destroy.cs
435 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Destroy : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.tag == "Trash")
{
Destroy(gameObject);
}
}
}