DelayedCallback.cs
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namespace UnityEditor.TestTools.TestRunner
{
internal class DelayedCallback
{
private System.Action m_Callback;
private double m_CallbackTime;
private double m_Delay;
public DelayedCallback(System.Action function, double timeFromNow)
{
m_Callback = function;
m_CallbackTime = EditorApplication.timeSinceStartup + timeFromNow;
m_Delay = timeFromNow;
EditorApplication.update += Update;
}
public void Clear()
{
EditorApplication.update -= Update;
m_CallbackTime = 0.0;
m_Callback = null;
}
private void Update()
{
if (EditorApplication.timeSinceStartup > m_CallbackTime)
{
// Clear state before firing callback to ensure reset (callback could call ExitGUI)
var callback = m_Callback;
Clear();
callback?.Invoke();
}
}
public void Reset()
{
if (m_Callback != null)
{
m_CallbackTime = EditorApplication.timeSinceStartup + m_Delay;
}
}
}
}