ProjectGeneration.cs 32.1 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993
/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Unity Technologies.
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SR = System.Reflection;
using System.Security;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Unity.CodeEditor;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditorInternal;
using UnityEngine;

namespace Microsoft.Unity.VisualStudio.Editor
{
	public enum ScriptingLanguage
	{
		None,
		CSharp
	}

	public interface IGenerator
	{
		bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
		void Sync();
		bool HasSolutionBeenGenerated();
		bool IsSupportedFile(string path);
		string SolutionFile();
		string ProjectDirectory { get; }
		IAssemblyNameProvider AssemblyNameProvider { get; }
	}

	public class ProjectGeneration : IGenerator
	{
		public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
		public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
		public string ProjectDirectory { get; }

		const string k_WindowsNewline = "\r\n";

		string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject";

		string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
			@"        {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
			@"        {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
			@"        {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
			@"        {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace("    ", "\t");

		static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };

		static readonly Regex k_ScriptReferenceExpression = new Regex(
			@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
			RegexOptions.Compiled | RegexOptions.IgnoreCase);

		string[] m_ProjectSupportedExtensions = Array.Empty<string>();
		string[] m_BuiltinSupportedExtensions = Array.Empty<string>();

		readonly string m_ProjectName;
		readonly IAssemblyNameProvider m_AssemblyNameProvider;
		readonly IFileIO m_FileIOProvider;
		readonly IGUIDGenerator m_GUIDGenerator;
		bool m_ShouldGenerateAll;
		IVisualStudioInstallation m_CurrentInstallation;

		public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
		{
		}

		public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider())
		{
		}

		public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
		{
			ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory);
			m_ProjectName = Path.GetFileName(ProjectDirectory);
			m_AssemblyNameProvider = assemblyNameProvider;
			m_FileIOProvider = fileIoProvider;
			m_GUIDGenerator = guidGenerator;

			SetupProjectSupportedExtensions();
		}

		/// <summary>
		/// Syncs the scripting solution if any affected files are relevant.
		/// </summary>
		/// <returns>
		/// Whether the solution was synced.
		/// </returns>
		/// <param name='affectedFiles'>
		/// A set of files whose status has changed
		/// </param>
		/// <param name="reimportedFiles">
		/// A set of files that got reimported
		/// </param>
		public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
		{
			SetupProjectSupportedExtensions();

			// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
			// We create a .vsconfig file to make sure our ManagedGame workload is installed
			CreateVsConfigIfNotFound();

			// Don't sync if we haven't synced before
			if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
			{
				Sync();
				return true;
			}
			return false;
		}

		private void CreateVsConfigIfNotFound()
		{
			try
			{
				var vsConfigFile = VsConfigFile();
				if (m_FileIOProvider.Exists(vsConfigFile))
					return;

				var content = $@"{{
  ""version"": ""1.0"",
  ""components"": [ 
    ""{Discovery.ManagedWorkload}""
  ]
}} 
";
				m_FileIOProvider.WriteAllText(vsConfigFile, content);
			}
			catch (IOException)
			{
			}
		}

		private bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
		{
			return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
		}

		private static bool ShouldSyncOnReimportedAsset(string asset)
		{
			return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
		}

		private void RefreshCurrentInstallation()
		{
			var editor = CodeEditor.CurrentEditor as VisualStudioEditor;
			editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, out m_CurrentInstallation);
		}

		public void Sync()
		{
			// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
			RefreshCurrentInstallation();

			SetupProjectSupportedExtensions();
			var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();

			if (!externalCodeAlreadyGeneratedProjects)
			{
				GenerateAndWriteSolutionAndProjects();
			}
			OnGeneratedCSProjectFiles();
		}

		public bool HasSolutionBeenGenerated()
		{
			return m_FileIOProvider.Exists(SolutionFile());
		}

		private void SetupProjectSupportedExtensions()
		{
			m_ProjectSupportedExtensions = m_AssemblyNameProvider.ProjectSupportedExtensions;
			m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
		}

		private bool ShouldFileBePartOfSolution(string file)
		{
			// Exclude files coming from packages except if they are internalized.
			if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
			{
				return false;
			}

			return IsSupportedFile(file);
		}

		private static string GetExtensionWithoutDot(string path)
		{
			// Prevent re-processing and information loss
			if (!Path.HasExtension(path))
				return path;

			return Path
				.GetExtension(path)
				.TrimStart('.')
				.ToLower();
		}

		public bool IsSupportedFile(string path)
		{
			var extension = GetExtensionWithoutDot(path);

			// Dll's are not scripts but still need to be included
			if (extension == "dll")
				return true;

			if (extension == "asmdef")
				return true;

			if (m_BuiltinSupportedExtensions.Contains(extension))
				return true;

			if (m_ProjectSupportedExtensions.Contains(extension))
				return true;

			return false;
		}

		private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
		{
			var files = assembly.sourceFiles;

			if (files.Length == 0)
				return ScriptingLanguage.None;

			return ScriptingLanguageFor(files[0]);
		}

		internal static ScriptingLanguage ScriptingLanguageFor(string path)
		{
			return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
		}

		public void GenerateAndWriteSolutionAndProjects()
		{
			// Only synchronize assemblies that have associated source files and ones that we actually want in the project.
			// This also filters out DLLs coming from .asmdef files in packages.
			var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution);

			var allAssetProjectParts = GenerateAllAssetProjectParts();

			var assemblyList = assemblies.ToList();

			SyncSolution(assemblyList);

			var allProjectAssemblies = RelevantAssembliesForMode(assemblyList).ToList();

			foreach (Assembly assembly in allProjectAssemblies)
			{
				SyncProject(assembly,
					allAssetProjectParts,
					responseFilesData: ParseResponseFileData(assembly),
					allProjectAssemblies,
#if UNITY_2020_2_OR_NEWER
		            assembly.compilerOptions.RoslynAnalyzerDllPaths);
#else
					Array.Empty<string>());
#endif
			}
		}

		private IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
		{
			var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);

			Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile(
				x,
				ProjectDirectory,
				systemReferenceDirectories
			));

			Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
				.ToDictionary(x => x.Key, x => x.Value);

			if (responseFilesWithErrors.Any())
			{
				foreach (var error in responseFilesWithErrors)
					foreach (var valueError in error.Value.Errors)
					{
						Debug.LogError($"{error.Key} Parse Error : {valueError}");
					}
			}

			return responseFilesData.Select(x => x.Value);
		}

		private Dictionary<string, string> GenerateAllAssetProjectParts()
		{
			Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();

			foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
			{
				// Exclude files coming from packages except if they are internalized.
				if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset))
				{
					continue;
				}

				if (IsSupportedFile(asset) && ScriptingLanguage.None == ScriptingLanguageFor(asset))
				{
					// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
					var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");

					if (string.IsNullOrEmpty(assemblyName))
					{
						continue;
					}

					assemblyName = Path.GetFileNameWithoutExtension(assemblyName);

					if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
					{
						projectBuilder = new StringBuilder();
						stringBuilders[assemblyName] = projectBuilder;
					}

					projectBuilder.Append("     <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
				}
			}

			var result = new Dictionary<string, string>();

			foreach (var entry in stringBuilders)
				result[entry.Key] = entry.Value.ToString();

			return result;
		}

		private void SyncProject(
			Assembly assembly,
			Dictionary<string, string> allAssetsProjectParts,
			IEnumerable<ResponseFileData> responseFilesData,
			List<Assembly> allProjectAssemblies,
			string[] roslynAnalyzerDllPaths)
		{
			SyncProjectFileIfNotChanged(
				ProjectFile(assembly),
				ProjectText(assembly, allAssetsProjectParts, responseFilesData, allProjectAssemblies, roslynAnalyzerDllPaths));
		}

		private void SyncProjectFileIfNotChanged(string path, string newContents)
		{
			if (Path.GetExtension(path) == ".csproj")
			{
				newContents = OnGeneratedCSProject(path, newContents);
			}

			SyncFileIfNotChanged(path, newContents);
		}

		private void SyncSolutionFileIfNotChanged(string path, string newContents)
		{
			newContents = OnGeneratedSlnSolution(path, newContents);

			SyncFileIfNotChanged(path, newContents);
		}

		private static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
		{
			return TypeCache
				.GetTypesDerivedFrom<AssetPostprocessor>()
				.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
				.Where(m => m != null);
		}

		static void OnGeneratedCSProjectFiles()
		{
			foreach (var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles)))
			{
				method.Invoke(null, Array.Empty<object>());
			}
		}

		private static bool OnPreGeneratingCSProjectFiles()
		{
			bool result = false;

			foreach (var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles)))
			{
				var retValue = method.Invoke(null, Array.Empty<object>());
				if (method.ReturnType == typeof(bool))
				{
					result |= (bool)retValue;
				}
			}

			return result;
		}

		private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
		{
			foreach (var method in GetPostProcessorCallbacks(name))
			{
				var args = new[] { path, content };
				var returnValue = method.Invoke(null, args);
				if (method.ReturnType == typeof(string))
				{
					// We want to chain content update between invocations
					content = (string)returnValue;
				}
			}

			return content;
		}

		private static string OnGeneratedCSProject(string path, string content)
		{
			return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
		}

		private static string OnGeneratedSlnSolution(string path, string content)
		{
			return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
		}

		private void SyncFileIfNotChanged(string filename, string newContents)
		{
			try
			{
				if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename))
				{
					return;
				}
			}
			catch (Exception exception)
			{
				Debug.LogException(exception);
			}

			m_FileIOProvider.WriteAllText(filename, newContents);
		}

		private string ProjectText(Assembly assembly,
			Dictionary<string, string> allAssetsProjectParts,
			IEnumerable<ResponseFileData> responseFilesData,
			List<Assembly> allProjectAssemblies,
			string[] roslynAnalyzerDllPaths)
		{
			var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData, roslynAnalyzerDllPaths));
			var references = new List<string>();

			projectBuilder.Append(@"  <ItemGroup>").Append(k_WindowsNewline);
			foreach (string file in assembly.sourceFiles)
			{
				if (!IsSupportedFile(file))
					continue;

				var extension = Path.GetExtension(file).ToLower();
				var fullFile = EscapedRelativePathFor(file);
				if (".dll" != extension)
				{
					projectBuilder.Append("    <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
				}
				else
				{
					references.Add(fullFile);
				}
			}
			projectBuilder.Append(@"  </ItemGroup>").Append(k_WindowsNewline);

			projectBuilder.Append(@"  <ItemGroup>").Append(k_WindowsNewline);

			// Append additional non-script files that should be included in project generation.
			if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
				projectBuilder.Append(additionalAssetsForProject);

			var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
			var internalAssemblyReferences = assembly.assemblyReferences
			  .Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
			var allReferences =
			  assembly.compiledAssemblyReferences
				.Union(responseRefs)
				.Union(references)
				.Union(internalAssemblyReferences);

			foreach (var reference in allReferences)
			{
				string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
				AppendReference(fullReference, projectBuilder);
			}

			projectBuilder.Append(@"  </ItemGroup>").Append(k_WindowsNewline);

			if (0 < assembly.assemblyReferences.Length)
			{
				projectBuilder.Append("  <ItemGroup>").Append(k_WindowsNewline);
				foreach (Assembly reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution)))
				{
					projectBuilder.Append("    <ProjectReference Include=\"").Append(reference.name).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
					projectBuilder.Append("      <Project>{").Append(ProjectGuid(reference)).Append("}</Project>").Append(k_WindowsNewline);
					projectBuilder.Append("      <Name>").Append(reference.name).Append("</Name>").Append(k_WindowsNewline);
					projectBuilder.Append("    </ProjectReference>").Append(k_WindowsNewline);
				}

				projectBuilder.Append(@"  </ItemGroup>").Append(k_WindowsNewline);
			}

			projectBuilder.Append(ProjectFooter());
			return projectBuilder.ToString();
		}

		private static string XmlFilename(string path)
		{
			if (string.IsNullOrEmpty(path))
				return path;

			path = path.Replace(@"%", "%25");
			path = path.Replace(@";", "%3b");

			return XmlEscape(path);
		}

		private static string XmlEscape(string s)
		{
			return SecurityElement.Escape(s);
		}

		private void AppendReference(string fullReference, StringBuilder projectBuilder)
		{
			var escapedFullPath = EscapedRelativePathFor(fullReference);
			projectBuilder.Append("    <Reference Include=\"").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
			projectBuilder.Append("      <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
			projectBuilder.Append("    </Reference>").Append(k_WindowsNewline);
		}

		public string ProjectFile(Assembly assembly)
		{
			return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
		}

		private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
		public string SolutionFile()
		{
			return Path.Combine(FileUtility.Normalize(ProjectDirectory), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln");
		}

		internal string VsConfigFile()
		{
			return Path.Combine(FileUtility.Normalize(ProjectDirectory), ".vsconfig");
		}

		private string ProjectHeader(
			Assembly assembly,
			IEnumerable<ResponseFileData> responseFilesData,
			string[] roslynAnalyzerDllPaths
		)
		{
			var toolsVersion = "4.0";
			var productVersion = "10.0.20506";
			const string baseDirectory = ".";

			var targetFrameworkVersion = "v4.7.1";
			var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version.

			if (m_CurrentInstallation != null)
			{
				var vsLanguageSupport = m_CurrentInstallation.LatestLanguageVersionSupported;
				var unityLanguageSupport = UnityInstallation.LatestLanguageVersionSupported(assembly);

				// Use the minimal supported version between VS and Unity, so that compilation will work in both
				targetLanguageVersion = (vsLanguageSupport <= unityLanguageSupport ? vsLanguageSupport : unityLanguageSupport).ToString(2); // (major, minor) only
			}

			var projectType = ProjectTypeOf(assembly.name);

			var arguments = new object[]
			{
				toolsVersion,
				productVersion,
				ProjectGuid(assembly),
				XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEngineAssemblyPath())),
				XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEditorAssemblyPath())),
				string.Join(";", assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
				MSBuildNamespaceUri,
				assembly.name,
				assembly.outputPath,
				GetRootNamespace(assembly),
				targetFrameworkVersion,
				targetLanguageVersion,
				baseDirectory,
				assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
                // flavoring
                projectType + ":" + (int)projectType,
				EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
				Application.unityVersion,
				VisualStudioIntegration.PackageVersion()
			};

			try
			{
#if UNITY_2020_2_OR_NEWER
                return string.Format(GetProjectHeaderTemplate(roslynAnalyzerDllPaths, assembly.compilerOptions.RoslynAnalyzerRulesetPath), arguments);
#else
				return string.Format(GetProjectHeaderTemplate(Array.Empty<string>(), null), arguments);
#endif
			}
			catch (Exception)
			{
				throw new NotSupportedException("Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + arguments.Length);
			}
		}

		private enum ProjectType
		{
			GamePlugins = 3,
			Game = 1,
			EditorPlugins = 7,
			Editor = 5,
		}

		private static ProjectType ProjectTypeOf(string fileName)
		{
			var plugins = fileName.Contains("firstpass");
			var editor = fileName.Contains("Editor");

			if (plugins && editor)
				return ProjectType.EditorPlugins;
			if (plugins)
				return ProjectType.GamePlugins;
			if (editor)
				return ProjectType.Editor;

			return ProjectType.Game;
		}

		private static string GetSolutionText()
		{
			return string.Join("\r\n",
			@"",
			@"Microsoft Visual Studio Solution File, Format Version {0}",
			@"# Visual Studio {1}",
			@"{2}",
			@"Global",
			@"    GlobalSection(SolutionConfigurationPlatforms) = preSolution",
			@"        Debug|Any CPU = Debug|Any CPU",
			@"        Release|Any CPU = Release|Any CPU",
			@"    EndGlobalSection",
			@"    GlobalSection(ProjectConfigurationPlatforms) = postSolution",
			@"{3}",
			@"    EndGlobalSection",
			@"{4}",
			@"EndGlobal",
			@"").Replace("    ", "\t");
		}

		private static string GetProjectFooterTemplate()
		{
			return string.Join("\r\n",
			@"  <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
			@"  <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
			@"  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
			@"       Other similar extension points exist, see Microsoft.Common.targets.",
			@"  <Target Name=""BeforeBuild"">",
			@"  </Target>",
			@"  <Target Name=""AfterBuild"">",
			@"  </Target>",
			@"  -->",
			@"</Project>",
			@"");
		}

		private string GetProjectHeaderTemplate(string[] roslynAnalyzerDllPaths, string roslynAnalyzerRulesetPath)
		{
			var header = new[]
			{
				@"<?xml version=""1.0"" encoding=""utf-8""?>",
				@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
				@"  <PropertyGroup>",
				@"    <LangVersion>{11}</LangVersion>",
				@"  </PropertyGroup>",
				@"  <PropertyGroup>",
				@"    <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
				@"    <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
				@"    <ProductVersion>{1}</ProductVersion>",
				@"    <SchemaVersion>2.0</SchemaVersion>",
				@"    <RootNamespace>{9}</RootNamespace>",
				@"    <ProjectGuid>{{{2}}}</ProjectGuid>",
				@"    <OutputType>Library</OutputType>",
				@"    <AppDesignerFolder>Properties</AppDesignerFolder>",
				@"    <AssemblyName>{7}</AssemblyName>",
				@"    <TargetFrameworkVersion>{10}</TargetFrameworkVersion>",
				@"    <FileAlignment>512</FileAlignment>",
				@"    <BaseDirectory>{12}</BaseDirectory>",
				@"  </PropertyGroup>",
				@"  <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
				@"    <DebugSymbols>true</DebugSymbols>",
				@"    <DebugType>full</DebugType>",
				@"    <Optimize>false</Optimize>",
				@"    <OutputPath>{8}</OutputPath>",
				@"    <DefineConstants>{5}</DefineConstants>",
				@"    <ErrorReport>prompt</ErrorReport>",
				@"    <WarningLevel>4</WarningLevel>",
				@"    <NoWarn>0169</NoWarn>",
				@"    <AllowUnsafeBlocks>{13}</AllowUnsafeBlocks>",
				@"  </PropertyGroup>",
				@"  <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
				@"    <DebugType>pdbonly</DebugType>",
				@"    <Optimize>true</Optimize>",
				@"    <OutputPath>Temp\bin\Release\</OutputPath>",
				@"    <ErrorReport>prompt</ErrorReport>",
				@"    <WarningLevel>4</WarningLevel>",
				@"    <NoWarn>0169</NoWarn>",
				@"    <AllowUnsafeBlocks>{13}</AllowUnsafeBlocks>",
				@"  </PropertyGroup>"
			};

			var forceExplicitReferences = new[]
			{
				@"  <PropertyGroup>",
				@"    <NoConfig>true</NoConfig>",
				@"    <NoStdLib>true</NoStdLib>",
				@"    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
				@"    <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
				@"    <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
				@"  </PropertyGroup>"
			};

			var flavoring = new[]
			{
				@"  <PropertyGroup>",
				@"    <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
				@"    <UnityProjectGenerator>Package</UnityProjectGenerator>",
				@"    <UnityProjectGeneratorVersion>{17}</UnityProjectGeneratorVersion>",
				@"    <UnityProjectType>{14}</UnityProjectType>",
				@"    <UnityBuildTarget>{15}</UnityBuildTarget>",
				@"    <UnityVersion>{16}</UnityVersion>",
				@"  </PropertyGroup>"
			};

			var footer = new[]
			{
				@""
			};

			var lines = header.Concat(forceExplicitReferences).Concat(flavoring).ToList();

			// Only add analyzer block for compatible Visual Studio
			if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsAnalyzers)
			{
#if UNITY_2020_2_OR_NEWER
                if (roslynAnalyzerRulesetPath != null)
                {
                    lines.Add(@"  <PropertyGroup>"); 
                    lines.Add($"    <CodeAnalysisRuleSet>{roslynAnalyzerRulesetPath}</CodeAnalysisRuleSet>");
                    lines.Add(@"  </PropertyGroup>");
                }
#endif

				string[] analyzers = m_CurrentInstallation.GetAnalyzers();
				string[] allAnalyzers = analyzers != null ? analyzers.Concat(roslynAnalyzerDllPaths).ToArray() : roslynAnalyzerDllPaths;

				if (allAnalyzers.Any())
				{
					lines.Add(@"  <ItemGroup>");
					foreach (var analyzer in allAnalyzers)
					{
						lines.Add($@"    <Analyzer Include=""{EscapedRelativePathFor(analyzer)}"" />");
					}
					lines.Add(@"  </ItemGroup>");
				}
			}

			return string.Join("\r\n", lines.Concat(footer));
		}

		private void SyncSolution(IEnumerable<Assembly> assemblies)
		{
			if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
				Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");

			var solutionFile = SolutionFile();
			var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null;
			SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
		}

		private string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
		{
			const string fileversion = "12.00";
			const string vsversion = "15";

			var relevantAssemblies = RelevantAssembliesForMode(assemblies);
			var generatedProjects = ToProjectEntries(relevantAssemblies).ToList();

			SolutionProperties[] properties = null;

			// First, add all projects generated by Unity to the solution
			var projects = new List<SolutionProjectEntry>();
			projects.AddRange(generatedProjects);

			if (previousSolution != null)
			{
				// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
				var externalProjects = previousSolution.Projects
					.Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectRootDirectory(p.FileName))
					.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));

				projects.AddRange(externalProjects);
				properties = previousSolution.Properties;
			}

			string propertiesText = GetPropertiesText(properties);
			string projectEntriesText = GetProjectEntriesText(projects);

			// do not generate configurations for SolutionFolders
			var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory());
			string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());

			return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
		}

		private static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
		{
			return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
		}

		private static string GetPropertiesText(SolutionProperties[] array)
		{
			if (array == null || array.Length == 0)
			{
				// HideSolution by default
				array = new SolutionProperties[] {
					new SolutionProperties() {
						Name = "SolutionProperties",
						Type = "preSolution",
						Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
					}
				};
			}
			var result = new StringBuilder();

			for (var i = 0; i < array.Length; i++)
			{
				if (i > 0)
					result.Append(k_WindowsNewline);

				var properties = array[i];

				result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
				result.Append(k_WindowsNewline);

				foreach (var entry in properties.Entries)
				{
					result.Append($"\t\t{entry.Key} = {entry.Value}");
					result.Append(k_WindowsNewline);
				}

				result.Append("\tEndGlobalSection");
			}

			return result.ToString();
		}

		/// <summary>
		/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
		/// entry for each relevant language
		/// </summary>
		private string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
		{
			var projectEntries = entries.Select(entry => string.Format(
				m_SolutionProjectEntryTemplate,
				entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata
			));

			return string.Join(k_WindowsNewline, projectEntries.ToArray());
		}

		private IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
		{
			foreach (var assembly in assemblies)
				yield return new SolutionProjectEntry()
				{
					ProjectFactoryGuid = SolutionGuid(assembly),
					Name = assembly.name,
					FileName = Path.GetFileName(ProjectFile(assembly)),
					ProjectGuid = ProjectGuid(assembly),
					Metadata = k_WindowsNewline
				};
		}

		/// <summary>
		/// Generate the active configuration string for a given project guid
		/// </summary>
		private string GetProjectActiveConfigurations(string projectGuid)
		{
			return string.Format(
				m_SolutionProjectConfigurationTemplate,
				projectGuid);
		}

		private string EscapedRelativePathFor(string file)
		{
			var projectDir = FileUtility.Normalize(ProjectDirectory);
			file = FileUtility.Normalize(file);
			var path = SkipPathPrefix(file, projectDir);

			var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
			if (packageInfo != null)
			{
				// We have to normalize the path, because the PackageManagerRemapper assumes
				// dir seperators will be os specific.
				var absolutePath = Path.GetFullPath(FileUtility.Normalize(path));
				path = SkipPathPrefix(absolutePath, projectDir);
			}

			return XmlFilename(path);
		}

		private static string SkipPathPrefix(string path, string prefix)
		{
			if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
				return path.Substring(prefix.Length + 1);
			return path;
		}

		private static string ProjectFooter()
		{
			return GetProjectFooterTemplate();
		}

		static string GetProjectExtension()
		{
			return ".csproj";
		}

		private string ProjectGuid(Assembly assembly)
		{
			return m_GUIDGenerator.ProjectGuid(
				m_ProjectName,
				m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
		}

		private string SolutionGuid(Assembly assembly)
		{
			return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
		}

		private static string GetRootNamespace(Assembly assembly)
		{
#if UNITY_2020_2_OR_NEWER
            return assembly.rootNamespace;
#else
			return EditorSettings.projectGenerationRootNamespace;
#endif
		}
	}

	public static class SolutionGuidGenerator
	{
		public static string GuidForProject(string projectName)
		{
			return ComputeGuidHashFor(projectName + "salt");
		}

		public static string GuidForSolution(string projectName, ScriptingLanguage language)
		{
			if (language == ScriptingLanguage.CSharp)
			{
				// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
				return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
			}

			return ComputeGuidHashFor(projectName);
		}

		private static string ComputeGuidHashFor(string input)
		{
			var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
			return HashAsGuid(HashToString(hash));
		}

		private static string HashAsGuid(string hash)
		{
			var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
			return guid.ToUpper();
		}

		private static string HashToString(byte[] bs)
		{
			var sb = new StringBuilder();
			foreach (byte b in bs)
				sb.Append(b.ToString("x2"));
			return sb.ToString();
		}
	}
}