VRInteractable.cs
478 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class VRInteractable : MonoBehaviour {
[SerializeField]
private UnityEvent onClick;
[SerializeField]
private UnityEvent onVREyeEnter;
[SerializeField]
private UnityEvent onVREyeExit;
public void OnClick()
{
onClick.Invoke();
}
public void OnVREyeEnter()
{
onVREyeEnter.Invoke();
}
public void OnVREyeExit()
{
onVREyeExit.Invoke();
}
}