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Showing 122 changed files with 5367 additions and 5290 deletions
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...@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour ...@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour
7 /* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */ 7 /* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */
8 { 8 {
9 [SerializeField] 9 [SerializeField]
10 - int time; // 익히거나 타는데 걸리는 시간 10 + int time1; // 익는 시간
11 + [SerializeField]
12 + int time2; // 타는 시간
11 float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것. 13 float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
12 14
13 private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔 15 private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
14 16
15 [SerializeField] 17 [SerializeField]
16 - private Material go_Cooked_Material; 18 + private Material go_Cooked_Material1;
19 + [SerializeField]
20 + private Material go_Cooked_Material2;
17 private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체 21 private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
18 22
19 23
...@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour ...@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour
24 currentTime += Time.deltaTime; 28 currentTime += Time.deltaTime;
25 29
26 Debug.Log(currentTime); 30 Debug.Log(currentTime);
27 - if (currentTime > time) 31 + if (currentTime > time1 && time2 > currentTime)
28 { 32 {
29 - done = true; 33 + gameObject.GetComponent<Renderer>().material = go_Cooked_Material1;
30 - gameObject.GetComponent<Renderer>().material = go_Cooked_Material;
31 // Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles)); 34 // Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
32 // Destroy(gameObject); // 날고기인 자기 자신은 파괴 35 // Destroy(gameObject); // 날고기인 자기 자신은 파괴
33 } 36 }
37 + else if (currentTime >time2)
38 + {
39 + done = true;
40 + gameObject.GetComponent<Renderer>().material = go_Cooked_Material2;
41 + }
34 } 42 }
35 } 43 }
36 } 44 }
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7 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.UI;
5 +
6 +public class chagecolor : MonoBehaviour
7 +{
8 + [SerializeField]
9 + private GameObject meat;
10 +
11 +
12 +
13 + private Renderer meatRenderer;
14 +
15 + [SerializeField]
16 + private float time; // 익히거나 타는데 걸리는 시간
17 + private float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
18 +
19 + private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
20 +
21 + [SerializeField]
22 + private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
23 +
24 +
25 + void Start()
26 + {
27 + meatRenderer = meat.GetComponent<Renderer>();
28 + gameObject.GetComponent<Physicsbtn>().onPressed1.AddListener(ChangeMeatTexture);
29 + }
30 +
31 + private void OnTriggerEnter(Collider other)
32 + {
33 + //if (other.transform.tag == "Fire" && !done)
34 + // {
35 +
36 +// }
37 +
38 +
39 +
40 + if (other.CompareTag("Meat") && !done)
41 + {
42 +
43 +
44 + currentTime += Time.deltaTime;
45 +
46 + // if (currentTime >= time)
47 + // {
48 + done = true;
49 + Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
50 +
51 + // meatRenderer.material.color = Color.black;
52 +
53 + Destroy(gameObject); // 날고기인 자기 자신은 파괴
54 + // }
55 +
56 + }
57 + }
58 + private void ChangeMeatTexture()
59 + {
60 +
61 + }
62 +
63 + void Update()
64 + {
65 +
66 + }
67 +}
1 +fileFormatVersion: 2
2 +guid: 2b8dad77489ff164eb67f93feee1d37f
3 +MonoImporter:
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5 + serializedVersion: 2
6 + defaultReferences: []
7 + executionOrder: 0
8 + icon: {instanceID: 0}
9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +
5 +public class Destroy : MonoBehaviour
6 +{
7 + // Start is called before the first frame update
8 + void Start()
9 + {
10 +
11 + }
12 +
13 + // Update is called once per frame
14 + void Update()
15 + {
16 +
17 + }
18 +
19 + private void OnTriggerEnter(Collider other)
20 + {
21 + if (other.transform.tag == "Trash")
22 + {
23 + Destroy(gameObject);
24 +
25 + }
26 + }
27 +
28 +}
1 +fileFormatVersion: 2
2 +guid: 42d4556295744ca458aaf1e85ceb2056
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5 + serializedVersion: 2
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9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +
5 +public class Fire : MonoBehaviour
6 +{
7 + [SerializeField] private string fireName; // 불의 이름 (난로, 모닥불, 화롯불)
8 + [SerializeField] private int damage; // 불의 데미지
9 +
10 + [SerializeField] private float damageTime; // 데미지가 들어갈 딜레이 (매 프레임마다가 아닌 일정 시간마다 데미지를 주기 위하여)
11 + private float currentDamageTime;
12 +
13 + [SerializeField] private float durationTime; // 불의 지속 시간
14 + private float currentDurationTime;
15 +
16 + [SerializeField]
17 + private ParticleSystem ps_Flame; // 불 파티클 시스템. 꺼주기 위하여
18 +
19 + // 상태 변수
20 + private bool isFire = true;
21 +
22 +
23 + void Start()
24 + {
25 + currentDurationTime = durationTime;
26 +
27 + }
28 +
29 + void Update()
30 + {
31 + if (isFire)
32 + {
33 + ElapseTime();
34 + }
35 + }
36 +
37 + private void ElapseTime()
38 + {
39 + currentDurationTime -= Time.deltaTime;
40 +
41 + if (currentDurationTime <= 0)
42 + Off();
43 +
44 +
45 + if (currentDamageTime > 0)
46 + currentDamageTime -= Time.deltaTime; // 1초에 1씩
47 + }
48 +
49 + private void Off()
50 + {
51 + ps_Flame.Stop();
52 + isFire = false;
53 + }
54 +
55 + public bool GetIsFire()
56 + {
57 + return isFire;
58 + }
59 +
60 +
61 +}
62 +
63 +
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...@@ -8,6 +8,7 @@ TagManager: ...@@ -8,6 +8,7 @@ TagManager:
8 - Fire 8 - Fire
9 - NotFire 9 - NotFire
10 - Normal 10 - Normal
11 + - Trash
11 layers: 12 layers:
12 - Default 13 - Default
13 - TransparentFX 14 - TransparentFX
......
...@@ -50,3 +50,6 @@ reference ...@@ -50,3 +50,6 @@ reference
50 7. https://www.youtube.com/watch?v=BVCNDUcnE1o 자르기 설정법 1 50 7. https://www.youtube.com/watch?v=BVCNDUcnE1o 자르기 설정법 1
51 8. https://www.youtube.com/watch?v=iRW2CyQysdw&ab_channel=LandVR 자르기 설정법 2 51 8. https://www.youtube.com/watch?v=iRW2CyQysdw&ab_channel=LandVR 자르기 설정법 2
52 9. https://kupaprogramming.tistory.com/128 자르기 설정법 3 52 9. https://kupaprogramming.tistory.com/128 자르기 설정법 3
53 +10. https://www.youtube.com/watch?v=G-K2rtiv80M&ab_channel=XenosmashGamesXenosmashGames 불(파티클) 설정법
54 +11. https://www.youtube.com/watch?v=zMgSq3O8FE0&ab_channel=GreenMaskGames 불(파티클) 충돌 설정법
55 +12. https://www.youtube.com/watch?v=VEAU95v5MO8&ab_channel=SpeedTutor 고기굽기 아이디어 (색변환)
......