index.js
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import GIF from "gifencoder";
import { fabric } from "fabric";
import Component from "./components";
class GifGenerator {
constructor(canvas) {
this.canvas = canvas;
this.width = canvas.getWidth();
this.height = canvas.getHeight();
this.gif = new GIF(this.width, this.height);
this.gif.start();
this.gif.setTransparent(null);
this.gif.setRepeat(0);
this.gif.setQuality(10);
}
_addFrame(delay = 0) {
this.gif.setDelay(delay);
this.gif.addFrame(this.canvas.getContext());
}
_render() {
this.gif.finish();
const byte = new Uint8Array(this.gif.out.data);
return new Blob([byte], { type: "image/gif" });
}
make() {
const fabricObjs = this.canvas.getObjects();
const objs = [];
fabricObjs.map((fabricObj) => {
if (fabricObj instanceof fabric.Path) {
objs.push(new Component.Brush(fabricObj));
} else if (fabricObj.text !== undefined) {
objs.push(new Component.Text(fabricObj));
}
});
objs.map((obj) => {
while (!obj.end()) {
console.log(obj.getCurrentFabricObject());
obj.next();
}
});
console.log(objs);
}
}
window.GifGenerator = GifGenerator;