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186 additions
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29 deletions
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... | @@ -2070,6 +2141,7 @@ MonoBehaviour: | ... | @@ -2070,6 +2141,7 @@ MonoBehaviour: |
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2071 | Lunge_Left_Instruction: {fileID: 1914474766} | 2142 | Lunge_Left_Instruction: {fileID: 1914474766} |
2072 | Lunge_Right_Instruction: {fileID: 1540314533} | 2143 | Lunge_Right_Instruction: {fileID: 1540314533} |
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... | @@ -65,7 +65,12 @@ public class Move : MonoBehaviour | ... | @@ -65,7 +65,12 @@ public class Move : MonoBehaviour |
65 | string exercise; | 65 | string exercise; |
66 | int workout_flag, workout_count, workout_flag2; | 66 | int workout_flag, workout_count, workout_flag2; |
67 | bool workout; | 67 | bool workout; |
68 | + | ||
69 | + int sidehk_flag, lunge_flag_l, lunge_flag_r; | ||
70 | + | ||
68 | private float timer; | 71 | private float timer; |
72 | + private float flag_timer; | ||
73 | + int flag; | ||
69 | 74 | ||
70 | public GameObject count3; | 75 | public GameObject count3; |
71 | public GameObject count2; | 76 | public GameObject count2; |
... | @@ -73,7 +78,7 @@ public class Move : MonoBehaviour | ... | @@ -73,7 +78,7 @@ public class Move : MonoBehaviour |
73 | public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6; | 78 | public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6; |
74 | public GameObject ex_start; | 79 | public GameObject ex_start; |
75 | public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction; | 80 | public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction; |
76 | - | 81 | + public GameObject Right_Start; |
77 | 82 | ||
78 | //lsy | 83 | //lsy |
79 | void Trainer_Run() | 84 | void Trainer_Run() |
... | @@ -116,6 +121,8 @@ public class Move : MonoBehaviour | ... | @@ -116,6 +121,8 @@ public class Move : MonoBehaviour |
116 | { | 121 | { |
117 | if (trainer_timer > 3) | 122 | if (trainer_timer > 3) |
118 | { | 123 | { |
124 | + Right_Start.SetActive(false); | ||
125 | + | ||
119 | trainer_count = 0; | 126 | trainer_count = 0; |
120 | lines = lines_right; | 127 | lines = lines_right; |
121 | trainer_other_side = true; | 128 | trainer_other_side = true; |
... | @@ -123,6 +130,8 @@ public class Move : MonoBehaviour | ... | @@ -123,6 +130,8 @@ public class Move : MonoBehaviour |
123 | } | 130 | } |
124 | else | 131 | else |
125 | { | 132 | { |
133 | + Right_Start.SetActive(true); | ||
134 | + | ||
126 | trainer_timer += Time.deltaTime; | 135 | trainer_timer += Time.deltaTime; |
127 | return; | 136 | return; |
128 | } | 137 | } |
... | @@ -138,6 +147,8 @@ public class Move : MonoBehaviour | ... | @@ -138,6 +147,8 @@ public class Move : MonoBehaviour |
138 | { | 147 | { |
139 | if (trainer_timer > 3) | 148 | if (trainer_timer > 3) |
140 | { | 149 | { |
150 | + Lunge_Right_Instruction.SetActive(false); | ||
151 | + | ||
141 | trainer_speed = 8; | 152 | trainer_speed = 8; |
142 | trainer_count = 0; | 153 | trainer_count = 0; |
143 | lines = lines_right; | 154 | lines = lines_right; |
... | @@ -146,6 +157,8 @@ public class Move : MonoBehaviour | ... | @@ -146,6 +157,8 @@ public class Move : MonoBehaviour |
146 | } | 157 | } |
147 | else | 158 | else |
148 | { | 159 | { |
160 | + Lunge_Right_Instruction.SetActive(true); | ||
161 | + | ||
149 | trainer_timer += Time.deltaTime; | 162 | trainer_timer += Time.deltaTime; |
150 | return; | 163 | return; |
151 | } | 164 | } |
... | @@ -212,6 +225,7 @@ public class Move : MonoBehaviour | ... | @@ -212,6 +225,7 @@ public class Move : MonoBehaviour |
212 | 225 | ||
213 | workout_count++; | 226 | workout_count++; |
214 | workout = false; | 227 | workout = false; |
228 | + Debug.Log("트레이니: " + workout_count); | ||
215 | 229 | ||
216 | } | 230 | } |
217 | 231 | ||
... | @@ -228,7 +242,7 @@ public class Move : MonoBehaviour | ... | @@ -228,7 +242,7 @@ public class Move : MonoBehaviour |
228 | //lsy end | 242 | //lsy end |
229 | 243 | ||
230 | exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴. | 244 | exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴. |
231 | - exercise = "SideHiKick"; | 245 | + exercise = "Squat"; |
232 | Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기 | 246 | Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기 |
233 | 247 | ||
234 | if (exercise == "Squat") | 248 | if (exercise == "Squat") |
... | @@ -260,6 +274,12 @@ public class Move : MonoBehaviour | ... | @@ -260,6 +274,12 @@ public class Move : MonoBehaviour |
260 | workout_flag2 = 0; | 274 | workout_flag2 = 0; |
261 | workout = false; | 275 | workout = false; |
262 | 276 | ||
277 | + sidehk_flag = 0; | ||
278 | + lunge_flag_l = 0; | ||
279 | + lunge_flag_r = 0; | ||
280 | + flag = 0; | ||
281 | + flag_timer = 0; | ||
282 | + | ||
263 | if (exercise == "Squat") | 283 | if (exercise == "Squat") |
264 | { | 284 | { |
265 | Squat_Instruction.SetActive(true); | 285 | Squat_Instruction.SetActive(true); |
... | @@ -550,7 +570,7 @@ public class Move : MonoBehaviour | ... | @@ -550,7 +570,7 @@ public class Move : MonoBehaviour |
550 | if (ReadAngles[3] < 95 && ReadAngles[4] < 95) | 570 | if (ReadAngles[3] < 95 && ReadAngles[4] < 95) |
551 | { | 571 | { |
552 | great = "GREAT!"; | 572 | great = "GREAT!"; |
553 | - Debug.Log(ReadAngles[3]); | 573 | + //Debug.Log(ReadAngles[3]); |
554 | Great5.SetActive(true); | 574 | Great5.SetActive(true); |
555 | } | 575 | } |
556 | else | 576 | else |
... | @@ -575,27 +595,23 @@ public class Move : MonoBehaviour | ... | @@ -575,27 +595,23 @@ public class Move : MonoBehaviour |
575 | } | 595 | } |
576 | else if (exercise == "SideHiKick") | 596 | else if (exercise == "SideHiKick") |
577 | { | 597 | { |
578 | - | 598 | + if ((ReadAngles[7] < 45) && (ReadAngles[7] > 10) |
579 | - if (ReadAngles[7] < 40 || ReadAngles[8] < 40) | 599 | + && (sidehk_flag < ReadAngles[7])) |
580 | { | 600 | { |
581 | - Debug.Log(ReadAngles[7] + " , " + ReadAngles[8]); //7,8 동일함 | ||
582 | LegUp3.SetActive(true); //다리를 더 높이 들어올리세요 | 601 | LegUp3.SetActive(true); //다리를 더 높이 들어올리세요 |
583 | Great5.SetActive(false); | 602 | Great5.SetActive(false); |
584 | - } | 603 | + |
585 | - else if (ReadAngles[7] <= 5) | ||
586 | - { | ||
587 | - LegUp3.SetActive(false); | ||
588 | } | 604 | } |
589 | else | 605 | else |
590 | { | 606 | { |
591 | LegUp3.SetActive(false); | 607 | LegUp3.SetActive(false); |
592 | - } | 608 | + Great5.SetActive(false); |
593 | 609 | ||
594 | - if (ReadAngles[7] >= 40) | 610 | + //이전각도 |
595 | - { | 611 | + sidehk_flag = ReadAngles[7]; |
596 | - Great5.SetActive(true); //Great | ||
597 | } | 612 | } |
598 | - else if (ReadAngles[8] >= 40) | 613 | + |
614 | + if (ReadAngles[7] >= 45) | ||
599 | { | 615 | { |
600 | Great5.SetActive(true); //Great | 616 | Great5.SetActive(true); //Great |
601 | } | 617 | } |
... | @@ -605,7 +621,7 @@ public class Move : MonoBehaviour | ... | @@ -605,7 +621,7 @@ public class Move : MonoBehaviour |
605 | } | 621 | } |
606 | 622 | ||
607 | ////////운동 횟수 카운트//////////////////// | 623 | ////////운동 횟수 카운트//////////////////// |
608 | - if (ReadAngles[7] > 40 && workout && workout_flag <= 40) | 624 | + if (ReadAngles[7] > 45 && workout && workout_flag <= 45) |
609 | { | 625 | { |
610 | Trainee_Count(); | 626 | Trainee_Count(); |
611 | } | 627 | } |
... | @@ -614,22 +630,47 @@ public class Move : MonoBehaviour | ... | @@ -614,22 +630,47 @@ public class Move : MonoBehaviour |
614 | workout_flag = ReadAngles[7]; | 630 | workout_flag = ReadAngles[7]; |
615 | workout = true; | 631 | workout = true; |
616 | } | 632 | } |
633 | + | ||
634 | + | ||
635 | + | ||
617 | } | 636 | } |
618 | else if (exercise == "Lunge") | 637 | else if (exercise == "Lunge") |
619 | { | 638 | { |
639 | + if (workout_count < 10) | ||
640 | + { | ||
641 | + if (flag == 0) | ||
642 | + { | ||
643 | + if (lunge_flag_l < 120 && ReadAngles[3] >= 91 && lunge_flag_l > ReadAngles[3]) | ||
644 | + { | ||
645 | + great = ""; | ||
646 | + //Great5.SetActive(false); | ||
647 | + KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. | ||
648 | + flag = 1; | ||
620 | 649 | ||
621 | - if (ReadAngles[3] < 95 || ReadAngles[4] < 95) | 650 | + } |
651 | + else if (ReadAngles[3] < 91) | ||
622 | { | 652 | { |
623 | great = "GREAT!"; | 653 | great = "GREAT!"; |
624 | Great5.SetActive(true); | 654 | Great5.SetActive(true); |
625 | - KneeDown6.SetActive(false); | 655 | + //KneeDown6.SetActive(false); |
656 | + | ||
657 | + flag = 1; | ||
626 | } | 658 | } |
627 | - else | 659 | + } |
628 | - { | 660 | + else { |
629 | - great = ""; | 661 | + |
662 | + flag_timer += Time.deltaTime; | ||
663 | + //Debug.Log(flag_timer); | ||
664 | + if (flag_timer > 50) { | ||
665 | + flag = 0; | ||
666 | + flag_timer = 0; | ||
667 | + Debug.Log("5초넘음"); | ||
668 | + | ||
630 | Great5.SetActive(false); | 669 | Great5.SetActive(false); |
631 | - KneeDown6.SetActive(true); | 670 | + KneeDown6.SetActive(false); |
632 | } | 671 | } |
672 | + } | ||
673 | + | ||
633 | 674 | ||
634 | //////////////운동 횟수 카운트////////////////// | 675 | //////////////운동 횟수 카운트////////////////// |
635 | //왼쪽 | 676 | //왼쪽 |
... | @@ -642,8 +683,46 @@ public class Move : MonoBehaviour | ... | @@ -642,8 +683,46 @@ public class Move : MonoBehaviour |
642 | workout_flag = ReadAngles[3]; | 683 | workout_flag = ReadAngles[3]; |
643 | workout = true; | 684 | workout = true; |
644 | } | 685 | } |
686 | + } | ||
687 | + else { | ||
688 | + if (flag == 0) | ||
689 | + { | ||
690 | + if (lunge_flag_r < 120 && ReadAngles[4] >= 91 && lunge_flag_r > ReadAngles[4]) | ||
691 | + { | ||
692 | + great = ""; | ||
693 | + //Great5.SetActive(false); | ||
694 | + KneeDown6.SetActive(true); //무릎을 더 굽혀주세요. | ||
695 | + flag = 1; | ||
696 | + | ||
697 | + } | ||
698 | + else if (ReadAngles[4] < 91) | ||
699 | + { | ||
700 | + great = "GREAT!"; | ||
701 | + Great5.SetActive(true); | ||
702 | + //KneeDown6.SetActive(false); | ||
703 | + | ||
704 | + flag = 1; | ||
705 | + } | ||
706 | + } | ||
707 | + else | ||
708 | + { | ||
709 | + | ||
710 | + flag_timer += Time.deltaTime; | ||
711 | + //Debug.Log(flag_timer); | ||
712 | + if (flag_timer > 50) | ||
713 | + { | ||
714 | + flag = 0; | ||
715 | + flag_timer = 0; | ||
716 | + Debug.Log("5초넘음"); | ||
717 | + | ||
718 | + Great5.SetActive(false); | ||
719 | + KneeDown6.SetActive(false); | ||
720 | + } | ||
721 | + } | ||
722 | + | ||
723 | + //////////////운동 횟수 카운트////////////////// | ||
645 | //오른쪽 | 724 | //오른쪽 |
646 | - if (ReadAngles[4] < 95 && workout && workout_flag >= 95) | 725 | + if (workout_count >= 10 && ReadAngles[4] < 95 && workout && workout_flag >= 95) |
647 | { | 726 | { |
648 | Trainee_Count(); | 727 | Trainee_Count(); |
649 | } | 728 | } |
... | @@ -654,6 +733,11 @@ public class Move : MonoBehaviour | ... | @@ -654,6 +733,11 @@ public class Move : MonoBehaviour |
654 | } | 733 | } |
655 | } | 734 | } |
656 | 735 | ||
736 | + | ||
737 | + lunge_flag_l = ReadAngles[3]; | ||
738 | + lunge_flag_r = ReadAngles[4]; | ||
739 | + } | ||
740 | + | ||
657 | //공통된 사항 | 741 | //공통된 사항 |
658 | if (ReadAngles[0] < 170 || ReadAngles[0] > 190) | 742 | if (ReadAngles[0] < 170 || ReadAngles[0] > 190) |
659 | { | 743 | { | ... | ... |
-
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