itext.class.js
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(function() {
function parseDecoration(object) {
if (object.textDecoration) {
object.textDecoration.indexOf('underline') > -1 && (object.underline = true);
object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true);
object.textDecoration.indexOf('overline') > -1 && (object.overline = true);
delete object.textDecoration;
}
}
/**
* IText class (introduced in <b>v1.4</b>) Events are also fired with "text:"
* prefix when observing canvas.
* @class fabric.IText
* @extends fabric.Text
* @mixes fabric.Observable
*
* @fires changed
* @fires selection:changed
* @fires editing:entered
* @fires editing:exited
*
* @return {fabric.IText} thisArg
* @see {@link fabric.IText#initialize} for constructor definition
*
* <p>Supported key combinations:</p>
* <pre>
* Move cursor: left, right, up, down
* Select character: shift + left, shift + right
* Select text vertically: shift + up, shift + down
* Move cursor by word: alt + left, alt + right
* Select words: shift + alt + left, shift + alt + right
* Move cursor to line start/end: cmd + left, cmd + right or home, end
* Select till start/end of line: cmd + shift + left, cmd + shift + right or shift + home, shift + end
* Jump to start/end of text: cmd + up, cmd + down
* Select till start/end of text: cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
* Delete character: backspace
* Delete word: alt + backspace
* Delete line: cmd + backspace
* Forward delete: delete
* Copy text: ctrl/cmd + c
* Paste text: ctrl/cmd + v
* Cut text: ctrl/cmd + x
* Select entire text: ctrl/cmd + a
* Quit editing tab or esc
* </pre>
*
* <p>Supported mouse/touch combination</p>
* <pre>
* Position cursor: click/touch
* Create selection: click/touch & drag
* Create selection: click & shift + click
* Select word: double click
* Select line: triple click
* </pre>
*/
fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'i-text',
/**
* Index where text selection starts (or where cursor is when there is no selection)
* @type Number
* @default
*/
selectionStart: 0,
/**
* Index where text selection ends
* @type Number
* @default
*/
selectionEnd: 0,
/**
* Color of text selection
* @type String
* @default
*/
selectionColor: 'rgba(17,119,255,0.3)',
/**
* Indicates whether text is in editing mode
* @type Boolean
* @default
*/
isEditing: false,
/**
* Indicates whether a text can be edited
* @type Boolean
* @default
*/
editable: true,
/**
* Border color of text object while it's in editing mode
* @type String
* @default
*/
editingBorderColor: 'rgba(102,153,255,0.25)',
/**
* Width of cursor (in px)
* @type Number
* @default
*/
cursorWidth: 2,
/**
* Color of text cursor color in editing mode.
* if not set (default) will take color from the text.
* if set to a color value that fabric can understand, it will
* be used instead of the color of the text at the current position.
* @type String
* @default
*/
cursorColor: '',
/**
* Delay between cursor blink (in ms)
* @type Number
* @default
*/
cursorDelay: 1000,
/**
* Duration of cursor fadein (in ms)
* @type Number
* @default
*/
cursorDuration: 600,
/**
* Indicates whether internal text char widths can be cached
* @type Boolean
* @default
*/
caching: true,
/**
* @private
*/
_reSpace: /\s|\n/,
/**
* @private
*/
_currentCursorOpacity: 0,
/**
* @private
*/
_selectionDirection: null,
/**
* @private
*/
_abortCursorAnimation: false,
/**
* @private
*/
__widthOfSpace: [],
/**
* Helps determining when the text is in composition, so that the cursor
* rendering is altered.
*/
inCompositionMode: false,
/**
* Constructor
* @param {String} text Text string
* @param {Object} [options] Options object
* @return {fabric.IText} thisArg
*/
initialize: function(text, options) {
this.callSuper('initialize', text, options);
this.initBehavior();
},
/**
* Sets selection start (left boundary of a selection)
* @param {Number} index Index to set selection start to
*/
setSelectionStart: function(index) {
index = Math.max(index, 0);
this._updateAndFire('selectionStart', index);
},
/**
* Sets selection end (right boundary of a selection)
* @param {Number} index Index to set selection end to
*/
setSelectionEnd: function(index) {
index = Math.min(index, this.text.length);
this._updateAndFire('selectionEnd', index);
},
/**
* @private
* @param {String} property 'selectionStart' or 'selectionEnd'
* @param {Number} index new position of property
*/
_updateAndFire: function(property, index) {
if (this[property] !== index) {
this._fireSelectionChanged();
this[property] = index;
}
this._updateTextarea();
},
/**
* Fires the even of selection changed
* @private
*/
_fireSelectionChanged: function() {
this.fire('selection:changed');
this.canvas && this.canvas.fire('text:selection:changed', { target: this });
},
/**
* Initialize text dimensions. Render all text on given context
* or on a offscreen canvas to get the text width with measureText.
* Updates this.width and this.height with the proper values.
* Does not return dimensions.
* @private
*/
initDimensions: function() {
this.isEditing && this.initDelayedCursor();
this.clearContextTop();
this.callSuper('initDimensions');
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
render: function(ctx) {
this.clearContextTop();
this.callSuper('render', ctx);
// clear the cursorOffsetCache, so we ensure to calculate once per renderCursor
// the correct position but not at every cursor animation.
this.cursorOffsetCache = { };
this.renderCursorOrSelection();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
this.callSuper('_render', ctx);
},
/**
* Prepare and clean the contextTop
*/
clearContextTop: function(skipRestore) {
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
return;
}
var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform;
ctx.save();
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
this.transform(ctx);
this._clearTextArea(ctx);
skipRestore || ctx.restore();
},
/**
* Renders cursor or selection (depending on what exists)
* it does on the contextTop. If contextTop is not available, do nothing.
*/
renderCursorOrSelection: function() {
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
return;
}
var boundaries = this._getCursorBoundaries(),
ctx = this.canvas.contextTop;
this.clearContextTop(true);
if (this.selectionStart === this.selectionEnd) {
this.renderCursor(boundaries, ctx);
}
else {
this.renderSelection(boundaries, ctx);
}
ctx.restore();
},
_clearTextArea: function(ctx) {
// we add 4 pixel, to be sure to do not leave any pixel out
var width = this.width + 4, height = this.height + 4;
ctx.clearRect(-width / 2, -height / 2, width, height);
},
/**
* Returns cursor boundaries (left, top, leftOffset, topOffset)
* @private
* @param {Array} chars Array of characters
* @param {String} typeOfBoundaries
*/
_getCursorBoundaries: function(position) {
// left/top are left/top of entire text box
// leftOffset/topOffset are offset from that left/top point of a text box
if (typeof position === 'undefined') {
position = this.selectionStart;
}
var left = this._getLeftOffset(),
top = this._getTopOffset(),
offsets = this._getCursorBoundariesOffsets(position);
return {
left: left,
top: top,
leftOffset: offsets.left,
topOffset: offsets.top
};
},
/**
* @private
*/
_getCursorBoundariesOffsets: function(position) {
if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) {
return this.cursorOffsetCache;
}
var lineLeftOffset,
lineIndex,
charIndex,
topOffset = 0,
leftOffset = 0,
boundaries,
cursorPosition = this.get2DCursorLocation(position);
charIndex = cursorPosition.charIndex;
lineIndex = cursorPosition.lineIndex;
for (var i = 0; i < lineIndex; i++) {
topOffset += this.getHeightOfLine(i);
}
lineLeftOffset = this._getLineLeftOffset(lineIndex);
var bound = this.__charBounds[lineIndex][charIndex];
bound && (leftOffset = bound.left);
if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) {
leftOffset -= this._getWidthOfCharSpacing();
}
boundaries = {
top: topOffset,
left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0),
};
this.cursorOffsetCache = boundaries;
return this.cursorOffsetCache;
},
/**
* Renders cursor
* @param {Object} boundaries
* @param {CanvasRenderingContext2D} ctx transformed context to draw on
*/
renderCursor: function(boundaries, ctx) {
var cursorLocation = this.get2DCursorLocation(),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0,
charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'),
multiplier = this.scaleX * this.canvas.getZoom(),
cursorWidth = this.cursorWidth / multiplier,
topOffset = boundaries.topOffset,
dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY');
topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight
- charHeight * (1 - this._fontSizeFraction);
if (this.inCompositionMode) {
this.renderSelection(boundaries, ctx);
}
ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill');
ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity;
ctx.fillRect(
boundaries.left + boundaries.leftOffset - cursorWidth / 2,
topOffset + boundaries.top + dy,
cursorWidth,
charHeight);
},
/**
* Renders text selection
* @param {Object} boundaries Object with left/top/leftOffset/topOffset
* @param {CanvasRenderingContext2D} ctx transformed context to draw on
*/
renderSelection: function(boundaries, ctx) {
var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart,
selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd,
isJustify = this.textAlign.indexOf('justify') !== -1,
start = this.get2DCursorLocation(selectionStart),
end = this.get2DCursorLocation(selectionEnd),
startLine = start.lineIndex,
endLine = end.lineIndex,
startChar = start.charIndex < 0 ? 0 : start.charIndex,
endChar = end.charIndex < 0 ? 0 : end.charIndex;
for (var i = startLine; i <= endLine; i++) {
var lineOffset = this._getLineLeftOffset(i) || 0,
lineHeight = this.getHeightOfLine(i),
realLineHeight = 0, boxStart = 0, boxEnd = 0;
if (i === startLine) {
boxStart = this.__charBounds[startLine][startChar].left;
}
if (i >= startLine && i < endLine) {
boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5?
}
else if (i === endLine) {
if (endChar === 0) {
boxEnd = this.__charBounds[endLine][endChar].left;
}
else {
var charSpacing = this._getWidthOfCharSpacing();
boxEnd = this.__charBounds[endLine][endChar - 1].left
+ this.__charBounds[endLine][endChar - 1].width - charSpacing;
}
}
realLineHeight = lineHeight;
if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) {
lineHeight /= this.lineHeight;
}
if (this.inCompositionMode) {
ctx.fillStyle = this.compositionColor || 'black';
ctx.fillRect(
boundaries.left + lineOffset + boxStart,
boundaries.top + boundaries.topOffset + lineHeight,
boxEnd - boxStart,
1);
}
else {
ctx.fillStyle = this.selectionColor;
ctx.fillRect(
boundaries.left + lineOffset + boxStart,
boundaries.top + boundaries.topOffset,
boxEnd - boxStart,
lineHeight);
}
boundaries.topOffset += realLineHeight;
}
},
/**
* High level function to know the height of the cursor.
* the currentChar is the one that precedes the cursor
* Returns fontSize of char at the current cursor
* Unused from the library, is for the end user
* @return {Number} Character font size
*/
getCurrentCharFontSize: function() {
var cp = this._getCurrentCharIndex();
return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize');
},
/**
* High level function to know the color of the cursor.
* the currentChar is the one that precedes the cursor
* Returns color (fill) of char at the current cursor
* Unused from the library, is for the end user
* @return {String} Character color (fill)
*/
getCurrentCharColor: function() {
var cp = this._getCurrentCharIndex();
return this.getValueOfPropertyAt(cp.l, cp.c, 'fill');
},
/**
* Returns the cursor position for the getCurrent.. functions
* @private
*/
_getCurrentCharIndex: function() {
var cursorPosition = this.get2DCursorLocation(this.selectionStart, true),
charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0;
return { l: cursorPosition.lineIndex, c: charIndex };
}
});
/**
* Returns fabric.IText instance from an object representation
* @static
* @memberOf fabric.IText
* @param {Object} object Object to create an instance from
* @param {function} [callback] invoked with new instance as argument
*/
fabric.IText.fromObject = function(object, callback) {
parseDecoration(object);
if (object.styles) {
for (var i in object.styles) {
for (var j in object.styles[i]) {
parseDecoration(object.styles[i][j]);
}
}
}
fabric.Object._fromObject('IText', object, callback, 'text');
};
})();