CubeSpawner.cs
584 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeSpawner : MonoBehaviour {
float nextSpawnTime;
public float timeBetweenSpawns;
public GameObject item;
private void Start()
{
timeBetweenSpawns = 5;
}
private void Update()
{
if (Time.time > nextSpawnTime)
{
Instantiate(item,transform.position + new Vector3(Random.Range(-30f,30f),0, Random.Range(-30f, 30f)), transform.rotation);
nextSpawnTime = Time.time + timeBetweenSpawns;
}
}
}