UserLutModel.cs
1.02 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class UserLutModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Custom lookup texture (strip format, e.g. 256x16).")]
public Texture2D lut;
[Range(0f, 1f), Tooltip("Blending factor.")]
public float contribution;
public static Settings defaultSettings
{
get
{
return new Settings
{
lut = null,
contribution = 1f
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}