Object.cpp
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//===- Object.cpp ---------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Object.h"
#include "llvm/ADT/DenseSet.h"
#include <algorithm>
namespace llvm {
namespace objcopy {
namespace coff {
using namespace object;
void Object::addSymbols(ArrayRef<Symbol> NewSymbols) {
for (Symbol S : NewSymbols) {
S.UniqueId = NextSymbolUniqueId++;
Symbols.emplace_back(S);
}
updateSymbols();
}
void Object::updateSymbols() {
SymbolMap = DenseMap<size_t, Symbol *>(Symbols.size());
for (Symbol &Sym : Symbols)
SymbolMap[Sym.UniqueId] = &Sym;
}
const Symbol *Object::findSymbol(size_t UniqueId) const {
auto It = SymbolMap.find(UniqueId);
if (It == SymbolMap.end())
return nullptr;
return It->second;
}
Error Object::removeSymbols(
function_ref<Expected<bool>(const Symbol &)> ToRemove) {
Error Errs = Error::success();
Symbols.erase(std::remove_if(std::begin(Symbols), std::end(Symbols),
[ToRemove, &Errs](const Symbol &Sym) {
Expected<bool> ShouldRemove = ToRemove(Sym);
if (!ShouldRemove) {
Errs = joinErrors(std::move(Errs),
ShouldRemove.takeError());
return false;
}
return *ShouldRemove;
}),
std::end(Symbols));
updateSymbols();
return Errs;
}
Error Object::markSymbols() {
for (Symbol &Sym : Symbols)
Sym.Referenced = false;
for (const Section &Sec : Sections) {
for (const Relocation &R : Sec.Relocs) {
auto It = SymbolMap.find(R.Target);
if (It == SymbolMap.end())
return createStringError(object_error::invalid_symbol_index,
"relocation target %zu not found", R.Target);
It->second->Referenced = true;
}
}
return Error::success();
}
void Object::addSections(ArrayRef<Section> NewSections) {
for (Section S : NewSections) {
S.UniqueId = NextSectionUniqueId++;
Sections.emplace_back(S);
}
updateSections();
}
void Object::updateSections() {
SectionMap = DenseMap<ssize_t, Section *>(Sections.size());
size_t Index = 1;
for (Section &S : Sections) {
SectionMap[S.UniqueId] = &S;
S.Index = Index++;
}
}
const Section *Object::findSection(ssize_t UniqueId) const {
auto It = SectionMap.find(UniqueId);
if (It == SectionMap.end())
return nullptr;
return It->second;
}
void Object::removeSections(function_ref<bool(const Section &)> ToRemove) {
DenseSet<ssize_t> AssociatedSections;
auto RemoveAssociated = [&AssociatedSections](const Section &Sec) {
return AssociatedSections.count(Sec.UniqueId) == 1;
};
do {
DenseSet<ssize_t> RemovedSections;
Sections.erase(
std::remove_if(std::begin(Sections), std::end(Sections),
[ToRemove, &RemovedSections](const Section &Sec) {
bool Remove = ToRemove(Sec);
if (Remove)
RemovedSections.insert(Sec.UniqueId);
return Remove;
}),
std::end(Sections));
// Remove all symbols referring to the removed sections.
AssociatedSections.clear();
Symbols.erase(
std::remove_if(
std::begin(Symbols), std::end(Symbols),
[&RemovedSections, &AssociatedSections](const Symbol &Sym) {
// If there are sections that are associative to a removed
// section,
// remove those as well as nothing will include them (and we can't
// leave them dangling).
if (RemovedSections.count(Sym.AssociativeComdatTargetSectionId) ==
1)
AssociatedSections.insert(Sym.TargetSectionId);
return RemovedSections.count(Sym.TargetSectionId) == 1;
}),
std::end(Symbols));
ToRemove = RemoveAssociated;
} while (!AssociatedSections.empty());
updateSections();
updateSymbols();
}
void Object::truncateSections(function_ref<bool(const Section &)> ToTruncate) {
for (Section &Sec : Sections) {
if (ToTruncate(Sec)) {
Sec.clearContents();
Sec.Relocs.clear();
Sec.Header.SizeOfRawData = 0;
}
}
}
} // end namespace coff
} // end namespace objcopy
} // end namespace llvm