nssocket.js
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/*
* nssocket.js - Wraps a TLS/TCP socket to emit namespace events also auto-buffers.
*
* (C) 2011, Charlie Robbins, Paolo Fragomeni, & the Contributors.
*
*/
var net = require('net'),
tls = require('tls'),
util = require('util'),
events2 = require('eventemitter2'),
Lazy = require('lazy'),
common = require('./common');
//
// ### function NsSocket (socket, options)
// #### @socket {Object} TCP or TLS 'socket' either from a 'connect' 'new' or from a server
// #### @options {Object} Options for this NsSocket
// NameSpace Socket, NsSocket, is a thin wrapper above TLS/TCP.
// It provides automatic buffering and name space based data emits.
//
var NsSocket = exports.NsSocket = function (socket, options) {
if (!(this instanceof NsSocket)) {
return new NsSocket(socket, options);
}
//
// If there is no Socket instnace to wrap,
// create one.
//
if (!options) {
options = socket;
socket = common.createSocket(options);
}
//
// Options should be
//
// {
// type : 'tcp' or 'tls',
// delimiter : '::', delimiter that separates between segments
// msgLength : 3 //number of segments in a complete message
// }
//
options = options || {};
var self = this,
startName;
//
// Setup underlying socket state.
//
this.socket = socket;
this.connected = options.connected || socket.writable && socket.readable || false;
//
// Setup reconnect options.
//
this._reconnect = options.reconnect || false;
this.retry = {
retries: 0,
max: options.maxRetries || 10,
interval: options.retryInterval || 5000,
wait: options.retryInterval || 5000
};
//
// Setup default instance variables.
//
this._options = options;
this._type = options.type || 'tcp4',
this._delimiter = options.delimiter || '::';
//
// Setup encode format.
//
this._encode = options.encode || JSON.stringify;
this._decode = options.decode || JSON.parse;
events2.EventEmitter2.call(this, {
delimiter: this._delimiter,
wildcard: true,
maxListeners: options.maxListeners || 10
});
this._setup();
};
//
// Inherit from `events2.EventEmitter2`.
//
util.inherits(NsSocket, events2.EventEmitter2);
//
// ### function createServer (options, connectionListener)
// #### @options {Object} **Optional**
// Creates a new TCP/TLS server which wraps every incoming connection
// in an instance of `NsSocket`.
//
exports.createServer = function createServer(options, connectionListener) {
if (!connectionListener && typeof options === 'function') {
connectionListener = options;
options = {};
}
options.type = options.type || 'tcp4';
options.delimiter = options.delimiter || '::';
function onConnection (socket) {
//
// Incoming socket connections cannot reconnect
// by definition.
//
options.reconnect = false;
connectionListener(new NsSocket(socket, options));
}
return options.type === 'tls'
? tls.createServer(options, onConnection)
: net.createServer(options, onConnection);
};
//
// ### function send (data, callback)
// #### @event {Array|string} The array (or string) that holds the event name
// #### @data {Literal|Object} The data to be sent with the event.
// #### @callback {Function} the callback function when send is done sending
// The send function follows write/send rules for TCP/TLS/UDP
// in that the callback is called when sending is complete, not when delivered
//
NsSocket.prototype.send = function send(event, data, callback) {
var dataType = typeof data,
message;
// rebinds
if (typeof event === 'string') {
event = event.split(this._delimiter);
}
if (dataType === 'undefined' || dataType === 'function') {
callback = data;
data = null;
}
// if we aren't connected/socketed, then error
if (!this.socket || !this.connected) {
return this.emit('error', new Error('NsSocket: sending on a bad socket'));
}
message = Buffer(this._encode(event.concat(data)) + '\n');
if (this.socket.cleartext) {
this.socket.cleartext.write(message, callback);
}
else {
// now actually write to the socket
this.socket.write(message, callback);
}
};
//
// ### function data (event, callback)
// #### @event {Array|string} Namespaced `data` event to listen to.
// #### @callback {function} Continuation to call when the event is raised.
// Shorthand function for listening to `['data', '*']` events.
//
NsSocket.prototype.data = function (event, callback) {
if (typeof event === 'string') {
event = event.split(this._delimiter);
}
this.on(['data'].concat(event), callback);
};
NsSocket.prototype.undata = function (event, listener) {
this.off(['data'].concat(event), listener);
};
//
// ### function data (event, callback)
// #### @event {Array|string} Namespaced `data` event to listen to once.
// #### @callback {function} Continuation to call when the event is raised.
// Shorthand function for listening to `['data', '*']` events once.
//
NsSocket.prototype.dataOnce = function (event, callback) {
if (typeof event === 'string') {
event = event.split(this._delimiter);
}
this.once(['data'].concat(event), callback);
};
//
// ### function setIdle (time, callback)
// #### @time {Integer} how often to emit idle
// Set the idle/timeout timer
//
NsSocket.prototype.setIdle = function setIdle(time) {
this.socket.setTimeout(time);
this._timeout = time;
};
//
// ### function destroy (void)
// #### forcibly destroys this nsSocket, unregister socket, remove all callbacks
//
NsSocket.prototype.destroy = function destroy() {
if (this.socket) {
try {
this.socket.end(); // send FIN
this.socket.destroy(); // make sure fd's are gone
}
catch (ex) {
// do nothing on errors
}
}
// clear buffer
this.data = '';
this.emit('destroy');
// this should forcibly remove EVERY listener
this.removeAllListeners();
};
//
// ### function end (void)
// #### closes the underlying socket, recommend you call destroy after
//
NsSocket.prototype.end = function end() {
var hadErr;
this.connected = false;
if (this.socket) {
try {
this.socket.end();
}
catch (ex) {
this.emit('error', ex);
hadErr = true;
return;
}
this.socket = null;
}
return this.emit('close', hadErr || undefined);
};
//
// ### function connect (port[, host, callback])
// A passthrough to the underlying socket's connect function
//
NsSocket.prototype.connect = function connect(/*port, host, callback*/) {
var args = Array.prototype.slice.call(arguments),
self = this,
callback,
host,
port;
args.forEach(function handle(arg) {
var type = typeof arg;
switch (type) {
case 'number':
port = arg;
break;
case 'string':
host = arg;
break;
case 'function':
callback = arg;
break;
default:
self.emit('error', new Error('bad argument to connect'));
break;
}
});
this.port = port || this.port;
this.host = host || this.host;
this.host = this.host || '127.0.0.1';
args = this.port ? [this.port, this.host] : [this.host];
if (callback) {
args.push(callback);
}
if (['tcp4', 'tls'].indexOf(this._type) === -1) {
return this.emit('error', new Error('Unknown Socket Type'));
}
var errHandlers = self.listeners('error');
if (errHandlers.length > 0) {
//
// copy the last error from nssocker onto the error event.
//
self.socket._events.error = errHandlers[errHandlers.length-1];
}
this.connected = true;
this.socket.connect.apply(this.socket, args);
};
//
// ### function reconnect ()
// Attempts to reconnect the current socket on `close` or `error`.
// This instance will attempt to reconnect until `this.retry.max` is reached,
// with an interval increasing by powers of 10.
//
NsSocket.prototype.reconnect = function reconnect() {
var self = this;
//
// Helper function containing the core reconnect logic
//
function doReconnect() {
//
// Cleanup and recreate the socket associated
// with this instance.
//
self.retry.waiting = true;
self.socket.removeAllListeners();
self.socket = common.createSocket(self._options);
//
// Cleanup reconnect logic once the socket connects
//
self.socket.once('connect', function () {
self.retry.waiting = false;
self.retry.retries = 0;
});
//
// Attempt to reconnect the socket
//
self._setup();
self.connect();
}
//
// Helper function which attempts to retry if
// it is less than the maximum
//
function tryReconnect() {
self.retry.retries++;
if (self.retry.retries >= self.retry.max) {
return self.emit('error', new Error('Did not reconnect after maximum retries: ' + self.retry.max));
}
doReconnect();
}
this.retry.wait = this.retry.interval * Math.pow(10, this.retry.retries);
setTimeout(tryReconnect, this.retry.wait);
};
//
// ### @private function _setup ()
// Sets up the underlying socket associate with this instance.
//
NsSocket.prototype._setup = function () {
var self = this,
startName;
function bindData(sock) {
Lazy(sock)
.lines
.map(String)
.forEach(self._onData.bind(self));
}
//
// Because of how the code node.js `tls` module works, we have
// to separate some bindings. The main difference is on
// connection, some socket activities.
//
if (this._type === 'tcp4') {
startName = 'connect';
bindData(this.socket);
// create a stub for the setKeepAlive functionality
this.setKeepAlive = function () {
self.socket.setKeepAlive.apply(self.socket, arguments);
};
}
else if (this._type === 'tls') {
startName = 'secureConnection';
if (this.connected) {
bindData(self.socket);
} else {
this.socket.once('connect', function () {
bindData(self.socket.cleartext);
});
}
// create a stub for the setKeepAlive functionality
this.setKeepAlive = function () {
self.socket.socket.setKeepAlive.apply(self.socket.socket, arguments);
};
}
else {
// bad arguments, so throw an error
this.emit('error', new Error('Bad Option Argument [type]'));
return null;
}
// make sure we listen to the underlying socket
this.socket.on(startName, this._onStart.bind(this));
this.socket.on('close', this._onClose.bind(this));
if (this.socket.socket) {
//
// otherwise we get a error passed from net.js
// they need to backport the fix from v5 to v4
//
this.socket.socket.on('error', this._onError.bind(this));
}
this.socket.on('error', this._onError.bind(this));
this.socket.on('timeout', this._onIdle.bind(this));
};
//
// ### @private function _onStart ()
// Emits a start event when the underlying socket finish connecting
// might be used to do other activities.
//
NsSocket.prototype._onStart = function _onStart() {
this.emit('start');
};
//
// ### @private function _onData (message)
// #### @message {String} literal message from the data event of the socket
// Messages are assumed to be delimited properly (if using nssocket to send)
// otherwise the delimiter should exist at the end of every message
// We assume messages arrive in order.
//
NsSocket.prototype._onData = function _onData(message) {
var parsed,
data;
try {
parsed = this._decode(message);
data = parsed.pop();
}
catch (err) {
//
// Don't do anything, assume that the message is only partially
// received.
//
}
this.emit(['data'].concat(parsed), data);
};
//
// ### @private function _onClose (hadError)
// #### @hadError {Boolean} true if there was an error, which then include the
// actual error included by the underlying socket
//
NsSocket.prototype._onClose = function _onClose(hadError) {
this.connected = false;
if (hadError) {
this.emit('close', hadError, arguments[1]);
}
else {
this.emit('close');
}
if (this._reconnect) {
this.reconnect();
}
};
//
// ### @private function _onError (error)
// #### @error {Error} emits and error event in place of the socket
// Error event is raise with an error if there was one
//
NsSocket.prototype._onError = function _onError(error) {
this.connected = false;
if (!this._reconnect) {
return this.emit('error', error || new Error('An Unknown Error occured'));
}
this.reconnect();
};
//
// ### @private function _onIdle ()
// #### Emits the idle event (based on timeout)
//
NsSocket.prototype._onIdle = function _onIdle() {
this.emit('idle');
if (this._timeout) {
this.socket.setTimeout(this._timeout);
}
};