jpegstream.js
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'use strict';
/*!
* Canvas - JPEGStream
* Copyright (c) 2010 LearnBoost <tj@learnboost.com>
* MIT Licensed
*/
var Readable = require('stream').Readable;
var util = require('util');
var JPEGStream = module.exports = function JPEGStream(canvas, options) {
if (!(this instanceof JPEGStream)) {
throw new TypeError("Class constructors cannot be invoked without 'new'");
}
if (canvas.streamJPEGSync === undefined) {
throw new Error("node-canvas was built without JPEG support.");
}
Readable.call(this);
this.options = options;
this.canvas = canvas;
};
util.inherits(JPEGStream, Readable);
function noop() {}
JPEGStream.prototype._read = function _read() {
// For now we're not controlling the c++ code's data emission, so we only
// call canvas.streamJPEGSync once and let it emit data at will.
this._read = noop;
var self = this;
self.canvas.streamJPEGSync(this.options, function(err, chunk){
if (err) {
self.emit('error', err);
} else if (chunk) {
self.push(chunk);
} else {
self.push(null);
}
});
};