TestJobData.cs
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using System;
using NUnit.Framework.Interfaces;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.TestRun
{
[Serializable]
internal class TestJobData
{
[SerializeField]
public string guid;
[SerializeField]
public int taskIndex;
[SerializeField]
public int taskPC;
[SerializeField]
public bool isRunning;
[SerializeField]
public ExecutionSettings executionSettings;
[SerializeField]
public string[] existingFiles;
[SerializeField]
public int undoGroup = -1;
[SerializeField]
public EditModeRunner editModeRunner;
[NonSerialized]
public bool isHandledByRunner;
public ITest testTree;
public TestJobData(ExecutionSettings settings)
{
guid = Guid.NewGuid().ToString();
executionSettings = settings;
isRunning = false;
taskIndex = 0;
taskPC = 0;
}
}
}