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src/unity/creating-map/Assets/BackToMain.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.SceneManagement; | ||
5 | + | ||
6 | +public class BackToMain : MonoBehaviour | ||
7 | +{ | ||
8 | + // Start is called before the first frame update | ||
9 | + void Start() | ||
10 | + { | ||
11 | + | ||
12 | + } | ||
13 | + | ||
14 | + // Update is called once per frame | ||
15 | + void Update() | ||
16 | + { | ||
17 | + if (Input.GetMouseButtonDown(0)) | ||
18 | + SceneManager.LoadScene("rpgpp_lt_scene_1.0"); | ||
19 | + } | ||
20 | +} |
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.UI; | ||
5 | +using UnityEngine.EventSystems; | ||
6 | + | ||
7 | +public class GaugeIncreasing : MonoBehaviour | ||
8 | +{ | ||
9 | + Slider gauge; | ||
10 | + GameObject text; | ||
11 | + GameObject afterText; | ||
12 | + GameObject cheerUp; | ||
13 | + GameObject clue; | ||
14 | + GameObject panel; | ||
15 | + GameObject apple; | ||
16 | + | ||
17 | + Color color; | ||
18 | + //Text textBlink; | ||
19 | + | ||
20 | + float timeSpan; | ||
21 | + float checkTime; | ||
22 | + | ||
23 | + // Start is called before the first frame update | ||
24 | + void Start() | ||
25 | + { | ||
26 | + gauge = GetComponent<Slider>(); | ||
27 | + text = GameObject.Find("Text"); | ||
28 | + afterText = GameObject.Find("AfterText"); | ||
29 | + clue = GameObject.Find("Clue"); | ||
30 | + panel = GameObject.Find("Panel"); | ||
31 | + apple = GameObject.Find("SweetPepper"); | ||
32 | + cheerUp = GameObject.Find("CheerUp"); | ||
33 | + color = new Color(255f, 0, 0); | ||
34 | + timeSpan = 0.0f; | ||
35 | + checkTime = 0.1667f; | ||
36 | + | ||
37 | + afterText.SetActive(false); | ||
38 | + panel.SetActive(false); | ||
39 | + clue.SetActive(false); | ||
40 | + cheerUp.SetActive(false); | ||
41 | + | ||
42 | + } | ||
43 | + | ||
44 | + // Update is called once per frame | ||
45 | + void Update() | ||
46 | + { | ||
47 | + if (gauge.value >= 0.5f && gauge.value < 1) | ||
48 | + cheerUp.SetActive(true); | ||
49 | + else if (gauge.value >= 1) | ||
50 | + { | ||
51 | + gauge.gameObject.transform.Find("Fill Area").Find("Fill").GetComponent<Image>().color = color; | ||
52 | + apple.transform.Rotate(0, 60 * Time.deltaTime, 0); | ||
53 | + cheerUp.SetActive(false); | ||
54 | + text.SetActive(false); | ||
55 | + afterText.SetActive(true); | ||
56 | + | ||
57 | + if (Input.GetKeyDown(KeyCode.A)) // | ||
58 | + { | ||
59 | + apple.SetActive(false); | ||
60 | + clue.SetActive(true); | ||
61 | + panel.SetActive(true); | ||
62 | + | ||
63 | + | ||
64 | + } | ||
65 | + } | ||
66 | + | ||
67 | + timeSpan += Time.deltaTime; | ||
68 | + if (timeSpan > checkTime) | ||
69 | + { | ||
70 | + gauge.value += 0.01f; | ||
71 | + apple.transform.localScale += new Vector3(0.05f, 0.05f, 0.05f); | ||
72 | + | ||
73 | + timeSpan = 0; | ||
74 | + } | ||
75 | + | ||
76 | + } | ||
77 | + | ||
78 | +} |
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src/unity/creating-map/Assets/SceneMoving.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.SceneManagement; | ||
5 | + | ||
6 | +public class SceneMoving : MonoBehaviour | ||
7 | +{ | ||
8 | + // Start is called before the first frame update | ||
9 | + void Start() | ||
10 | + { | ||
11 | + | ||
12 | + } | ||
13 | + | ||
14 | + // Update is called once per frame | ||
15 | + void Update() | ||
16 | + { | ||
17 | + if (Input.GetMouseButtonDown(0)) | ||
18 | + SceneManager.LoadScene("IntervalTraining"); | ||
19 | + } | ||
20 | +} |
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