OvrAvatarHand.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using Oculus.Avatar;
public class OvrAvatarHand : OvrAvatarComponent
{
public bool isLeftHand = true;
ovrAvatarHandComponent component = new ovrAvatarHandComponent();
void Update()
{
if (owner == null)
{
return;
}
bool hasComponent = false;
if (isLeftHand)
{
hasComponent = CAPI.ovrAvatarPose_GetLeftHandComponent(owner.sdkAvatar, ref component);
}
else
{
hasComponent = CAPI.ovrAvatarPose_GetRightHandComponent(owner.sdkAvatar, ref component);
}
if (hasComponent)
{
UpdateAvatar(component.renderComponent);
}
else
{
if (isLeftHand)
{
owner.HandLeft = null;
}
else
{
owner.HandRight = null;
}
Destroy(this);
}
}
}