pngstream.js
1.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
'use strict';
/*!
* Canvas - PNGStream
* Copyright (c) 2010 LearnBoost <tj@learnboost.com>
* MIT Licensed
*/
var Readable = require('stream').Readable;
var util = require('util');
var PNGStream = module.exports = function PNGStream(canvas, options) {
if (!(this instanceof PNGStream)) {
throw new TypeError("Class constructors cannot be invoked without 'new'");
}
Readable.call(this);
if (options &&
options.palette instanceof Uint8ClampedArray &&
options.palette.length % 4 !== 0) {
throw new Error("Palette length must be a multiple of 4.");
}
this.canvas = canvas;
this.options = options || {};
};
util.inherits(PNGStream, Readable);
function noop() {}
PNGStream.prototype._read = function _read() {
// For now we're not controlling the c++ code's data emission, so we only
// call canvas.streamPNGSync once and let it emit data at will.
this._read = noop;
var self = this;
self.canvas.streamPNGSync(function(err, chunk, len){
if (err) {
self.emit('error', err);
} else if (len) {
self.push(chunk);
} else {
self.push(null);
}
}, self.options);
};