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... | @@ -2038,6 +2038,8 @@ bool InsertBGI2Hook() | ... | @@ -2038,6 +2038,8 @@ bool InsertBGI2Hook() |
2038 | case 0x00A64260 - 0x00A64318: | 2038 | case 0x00A64260 - 0x00A64318: |
2039 | // For latest BGI2 game since タユタマ2(2016/05) by @mireado | 2039 | // For latest BGI2 game since タユタマ2(2016/05) by @mireado |
2040 | case 0x00E95290 - 0x00E95345: | 2040 | case 0x00E95290 - 0x00E95345: |
2041 | + // For latest BGI2 game since 千の刃濤、桃花染の皇姫 体験版 by @mireado | ||
2042 | + case 0x00AF5640 - 0x00AF56FB: | ||
2041 | hp.offset = 4 * 2; | 2043 | hp.offset = 4 * 2; |
2042 | break; | 2044 | break; |
2043 | default: | 2045 | default: | ... | ... |
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