benchmark_api_internal.h
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#ifndef BENCHMARK_API_INTERNAL_H
#define BENCHMARK_API_INTERNAL_H
#include "benchmark/benchmark.h"
#include <cmath>
#include <iosfwd>
#include <limits>
#include <string>
#include <vector>
namespace benchmark {
namespace internal {
// Information kept per benchmark we may want to run
struct Benchmark::Instance {
std::string name;
Benchmark* benchmark;
ReportMode report_mode;
std::vector<int64_t> arg;
TimeUnit time_unit;
int range_multiplier;
bool use_real_time;
bool use_manual_time;
BigO complexity;
BigOFunc* complexity_lambda;
UserCounters counters;
const std::vector<Statistics>* statistics;
bool last_benchmark_instance;
int repetitions;
double min_time;
size_t iterations;
int threads; // Number of concurrent threads to us
};
bool FindBenchmarksInternal(const std::string& re,
std::vector<Benchmark::Instance>* benchmarks,
std::ostream* Err);
bool IsZero(double n);
ConsoleReporter::OutputOptions GetOutputOptions(bool force_no_color = false);
} // end namespace internal
} // end namespace benchmark
#endif // BENCHMARK_API_INTERNAL_H