ExitCallbacks.cs
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using System;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
[Serializable]
internal class ExitCallbacks : ScriptableObject, IErrorCallbacks
{
internal static bool preventExit;
public void RunFinished(ITestResultAdaptor testResults)
{
if (preventExit)
{
return;
}
if (!ExitCallbacksDataHolder.instance.AnyTestsExecuted)
{
Debug.LogFormat(LogType.Warning, LogOption.NoStacktrace, null, "No tests were executed");
}
EditorApplication.Exit(ExitCallbacksDataHolder.instance.RunFailed ? (int)Executer.ReturnCodes.Failed : (int)Executer.ReturnCodes.Ok);
}
public void TestStarted(ITestAdaptor test)
{
if (!test.IsSuite)
{
ExitCallbacksDataHolder.instance.AnyTestsExecuted = true;
}
}
public void TestFinished(ITestResultAdaptor result)
{
if (!result.Test.IsSuite && (result.TestStatus == TestStatus.Failed || result.TestStatus == TestStatus.Inconclusive))
{
ExitCallbacksDataHolder.instance.RunFailed = true;
}
}
public void RunStarted(ITestAdaptor testsToRun)
{
}
public void OnError(string message)
{
EditorApplication.Exit((int)Executer.ReturnCodes.RunError);
}
}
}