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14 +
15 +If you do use these in a game or something please share
16 +it with me or @ me somewhere with screens or a download link
17 +so that I can see it and share it with my friends and community =)
18 +
19 +Here are my tweeter if you are into
20 +that sort of thing!
21 +
22 +Twitter : https://twitter.com/AurynSky
23 +
24 +
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36 +
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63 + }
64 + }
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70 + if (scalingUp)
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73 + }
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75 + {
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77 + }
78 +
79 + if(scaleTimer >= scaleRate)
80 + {
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82 + else if (!scalingUp) { scalingUp = true; }
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.SceneManagement;
5 +
6 +// 강제로 첫 Scene을 결정해주는 Script
7 +public class ForceStart : MonoBehaviour
8 +{
9 + //[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
10 + // Start is called before the first frame update
11 + void Start()
12 + {
13 + SceneManager.LoadScene("StartScene");
14 + //if (SceneManager.GetActiveScene().name.CompareTo("StartScene") != 0)
15 + //{
16 + // SceneManager.LoadScene("StartScene");
17 + //}
18 + }
19 +
20 + // Update is called once per frame
21 + void Update()
22 + {
23 +
24 + }
25 +}
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9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using System.Collections;
5 +
6 +public class GuideScript : MonoBehaviour
7 +{
8 + private TextMesh text;
9 + // Start is called before the first frame update
10 + void Start()
11 + {
12 + text = GameObject.Find("GuideText").GetComponent<TextMesh>();
13 +
14 + // display text
15 + text.text = "제공된 종이를 준비했다면\n손 또는 도구를 이용하여\n실로폰처럼 연주할 수 있습니다!";
16 +
17 + // functino call in 3 sec
18 + Invoke("SetTextStart", 3);
19 +
20 + // Destroy the game object in 2 sec
21 + Destroy(text, 5);
22 + }
23 +
24 + void SetTextStart()
25 + {
26 + text.text = "이제 시작합니다!";
27 + }
28 +
29 + // Update is called once per frame
30 + void Update()
31 + {
32 +
33 + }
34 +}
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9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.SceneManagement;
5 +
6 +public class SceneChange : MonoBehaviour
7 +{
8 + // Start is called before the first frame update
9 + void Start()
10 + {
11 +
12 + }
13 +
14 + // Update is called once per frame
15 + void Update()
16 + {
17 +
18 + }
19 +
20 + public void ChangeStartScene()
21 + {
22 + SceneManager.LoadScene("StartScene");
23 + }
24 +
25 + public void ChangePlayScene()
26 + {
27 + SceneManager.LoadScene("PlayScene");
28 + }
29 +
30 + public void ExitApplication()
31 + {
32 + Application.Quit();
33 + Debug.Log("Exit Application");
34 + }
35 +}
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class VbtnDo : MonoBehaviour, IVirtualButtonEventHandler
7 +{
8 + VirtualButtonBehaviour virtualButtonBehaviour;
9 + private AudioSource sound;
10 + public GameObject ps;
11 + public GameObject star;
12 +
13 + // Start is called before the first frame update
14 + void Start()
15 + {
16 + virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
17 + virtualButtonBehaviour.RegisterEventHandler(this);
18 + Debug.Log("command reached in the expected position");
19 +
20 + sound = GetComponent<AudioSource>();
21 +
22 + ps = GameObject.Find("PsDo");
23 + ps.SetActive(false);
24 +
25 + star = GameObject.Find("StarDo");
26 + star.SetActive(false);
27 + }
28 +
29 + public void OnButtonPressed(VirtualButtonBehaviour vb)
30 + {
31 + sound.Play();
32 + ps.SetActive(true);
33 + star.SetActive(true);
34 + print("*** button Pressed " + vb.VirtualButtonName);
35 + }
36 +
37 + public void OnButtonReleased(VirtualButtonBehaviour vb)
38 + {
39 + ps.SetActive(false);
40 + star.SetActive(false);
41 + print("*** button Released " + vb.VirtualButtonName);
42 + }
43 +
44 + // Update is called once per frame
45 + void Update()
46 + {
47 +
48 + }
49 +}
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11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class VbtnFa : MonoBehaviour, IVirtualButtonEventHandler
7 +{
8 + VirtualButtonBehaviour virtualButtonBehaviour;
9 + private AudioSource sound;
10 + public GameObject ps;
11 + public GameObject star;
12 + // Start is called before the first frame update
13 + void Start()
14 + {
15 + virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
16 + virtualButtonBehaviour.RegisterEventHandler(this);
17 + Debug.Log("command reached in the expected position");
18 +
19 + sound = GetComponent<AudioSource>();
20 +
21 + ps = GameObject.Find("PsFa");
22 + ps.SetActive(false);
23 +
24 + star = GameObject.Find("StarFa");
25 + star.SetActive(false);
26 + }
27 +
28 + public void OnButtonPressed(VirtualButtonBehaviour vb)
29 + {
30 + sound.Play();
31 + ps.SetActive(true);
32 +
33 + star.SetActive(true);
34 + print("*** button Pressed " + vb.VirtualButtonName);
35 + }
36 +
37 + public void OnButtonReleased(VirtualButtonBehaviour vb)
38 + {
39 + ps.SetActive(false);
40 +
41 + star.SetActive(false);
42 + print("*** button Released " + vb.VirtualButtonName);
43 + }
44 +
45 + // Update is called once per frame
46 + void Update()
47 + {
48 +
49 + }
50 +}
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class VbtnMi : MonoBehaviour, IVirtualButtonEventHandler
7 +{
8 + VirtualButtonBehaviour virtualButtonBehaviour;
9 + private AudioSource sound;
10 + public GameObject ps;
11 + public GameObject star;
12 + // Start is called before the first frame update
13 + void Start()
14 + {
15 + virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
16 + virtualButtonBehaviour.RegisterEventHandler(this);
17 + Debug.Log("command reached in the expected position");
18 +
19 + sound = GetComponent<AudioSource>();
20 +
21 + ps = GameObject.Find("PsMi");
22 + ps.SetActive(false);
23 +
24 + star = GameObject.Find("StarMi");
25 + star.SetActive(false);
26 + }
27 +
28 + public void OnButtonPressed(VirtualButtonBehaviour vb)
29 + {
30 + sound.Play();
31 + ps.SetActive(true);
32 +
33 + star.SetActive(true);
34 + print("*** button Pressed " + vb.VirtualButtonName);
35 + }
36 +
37 + public void OnButtonReleased(VirtualButtonBehaviour vb)
38 + {
39 + ps.SetActive(false);
40 +
41 + star.SetActive(false);
42 + print("*** button Released " + vb.VirtualButtonName);
43 + }
44 +
45 + // Update is called once per frame
46 + void Update()
47 + {
48 +
49 + }
50 +}
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11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class VbtnRe : MonoBehaviour, IVirtualButtonEventHandler
7 +{
8 + VirtualButtonBehaviour virtualButtonBehaviour;
9 + private AudioSource sound;
10 + public GameObject ps;
11 + public GameObject star;
12 + // Start is called before the first frame update
13 + void Start()
14 + {
15 + virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
16 + virtualButtonBehaviour.RegisterEventHandler(this);
17 + Debug.Log("command reached in the expected position");
18 +
19 + sound = GetComponent<AudioSource>();
20 +
21 + ps = GameObject.Find("PsRe");
22 + ps.SetActive(false);
23 +
24 + star = GameObject.Find("StarRe");
25 + star.SetActive(false);
26 + }
27 +
28 + public void OnButtonPressed(VirtualButtonBehaviour vb)
29 + {
30 + sound.Play();
31 + ps.SetActive(true);
32 +
33 + star.SetActive(true);
34 + print("*** button Pressed " + vb.VirtualButtonName);
35 + }
36 +
37 + public void OnButtonReleased(VirtualButtonBehaviour vb)
38 + {
39 + ps.SetActive(false);
40 + star.SetActive(false);
41 + print("*** button Released " + vb.VirtualButtonName);
42 + }
43 +
44 + // Update is called once per frame
45 + void Update()
46 + {
47 +
48 + }
49 +}
1 +fileFormatVersion: 2
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5 + serializedVersion: 2
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9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class VbtnSol : MonoBehaviour, IVirtualButtonEventHandler
7 +{
8 + VirtualButtonBehaviour virtualButtonBehaviour;
9 + private AudioSource sound;
10 + public GameObject ps;
11 + public GameObject star;
12 + // Start is called before the first frame update
13 + void Start()
14 + {
15 + virtualButtonBehaviour = GetComponentInChildren<VirtualButtonBehaviour>();
16 + virtualButtonBehaviour.RegisterEventHandler(this);
17 + Debug.Log("command reached in the expected position");
18 +
19 + sound = GetComponent<AudioSource>();
20 +
21 + ps = GameObject.Find("PsSol");
22 + ps.SetActive(false);
23 +
24 + star = GameObject.Find("StarSol");
25 + star.SetActive(false);
26 + }
27 +
28 + public void OnButtonPressed(VirtualButtonBehaviour vb)
29 + {
30 + sound.Play();
31 + ps.SetActive(true);
32 +
33 + star.SetActive(true);
34 + print("*** button Pressed " + vb.VirtualButtonName);
35 + }
36 +
37 + public void OnButtonReleased(VirtualButtonBehaviour vb)
38 + {
39 + ps.SetActive(false);
40 + star.SetActive(false);
41 + print("*** button Released " + vb.VirtualButtonName);
42 + }
43 +
44 + // Update is called once per frame
45 + void Update()
46 + {
47 +
48 + }
49 +}
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4 + <ImageTarget name="bow_kangol" size="3.000000 4.848000" />
5 + <ImageTarget name="target_indo" size="4.000000 5.980519" />
6 + <ImageTarget name="target_pooh" size="4.000000 5.496266" />
7 + <ImageTarget name="target_minion" size="4.000000 5.825185" />
8 + </Tracking>
9 +</QCARConfig>
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1 +<?xml version="1.0" encoding="UTF-8"?>
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6 +</QCARConfig>
1 +fileFormatVersion: 2
2 +guid: 9ca8f128e07f42e4b376112b848e5012
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Vuforia;
5 +
6 +public class Vbtest : MonoBehaviour
7 +{
8 + // Start is called before the first frame update
9 + void Start()
10 + {
11 + }
12 +
13 + // Update is called once per frame
14 + void Update()
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16 +
17 + }
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