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/
nodejs-game
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Authored by
강동현
2021-05-23 16:57:56 +0900
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Commit
cde2403aded4e35f3427e1c9257ecb0be36dbf0e
cde2403a
1 parent
3a6ad872
방에서 User 객체를 사용하도록 변경
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Inline
Side-by-side
Showing
8 changed files
with
66 additions
and
55 deletions
server/connection/Connection.ts
server/message/MessageHandlerRegistry.ts
server/message/handler/LoginHandler.ts
server/message/handler/roomJoinHandler.ts
server/message/handler/roomLeaveHandler.ts
server/room/Room.ts
server/room/types.ts
server/user/User.ts
server/connection/Connection.ts
View file @
cde2403
...
...
@@ -8,7 +8,6 @@ export class Connection {
public
readonly
socket
:
Socket
;
public
user
?:
User
;
public
room
?:
Room
;
constructor
(
socket
:
Socket
)
{
this
.
socket
=
socket
;
...
...
server/message/MessageHandlerRegistry.ts
View file @
cde2403
import
{
Connection
}
from
"../connection/Connection"
;
import
{
User
}
from
"../user/User"
;
import
{
loginHandler
}
from
"./handler/loginHandler"
;
import
{
roomJoinHandler
}
from
"./handler/roomJoinHandler"
;
import
{
roomLeaveHandler
}
from
"./handler/roomLeaveHandler"
;
...
...
@@ -7,8 +8,16 @@ import { Message, MessageType } from "./types";
export
class
MessageHandlerRegistry
{
static
registerHandlers
(
connection
:
Connection
)
{
this
.
registerHandler
(
connection
,
MessageType
.
LOGIN
,
loginHandler
);
this
.
registerHandler
(
connection
,
MessageType
.
ROOM_JOIN
,
roomJoinHandler
);
this
.
registerHandler
(
connection
,
MessageType
.
ROOM_LEAVE
,
roomLeaveHandler
);
this
.
registerHandlerAuthed
(
connection
,
MessageType
.
ROOM_JOIN
,
roomJoinHandler
);
this
.
registerHandlerAuthed
(
connection
,
MessageType
.
ROOM_LEAVE
,
roomLeaveHandler
);
}
private
static
registerHandler
<
T
extends
Message
>
(
...
...
@@ -20,4 +29,16 @@ export class MessageHandlerRegistry {
handler
(
connection
,
message
);
});
}
private
static
registerHandlerAuthed
<
T
extends
Message
>
(
connection
:
Connection
,
typeName
:
string
,
handler
:
(
user
:
User
,
message
:
T
)
=>
void
)
{
connection
.
socket
.
on
(
typeName
,
(
message
:
T
)
=>
{
if
(
connection
.
user
!==
undefined
)
{
handler
(
connection
.
user
,
message
);
}
});
}
}
...
...
server/message/handler/LoginHandler.ts
View file @
cde2403
...
...
@@ -7,7 +7,7 @@ export function loginHandler(
connection
:
Connection
,
message
:
LoginMessage
):
void
{
connection
.
user
=
new
User
(
message
.
username
);
connection
.
user
=
new
User
(
message
.
username
,
connection
);
console
.
log
(
`User
${
message
.
username
}
has logged in!`
);
RoomManager
.
instance
().
sendList
(
connection
);
...
...
server/message/handler/roomJoinHandler.ts
View file @
cde2403
import
{
Connection
}
from
"../../connection/Connection"
;
import
{
RoomManager
}
from
"../../room/RoomManager"
;
import
{
User
}
from
"../../user/User"
;
import
{
RoomJoinMessage
}
from
"../types"
;
export
function
roomJoinHandler
(
connection
:
Connection
,
message
:
RoomJoinMessage
):
void
{
export
function
roomJoinHandler
(
user
:
User
,
message
:
RoomJoinMessage
):
void
{
const
room
=
RoomManager
.
instance
().
get
(
message
.
uuid
);
if
(
room
!==
undefined
)
{
room
.
connect
(
connection
);
room
.
connect
(
user
);
}
}
...
...
server/message/handler/roomLeaveHandler.ts
View file @
cde2403
import
{
Connection
}
from
"../../connection/Connection"
;
import
{
RoomManager
}
from
"../../room/RoomManager"
;
import
{
User
}
from
"../../user/User"
;
import
{
RoomLeaveMessage
}
from
"../types"
;
export
function
roomLeaveHandler
(
connection
:
Connection
,
message
:
RoomLeaveMessage
):
void
{
if
(
connection
.
room
!==
undefined
)
{
connection
.
room
.
disconnect
(
connection
);
}
export
function
roomLeaveHandler
(
user
:
User
,
message
:
RoomLeaveMessage
):
void
{
user
.
room
?.
disconnect
(
user
);
}
...
...
server/room/Room.ts
View file @
cde2403
...
...
@@ -7,60 +7,50 @@ import {
RoomUserUpdateMessage
,
}
from
"../message/types"
;
import
{
UserData
}
from
"../user/types"
;
import
{
User
}
from
"../user/User"
;
export
class
Room
{
public
readonly
uuid
:
string
;
public
name
:
string
;
public
readonly
max
Connection
s
:
number
;
public
readonly
max
User
s
:
number
;
private
connections
:
Connection
[]
=
[];
private
users
:
User
[]
=
[];
private
closed
:
boolean
=
false
;
constructor
(
name
:
string
,
max
Connection
s
:
number
=
8
)
{
constructor
(
name
:
string
,
max
User
s
:
number
=
8
)
{
this
.
uuid
=
uuidv4
();
this
.
name
=
name
;
this
.
max
Connections
=
maxConnection
s
;
this
.
max
Users
=
maxUser
s
;
}
public
connect
(
connection
:
Connection
):
void
{
// TODO: 더 나은 인증 처리
const
user
=
connection
.
user
;
if
(
user
===
undefined
)
{
public
connect
(
user
:
User
):
void
{
if
(
this
.
users
.
includes
(
user
)
||
this
.
users
.
length
>=
this
.
maxUsers
)
{
return
;
}
if
(
this
.
connections
.
includes
(
connection
)
||
this
.
connections
.
length
>=
this
.
maxConnections
)
{
return
;
}
this
.
connections
.
push
(
connection
);
connection
.
room
=
this
;
// TODO: 더 나은 관리
this
.
users
.
push
(
user
);
user
.
room
=
this
;
// TODO: 더 나은 관리
this
.
broadcast
(
new
RoomUserUpdateMessage
(
"added"
,
user
.
getData
()));
var
users
:
UserData
[]
=
[];
this
.
connections
.
forEach
((
con
)
=>
{
if
(
con
.
user
!==
undefined
&&
connection
!==
con
)
{
users
.
push
(
con
.
user
.
getData
());
this
.
users
.
forEach
((
u
)
=>
{
if
(
user
!==
u
)
{
users
.
push
(
u
.
getData
());
}
});
connection
.
send
(
new
RoomInfoMessage
(
users
));
user
.
connection
.
send
(
new
RoomInfoMessage
(
users
));
}
public
disconnect
(
connection
:
Connection
):
void
{
const
index
=
this
.
connections
.
indexOf
(
connection
);
if
(
connection
.
user
!==
undefined
&&
index
>
-
1
)
{
this
.
connection
s
.
splice
(
index
,
1
);
connection
.
room
=
undefined
;
public
disconnect
(
user
:
User
):
void
{
const
index
=
this
.
users
.
indexOf
(
user
);
if
(
index
>
-
1
)
{
this
.
user
s
.
splice
(
index
,
1
);
user
.
room
=
undefined
;
this
.
broadcast
(
new
RoomUserUpdateMessage
(
"removed"
,
connection
.
user
.
getData
())
);
this
.
broadcast
(
new
RoomUserUpdateMessage
(
"removed"
,
user
.
getData
()));
}
}
...
...
@@ -68,22 +58,22 @@ export class Room {
return
{
uuid
:
this
.
uuid
,
name
:
this
.
name
,
current
Connections
:
this
.
connection
s
.
length
,
max
Connections
:
this
.
maxConnection
s
,
current
Users
:
this
.
user
s
.
length
,
max
Users
:
this
.
maxUser
s
,
};
}
public
broadcast
(
message
:
Message
,
except
?:
Connection
):
void
{
this
.
connections
.
forEach
((
connection
)
=>
{
if
(
connection
!==
except
)
{
connection
.
send
(
message
);
public
broadcast
(
message
:
Message
,
except
?:
User
):
void
{
this
.
users
.
forEach
((
u
)
=>
{
if
(
u
!==
except
)
{
u
.
connection
.
send
(
message
);
}
});
}
public
close
():
void
{
if
(
!
this
.
closed
)
{
this
.
connections
.
forEach
((
connection
)
=>
this
.
disconnect
(
connection
));
this
.
users
.
forEach
((
u
)
=>
this
.
disconnect
(
u
));
this
.
closed
=
true
;
}
}
...
...
server/room/types.ts
View file @
cde2403
export
interface
RoomData
{
uuid
:
string
;
name
:
string
;
current
Connection
s
:
number
;
max
Connection
s
:
number
;
current
User
s
:
number
;
max
User
s
:
number
;
}
...
...
server/user/User.ts
View file @
cde2403
import
{
Connection
}
from
"../connection/Connection"
;
import
{
Room
}
from
"../room/Room"
;
import
{
UserData
}
from
"./types"
;
export
class
User
{
public
readonly
username
:
string
;
constructor
(
username
:
string
)
{
public
readonly
connection
:
Connection
;
public
room
?:
Room
;
constructor
(
username
:
string
,
connection
:
Connection
)
{
this
.
username
=
username
;
this
.
connection
=
connection
;
}
public
getData
():
UserData
{
...
...
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