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40 deletions
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Assets/Materials/BillboardCullOff.shader
0 → 100644
1 | +Shader "Custom/BillboardCullOff" { | ||
2 | + Properties { | ||
3 | + _MainTex ("Albedo (RGB)", 2D) = "white" {} | ||
4 | + } | ||
5 | + SubShader { | ||
6 | + Tags { "RenderType"="Opaque" } | ||
7 | + Cull Off | ||
8 | + CGPROGRAM | ||
9 | + #pragma surface surf Standard | ||
10 | + | ||
11 | + | ||
12 | + sampler2D _MainTex; | ||
13 | + | ||
14 | + struct Input { | ||
15 | + float2 uv_MainTex; | ||
16 | + }; | ||
17 | + | ||
18 | + void surf (Input IN, inout SurfaceOutputStandard o) { | ||
19 | + // Albedo comes from a texture tinted by color | ||
20 | + fixed4 c = tex2D (_MainTex, IN.uv_MainTex) ; | ||
21 | + o.Albedo = c.rgb; | ||
22 | + | ||
23 | + o.Alpha = c.a; | ||
24 | + } | ||
25 | + ENDCG | ||
26 | + } | ||
27 | + FallBack "Diffuse" | ||
28 | +} |
Assets/Materials/PBS Menual Spec.mat
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51 | + m_Scale: {x: 1, y: 1} | ||
52 | + m_Offset: {x: 0, y: 0} | ||
53 | + - _NormalMap: | ||
54 | + m_Texture: {fileID: 2800000, guid: 1e200527c257e2d428b6035f13ec2630, type: 3} | ||
55 | + m_Scale: {x: 1, y: 1} | ||
56 | + m_Offset: {x: 0, y: 0} | ||
57 | + - _OcclusionMap: | ||
58 | + m_Texture: {fileID: 0} | ||
59 | + m_Scale: {x: 1, y: 1} | ||
60 | + m_Offset: {x: 0, y: 0} | ||
61 | + - _ParallaxMap: | ||
62 | + m_Texture: {fileID: 0} | ||
63 | + m_Scale: {x: 1, y: 1} | ||
64 | + m_Offset: {x: 0, y: 0} | ||
65 | + m_Floats: | ||
66 | + - _BumpScale: 1 | ||
67 | + - _Cutoff: 0.5 | ||
68 | + - _DetailNormalMapScale: 1 | ||
69 | + - _DstBlend: 0 | ||
70 | + - _GlossMapScale: 1 | ||
71 | + - _Glossiness: 0.868 | ||
72 | + - _GlossyReflections: 1 | ||
73 | + - _Metallic: 1 | ||
74 | + - _Mode: 0 | ||
75 | + - _OcclusionStrength: 1 | ||
76 | + - _Parallax: 0.02 | ||
77 | + - _RimPow: 4.25 | ||
78 | + - _Smooth: 1 | ||
79 | + - _SmoothnessTextureChannel: 0 | ||
80 | + - _SpecularHighlights: 1 | ||
81 | + - _SrcBlend: 1 | ||
82 | + - _UVSec: 0 | ||
83 | + - _ZWrite: 1 | ||
84 | + m_Colors: | ||
85 | + - _Color: {r: 1, g: 1, b: 1, a: 1} | ||
86 | + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} | ||
87 | + - _RimColor: {r: 1, g: 1, b: 1, a: 1} |
Assets/Materials/PBS Metallic.mat.meta
0 → 100644
Assets/Scripts.meta
0 → 100644
Assets/Scripts/Rotator.cs
0 → 100644
Assets/Scripts/Rotator.cs.meta
0 → 100644
1 | +fileFormatVersion: 2 | ||
2 | +guid: 2efb905cad3cdf743a778f4140d9ed7d | ||
3 | +timeCreated: 1516817977 | ||
4 | +licenseType: Pro | ||
5 | +MonoImporter: | ||
6 | + externalObjects: {} | ||
7 | + serializedVersion: 2 | ||
8 | + defaultReferences: [] | ||
9 | + executionOrder: 0 | ||
10 | + icon: {instanceID: 0} | ||
11 | + userData: | ||
12 | + assetBundleName: | ||
13 | + assetBundleVariant: |
Assets/Shaders/BillboardCullOff.shader
0 → 100644
1 | +Shader "Custom/BillboardCullOff" { | ||
2 | + Properties { | ||
3 | + _MainTex ("Albedo (RGB)", 2D) = "white" {} | ||
4 | + } | ||
5 | + SubShader { | ||
6 | + Tags { "RenderType"="Opaque" } | ||
7 | + cull Off | ||
8 | + CGPROGRAM | ||
9 | + #pragma surface surf Standard fullforwardshadows | ||
10 | + | ||
11 | + | ||
12 | + sampler2D _MainTex; | ||
13 | + | ||
14 | + struct Input { | ||
15 | + float2 uv_MainTex; | ||
16 | + }; | ||
17 | + | ||
18 | + void surf (Input IN, inout SurfaceOutputStandard o) { | ||
19 | + // Albedo comes from a texture tinted by color | ||
20 | + fixed4 c = tex2D (_MainTex, IN.uv_MainTex) ; | ||
21 | + o.Albedo = c.rgb; | ||
22 | + | ||
23 | + o.Alpha = c.a; | ||
24 | + } | ||
25 | + ENDCG | ||
26 | + } | ||
27 | + FallBack "Diffuse" | ||
28 | +} |
Assets/Shaders/BillboardCullOff.shader.meta
0 → 100644
Assets/Shaders/PBS_MenualSpec.shader
0 → 100644
1 | +Shader "I_Jemin/Menual Spec" { | ||
2 | + Properties { | ||
3 | + _MainTex ("Albedo (RGB)", 2D) = "white" {} | ||
4 | + _NormalMap("Normal Map",2D) = "black" {} | ||
5 | + _GlossMap("Smooth(Gloss) Map",2D) = "black" {} | ||
6 | + _SpecColor("Specular Color",Color) = (0,0,0,1) | ||
7 | + } | ||
8 | + SubShader { | ||
9 | + Tags { "RenderType"="Opaque" } | ||
10 | + | ||
11 | + CGPROGRAM | ||
12 | + // Physically based Standard lighting model, and enable shadows on all light types | ||
13 | + #pragma surface surf StandardSpecular fullforwardshadows | ||
14 | + | ||
15 | + | ||
16 | + sampler2D _MainTex; | ||
17 | + sampler2D _GlossMap; | ||
18 | + sampler2D _NormalMap; | ||
19 | + float _Smooth; | ||
20 | + | ||
21 | + struct Input { | ||
22 | + float2 uv_MainTex; | ||
23 | + float2 uv_GlossMap; | ||
24 | + float2 uv_NormalMap; | ||
25 | + }; | ||
26 | + | ||
27 | + void surf (Input IN, inout SurfaceOutputStandardSpecular o) { | ||
28 | + o.Normal = UnpackNormal(tex2D(_NormalMap, IN.uv_NormalMap)); | ||
29 | + | ||
30 | + fixed4 c = tex2D (_MainTex, IN.uv_MainTex); | ||
31 | + o.Albedo = c.rgb; | ||
32 | + | ||
33 | + o.Smoothness = tex2D(_GlossMap,IN.uv_GlossMap).r; | ||
34 | + o.Specular = _SpecColor.rgb; | ||
35 | + | ||
36 | + o.Alpha = c.a; | ||
37 | + } | ||
38 | + ENDCG | ||
39 | + } | ||
40 | + FallBack "Diffuse" | ||
41 | +} |
Assets/Shaders/PBS_MenualSpec.shader.meta
0 → 100644
Assets/Shaders/PBS_Metallic.shader
0 → 100644
1 | +Shader "I_Jemin/Metallic" { | ||
2 | + Properties { | ||
3 | + _MainTex ("Albedo (RGB)", 2D) = "white" {} | ||
4 | + _NormalMap("Normal Map",2D) = "black" {} | ||
5 | + _MetallicTex("Metallic Map",2D) = "black" {} | ||
6 | + _Smooth("Smooth",Range(0,1)) = 0.5 | ||
7 | + | ||
8 | + } | ||
9 | + SubShader { | ||
10 | + Tags { "RenderType"="Opaque" } | ||
11 | + | ||
12 | + CGPROGRAM | ||
13 | + // Physically based Standard lighting model, and enable shadows on all light types | ||
14 | + #pragma surface surf Standard fullforwardshadows | ||
15 | + | ||
16 | + | ||
17 | + sampler2D _MainTex; | ||
18 | + sampler2D _MetallicTex; | ||
19 | + sampler2D _NormalMap; | ||
20 | + float _Smooth; | ||
21 | + | ||
22 | + struct Input { | ||
23 | + float2 uv_MainTex; | ||
24 | + float2 uv_MetallicTex; | ||
25 | + float2 uv_NormalMap; | ||
26 | + }; | ||
27 | + | ||
28 | + half _Metallic; | ||
29 | + | ||
30 | + void surf (Input IN, inout SurfaceOutputStandard o) { | ||
31 | + o.Normal = UnpackNormal(tex2D(_NormalMap, IN.uv_NormalMap)); | ||
32 | + | ||
33 | + fixed4 c = tex2D (_MainTex, IN.uv_MainTex); | ||
34 | + o.Albedo = c.rgb; | ||
35 | + o.Smoothness = _Smooth; | ||
36 | + | ||
37 | + o.Metallic = tex2D(_MetallicTex,IN.uv_MetallicTex).r; | ||
38 | + | ||
39 | + o.Alpha = c.a; | ||
40 | + } | ||
41 | + ENDCG | ||
42 | + } | ||
43 | + FallBack "Diffuse" | ||
44 | +} |
Assets/Shaders/PBS_Metallic.shader.meta
0 → 100644
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 01.WornGold | 9 | m_Name: 01.WornGold |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.78 | 63 | - _Glossiness: 0.78 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 1 | 65 | - _Metallic: 1 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.0277 | 68 | - _Parallax: 0.0277 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 02.MetalOnWornWood | 9 | m_Name: 02.MetalOnWornWood |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.559 | 63 | - _Glossiness: 0.559 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 0.852 | 65 | - _Metallic: 0.852 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.02 | 68 | - _Parallax: 0.02 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 03.GlossyRubber | 9 | m_Name: 03.GlossyRubber |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -68,12 +68,16 @@ Material: | ... | @@ -68,12 +68,16 @@ Material: |
68 | - _DetailNormalMapScale: 1 | 68 | - _DetailNormalMapScale: 1 |
69 | - _DstBlend: 0 | 69 | - _DstBlend: 0 |
70 | - _Fresnel: 0.79 | 70 | - _Fresnel: 0.79 |
71 | + - _GlossMapScale: 1 | ||
71 | - _Glossiness: 0.91 | 72 | - _Glossiness: 0.91 |
73 | + - _GlossyReflections: 1 | ||
72 | - _Metallic: 0 | 74 | - _Metallic: 0 |
73 | - _Mode: 0 | 75 | - _Mode: 0 |
74 | - _OcclusionStrength: 1 | 76 | - _OcclusionStrength: 1 |
75 | - _Parallax: 0.02 | 77 | - _Parallax: 0.02 |
76 | - _Refraction: 1.11 | 78 | - _Refraction: 1.11 |
79 | + - _SmoothnessTextureChannel: 0 | ||
80 | + - _SpecularHighlights: 1 | ||
77 | - _SrcBlend: 1 | 81 | - _SrcBlend: 1 |
78 | - _UVSec: 0 | 82 | - _UVSec: 0 |
79 | - _ZWrite: 1 | 83 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 04.GoldArmour | 9 | m_Name: 04.GoldArmour |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -63,11 +63,15 @@ Material: | ... | @@ -63,11 +63,15 @@ Material: |
63 | - _Cutoff: 0.5 | 63 | - _Cutoff: 0.5 |
64 | - _DetailNormalMapScale: 1 | 64 | - _DetailNormalMapScale: 1 |
65 | - _DstBlend: 0 | 65 | - _DstBlend: 0 |
66 | + - _GlossMapScale: 1 | ||
66 | - _Glossiness: 0.66 | 67 | - _Glossiness: 0.66 |
68 | + - _GlossyReflections: 1 | ||
67 | - _Metallic: 1 | 69 | - _Metallic: 1 |
68 | - _Mode: 0 | 70 | - _Mode: 0 |
69 | - _OcclusionStrength: 1 | 71 | - _OcclusionStrength: 1 |
70 | - _Parallax: 0.02 | 72 | - _Parallax: 0.02 |
73 | + - _SmoothnessTextureChannel: 0 | ||
74 | + - _SpecularHighlights: 1 | ||
71 | - _SrcBlend: 1 | 75 | - _SrcBlend: 1 |
72 | - _UVSec: 0 | 76 | - _UVSec: 0 |
73 | - _ZWrite: 1 | 77 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 05.Marble | 9 | m_Name: 05.Marble |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.71 | 63 | - _Glossiness: 0.71 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 0 | 65 | - _Metallic: 0 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.02 | 68 | - _Parallax: 0.02 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 06.PaintOnWornMetal | 9 | m_Name: 06.PaintOnWornMetal |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.577 | 63 | - _Glossiness: 0.577 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 1 | 65 | - _Metallic: 1 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.02 | 68 | - _Parallax: 0.02 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 07.VarnishedWood | 9 | m_Name: 07.VarnishedWood |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.87 | 63 | - _Glossiness: 0.87 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 0 | 65 | - _Metallic: 0 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.02 | 68 | - _Parallax: 0.02 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 08.CoatedBrushedMetal | 9 | m_Name: 08.CoatedBrushedMetal |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.814 | 63 | - _Glossiness: 0.814 |
64 | + - _GlossyReflections: 1 | ||
63 | - _Metallic: 0.833 | 65 | - _Metallic: 0.833 |
64 | - _Mode: 0 | 66 | - _Mode: 0 |
65 | - _OcclusionStrength: 1 | 67 | - _OcclusionStrength: 1 |
66 | - _Parallax: 0.02 | 68 | - _Parallax: 0.02 |
69 | + - _SmoothnessTextureChannel: 0 | ||
70 | + - _SpecularHighlights: 1 | ||
67 | - _SrcBlend: 1 | 71 | - _SrcBlend: 1 |
68 | - _UVSec: 0 | 72 | - _UVSec: 0 |
69 | - _ZWrite: 1 | 73 | - _ZWrite: 1 | ... | ... |
... | @@ -8,8 +8,8 @@ Material: | ... | @@ -8,8 +8,8 @@ Material: |
8 | m_PrefabInternal: {fileID: 0} | 8 | m_PrefabInternal: {fileID: 0} |
9 | m_Name: 09.BrushedAluminium | 9 | m_Name: 09.BrushedAluminium |
10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} | 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
11 | - m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP | 11 | + m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP |
12 | - m_LightmapFlags: 5 | 12 | + m_LightmapFlags: 1 |
13 | m_EnableInstancingVariants: 0 | 13 | m_EnableInstancingVariants: 0 |
14 | m_DoubleSidedGI: 0 | 14 | m_DoubleSidedGI: 0 |
15 | m_CustomRenderQueue: -1 | 15 | m_CustomRenderQueue: -1 |
... | @@ -59,11 +59,15 @@ Material: | ... | @@ -59,11 +59,15 @@ Material: |
59 | - _Cutoff: 0.5 | 59 | - _Cutoff: 0.5 |
60 | - _DetailNormalMapScale: 1 | 60 | - _DetailNormalMapScale: 1 |
61 | - _DstBlend: 0 | 61 | - _DstBlend: 0 |
62 | + - _GlossMapScale: 1 | ||
62 | - _Glossiness: 0.62 | 63 | - _Glossiness: 0.62 |
64 | + - _GlossyReflections: 1 | ||
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... | @@ -7,3 +7,5 @@ Just my shader practice lab | ... | @@ -7,3 +7,5 @@ Just my shader practice lab |
7 | - Half Lambert | 7 | - Half Lambert |
8 | - Rim Light | 8 | - Rim Light |
9 | - Toon Ramp by Diffuse Wrapping | 9 | - Toon Ramp by Diffuse Wrapping |
10 | +- Standard Metallic | ||
11 | +- Standard Specular | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
-
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