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라운드 끝날 때 정답 공개 추가
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... | @@ -24,10 +24,12 @@ export const Chat: React.FC<ChatProps> = (props) => { | ... | @@ -24,10 +24,12 @@ export const Chat: React.FC<ChatProps> = (props) => { |
24 | 24 | ||
25 | socket.on('msg', handleChatData); | 25 | socket.on('msg', handleChatData); |
26 | socket.on('msg', handleAcceptMessage); | 26 | socket.on('msg', handleAcceptMessage); |
27 | + socket.on('msg', handleFinishMessage); | ||
27 | 28 | ||
28 | return () => { | 29 | return () => { |
29 | socket.off('msg', handleChatData); | 30 | socket.off('msg', handleChatData); |
30 | socket.off('msg', handleAcceptMessage); | 31 | socket.off('msg', handleAcceptMessage); |
32 | + socket.on('msg', handleFinishMessage); | ||
31 | } | 33 | } |
32 | }, []); | 34 | }, []); |
33 | 35 | ||
... | @@ -59,6 +61,16 @@ export const Chat: React.FC<ChatProps> = (props) => { | ... | @@ -59,6 +61,16 @@ export const Chat: React.FC<ChatProps> = (props) => { |
59 | } | 61 | } |
60 | }, []); | 62 | }, []); |
61 | 63 | ||
64 | + const handleFinishMessage = useCallback((rawMessage: RawMessage) => { | ||
65 | + if (rawMessage.type === MessageType.GAME_FINISH_ROUND) { | ||
66 | + const message: ChatData = { | ||
67 | + sender: 'SYSTEM', | ||
68 | + message: 'The round is over!' | ||
69 | + }; | ||
70 | + setChatLines(oldChatLines => [...oldChatLines, message]); | ||
71 | + } | ||
72 | + }, []); | ||
73 | + | ||
62 | return ( | 74 | return ( |
63 | <div className={props.w}> | 75 | <div className={props.w}> |
64 | <div className={`${props.h} w-full py-2 rounded shadow flex flex-col overflow-y-scroll`}> | 76 | <div className={`${props.h} w-full py-2 rounded shadow flex flex-col overflow-y-scroll`}> | ... | ... |
... | @@ -56,7 +56,7 @@ export const GameBoard: React.FC<GameBoardProps> = ({ isInGame }) => { | ... | @@ -56,7 +56,7 @@ export const GameBoard: React.FC<GameBoardProps> = ({ isInGame }) => { |
56 | }, [wordChosen]); | 56 | }, [wordChosen]); |
57 | 57 | ||
58 | const handleAnswer = useCallback((rawMessage: RawMessage) => { | 58 | const handleAnswer = useCallback((rawMessage: RawMessage) => { |
59 | - if (rawMessage.type === MessageType.GAME_ACCEPT) { | 59 | + if (rawMessage.type === MessageType.GAME_ACCEPT || rawMessage.type === MessageType.GAME_FINISH_ROUND) { |
60 | const { answer } = rawMessage.message as { answer: string }; | 60 | const { answer } = rawMessage.message as { answer: string }; |
61 | setWordChosen(answer); | 61 | setWordChosen(answer); |
62 | } | 62 | } | ... | ... |
-
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