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Hello and thank you for checking out
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using System.Collections;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
// 강제로 첫 Scene을 결정해주는 Script
public class ForceStart : MonoBehaviour
{
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
// Start is called before the first frame update
void Start()
{
SceneManager.LoadScene("StartScene");
//if (SceneManager.GetActiveScene().name.CompareTo("StartScene") != 0)
//{
// SceneManager.LoadScene("StartScene");
//}
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void Update()
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
public class GuideScript : MonoBehaviour
{
private TextMesh text;
// Start is called before the first frame update
void Start()
{
text = GameObject.Find("GuideText").GetComponent<TextMesh>();
// display text
text.text = "제공된 종이를 준비했다면\n손 또는 도구를 이용하여\n실로폰처럼 연주할 수 있습니다!";
// functino call in 3 sec
Invoke("SetTextStart", 3);
// Destroy the game object in 2 sec
Destroy(text, 5);
}
void SetTextStart()
{
text.text = "이제 시작합니다!";
}
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void Update()
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChange : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ChangeStartScene()
{
SceneManager.LoadScene("StartScene");
}
public void ChangePlayScene()
{
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}
public void ExitApplication()
{
Application.Quit();
Debug.Log("Exit Application");
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VbtnDo : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour virtualButtonBehaviour;
private AudioSource sound;
public GameObject ps;
public GameObject star;
// Start is called before the first frame update
void Start()
{
virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
virtualButtonBehaviour.RegisterEventHandler(this);
Debug.Log("command reached in the expected position");
sound = GetComponent<AudioSource>();
ps = GameObject.Find("PsDo");
ps.SetActive(false);
star = GameObject.Find("StarDo");
star.SetActive(false);
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
sound.Play();
ps.SetActive(true);
star.SetActive(true);
print("*** button Pressed " + vb.VirtualButtonName);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
ps.SetActive(false);
star.SetActive(false);
print("*** button Released " + vb.VirtualButtonName);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VbtnFa : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour virtualButtonBehaviour;
private AudioSource sound;
public GameObject ps;
public GameObject star;
// Start is called before the first frame update
void Start()
{
virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
virtualButtonBehaviour.RegisterEventHandler(this);
Debug.Log("command reached in the expected position");
sound = GetComponent<AudioSource>();
ps = GameObject.Find("PsFa");
ps.SetActive(false);
star = GameObject.Find("StarFa");
star.SetActive(false);
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
sound.Play();
ps.SetActive(true);
star.SetActive(true);
print("*** button Pressed " + vb.VirtualButtonName);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
ps.SetActive(false);
star.SetActive(false);
print("*** button Released " + vb.VirtualButtonName);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VbtnMi : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour virtualButtonBehaviour;
private AudioSource sound;
public GameObject ps;
public GameObject star;
// Start is called before the first frame update
void Start()
{
virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
virtualButtonBehaviour.RegisterEventHandler(this);
Debug.Log("command reached in the expected position");
sound = GetComponent<AudioSource>();
ps = GameObject.Find("PsMi");
ps.SetActive(false);
star = GameObject.Find("StarMi");
star.SetActive(false);
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
sound.Play();
ps.SetActive(true);
star.SetActive(true);
print("*** button Pressed " + vb.VirtualButtonName);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
ps.SetActive(false);
star.SetActive(false);
print("*** button Released " + vb.VirtualButtonName);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VbtnRe : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour virtualButtonBehaviour;
private AudioSource sound;
public GameObject ps;
public GameObject star;
// Start is called before the first frame update
void Start()
{
virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
virtualButtonBehaviour.RegisterEventHandler(this);
Debug.Log("command reached in the expected position");
sound = GetComponent<AudioSource>();
ps = GameObject.Find("PsRe");
ps.SetActive(false);
star = GameObject.Find("StarRe");
star.SetActive(false);
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
sound.Play();
ps.SetActive(true);
star.SetActive(true);
print("*** button Pressed " + vb.VirtualButtonName);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
ps.SetActive(false);
star.SetActive(false);
print("*** button Released " + vb.VirtualButtonName);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VbtnSol : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour virtualButtonBehaviour;
private AudioSource sound;
public GameObject ps;
public GameObject star;
// Start is called before the first frame update
void Start()
{
virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
virtualButtonBehaviour.RegisterEventHandler(this);
Debug.Log("command reached in the expected position");
sound = GetComponent<AudioSource>();
ps = GameObject.Find("PsSol");
ps.SetActive(false);
star = GameObject.Find("StarSol");
star.SetActive(false);
}
public void OnButtonPressed(VirtualButtonBehaviour vb)
{
sound.Play();
ps.SetActive(true);
star.SetActive(true);
print("*** button Pressed " + vb.VirtualButtonName);
}
public void OnButtonReleased(VirtualButtonBehaviour vb)
{
ps.SetActive(false);
star.SetActive(false);
print("*** button Released " + vb.VirtualButtonName);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class Vbtest : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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