socket.js
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'use strict';
/* global __webpack_dev_server_client__ */
/* eslint-disable
camelcase
*/
// this SockJSClient is here as a default fallback, in case inline mode
// is off or the client is not injected. This will be switched to
// WebsocketClient when it becomes the default
// important: the path to SockJSClient here is made to work in the 'client'
// directory, but is updated via the webpack compilation when compiled from
// the 'client-src' directory
var Client = typeof __webpack_dev_server_client__ !== 'undefined' ? __webpack_dev_server_client__ : // eslint-disable-next-line import/no-unresolved
require('./clients/SockJSClient');
var retries = 0;
var client = null;
var socket = function initSocket(url, handlers) {
client = new Client(url);
client.onOpen(function () {
retries = 0;
});
client.onClose(function () {
if (retries === 0) {
handlers.close();
} // Try to reconnect.
client = null; // After 10 retries stop trying, to prevent logspam.
if (retries <= 10) {
// Exponentially increase timeout to reconnect.
// Respectfully copied from the package `got`.
// eslint-disable-next-line no-mixed-operators, no-restricted-properties
var retryInMs = 1000 * Math.pow(2, retries) + Math.random() * 100;
retries += 1;
setTimeout(function () {
socket(url, handlers);
}, retryInMs);
}
});
client.onMessage(function (data) {
var msg = JSON.parse(data);
if (handlers[msg.type]) {
handlers[msg.type](msg.data);
}
});
};
module.exports = socket;