김유현

0618 : 소스 코드 수정

...@@ -19,13 +19,7 @@ public class ActionTest : MonoBehaviour ...@@ -19,13 +19,7 @@ public class ActionTest : MonoBehaviour
19 if (GetTeleportDown()) 19 if (GetTeleportDown())
20 { 20 {
21 Debug.Log("Teleport" + handType); 21 Debug.Log("Teleport" + handType);
22 - if (handType.ToString() == "LeftHand" )
23 - {
24 -
25 22
26 - SceneManager.LoadScene("rpgpp_lt_scene_1.0");
27 -
28 - }
29 } 23 }
30 if (GetGrab()) 24 if (GetGrab())
31 { 25 {
......
...@@ -27,8 +27,8 @@ public class GaugeIncreasing : MonoBehaviour ...@@ -27,8 +27,8 @@ public class GaugeIncreasing : MonoBehaviour
27 Color color; 27 Color color;
28 //Text textBlink; 28 //Text textBlink;
29 29
30 - float timeSpan; 30 + // float timeSpan;
31 - float checkTime; 31 + //float checkTime;
32 32
33 // Start is called before the first frame update 33 // Start is called before the first frame update
34 void Start() 34 void Start()
......
...@@ -87,12 +87,8 @@ public class MoveCtrl : MonoBehaviour ...@@ -87,12 +87,8 @@ public class MoveCtrl : MonoBehaviour
87 // 웨이포인트(Point 게임오브젝트)에 충돌 여부 판단 87 // 웨이포인트(Point 게임오브젝트)에 충돌 여부 판단
88 if (coll.CompareTag("WAY_POINT")) 88 if (coll.CompareTag("WAY_POINT"))
89 { 89 {
90 - // 맨 마지막 웨이포인트에 도달했을 때 처음 인덱스로 변경 90 + // 다음 웨이포인트로 이동
91 - if (++nextIdx >= points.Length) 91 + nextIdx++;
92 - {
93 - }
94 -
95 -
96 } 92 }
97 } 93 }
98 } 94 }
...\ No newline at end of file ...\ No newline at end of file
......