PostProcessingFactory.cs
1.27 KB
using UnityEngine;
using UnityEngine.PostProcessing;
using UnityEditor.ProjectWindowCallback;
using System.IO;
namespace UnityEditor.PostProcessing
{
public class PostProcessingFactory
{
[MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
static void MenuCreatePostProcessingProfile()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
}
internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
{
var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
profile.name = Path.GetFileName(path);
AssetDatabase.CreateAsset(profile, path);
return profile;
}
}
class DoCreatePostProcessingProfile : EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
ProjectWindowUtil.ShowCreatedAsset(profile);
}
}
}