DependentUpon>
65 + </Compile>
66 + <Compile Include="UserControls\manual.cs">
67 + <SubType>UserControl</SubType>
68 + </Compile>
69 + <Compile Include="UserControls\manual.Designer.cs">
70 + <DependentUpon>manual.cs</DependentUpon>
71 + </Compile>
72 + <Compile Include="UserControls\notice.cs">
73 + <SubType>UserControl</SubType>
74 + </Compile>
75 + <Compile Include="UserControls\notice.Designer.cs">
76 + <DependentUpon>notice.cs</DependentUpon>
77 + </Compile>
78 + <Compile Include="UserControls\white.cs">
79 + <SubType>UserControl</SubType>
80 + </Compile>
81 + <Compile Include="UserControls\white.Designer.cs">
82 + <DependentUpon>white.cs</DependentUpon>
65 </Compile> 83 </Compile>
66 <EmbeddedResource Include="Form1.resx"> 84 <EmbeddedResource Include="Form1.resx">
67 <DependentUpon>Form1.cs</DependentUpon> 85 <DependentUpon>Form1.cs</DependentUpon>
...@@ -75,8 +93,17 @@ ...@@ -75,8 +93,17 @@
75 <AutoGen>True</AutoGen> 93 <AutoGen>True</AutoGen>
76 <DependentUpon>Resources.resx</DependentUpon> 94 <DependentUpon>Resources.resx</DependentUpon>
77 </Compile> 95 </Compile>
78 - <EmbeddedResource Include="UserControls\UC_Inbox.resx"> 96 + <EmbeddedResource Include="UserControls\main.resx">
79 - <DependentUpon>UC_Inbox.cs</DependentUpon> 97 + <DependentUpon>main.cs</DependentUpon>
98 + </EmbeddedResource>
99 + <EmbeddedResource Include="UserControls\manual.resx">
100 + <DependentUpon>manual.cs</DependentUpon>
101 + </EmbeddedResource>
102 + <EmbeddedResource Include="UserControls\notice.resx">
103 + <DependentUpon>notice.cs</DependentUpon>
104 + </EmbeddedResource>
105 + <EmbeddedResource Include="UserControls\white.resx">
106 + <DependentUpon>white.cs</DependentUpon>
80 </EmbeddedResource> 107 </EmbeddedResource>
81 <None Include="packages.config" /> 108 <None Include="packages.config" />
82 <None Include="Properties\Settings.settings"> 109 <None Include="Properties\Settings.settings">
...@@ -92,5 +119,6 @@ ...@@ -92,5 +119,6 @@
92 <ItemGroup> 119 <ItemGroup>
93 <None Include="App.config" /> 120 <None Include="App.config" />
94 </ItemGroup> 121 </ItemGroup>
122 + <ItemGroup />
95 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> 123 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
96 </Project> 124 </Project>
...\ No newline at end of file ...\ No newline at end of file
......