김유현

0614 : develop to master

Showing 53 changed files with 268 additions and 295 deletions
......@@ -57,7 +57,6 @@
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<Compile Include="Assets\TopDown 2D RPG BE3\ReadMe\Scripts\Editor\ReadmeEditorBE3.cs" />
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<Compile Include="Assets\VIDE\Data\Editor\VDE.cs" />
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......@@ -293,9 +292,6 @@
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......@@ -653,18 +649,12 @@
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......@@ -674,9 +664,6 @@
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......@@ -686,53 +673,15 @@
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......
......@@ -58,13 +58,13 @@
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<Compile Include="Assets\VIDE\Data\MiniJSON_VIDE.cs" />
<Compile Include="Assets\VIDE\Data\VIDE_Localization.cs" />
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<Compile Include="Assets\DDSystem\Demo\Scripts\TestMessage.cs" />
<Compile Include="Assets\VIDE\Demos\MultiInstances\VIDEUIManager3.cs" />
<Compile Include="Assets\DDSystem\Script\DialogManager.cs" />
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<Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\QuestChartDemo.cs" />
......@@ -88,7 +88,7 @@
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<Compile Include="Assets\Scripts\LaserPointer.cs" />
<Compile Include="Assets\Scripts\ActionTest.cs" />
<Compile Include="Assets\Scripts\UIManager.cs" />
<Compile Include="Assets\Scripts\CameraMoving.cs" />
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......@@ -324,9 +324,6 @@
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using Windows.Kinect;
using System;
using System.IO;
public class CameraMoving : MonoBehaviour
{
private KinectSensor _Sensor;
private BodyFrameReader _Reader;
private Body[] _Data = null;
public Text stepText;
public Body[] GetData()
{
return _Data;
}
int step = 0;
float speed = 2f;
KinectManager manager;
void Start()
{
_Sensor = KinectSensor.GetDefault();
if (_Sensor != null)
{
_Reader = _Sensor.BodyFrameSource.OpenReader();
if (!_Sensor.IsOpen)
{
_Sensor.Open();
Debug.Log(_Sensor.IsOpen);
}
}
}
// Update is called once per frame
void Update()
{
if (_Reader != null)
{
var frame = _Reader.AcquireLatestFrame();
if (frame != null)
{
//Debug.Log("frame");
if (_Data == null)
{
//Debug.Log("data");
_Data = new Body[_Sensor.BodyFrameSource.BodyCount];
Debug.Log("2");
transform.Translate(Vector3.forward * Time.deltaTime * speed);
//Debug.Log("3");
step = manager.UpdateKinect(_Data);
Debug.Log(step);
stepText.text = "Step: " + step;
}
frame.GetAndRefreshBodyData(_Data);
frame.Dispose();
frame = null;
}
}
}
}
public class KinectManager
{
int step_num = 0;
//var bodyIndexFrame =
public int UpdateKinect(Windows.Kinect.Body[] bodies)
{
//Debug.Log("1");
var body = bodies[0];
var joints = body.Joints;
//Debug.Log("2");
//if (body == null || !body.IsTracked) return 0;
JointType left_knee = (Windows.Kinect.JointType)13;
JointType right_knee = (Windows.Kinect.JointType)17;
//Debug.Log("3");
var left_knee_position = joints[left_knee].Position;
var right_knee_position = joints[right_knee].Position;
//Debug.Log("4");
//Walking
if (right_knee_position.X < left_knee_position.X && right_knee_position.Y < left_knee_position.Y)
{
Debug.Log(string.Format("{0} STEP", step_num.ToString()));
//Console.WriteLine(string.Format("{0} STEP", step_num.ToString()));
step_num++;
}
else if (right_knee_position.X > left_knee_position.X && right_knee_position.Y > left_knee_position.Y)
{
Debug.Log(string.Format("{0} STEP", step_num.ToString()));
//Console.WriteLine(string.Format("{0} STEP", step_num.ToString()));
step_num++;
}
else
{
Debug.Log("not walking");
//Console.WriteLine("not walking");
}
return step_num;
}
}
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......@@ -14,6 +14,10 @@ public class GaugeIncreasing : MonoBehaviour
GameObject clue;
GameObject panel;
GameObject apple;
GameObject step;
Text stepText;
int beforeStep;
int afterStep;
//GameObject controller_L;
GameObject controller_R;
......@@ -39,6 +43,10 @@ public class GaugeIncreasing : MonoBehaviour
panel = GameObject.Find("Panel");
apple = GameObject.Find("4");
cheerUp = GameObject.Find("CheerUp");
step = GameObject.Find("Step");
stepText = step.GetComponent<Text>();
beforeStep = int.Parse(stepText.text);
color = new Color(255f, 0, 0);
timeSpan = 0.0f;
checkTime = 0.1667f;
......@@ -75,15 +83,18 @@ public class GaugeIncreasing : MonoBehaviour
}
}
timeSpan += Time.deltaTime;
if (timeSpan > checkTime)
afterStep = int.Parse(stepText.text);
if (beforeStep != afterStep)
{
gauge.value += 0.01f;
apple.transform.localScale += new Vector3(0.05f, 0.05f, 0.05f);
timeSpan = 0;
beforeStep = afterStep;
}
}
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class MoveCtrl : MonoBehaviour {
public class MoveCtrl : MonoBehaviour
{
public enum MoveType
{
......@@ -11,10 +13,6 @@ public class MoveCtrl : MonoBehaviour {
LOOK_AT,
DAYDREAM
}
public GameObject UIManager;
GameObject controller_R;
public MoveType moveType = MoveType.WAY_POINT; // 이동 방식
public float speed = 1.0f; // 이동 속도
public float damping = 3.0f; // 회전 속도를 조절할 계수
......@@ -23,58 +21,60 @@ public class MoveCtrl : MonoBehaviour {
private CharacterController cc;
private Transform[] points; // 웨이포인트를 저장할 배열
private int nextIdx = 1; // 다음에 이동해야 할 위치 변수
private static GameObject apple;
public static bool isStopped = false;
public Text stepText;
public int afterStep;
public int beforeStep;
GameObject Step;
void Start()
{
tr = GetComponent<Transform>();
camTr = Camera.main.GetComponent<Transform>();
cc = GetComponent<CharacterController>();
points = GameObject.Find("WayPointGroup2").GetComponentsInChildren<Transform>();
apple = GameObject.Find("사과4");
controller_R = GameObject.Find("Controller (right)");
points = GameObject.Find("WayPointGroup").GetComponentsInChildren<Transform>();
Step = GameObject.Find("Step");
stepText = Step.GetComponent<Text>();
beforeStep = int.Parse(stepText.text);
}
void Update()
{
if (isStopped)
return;
switch(moveType)
switch (moveType)
{
case MoveType.WAY_POINT:
MoveWayPoint();
break;
case MoveType.LOOK_AT:
MoveLookAt();
break;
case MoveType.DAYDREAM:
break;
}
}
void MoveWayPoint()
{
afterStep = int.Parse(stepText.text);
if (beforeStep != afterStep)
{
beforeStep = afterStep;
// 현재 위치에서 다음 웨이포인트를 바로보는 벡터를 계산
Debug.Log(nextIdx.ToString());
if (nextIdx < points.Length)
{
Vector3 direction = points[nextIdx].position - tr.position;
// 산출된 벡터의 회전 각도를 쿼터니언 타입으로 산출
Quaternion rot = Quaternion.LookRotation(direction);
// 현재 각도에서 회전해야 할 각도까지 부드럽게 회전 처리
tr.rotation = Quaternion.Slerp(tr.rotation, rot, Time.deltaTime * damping);
// 전진 방향으로 이동 처리
tr.Translate(Vector3.forward * Time.deltaTime * speed);
}
}
}
void MoveLookAt()
{
// 메인카메라가 바라보는 방향
......@@ -82,35 +82,17 @@ public class MoveCtrl : MonoBehaviour {
// dir 벡터의 방향으로 초당 speed만큼씩 이동
cc.SimpleMove(dir * speed);
}
void OnTriggerEnter(Collider coll)
{
Debug.Log(coll.name);
// 웨이포인트(Point 게임오브젝트)에 충돌 여부 판단
if(coll.CompareTag("WAY_POINT"))
if (coll.CompareTag("WAY_POINT"))
{
// 맨 마지막 웨이포인트에 도달했을 때 처음 인덱스로 변경
if (nextIdx < points.Length){
nextIdx++;
}
}
else if(coll.name== "rpgpp_lt_tree_pine_01")
if (++nextIdx >= points.Length)
{
if (apple.activeSelf == true)
{
apple.SetActive(false);
Debug.Log(apple.activeSelf);
SceneManager.LoadScene("IntervalTraining");
}
}
else if (coll.CompareTag("NPC"))
{
Debug.Log("NPC");
}
}
}
}
\ No newline at end of file
......
......@@ -19,9 +19,9 @@ MonoBehaviour:
width: 1920
height: 997
m_ShowMode: 4
m_Title: Console
m_Title: Inspector
m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 371}
m_MinSize: {x: 875, y: 542}
m_MaxSize: {x: 10000, y: 10000}
m_Maximized: 1
--- !u!114 &2
......@@ -46,7 +46,7 @@ MonoBehaviour:
y: 0
width: 1920
height: 997
m_MinSize: {x: 875, y: 371}
m_MinSize: {x: 875, y: 542}
m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1
m_TopViewHeight: 30
......@@ -74,8 +74,8 @@ MonoBehaviour:
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
m_LoadedToolbars:
- {fileID: 19}
m_MainToolbar: {fileID: 19}
- {fileID: 18}
m_MainToolbar: {fileID: 18}
m_LastLoadedLayoutName:
--- !u!114 &4
MonoBehaviour:
......@@ -120,10 +120,10 @@ MonoBehaviour:
y: 30
width: 1920
height: 947
m_MinSize: {x: 676, y: 321}
m_MaxSize: {x: 12001, y: 8021}
m_MinSize: {x: 679, y: 342}
m_MaxSize: {x: 12004, y: 8042}
vertical: 0
controlID: 364
controlID: 66
--- !u!114 &6
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -145,10 +145,10 @@ MonoBehaviour:
y: 0
width: 1144
height: 947
m_MinSize: {x: 201, y: 321}
m_MaxSize: {x: 4001, y: 8021}
m_MinSize: {x: 201, y: 342}
m_MaxSize: {x: 4001, y: 8042}
vertical: 1
controlID: 365
controlID: 67
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -175,7 +175,6 @@ MonoBehaviour:
- {fileID: 12}
- {fileID: 11}
- {fileID: 13}
- {fileID: 14}
m_Selected: 0
m_LastSelected: 1
--- !u!114 &8
......@@ -199,10 +198,10 @@ MonoBehaviour:
height: 271
m_MinSize: {x: 101, y: 121}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 16}
m_ActualView: {fileID: 15}
m_Panes:
- {fileID: 14}
- {fileID: 15}
- {fileID: 16}
m_Selected: 1
m_LastSelected: 0
--- !u!114 &9
......@@ -226,9 +225,9 @@ MonoBehaviour:
height: 947
m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 17}
m_ActualView: {fileID: 16}
m_Panes:
- {fileID: 17}
- {fileID: 16}
m_Selected: 0
m_LastSelected: 0
--- !u!114 &10
......@@ -252,9 +251,9 @@ MonoBehaviour:
height: 947
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 18}
m_ActualView: {fileID: 17}
m_Panes:
- {fileID: 18}
- {fileID: 17}
m_Selected: 0
m_LastSelected: 0
--- !u!114 &11
......@@ -278,7 +277,7 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
y: 19
y: 73
width: 1143
height: 655
m_ViewDataDictionary: {fileID: 0}
......@@ -303,10 +302,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
m_HBaseRangeMin: -960
m_HBaseRangeMax: 960
m_VBaseRangeMin: -453.5
m_VBaseRangeMax: 453.5
m_HBaseRangeMin: -571.5
m_HBaseRangeMax: 571.5
m_VBaseRangeMin: -327.5
m_VBaseRangeMax: 327.5
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
......@@ -315,7 +314,7 @@ MonoBehaviour:
m_HSlider: 0
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 0
m_EnableMouseInput: 1
m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
m_UniformScale: 1
......@@ -323,24 +322,24 @@ MonoBehaviour:
m_DrawArea:
serializedVersion: 2
x: 0
y: 21
width: 1920
height: 907
y: 0
width: 1143
height: 655
m_Scale: {x: 1, y: 1}
m_Translation: {x: 960, y: 453.5}
m_Translation: {x: 571.5, y: 327.5}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -960
y: -453.5
width: 1920
height: 907
x: -571.5
y: -327.5
width: 1143
height: 655
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 1920, y: 928}
m_LastWindowPixelSize: {x: 1143, y: 655}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
......@@ -382,9 +381,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 16.727427, y: 24.669638, z: 56.92263}
m_Target: {x: 0, y: 0, z: 0}
speed: 2
m_Value: {x: 16.727427, y: 24.669638, z: 56.92263}
m_Value: {x: 0, y: 0, z: 0}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
......@@ -431,13 +430,13 @@ MonoBehaviour:
m_GridAxis: 1
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